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      1 /*
      2  * Copyright (C) 2010 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
     14  *     its contributors may be used to endorse or promote products derived
     15  *     from this software without specific prior written permission.
     16  *
     17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27  */
     28 
     29 #include "config.h"
     30 
     31 #if ENABLE(WEB_AUDIO)
     32 
     33 #include "core/platform/audio/Reverb.h"
     34 
     35 #include <math.h>
     36 #include "core/platform/audio/AudioBus.h"
     37 #include "core/platform/audio/ReverbConvolver.h"
     38 #include "core/platform/audio/VectorMath.h"
     39 #include "wtf/MathExtras.h"
     40 #include "wtf/OwnPtr.h"
     41 #include "wtf/PassOwnPtr.h"
     42 
     43 #if OS(DARWIN)
     44 using namespace std;
     45 #endif
     46 
     47 namespace WebCore {
     48 
     49 using namespace VectorMath;
     50 
     51 // Empirical gain calibration tested across many impulse responses to ensure perceived volume is same as dry (unprocessed) signal
     52 const float GainCalibration = -58;
     53 const float GainCalibrationSampleRate = 44100;
     54 
     55 // A minimum power value to when normalizing a silent (or very quiet) impulse response
     56 const float MinPower = 0.000125f;
     57 
     58 static float calculateNormalizationScale(AudioBus* response)
     59 {
     60     // Normalize by RMS power
     61     size_t numberOfChannels = response->numberOfChannels();
     62     size_t length = response->length();
     63 
     64     float power = 0;
     65 
     66     for (size_t i = 0; i < numberOfChannels; ++i) {
     67         float channelPower = 0;
     68         vsvesq(response->channel(i)->data(), 1, &channelPower, length);
     69         power += channelPower;
     70     }
     71 
     72     power = sqrt(power / (numberOfChannels * length));
     73 
     74     // Protect against accidental overload
     75     if (std::isinf(power) || std::isnan(power) || power < MinPower)
     76         power = MinPower;
     77 
     78     float scale = 1 / power;
     79 
     80     scale *= powf(10, GainCalibration * 0.05f); // calibrate to make perceived volume same as unprocessed
     81 
     82     // Scale depends on sample-rate.
     83     if (response->sampleRate())
     84         scale *= GainCalibrationSampleRate / response->sampleRate();
     85 
     86     // True-stereo compensation
     87     if (response->numberOfChannels() == 4)
     88         scale *= 0.5f;
     89 
     90     return scale;
     91 }
     92 
     93 Reverb::Reverb(AudioBus* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize)
     94 {
     95     float scale = 1;
     96 
     97     if (normalize) {
     98         scale = calculateNormalizationScale(impulseResponse);
     99 
    100         if (scale)
    101             impulseResponse->scale(scale);
    102     }
    103 
    104     initialize(impulseResponse, renderSliceSize, maxFFTSize, numberOfChannels, useBackgroundThreads);
    105 
    106     // Undo scaling since this shouldn't be a destructive operation on impulseResponse.
    107     // FIXME: What about roundoff? Perhaps consider making a temporary scaled copy
    108     // instead of scaling and unscaling in place.
    109     if (normalize && scale)
    110         impulseResponse->scale(1 / scale);
    111 }
    112 
    113 void Reverb::initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads)
    114 {
    115     m_impulseResponseLength = impulseResponseBuffer->length();
    116 
    117     // The reverb can handle a mono impulse response and still do stereo processing
    118     size_t numResponseChannels = impulseResponseBuffer->numberOfChannels();
    119     m_convolvers.reserveCapacity(numberOfChannels);
    120 
    121     int convolverRenderPhase = 0;
    122     for (size_t i = 0; i < numResponseChannels; ++i) {
    123         AudioChannel* channel = impulseResponseBuffer->channel(i);
    124 
    125         OwnPtr<ReverbConvolver> convolver = adoptPtr(new ReverbConvolver(channel, renderSliceSize, maxFFTSize, convolverRenderPhase, useBackgroundThreads));
    126         m_convolvers.append(convolver.release());
    127 
    128         convolverRenderPhase += renderSliceSize;
    129     }
    130 
    131     // For "True" stereo processing we allocate a temporary buffer to avoid repeatedly allocating it in the process() method.
    132     // It can be bad to allocate memory in a real-time thread.
    133     if (numResponseChannels == 4)
    134         m_tempBuffer = AudioBus::create(2, MaxFrameSize);
    135 }
    136 
    137 void Reverb::process(const AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess)
    138 {
    139     // Do a fairly comprehensive sanity check.
    140     // If these conditions are satisfied, all of the source and destination pointers will be valid for the various matrixing cases.
    141     bool isSafeToProcess = sourceBus && destinationBus && sourceBus->numberOfChannels() > 0 && destinationBus->numberOfChannels() > 0
    142         && framesToProcess <= MaxFrameSize && framesToProcess <= sourceBus->length() && framesToProcess <= destinationBus->length();
    143 
    144     ASSERT(isSafeToProcess);
    145     if (!isSafeToProcess)
    146         return;
    147 
    148     // For now only handle mono or stereo output
    149     if (destinationBus->numberOfChannels() > 2) {
    150         destinationBus->zero();
    151         return;
    152     }
    153 
    154     AudioChannel* destinationChannelL = destinationBus->channel(0);
    155     const AudioChannel* sourceChannelL = sourceBus->channel(0);
    156 
    157     // Handle input -> output matrixing...
    158     size_t numInputChannels = sourceBus->numberOfChannels();
    159     size_t numOutputChannels = destinationBus->numberOfChannels();
    160     size_t numReverbChannels = m_convolvers.size();
    161 
    162     if (numInputChannels == 2 && numReverbChannels == 2 && numOutputChannels == 2) {
    163         // 2 -> 2 -> 2
    164         const AudioChannel* sourceChannelR = sourceBus->channel(1);
    165         AudioChannel* destinationChannelR = destinationBus->channel(1);
    166         m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess);
    167         m_convolvers[1]->process(sourceChannelR, destinationChannelR, framesToProcess);
    168     } else  if (numInputChannels == 1 && numOutputChannels == 2 && numReverbChannels == 2) {
    169         // 1 -> 2 -> 2
    170         for (int i = 0; i < 2; ++i) {
    171             AudioChannel* destinationChannel = destinationBus->channel(i);
    172             m_convolvers[i]->process(sourceChannelL, destinationChannel, framesToProcess);
    173         }
    174     } else if (numInputChannels == 1 && numReverbChannels == 1 && numOutputChannels == 2) {
    175         // 1 -> 1 -> 2
    176         m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess);
    177 
    178         // simply copy L -> R
    179         AudioChannel* destinationChannelR = destinationBus->channel(1);
    180         bool isCopySafe = destinationChannelL->data() && destinationChannelR->data() && destinationChannelL->length() >= framesToProcess && destinationChannelR->length() >= framesToProcess;
    181         ASSERT(isCopySafe);
    182         if (!isCopySafe)
    183             return;
    184         memcpy(destinationChannelR->mutableData(), destinationChannelL->data(), sizeof(float) * framesToProcess);
    185     } else if (numInputChannels == 1 && numReverbChannels == 1 && numOutputChannels == 1) {
    186         // 1 -> 1 -> 1
    187         m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess);
    188     } else if (numInputChannels == 2 && numReverbChannels == 4 && numOutputChannels == 2) {
    189         // 2 -> 4 -> 2 ("True" stereo)
    190         const AudioChannel* sourceChannelR = sourceBus->channel(1);
    191         AudioChannel* destinationChannelR = destinationBus->channel(1);
    192 
    193         AudioChannel* tempChannelL = m_tempBuffer->channel(0);
    194         AudioChannel* tempChannelR = m_tempBuffer->channel(1);
    195 
    196         // Process left virtual source
    197         m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess);
    198         m_convolvers[1]->process(sourceChannelL, destinationChannelR, framesToProcess);
    199 
    200         // Process right virtual source
    201         m_convolvers[2]->process(sourceChannelR, tempChannelL, framesToProcess);
    202         m_convolvers[3]->process(sourceChannelR, tempChannelR, framesToProcess);
    203 
    204         destinationBus->sumFrom(*m_tempBuffer);
    205     } else if (numInputChannels == 1 && numReverbChannels == 4 && numOutputChannels == 2) {
    206         // 1 -> 4 -> 2 (Processing mono with "True" stereo impulse response)
    207         // This is an inefficient use of a four-channel impulse response, but we should handle the case.
    208         AudioChannel* destinationChannelR = destinationBus->channel(1);
    209 
    210         AudioChannel* tempChannelL = m_tempBuffer->channel(0);
    211         AudioChannel* tempChannelR = m_tempBuffer->channel(1);
    212 
    213         // Process left virtual source
    214         m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess);
    215         m_convolvers[1]->process(sourceChannelL, destinationChannelR, framesToProcess);
    216 
    217         // Process right virtual source
    218         m_convolvers[2]->process(sourceChannelL, tempChannelL, framesToProcess);
    219         m_convolvers[3]->process(sourceChannelL, tempChannelR, framesToProcess);
    220 
    221         destinationBus->sumFrom(*m_tempBuffer);
    222     } else {
    223         // Handle gracefully any unexpected / unsupported matrixing
    224         // FIXME: add code for 5.1 support...
    225         destinationBus->zero();
    226     }
    227 }
    228 
    229 void Reverb::reset()
    230 {
    231     for (size_t i = 0; i < m_convolvers.size(); ++i)
    232         m_convolvers[i]->reset();
    233 }
    234 
    235 size_t Reverb::latencyFrames() const
    236 {
    237     return !m_convolvers.isEmpty() ? m_convolvers.first()->latencyFrames() : 0;
    238 }
    239 
    240 } // namespace WebCore
    241 
    242 #endif // ENABLE(WEB_AUDIO)
    243