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    Searched defs:MessagePumpForUI (Results 1 - 11 of 11) sorted by null

  /external/chromium_org/base/message_loop/
message_pump_android.h 22 class BASE_EXPORT MessagePumpForUI : public MessagePump {
24 MessagePumpForUI();
25 virtual ~MessagePumpForUI();
40 DISALLOW_COPY_AND_ASSIGN(MessagePumpForUI);
message_pump_ozone.h 48 typedef MessagePumpOzone MessagePumpForUI;
message_pump_android.cc 28 // This is based on MessagePumpForUI::DoRunLoop() from desktop.
59 MessagePumpForUI::MessagePumpForUI()
63 MessagePumpForUI::~MessagePumpForUI() {
66 void MessagePumpForUI::Run(Delegate* delegate) {
71 void MessagePumpForUI::Start(Delegate* delegate) {
87 void MessagePumpForUI::Quit() {
104 void MessagePumpForUI::ScheduleWork() {
114 void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time)
    [all...]
message_pump_aurax11.h 116 typedef MessagePumpAuraX11 MessagePumpForUI;
message_pump_gtk.h 70 typedef MessagePumpGtk MessagePumpForUI;
message_pump_win.cc 97 // MessagePumpForUI public:
99 MessagePumpForUI::MessagePumpForUI()
105 MessagePumpForUI::~MessagePumpForUI() {
111 void MessagePumpForUI::ScheduleWork() {
134 void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
175 void MessagePumpForUI::PumpOutPendingPaintMessages() {
200 // MessagePumpForUI private:
203 LRESULT CALLBACK MessagePumpForUI::WndProcThunk
    [all...]
message_pump_win.h 81 // MessagePumpForUI extends MessagePumpWin with methods that are particular to a
84 // MessagePumpForUI implements a "traditional" Windows message pump. It contains
128 class BASE_EXPORT MessagePumpForUI : public MessagePumpWin {
160 MessagePumpForUI();
161 virtual ~MessagePumpForUI();
163 // Sets a new MessageFilter. MessagePumpForUI takes ownership of
  /external/chromium/base/
message_pump_glib.h 23 class MessagePumpForUI : public MessagePump {
54 MessagePumpForUI();
55 virtual ~MessagePumpForUI();
138 DISALLOW_COPY_AND_ASSIGN(MessagePumpForUI);
message_pump_glib.cc 88 base::MessagePumpForUI* pump;
127 struct MessagePumpForUI::RunState {
143 MessagePumpForUI::MessagePumpForUI()
166 MessagePumpForUI::~MessagePumpForUI() {
175 void MessagePumpForUI::RunWithDispatcher(Delegate* delegate,
182 "Running MessagePumpForUI on two different threads; "
234 bool MessagePumpForUI::RunOnce(GMainContext* context, bool block) {
240 int MessagePumpForUI::HandlePrepare()
    [all...]
message_pump_win.cc 83 // MessagePumpForUI public:
85 MessagePumpForUI::MessagePumpForUI() {
89 MessagePumpForUI::~MessagePumpForUI() {
94 void MessagePumpForUI::ScheduleWork() {
102 void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
135 void MessagePumpForUI::PumpOutPendingPaintMessages() {
160 // MessagePumpForUI private:
163 LRESULT CALLBACK MessagePumpForUI::WndProcThunk
    [all...]
message_pump_win.h 113 // MessagePumpForUI extends MessagePumpWin with methods that are particular to a
116 // MessagePumpForUI implements a "traditional" Windows message pump. It contains
160 class BASE_API MessagePumpForUI : public MessagePumpWin {
165 MessagePumpForUI();
166 virtual ~MessagePumpForUI();

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