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    Searched defs:fenceFd (Results 1 - 10 of 10) sorted by null

  /frameworks/av/services/camera/libcameraservice/device3/
Camera3InputStream.cpp 62 int fenceFd;
77 fenceFd = bufferItem.mFence->dup();
80 * FenceFD now owned by HAL except in case of error,
83 handoutBufferLocked(*buffer, &(anb->handle), /*acquireFence*/fenceFd,
Camera3OutputStream.cpp 93 int fenceFd;
109 res = currentConsumer->dequeueBuffer(currentConsumer.get(), &anb, &fenceFd);
118 * FenceFD now owned by HAL except in case of error,
121 handoutBufferLocked(*buffer, &(anb->handle), /*acquireFence*/fenceFd,
Camera3ZslStream.cpp 146 int fenceFd;
168 fenceFd = bufferItem->getBufferItem().mFence->dup();
171 * FenceFD now owned by HAL except in case of error,
174 handoutBufferLocked(*buffer, &(anb->handle), /*acquireFence*/fenceFd,
  /frameworks/native/libs/ui/
FramebufferNativeWindow.cpp 223 int fenceFd = -1;
224 int result = dequeueBuffer(window, buffer, &fenceFd);
225 sp<Fence> fence(new Fence(fenceFd));
236 ANativeWindowBuffer** buffer, int* fenceFd)
257 *fenceFd = -1;
275 ANativeWindowBuffer* buffer, int fenceFd)
282 sp<Fence> fence(new Fence(fenceFd));
  /frameworks/native/libs/gui/
GLConsumer.cpp 665 int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
667 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
672 sp<Fence> fence(new Fence(fenceFd));
    [all...]
Surface.cpp 95 ANativeWindowBuffer** buffer, int* fenceFd) {
97 return c->dequeueBuffer(buffer, fenceFd);
101 ANativeWindowBuffer* buffer, int fenceFd) {
103 return c->cancelBuffer(buffer, fenceFd);
107 ANativeWindowBuffer* buffer, int fenceFd) {
109 return c->queueBuffer(buffer, fenceFd);
116 int fenceFd = -1;
117 int result = c->dequeueBuffer(&buf, &fenceFd);
118 sp<Fence> fence(new Fence(fenceFd));
178 int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) {
    [all...]
  /frameworks/native/services/surfaceflinger/
Layer.cpp 423 int fenceFd = -1;
431 fenceFd = fence->dup();
432 if (fenceFd == -1) {
437 layer.setAcquireFenceFd(fenceFd);
    [all...]
  /frameworks/native/opengl/libagl/
egl.cpp 377 int fenceFd = -1;
379 &fenceFd) != NO_ERROR) {
384 sp<Fence> fence(new Fence(fenceFd));
386 nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd);
532 int fenceFd = -1;
533 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) {
534 sp<Fence> fence(new Fence(fenceFd));
536 nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd);
    [all...]
  /frameworks/av/media/libstagefright/
ACodec.cpp 811 int fenceFd = -1;
    [all...]
OMXCodec.cpp     [all...]

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