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Searched
defs:dequeueBuffer
(Results
1 - 7
of
7
) sorted by null
/hardware/qcom/display/msm8974/liboverlay/
overlayWriteback.cpp
159
bool Writeback::
dequeueBuffer
() {
163
ALOGE("%s:
dequeuebuffer
failed", __func__);
176
if(!
dequeueBuffer
()) {
/frameworks/native/libs/ui/
FramebufferNativeWindow.cpp
153
ANativeWindow::
dequeueBuffer
=
dequeueBuffer
;
224
int result =
dequeueBuffer
(window, buffer, &fenceFd);
235
int FramebufferNativeWindow::
dequeueBuffer
(ANativeWindow* window,
/frameworks/native/libs/gui/
IGraphicBufferProducer.cpp
82
virtual status_t
dequeueBuffer
(int *buf, sp<Fence>* fence, bool async,
206
int result =
dequeueBuffer
(&buf, &fence, async, w, h, format, usage);
BufferQueue.cpp
253
status_t BufferQueue::
dequeueBuffer
(int *outBuf, sp<Fence>* outFence, bool async,
256
ST_LOGV("
dequeueBuffer
: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
259
ST_LOGE("
dequeueBuffer
: invalid size: w=%u, h=%u", w, h);
280
ST_LOGE("
dequeueBuffer
: BufferQueue has been abandoned!");
290
ST_LOGE("
dequeueBuffer
: async mode is invalid with buffercount override");
335
ST_LOGE("
dequeueBuffer
: can't dequeue multiple buffers without "
349
ST_LOGE("
dequeueBuffer
: min undequeued buffer count (%d) "
368
ST_LOGE("
dequeueBuffer
: would block! returning an error instead.");
378
ST_LOGE("
dequeueBuffer
: no available buffer slots");
415
ST_LOGE("
dequeueBuffer
: about to return a NULL fence from mSlot.
[
all
...]
Surface.cpp
46
ANativeWindow::
dequeueBuffer
= hook_dequeueBuffer;
97
return c->
dequeueBuffer
(buffer, fenceFd);
117
int result = c->
dequeueBuffer
(&buf, &fenceFd);
178
int Surface::
dequeueBuffer
(android_native_buffer_t** buffer, int* fenceFd) {
180
ALOGV("Surface::
dequeueBuffer
");
186
status_t result = mGraphicBufferProducer->
dequeueBuffer
(&buf, &fence, mSwapIntervalZero,
189
ALOGV("
dequeueBuffer
: IGraphicBufferProducer::
dequeueBuffer
(%d, %d, %d, %d)"
197
ALOGE_IF(fence == NULL, "Surface::
dequeueBuffer
: received null Fence! buf=%d", buf);
206
ALOGE("
dequeueBuffer
: IGraphicBufferProducer::requestBuffer failed: %d", result)
[
all
...]
/frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp
149
//
dequeueBuffer
().
180
// in a GLES configuration, if the sink disappears then
dequeueBuffer
264
status_t VirtualDisplaySurface::
dequeueBuffer
(Source source,
269
status_t result = mSource[source]->
dequeueBuffer
(sslot, fence, async,
274
VDS_LOGV("
dequeueBuffer
(%s): sslot=%d pslot=%d result=%d",
294
VDS_LOGV("
dequeueBuffer
(%s): buffers[%d]=%p fmt=%d usage=%#x",
303
status_t VirtualDisplaySurface::
dequeueBuffer
(int* pslot, sp<Fence>* fence, bool async,
306
"Unexpected
dequeueBuffer
() in %s state", dbgStateStr());
309
VDS_LOGW_IF(!async, "EGL called
dequeueBuffer
with !async despite eglSwapInterval(0)");
310
VDS_LOGV("
dequeueBuffer
%dx%d fmt=%d usage=%#x", w, h, format, usage)
[
all
...]
/system/core/include/system/
window.h
395
* The window holds a reference to the buffer between
dequeueBuffer
and
404
* time for binary compatibility, but the new
dequeueBuffer
function that
413
*
dequeueBuffer
first.
428
* The window holds a reference to the buffer between
dequeueBuffer
and
495
* The window holds a reference to the buffer between
dequeueBuffer
and
513
* The window holds a reference to the buffer between
dequeueBuffer
and
528
int (*
dequeueBuffer
)(struct ANativeWindow* window,
535
* The window holds a reference to the buffer between
dequeueBuffer
and
559
* The window holds a reference to the buffer between
dequeueBuffer
and
570
* from
dequeueBuffer
, that same fence should be passed to cancelBuffer t
[
all
...]
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