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      1 GL_ENTRY(void, glVertexPointerOffset, GLint size, GLenum type, GLsizei stride,  GLuint offset)
      2 GL_ENTRY(void, glColorPointerOffset, GLint size, GLenum type, GLsizei stride,  GLuint offset)
      3 GL_ENTRY(void, glNormalPointerOffset, GLenum type, GLsizei stride,  GLuint offset)
      4 GL_ENTRY(void, glPointSizePointerOffset, GLenum type, GLsizei stride,  GLuint offset)
      5 GL_ENTRY(void, glTexCoordPointerOffset, GLint size, GLenum type, GLsizei stride,  GLuint offset)
      6 
      7 GL_ENTRY(void, glVertexPointerData, GLint size, GLenum type, GLsizei stride,  void * data, GLuint datalen)
      8 GL_ENTRY(void, glColorPointerData, GLint size, GLenum type, GLsizei stride,  void * data, GLuint datalen)
      9 GL_ENTRY(void, glNormalPointerData, GLenum type, GLsizei stride,  void * data, GLuint datalen)
     10 GL_ENTRY(void, glTexCoordPointerData, GLint size, GLenum type, GLsizei stride,  void * data, GLuint datalen)
     11 GL_ENTRY(void, glPointSizePointerData, GLenum type, GLsizei stride,  void * data, GLuint datalen)
     12 
     13 GL_ENTRY(void, glDrawElementsOffset, GLenum mode, GLsizei count, GLenum type, GLuint offset);
     14 GL_ENTRY(void, glDrawElementsData, GLenum mode, GLsizei count, GLenum type, void *data, GLuint datalen);
     15 
     16