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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.graphics;
     18 
     19 import android.text.GraphicsOperations;
     20 import android.text.SpannableString;
     21 import android.text.SpannedString;
     22 import android.text.TextUtils;
     23 
     24 import javax.microedition.khronos.opengles.GL;
     25 
     26 /**
     27  * The Canvas class holds the "draw" calls. To draw something, you need
     28  * 4 basic components: A Bitmap to hold the pixels, a Canvas to host
     29  * the draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
     30  * Path, text, Bitmap), and a paint (to describe the colors and styles for the
     31  * drawing).
     32  *
     33  * <div class="special reference">
     34  * <h3>Developer Guides</h3>
     35  * <p>For more information about how to use Canvas, read the
     36  * <a href="{@docRoot}guide/topics/graphics/2d-graphics.html">
     37  * Canvas and Drawables</a> developer guide.</p></div>
     38  */
     39 public class Canvas {
     40 
     41     // assigned in constructors or setBitmap, freed in finalizer
     42     /** @hide */
     43     public int mNativeCanvas;
     44 
     45     // may be null
     46     private Bitmap mBitmap;
     47 
     48     // optional field set by the caller
     49     private DrawFilter mDrawFilter;
     50 
     51     /**
     52      * @hide
     53      */
     54     protected int mDensity = Bitmap.DENSITY_NONE;
     55 
     56     /**
     57      * Used to determine when compatibility scaling is in effect.
     58      *
     59      * @hide
     60      */
     61     protected int mScreenDensity = Bitmap.DENSITY_NONE;
     62 
     63     // Used by native code
     64     @SuppressWarnings("UnusedDeclaration")
     65     private int mSurfaceFormat;
     66 
     67     /**
     68      * Flag for drawTextRun indicating left-to-right run direction.
     69      * @hide
     70      */
     71     public static final int DIRECTION_LTR = 0;
     72 
     73     /**
     74      * Flag for drawTextRun indicating right-to-left run direction.
     75      * @hide
     76      */
     77     public static final int DIRECTION_RTL = 1;
     78 
     79     // Maximum bitmap size as defined in Skia's native code
     80     // (see SkCanvas.cpp, SkDraw.cpp)
     81     private static final int MAXMIMUM_BITMAP_SIZE = 32766;
     82 
     83     // This field is used to finalize the native Canvas properly
     84     private final CanvasFinalizer mFinalizer;
     85 
     86     private static final class CanvasFinalizer {
     87         private int mNativeCanvas;
     88 
     89         public CanvasFinalizer(int nativeCanvas) {
     90             mNativeCanvas = nativeCanvas;
     91         }
     92 
     93         @Override
     94         protected void finalize() throws Throwable {
     95             try {
     96                 dispose();
     97             } finally {
     98                 super.finalize();
     99             }
    100         }
    101 
    102         public void dispose() {
    103             if (mNativeCanvas != 0) {
    104                 finalizer(mNativeCanvas);
    105                 mNativeCanvas = 0;
    106             }
    107         }
    108     }
    109 
    110     /**
    111      * Construct an empty raster canvas. Use setBitmap() to specify a bitmap to
    112      * draw into.  The initial target density is {@link Bitmap#DENSITY_NONE};
    113      * this will typically be replaced when a target bitmap is set for the
    114      * canvas.
    115      */
    116     public Canvas() {
    117         if (!isHardwareAccelerated()) {
    118             // 0 means no native bitmap
    119             mNativeCanvas = initRaster(0);
    120             mFinalizer = new CanvasFinalizer(mNativeCanvas);
    121         } else {
    122             mFinalizer = null;
    123         }
    124     }
    125 
    126     /**
    127      * Construct a canvas with the specified bitmap to draw into. The bitmap
    128      * must be mutable.
    129      *
    130      * <p>The initial target density of the canvas is the same as the given
    131      * bitmap's density.
    132      *
    133      * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
    134      */
    135     public Canvas(Bitmap bitmap) {
    136         if (!bitmap.isMutable()) {
    137             throw new IllegalStateException("Immutable bitmap passed to Canvas constructor");
    138         }
    139         throwIfCannotDraw(bitmap);
    140         mNativeCanvas = initRaster(bitmap.ni());
    141         mFinalizer = new CanvasFinalizer(mNativeCanvas);
    142         mBitmap = bitmap;
    143         mDensity = bitmap.mDensity;
    144     }
    145 
    146     /** @hide */
    147     public Canvas(int nativeCanvas) {
    148         if (nativeCanvas == 0) {
    149             throw new IllegalStateException();
    150         }
    151         mNativeCanvas = nativeCanvas;
    152         mFinalizer = new CanvasFinalizer(mNativeCanvas);
    153         mDensity = Bitmap.getDefaultDensity();
    154     }
    155 
    156     /**
    157      * Replace existing canvas while ensuring that the swap has occurred before
    158      * the previous native canvas is unreferenced.
    159      */
    160     private void safeCanvasSwap(int nativeCanvas, boolean copyState) {
    161         final int oldCanvas = mNativeCanvas;
    162         mNativeCanvas = nativeCanvas;
    163         mFinalizer.mNativeCanvas = nativeCanvas;
    164         if (copyState) {
    165             copyNativeCanvasState(oldCanvas, mNativeCanvas);
    166         }
    167         finalizer(oldCanvas);
    168     }
    169 
    170     /**
    171      * Gets the native canvas pointer.
    172      *
    173      * @return The native pointer.
    174      *
    175      * @hide
    176      */
    177     public int getNativeCanvas() {
    178         return mNativeCanvas;
    179     }
    180 
    181     /**
    182      * Returns null.
    183      *
    184      * @deprecated This method is not supported and should not be invoked.
    185      *
    186      * @hide
    187      */
    188     @Deprecated
    189     protected GL getGL() {
    190         return null;
    191     }
    192 
    193     /**
    194      * Indicates whether this Canvas uses hardware acceleration.
    195      *
    196      * Note that this method does not define what type of hardware acceleration
    197      * may or may not be used.
    198      *
    199      * @return True if drawing operations are hardware accelerated,
    200      *         false otherwise.
    201      */
    202     public boolean isHardwareAccelerated() {
    203         return false;
    204     }
    205 
    206     /**
    207      * Specify a bitmap for the canvas to draw into. All canvas state such as
    208      * layers, filters, and the save/restore stack are reset with the exception
    209      * of the current matrix and clip stack. Additionally, as a side-effect
    210      * the canvas' target density is updated to match that of the bitmap.
    211      *
    212      * @param bitmap Specifies a mutable bitmap for the canvas to draw into.
    213      * @see #setDensity(int)
    214      * @see #getDensity()
    215      */
    216     public void setBitmap(Bitmap bitmap) {
    217         if (isHardwareAccelerated()) {
    218             throw new RuntimeException("Can't set a bitmap device on a GL canvas");
    219         }
    220 
    221         if (bitmap == null) {
    222             safeCanvasSwap(initRaster(0), false);
    223             mDensity = Bitmap.DENSITY_NONE;
    224         } else {
    225             if (!bitmap.isMutable()) {
    226                 throw new IllegalStateException();
    227             }
    228             throwIfCannotDraw(bitmap);
    229 
    230             safeCanvasSwap(initRaster(bitmap.ni()), true);
    231             mDensity = bitmap.mDensity;
    232         }
    233 
    234         mBitmap = bitmap;
    235     }
    236 
    237     /**
    238      * Set the viewport dimensions if this canvas is GL based. If it is not,
    239      * this method is ignored and no exception is thrown.
    240      *
    241      * @param width The width of the viewport
    242      * @param height The height of the viewport
    243      *
    244      * @hide
    245      */
    246     public void setViewport(int width, int height) {
    247     }
    248 
    249     /**
    250      * Return true if the device that the current layer draws into is opaque
    251      * (i.e. does not support per-pixel alpha).
    252      *
    253      * @return true if the device that the current layer draws into is opaque
    254      */
    255     public native boolean isOpaque();
    256 
    257     /**
    258      * Returns the width of the current drawing layer
    259      *
    260      * @return the width of the current drawing layer
    261      */
    262     public native int getWidth();
    263 
    264     /**
    265      * Returns the height of the current drawing layer
    266      *
    267      * @return the height of the current drawing layer
    268      */
    269     public native int getHeight();
    270 
    271     /**
    272      * <p>Returns the target density of the canvas.  The default density is
    273      * derived from the density of its backing bitmap, or
    274      * {@link Bitmap#DENSITY_NONE} if there is not one.</p>
    275      *
    276      * @return Returns the current target density of the canvas, which is used
    277      * to determine the scaling factor when drawing a bitmap into it.
    278      *
    279      * @see #setDensity(int)
    280      * @see Bitmap#getDensity()
    281      */
    282     public int getDensity() {
    283         return mDensity;
    284     }
    285 
    286     /**
    287      * <p>Specifies the density for this Canvas' backing bitmap.  This modifies
    288      * the target density of the canvas itself, as well as the density of its
    289      * backing bitmap via {@link Bitmap#setDensity(int) Bitmap.setDensity(int)}.
    290      *
    291      * @param density The new target density of the canvas, which is used
    292      * to determine the scaling factor when drawing a bitmap into it.  Use
    293      * {@link Bitmap#DENSITY_NONE} to disable bitmap scaling.
    294      *
    295      * @see #getDensity()
    296      * @see Bitmap#setDensity(int)
    297      */
    298     public void setDensity(int density) {
    299         if (mBitmap != null) {
    300             mBitmap.setDensity(density);
    301         }
    302         mDensity = density;
    303     }
    304 
    305     /** @hide */
    306     public void setScreenDensity(int density) {
    307         mScreenDensity = density;
    308     }
    309 
    310     /**
    311      * Returns the maximum allowed width for bitmaps drawn with this canvas.
    312      * Attempting to draw with a bitmap wider than this value will result
    313      * in an error.
    314      *
    315      * @see #getMaximumBitmapHeight()
    316      */
    317     public int getMaximumBitmapWidth() {
    318         return MAXMIMUM_BITMAP_SIZE;
    319     }
    320 
    321     /**
    322      * Returns the maximum allowed height for bitmaps drawn with this canvas.
    323      * Attempting to draw with a bitmap taller than this value will result
    324      * in an error.
    325      *
    326      * @see #getMaximumBitmapWidth()
    327      */
    328     public int getMaximumBitmapHeight() {
    329         return MAXMIMUM_BITMAP_SIZE;
    330     }
    331 
    332     // the SAVE_FLAG constants must match their native equivalents
    333 
    334     /** restore the current matrix when restore() is called */
    335     public static final int MATRIX_SAVE_FLAG = 0x01;
    336     /** restore the current clip when restore() is called */
    337     public static final int CLIP_SAVE_FLAG = 0x02;
    338     /** the layer needs to per-pixel alpha */
    339     public static final int HAS_ALPHA_LAYER_SAVE_FLAG = 0x04;
    340     /** the layer needs to 8-bits per color component */
    341     public static final int FULL_COLOR_LAYER_SAVE_FLAG = 0x08;
    342     /** clip against the layer's bounds */
    343     public static final int CLIP_TO_LAYER_SAVE_FLAG = 0x10;
    344     /** restore everything when restore() is called */
    345     public static final int ALL_SAVE_FLAG = 0x1F;
    346 
    347     /**
    348      * Saves the current matrix and clip onto a private stack. Subsequent
    349      * calls to translate,scale,rotate,skew,concat or clipRect,clipPath
    350      * will all operate as usual, but when the balancing call to restore()
    351      * is made, those calls will be forgotten, and the settings that existed
    352      * before the save() will be reinstated.
    353      *
    354      * @return The value to pass to restoreToCount() to balance this save()
    355      */
    356     public native int save();
    357 
    358     /**
    359      * Based on saveFlags, can save the current matrix and clip onto a private
    360      * stack. Subsequent calls to translate,scale,rotate,skew,concat or
    361      * clipRect,clipPath will all operate as usual, but when the balancing
    362      * call to restore() is made, those calls will be forgotten, and the
    363      * settings that existed before the save() will be reinstated.
    364      *
    365      * @param saveFlags flag bits that specify which parts of the Canvas state
    366      *                  to save/restore
    367      * @return The value to pass to restoreToCount() to balance this save()
    368      */
    369     public native int save(int saveFlags);
    370 
    371     /**
    372      * This behaves the same as save(), but in addition it allocates an
    373      * offscreen bitmap. All drawing calls are directed there, and only when
    374      * the balancing call to restore() is made is that offscreen transfered to
    375      * the canvas (or the previous layer). Subsequent calls to translate,
    376      * scale, rotate, skew, concat or clipRect, clipPath all operate on this
    377      * copy. When the balancing call to restore() is made, this copy is
    378      * deleted and the previous matrix/clip state is restored.
    379      *
    380      * @param bounds May be null. The maximum size the offscreen bitmap
    381      *               needs to be (in local coordinates)
    382      * @param paint  This is copied, and is applied to the offscreen when
    383      *               restore() is called.
    384      * @param saveFlags  see _SAVE_FLAG constants
    385      * @return       value to pass to restoreToCount() to balance this save()
    386      */
    387     public int saveLayer(RectF bounds, Paint paint, int saveFlags) {
    388         return native_saveLayer(mNativeCanvas, bounds,
    389                 paint != null ? paint.mNativePaint : 0,
    390                 saveFlags);
    391     }
    392 
    393     /**
    394      * Helper version of saveLayer() that takes 4 values rather than a RectF.
    395      */
    396     public int saveLayer(float left, float top, float right, float bottom, Paint paint,
    397             int saveFlags) {
    398         return native_saveLayer(mNativeCanvas, left, top, right, bottom,
    399                 paint != null ? paint.mNativePaint : 0,
    400                 saveFlags);
    401     }
    402 
    403     /**
    404      * This behaves the same as save(), but in addition it allocates an
    405      * offscreen bitmap. All drawing calls are directed there, and only when
    406      * the balancing call to restore() is made is that offscreen transfered to
    407      * the canvas (or the previous layer). Subsequent calls to translate,
    408      * scale, rotate, skew, concat or clipRect, clipPath all operate on this
    409      * copy. When the balancing call to restore() is made, this copy is
    410      * deleted and the previous matrix/clip state is restored.
    411      *
    412      * @param bounds    The maximum size the offscreen bitmap needs to be
    413      *                  (in local coordinates)
    414      * @param alpha     The alpha to apply to the offscreen when when it is
    415                         drawn during restore()
    416      * @param saveFlags see _SAVE_FLAG constants
    417      * @return          value to pass to restoreToCount() to balance this call
    418      */
    419     public int saveLayerAlpha(RectF bounds, int alpha, int saveFlags) {
    420         alpha = Math.min(255, Math.max(0, alpha));
    421         return native_saveLayerAlpha(mNativeCanvas, bounds, alpha, saveFlags);
    422     }
    423 
    424     /**
    425      * Helper for saveLayerAlpha() that takes 4 values instead of a RectF.
    426      */
    427     public int saveLayerAlpha(float left, float top, float right, float bottom, int alpha,
    428             int saveFlags) {
    429         return native_saveLayerAlpha(mNativeCanvas, left, top, right, bottom,
    430                                      alpha, saveFlags);
    431     }
    432 
    433     /**
    434      * This call balances a previous call to save(), and is used to remove all
    435      * modifications to the matrix/clip state since the last save call. It is
    436      * an error to call restore() more times than save() was called.
    437      */
    438     public native void restore();
    439 
    440     /**
    441      * Returns the number of matrix/clip states on the Canvas' private stack.
    442      * This will equal # save() calls - # restore() calls.
    443      */
    444     public native int getSaveCount();
    445 
    446     /**
    447      * Efficient way to pop any calls to save() that happened after the save
    448      * count reached saveCount. It is an error for saveCount to be less than 1.
    449      *
    450      * Example:
    451      *    int count = canvas.save();
    452      *    ... // more calls potentially to save()
    453      *    canvas.restoreToCount(count);
    454      *    // now the canvas is back in the same state it was before the initial
    455      *    // call to save().
    456      *
    457      * @param saveCount The save level to restore to.
    458      */
    459     public native void restoreToCount(int saveCount);
    460 
    461     /**
    462      * Preconcat the current matrix with the specified translation
    463      *
    464      * @param dx The distance to translate in X
    465      * @param dy The distance to translate in Y
    466     */
    467     public native void translate(float dx, float dy);
    468 
    469     /**
    470      * Preconcat the current matrix with the specified scale.
    471      *
    472      * @param sx The amount to scale in X
    473      * @param sy The amount to scale in Y
    474      */
    475     public native void scale(float sx, float sy);
    476 
    477     /**
    478      * Preconcat the current matrix with the specified scale.
    479      *
    480      * @param sx The amount to scale in X
    481      * @param sy The amount to scale in Y
    482      * @param px The x-coord for the pivot point (unchanged by the scale)
    483      * @param py The y-coord for the pivot point (unchanged by the scale)
    484      */
    485     public final void scale(float sx, float sy, float px, float py) {
    486         translate(px, py);
    487         scale(sx, sy);
    488         translate(-px, -py);
    489     }
    490 
    491     /**
    492      * Preconcat the current matrix with the specified rotation.
    493      *
    494      * @param degrees The amount to rotate, in degrees
    495      */
    496     public native void rotate(float degrees);
    497 
    498     /**
    499      * Preconcat the current matrix with the specified rotation.
    500      *
    501      * @param degrees The amount to rotate, in degrees
    502      * @param px The x-coord for the pivot point (unchanged by the rotation)
    503      * @param py The y-coord for the pivot point (unchanged by the rotation)
    504      */
    505     public final void rotate(float degrees, float px, float py) {
    506         translate(px, py);
    507         rotate(degrees);
    508         translate(-px, -py);
    509     }
    510 
    511     /**
    512      * Preconcat the current matrix with the specified skew.
    513      *
    514      * @param sx The amount to skew in X
    515      * @param sy The amount to skew in Y
    516      */
    517     public native void skew(float sx, float sy);
    518 
    519     /**
    520      * Preconcat the current matrix with the specified matrix. If the specified
    521      * matrix is null, this method does nothing.
    522      *
    523      * @param matrix The matrix to preconcatenate with the current matrix
    524      */
    525     public void concat(Matrix matrix) {
    526         if (matrix != null) native_concat(mNativeCanvas, matrix.native_instance);
    527     }
    528 
    529     /**
    530      * Completely replace the current matrix with the specified matrix. If the
    531      * matrix parameter is null, then the current matrix is reset to identity.
    532      *
    533      * <strong>Note:</strong> it is recommended to use {@link #concat(Matrix)},
    534      * {@link #scale(float, float)}, {@link #translate(float, float)} and
    535      * {@link #rotate(float)} instead of this method.
    536      *
    537      * @param matrix The matrix to replace the current matrix with. If it is
    538      *               null, set the current matrix to identity.
    539      *
    540      * @see #concat(Matrix)
    541      */
    542     public void setMatrix(Matrix matrix) {
    543         native_setMatrix(mNativeCanvas,
    544                          matrix == null ? 0 : matrix.native_instance);
    545     }
    546 
    547     /**
    548      * Return, in ctm, the current transformation matrix. This does not alter
    549      * the matrix in the canvas, but just returns a copy of it.
    550      */
    551     @Deprecated
    552     public void getMatrix(Matrix ctm) {
    553         native_getCTM(mNativeCanvas, ctm.native_instance);
    554     }
    555 
    556     /**
    557      * Return a new matrix with a copy of the canvas' current transformation
    558      * matrix.
    559      */
    560     @Deprecated
    561     public final Matrix getMatrix() {
    562         Matrix m = new Matrix();
    563         //noinspection deprecation
    564         getMatrix(m);
    565         return m;
    566     }
    567 
    568     /**
    569      * Modify the current clip with the specified rectangle.
    570      *
    571      * @param rect The rect to intersect with the current clip
    572      * @param op How the clip is modified
    573      * @return true if the resulting clip is non-empty
    574      */
    575     public boolean clipRect(RectF rect, Region.Op op) {
    576         return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
    577                 op.nativeInt);
    578     }
    579 
    580     /**
    581      * Modify the current clip with the specified rectangle, which is
    582      * expressed in local coordinates.
    583      *
    584      * @param rect The rectangle to intersect with the current clip.
    585      * @param op How the clip is modified
    586      * @return true if the resulting clip is non-empty
    587      */
    588     public boolean clipRect(Rect rect, Region.Op op) {
    589         return native_clipRect(mNativeCanvas, rect.left, rect.top, rect.right, rect.bottom,
    590                 op.nativeInt);
    591     }
    592 
    593     /**
    594      * Intersect the current clip with the specified rectangle, which is
    595      * expressed in local coordinates.
    596      *
    597      * @param rect The rectangle to intersect with the current clip.
    598      * @return true if the resulting clip is non-empty
    599      */
    600     public native boolean clipRect(RectF rect);
    601 
    602     /**
    603      * Intersect the current clip with the specified rectangle, which is
    604      * expressed in local coordinates.
    605      *
    606      * @param rect The rectangle to intersect with the current clip.
    607      * @return true if the resulting clip is non-empty
    608      */
    609     public native boolean clipRect(Rect rect);
    610 
    611     /**
    612      * Modify the current clip with the specified rectangle, which is
    613      * expressed in local coordinates.
    614      *
    615      * @param left   The left side of the rectangle to intersect with the
    616      *               current clip
    617      * @param top    The top of the rectangle to intersect with the current
    618      *               clip
    619      * @param right  The right side of the rectangle to intersect with the
    620      *               current clip
    621      * @param bottom The bottom of the rectangle to intersect with the current
    622      *               clip
    623      * @param op     How the clip is modified
    624      * @return       true if the resulting clip is non-empty
    625      */
    626     public boolean clipRect(float left, float top, float right, float bottom, Region.Op op) {
    627         return native_clipRect(mNativeCanvas, left, top, right, bottom, op.nativeInt);
    628     }
    629 
    630     /**
    631      * Intersect the current clip with the specified rectangle, which is
    632      * expressed in local coordinates.
    633      *
    634      * @param left   The left side of the rectangle to intersect with the
    635      *               current clip
    636      * @param top    The top of the rectangle to intersect with the current clip
    637      * @param right  The right side of the rectangle to intersect with the
    638      *               current clip
    639      * @param bottom The bottom of the rectangle to intersect with the current
    640      *               clip
    641      * @return       true if the resulting clip is non-empty
    642      */
    643     public native boolean clipRect(float left, float top, float right, float bottom);
    644 
    645     /**
    646      * Intersect the current clip with the specified rectangle, which is
    647      * expressed in local coordinates.
    648      *
    649      * @param left   The left side of the rectangle to intersect with the
    650      *               current clip
    651      * @param top    The top of the rectangle to intersect with the current clip
    652      * @param right  The right side of the rectangle to intersect with the
    653      *               current clip
    654      * @param bottom The bottom of the rectangle to intersect with the current
    655      *               clip
    656      * @return       true if the resulting clip is non-empty
    657      */
    658     public native boolean clipRect(int left, int top, int right, int bottom);
    659 
    660     /**
    661         * Modify the current clip with the specified path.
    662      *
    663      * @param path The path to operate on the current clip
    664      * @param op   How the clip is modified
    665      * @return     true if the resulting is non-empty
    666      */
    667     public boolean clipPath(Path path, Region.Op op) {
    668         return native_clipPath(mNativeCanvas, path.ni(), op.nativeInt);
    669     }
    670 
    671     /**
    672      * Intersect the current clip with the specified path.
    673      *
    674      * @param path The path to intersect with the current clip
    675      * @return     true if the resulting is non-empty
    676      */
    677     public boolean clipPath(Path path) {
    678         return clipPath(path, Region.Op.INTERSECT);
    679     }
    680 
    681     /**
    682      * Modify the current clip with the specified region. Note that unlike
    683      * clipRect() and clipPath() which transform their arguments by the
    684      * current matrix, clipRegion() assumes its argument is already in the
    685      * coordinate system of the current layer's bitmap, and so not
    686      * transformation is performed.
    687      *
    688      * @param region The region to operate on the current clip, based on op
    689      * @param op How the clip is modified
    690      * @return true if the resulting is non-empty
    691      */
    692     public boolean clipRegion(Region region, Region.Op op) {
    693         return native_clipRegion(mNativeCanvas, region.ni(), op.nativeInt);
    694     }
    695 
    696     /**
    697      * Intersect the current clip with the specified region. Note that unlike
    698      * clipRect() and clipPath() which transform their arguments by the
    699      * current matrix, clipRegion() assumes its argument is already in the
    700      * coordinate system of the current layer's bitmap, and so not
    701      * transformation is performed.
    702      *
    703      * @param region The region to operate on the current clip, based on op
    704      * @return true if the resulting is non-empty
    705      */
    706     public boolean clipRegion(Region region) {
    707         return clipRegion(region, Region.Op.INTERSECT);
    708     }
    709 
    710     public DrawFilter getDrawFilter() {
    711         return mDrawFilter;
    712     }
    713 
    714     public void setDrawFilter(DrawFilter filter) {
    715         int nativeFilter = 0;
    716         if (filter != null) {
    717             nativeFilter = filter.mNativeInt;
    718         }
    719         mDrawFilter = filter;
    720         nativeSetDrawFilter(mNativeCanvas, nativeFilter);
    721     }
    722 
    723     public enum EdgeType {
    724 
    725         /**
    726          * Black-and-White: Treat edges by just rounding to nearest pixel boundary
    727          */
    728         BW(0),  //!< treat edges by just rounding to nearest pixel boundary
    729 
    730         /**
    731          * Antialiased: Treat edges by rounding-out, since they may be antialiased
    732          */
    733         AA(1);
    734 
    735         EdgeType(int nativeInt) {
    736             this.nativeInt = nativeInt;
    737         }
    738 
    739         /**
    740          * @hide
    741          */
    742         public final int nativeInt;
    743     }
    744 
    745     /**
    746      * Return true if the specified rectangle, after being transformed by the
    747      * current matrix, would lie completely outside of the current clip. Call
    748      * this to check if an area you intend to draw into is clipped out (and
    749      * therefore you can skip making the draw calls).
    750      *
    751      * @param rect  the rect to compare with the current clip
    752      * @param type  {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
    753      *              since that means it may affect a larger area (more pixels) than
    754      *              non-antialiased ({@link Canvas.EdgeType#BW}).
    755      * @return      true if the rect (transformed by the canvas' matrix)
    756      *              does not intersect with the canvas' clip
    757      */
    758     public boolean quickReject(RectF rect, EdgeType type) {
    759         return native_quickReject(mNativeCanvas, rect);
    760     }
    761 
    762     /**
    763      * Return true if the specified path, after being transformed by the
    764      * current matrix, would lie completely outside of the current clip. Call
    765      * this to check if an area you intend to draw into is clipped out (and
    766      * therefore you can skip making the draw calls). Note: for speed it may
    767      * return false even if the path itself might not intersect the clip
    768      * (i.e. the bounds of the path intersects, but the path does not).
    769      *
    770      * @param path        The path to compare with the current clip
    771      * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
    772      *                    since that means it may affect a larger area (more pixels) than
    773      *                    non-antialiased ({@link Canvas.EdgeType#BW}).
    774      * @return            true if the path (transformed by the canvas' matrix)
    775      *                    does not intersect with the canvas' clip
    776      */
    777     public boolean quickReject(Path path, EdgeType type) {
    778         return native_quickReject(mNativeCanvas, path.ni());
    779     }
    780 
    781     /**
    782      * Return true if the specified rectangle, after being transformed by the
    783      * current matrix, would lie completely outside of the current clip. Call
    784      * this to check if an area you intend to draw into is clipped out (and
    785      * therefore you can skip making the draw calls).
    786      *
    787      * @param left        The left side of the rectangle to compare with the
    788      *                    current clip
    789      * @param top         The top of the rectangle to compare with the current
    790      *                    clip
    791      * @param right       The right side of the rectangle to compare with the
    792      *                    current clip
    793      * @param bottom      The bottom of the rectangle to compare with the
    794      *                    current clip
    795      * @param type        {@link Canvas.EdgeType#AA} if the path should be considered antialiased,
    796      *                    since that means it may affect a larger area (more pixels) than
    797      *                    non-antialiased ({@link Canvas.EdgeType#BW}).
    798      * @return            true if the rect (transformed by the canvas' matrix)
    799      *                    does not intersect with the canvas' clip
    800      */
    801     public boolean quickReject(float left, float top, float right, float bottom,
    802                                EdgeType type) {
    803         return native_quickReject(mNativeCanvas, left, top, right, bottom);
    804     }
    805 
    806     /**
    807      * Return the bounds of the current clip (in local coordinates) in the
    808      * bounds parameter, and return true if it is non-empty. This can be useful
    809      * in a way similar to quickReject, in that it tells you that drawing
    810      * outside of these bounds will be clipped out.
    811      *
    812      * @param bounds Return the clip bounds here. If it is null, ignore it but
    813      *               still return true if the current clip is non-empty.
    814      * @return true if the current clip is non-empty.
    815      */
    816     public boolean getClipBounds(Rect bounds) {
    817         return native_getClipBounds(mNativeCanvas, bounds);
    818     }
    819 
    820     /**
    821      * Retrieve the bounds of the current clip (in local coordinates).
    822      *
    823      * @return the clip bounds, or [0, 0, 0, 0] if the clip is empty.
    824      */
    825     public final Rect getClipBounds() {
    826         Rect r = new Rect();
    827         getClipBounds(r);
    828         return r;
    829     }
    830 
    831     /**
    832      * Fill the entire canvas' bitmap (restricted to the current clip) with the
    833      * specified RGB color, using srcover porterduff mode.
    834      *
    835      * @param r red component (0..255) of the color to draw onto the canvas
    836      * @param g green component (0..255) of the color to draw onto the canvas
    837      * @param b blue component (0..255) of the color to draw onto the canvas
    838      */
    839     public void drawRGB(int r, int g, int b) {
    840         native_drawRGB(mNativeCanvas, r, g, b);
    841     }
    842 
    843     /**
    844      * Fill the entire canvas' bitmap (restricted to the current clip) with the
    845      * specified ARGB color, using srcover porterduff mode.
    846      *
    847      * @param a alpha component (0..255) of the color to draw onto the canvas
    848      * @param r red component (0..255) of the color to draw onto the canvas
    849      * @param g green component (0..255) of the color to draw onto the canvas
    850      * @param b blue component (0..255) of the color to draw onto the canvas
    851      */
    852     public void drawARGB(int a, int r, int g, int b) {
    853         native_drawARGB(mNativeCanvas, a, r, g, b);
    854     }
    855 
    856     /**
    857      * Fill the entire canvas' bitmap (restricted to the current clip) with the
    858      * specified color, using srcover porterduff mode.
    859      *
    860      * @param color the color to draw onto the canvas
    861      */
    862     public void drawColor(int color) {
    863         native_drawColor(mNativeCanvas, color);
    864     }
    865 
    866     /**
    867      * Fill the entire canvas' bitmap (restricted to the current clip) with the
    868      * specified color and porter-duff xfermode.
    869      *
    870      * @param color the color to draw with
    871      * @param mode  the porter-duff mode to apply to the color
    872      */
    873     public void drawColor(int color, PorterDuff.Mode mode) {
    874         native_drawColor(mNativeCanvas, color, mode.nativeInt);
    875     }
    876 
    877     /**
    878      * Fill the entire canvas' bitmap (restricted to the current clip) with
    879      * the specified paint. This is equivalent (but faster) to drawing an
    880      * infinitely large rectangle with the specified paint.
    881      *
    882      * @param paint The paint used to draw onto the canvas
    883      */
    884     public void drawPaint(Paint paint) {
    885         native_drawPaint(mNativeCanvas, paint.mNativePaint);
    886     }
    887 
    888     /**
    889      * Draw a series of points. Each point is centered at the coordinate
    890      * specified by pts[], and its diameter is specified by the paint's stroke
    891      * width (as transformed by the canvas' CTM), with special treatment for
    892      * a stroke width of 0, which always draws exactly 1 pixel (or at most 4
    893      * if antialiasing is enabled). The shape of the point is controlled by
    894      * the paint's Cap type. The shape is a square, unless the cap type is
    895      * Round, in which case the shape is a circle.
    896      *
    897      * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
    898      * @param offset   Number of values to skip before starting to draw.
    899      * @param count    The number of values to process, after skipping offset
    900      *                 of them. Since one point uses two values, the number of
    901      *                 "points" that are drawn is really (count >> 1).
    902      * @param paint    The paint used to draw the points
    903      */
    904     public native void drawPoints(float[] pts, int offset, int count, Paint paint);
    905 
    906     /**
    907      * Helper for drawPoints() that assumes you want to draw the entire array
    908      */
    909     public void drawPoints(float[] pts, Paint paint) {
    910         drawPoints(pts, 0, pts.length, paint);
    911     }
    912 
    913     /**
    914      * Helper for drawPoints() for drawing a single point.
    915      */
    916     public native void drawPoint(float x, float y, Paint paint);
    917 
    918     /**
    919      * Draw a line segment with the specified start and stop x,y coordinates,
    920      * using the specified paint.
    921      *
    922      * <p>Note that since a line is always "framed", the Style is ignored in the paint.</p>
    923      *
    924      * <p>Degenerate lines (length is 0) will not be drawn.</p>
    925      *
    926      * @param startX The x-coordinate of the start point of the line
    927      * @param startY The y-coordinate of the start point of the line
    928      * @param paint  The paint used to draw the line
    929      */
    930     public void drawLine(float startX, float startY, float stopX, float stopY, Paint paint) {
    931         native_drawLine(mNativeCanvas, startX, startY, stopX, stopY, paint.mNativePaint);
    932     }
    933 
    934     /**
    935      * Draw a series of lines. Each line is taken from 4 consecutive values
    936      * in the pts array. Thus to draw 1 line, the array must contain at least 4
    937      * values. This is logically the same as drawing the array as follows:
    938      * drawLine(pts[0], pts[1], pts[2], pts[3]) followed by
    939      * drawLine(pts[4], pts[5], pts[6], pts[7]) and so on.
    940      *
    941      * @param pts      Array of points to draw [x0 y0 x1 y1 x2 y2 ...]
    942      * @param offset   Number of values in the array to skip before drawing.
    943      * @param count    The number of values in the array to process, after
    944      *                 skipping "offset" of them. Since each line uses 4 values,
    945      *                 the number of "lines" that are drawn is really
    946      *                 (count >> 2).
    947      * @param paint    The paint used to draw the points
    948      */
    949     public native void drawLines(float[] pts, int offset, int count, Paint paint);
    950 
    951     public void drawLines(float[] pts, Paint paint) {
    952         drawLines(pts, 0, pts.length, paint);
    953     }
    954 
    955     /**
    956      * Draw the specified Rect using the specified paint. The rectangle will
    957      * be filled or framed based on the Style in the paint.
    958      *
    959      * @param rect  The rect to be drawn
    960      * @param paint The paint used to draw the rect
    961      */
    962     public void drawRect(RectF rect, Paint paint) {
    963         native_drawRect(mNativeCanvas, rect, paint.mNativePaint);
    964     }
    965 
    966     /**
    967      * Draw the specified Rect using the specified Paint. The rectangle
    968      * will be filled or framed based on the Style in the paint.
    969      *
    970      * @param r        The rectangle to be drawn.
    971      * @param paint    The paint used to draw the rectangle
    972      */
    973     public void drawRect(Rect r, Paint paint) {
    974         drawRect(r.left, r.top, r.right, r.bottom, paint);
    975     }
    976 
    977 
    978     /**
    979      * Draw the specified Rect using the specified paint. The rectangle will
    980      * be filled or framed based on the Style in the paint.
    981      *
    982      * @param left   The left side of the rectangle to be drawn
    983      * @param top    The top side of the rectangle to be drawn
    984      * @param right  The right side of the rectangle to be drawn
    985      * @param bottom The bottom side of the rectangle to be drawn
    986      * @param paint  The paint used to draw the rect
    987      */
    988     public void drawRect(float left, float top, float right, float bottom, Paint paint) {
    989         native_drawRect(mNativeCanvas, left, top, right, bottom, paint.mNativePaint);
    990     }
    991 
    992     /**
    993      * Draw the specified oval using the specified paint. The oval will be
    994      * filled or framed based on the Style in the paint.
    995      *
    996      * @param oval The rectangle bounds of the oval to be drawn
    997      */
    998     public void drawOval(RectF oval, Paint paint) {
    999         if (oval == null) {
   1000             throw new NullPointerException();
   1001         }
   1002         native_drawOval(mNativeCanvas, oval, paint.mNativePaint);
   1003     }
   1004 
   1005     /**
   1006      * Draw the specified circle using the specified paint. If radius is <= 0,
   1007      * then nothing will be drawn. The circle will be filled or framed based
   1008      * on the Style in the paint.
   1009      *
   1010      * @param cx     The x-coordinate of the center of the cirle to be drawn
   1011      * @param cy     The y-coordinate of the center of the cirle to be drawn
   1012      * @param radius The radius of the cirle to be drawn
   1013      * @param paint  The paint used to draw the circle
   1014      */
   1015     public void drawCircle(float cx, float cy, float radius, Paint paint) {
   1016         native_drawCircle(mNativeCanvas, cx, cy, radius, paint.mNativePaint);
   1017     }
   1018 
   1019     /**
   1020      * <p>Draw the specified arc, which will be scaled to fit inside the
   1021      * specified oval.</p>
   1022      *
   1023      * <p>If the start angle is negative or >= 360, the start angle is treated
   1024      * as start angle modulo 360.</p>
   1025      *
   1026      * <p>If the sweep angle is >= 360, then the oval is drawn
   1027      * completely. Note that this differs slightly from SkPath::arcTo, which
   1028      * treats the sweep angle modulo 360. If the sweep angle is negative,
   1029      * the sweep angle is treated as sweep angle modulo 360</p>
   1030      *
   1031      * <p>The arc is drawn clockwise. An angle of 0 degrees correspond to the
   1032      * geometric angle of 0 degrees (3 o'clock on a watch.)</p>
   1033      *
   1034      * @param oval       The bounds of oval used to define the shape and size
   1035      *                   of the arc
   1036      * @param startAngle Starting angle (in degrees) where the arc begins
   1037      * @param sweepAngle Sweep angle (in degrees) measured clockwise
   1038      * @param useCenter If true, include the center of the oval in the arc, and
   1039                         close it if it is being stroked. This will draw a wedge
   1040      * @param paint      The paint used to draw the arc
   1041      */
   1042     public void drawArc(RectF oval, float startAngle, float sweepAngle, boolean useCenter,
   1043             Paint paint) {
   1044         if (oval == null) {
   1045             throw new NullPointerException();
   1046         }
   1047         native_drawArc(mNativeCanvas, oval, startAngle, sweepAngle,
   1048                 useCenter, paint.mNativePaint);
   1049     }
   1050 
   1051     /**
   1052      * Draw the specified round-rect using the specified paint. The roundrect
   1053      * will be filled or framed based on the Style in the paint.
   1054      *
   1055      * @param rect  The rectangular bounds of the roundRect to be drawn
   1056      * @param rx    The x-radius of the oval used to round the corners
   1057      * @param ry    The y-radius of the oval used to round the corners
   1058      * @param paint The paint used to draw the roundRect
   1059      */
   1060     public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
   1061         if (rect == null) {
   1062             throw new NullPointerException();
   1063         }
   1064         native_drawRoundRect(mNativeCanvas, rect, rx, ry,
   1065                              paint.mNativePaint);
   1066     }
   1067 
   1068     /**
   1069      * Draw the specified path using the specified paint. The path will be
   1070      * filled or framed based on the Style in the paint.
   1071      *
   1072      * @param path  The path to be drawn
   1073      * @param paint The paint used to draw the path
   1074      */
   1075     public void drawPath(Path path, Paint paint) {
   1076         native_drawPath(mNativeCanvas, path.ni(), paint.mNativePaint);
   1077     }
   1078 
   1079     /**
   1080      * @hide
   1081      */
   1082     protected static void throwIfCannotDraw(Bitmap bitmap) {
   1083         if (bitmap.isRecycled()) {
   1084             throw new RuntimeException("Canvas: trying to use a recycled bitmap " + bitmap);
   1085         }
   1086         if (!bitmap.isPremultiplied() && bitmap.getConfig() == Bitmap.Config.ARGB_8888 &&
   1087                 bitmap.hasAlpha()) {
   1088             throw new RuntimeException("Canvas: trying to use a non-premultiplied bitmap "
   1089                     + bitmap);
   1090         }
   1091     }
   1092 
   1093     /**
   1094      * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
   1095      *
   1096      * @param patch The ninepatch object to render
   1097      * @param dst The destination rectangle.
   1098      * @param paint The paint to draw the bitmap with. may be null
   1099      *
   1100      * @hide
   1101      */
   1102     public void drawPatch(NinePatch patch, Rect dst, Paint paint) {
   1103         patch.drawSoftware(this, dst, paint);
   1104     }
   1105 
   1106     /**
   1107      * Draws the specified bitmap as an N-patch (most often, a 9-patches.)
   1108      *
   1109      * @param patch The ninepatch object to render
   1110      * @param dst The destination rectangle.
   1111      * @param paint The paint to draw the bitmap with. may be null
   1112      *
   1113      * @hide
   1114      */
   1115     public void drawPatch(NinePatch patch, RectF dst, Paint paint) {
   1116         patch.drawSoftware(this, dst, paint);
   1117     }
   1118 
   1119     /**
   1120      * Draw the specified bitmap, with its top/left corner at (x,y), using
   1121      * the specified paint, transformed by the current matrix.
   1122      *
   1123      * <p>Note: if the paint contains a maskfilter that generates a mask which
   1124      * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
   1125      * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
   1126      * Thus the color outside of the original width/height will be the edge
   1127      * color replicated.
   1128      *
   1129      * <p>If the bitmap and canvas have different densities, this function
   1130      * will take care of automatically scaling the bitmap to draw at the
   1131      * same density as the canvas.
   1132      *
   1133      * @param bitmap The bitmap to be drawn
   1134      * @param left   The position of the left side of the bitmap being drawn
   1135      * @param top    The position of the top side of the bitmap being drawn
   1136      * @param paint  The paint used to draw the bitmap (may be null)
   1137      */
   1138     public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
   1139         throwIfCannotDraw(bitmap);
   1140         native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
   1141                 paint != null ? paint.mNativePaint : 0, mDensity, mScreenDensity, bitmap.mDensity);
   1142     }
   1143 
   1144     /**
   1145      * Draw the specified bitmap, scaling/translating automatically to fill
   1146      * the destination rectangle. If the source rectangle is not null, it
   1147      * specifies the subset of the bitmap to draw.
   1148      *
   1149      * <p>Note: if the paint contains a maskfilter that generates a mask which
   1150      * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
   1151      * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
   1152      * Thus the color outside of the original width/height will be the edge
   1153      * color replicated.
   1154      *
   1155      * <p>This function <em>ignores the density associated with the bitmap</em>.
   1156      * This is because the source and destination rectangle coordinate
   1157      * spaces are in their respective densities, so must already have the
   1158      * appropriate scaling factor applied.
   1159      *
   1160      * @param bitmap The bitmap to be drawn
   1161      * @param src    May be null. The subset of the bitmap to be drawn
   1162      * @param dst    The rectangle that the bitmap will be scaled/translated
   1163      *               to fit into
   1164      * @param paint  May be null. The paint used to draw the bitmap
   1165      */
   1166     public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
   1167         if (dst == null) {
   1168             throw new NullPointerException();
   1169         }
   1170         throwIfCannotDraw(bitmap);
   1171         native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
   1172                           paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
   1173     }
   1174 
   1175     /**
   1176      * Draw the specified bitmap, scaling/translating automatically to fill
   1177      * the destination rectangle. If the source rectangle is not null, it
   1178      * specifies the subset of the bitmap to draw.
   1179      *
   1180      * <p>Note: if the paint contains a maskfilter that generates a mask which
   1181      * extends beyond the bitmap's original width/height (e.g. BlurMaskFilter),
   1182      * then the bitmap will be drawn as if it were in a Shader with CLAMP mode.
   1183      * Thus the color outside of the original width/height will be the edge
   1184      * color replicated.
   1185      *
   1186      * <p>This function <em>ignores the density associated with the bitmap</em>.
   1187      * This is because the source and destination rectangle coordinate
   1188      * spaces are in their respective densities, so must already have the
   1189      * appropriate scaling factor applied.
   1190      *
   1191      * @param bitmap The bitmap to be drawn
   1192      * @param src    May be null. The subset of the bitmap to be drawn
   1193      * @param dst    The rectangle that the bitmap will be scaled/translated
   1194      *               to fit into
   1195      * @param paint  May be null. The paint used to draw the bitmap
   1196      */
   1197     public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
   1198         if (dst == null) {
   1199             throw new NullPointerException();
   1200         }
   1201         throwIfCannotDraw(bitmap);
   1202         native_drawBitmap(mNativeCanvas, bitmap.ni(), src, dst,
   1203                 paint != null ? paint.mNativePaint : 0, mScreenDensity, bitmap.mDensity);
   1204     }
   1205 
   1206     /**
   1207      * Treat the specified array of colors as a bitmap, and draw it. This gives
   1208      * the same result as first creating a bitmap from the array, and then
   1209      * drawing it, but this method avoids explicitly creating a bitmap object
   1210      * which can be more efficient if the colors are changing often.
   1211      *
   1212      * @param colors Array of colors representing the pixels of the bitmap
   1213      * @param offset Offset into the array of colors for the first pixel
   1214      * @param stride The number of colors in the array between rows (must be
   1215      *               >= width or <= -width).
   1216      * @param x The X coordinate for where to draw the bitmap
   1217      * @param y The Y coordinate for where to draw the bitmap
   1218      * @param width The width of the bitmap
   1219      * @param height The height of the bitmap
   1220      * @param hasAlpha True if the alpha channel of the colors contains valid
   1221      *                 values. If false, the alpha byte is ignored (assumed to
   1222      *                 be 0xFF for every pixel).
   1223      * @param paint  May be null. The paint used to draw the bitmap
   1224      */
   1225     public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
   1226             int width, int height, boolean hasAlpha, Paint paint) {
   1227         // check for valid input
   1228         if (width < 0) {
   1229             throw new IllegalArgumentException("width must be >= 0");
   1230         }
   1231         if (height < 0) {
   1232             throw new IllegalArgumentException("height must be >= 0");
   1233         }
   1234         if (Math.abs(stride) < width) {
   1235             throw new IllegalArgumentException("abs(stride) must be >= width");
   1236         }
   1237         int lastScanline = offset + (height - 1) * stride;
   1238         int length = colors.length;
   1239         if (offset < 0 || (offset + width > length) || lastScanline < 0
   1240                 || (lastScanline + width > length)) {
   1241             throw new ArrayIndexOutOfBoundsException();
   1242         }
   1243         // quick escape if there's nothing to draw
   1244         if (width == 0 || height == 0) {
   1245             return;
   1246         }
   1247         // punch down to native for the actual draw
   1248         native_drawBitmap(mNativeCanvas, colors, offset, stride, x, y, width, height, hasAlpha,
   1249                 paint != null ? paint.mNativePaint : 0);
   1250     }
   1251 
   1252     /** Legacy version of drawBitmap(int[] colors, ...) that took ints for x,y
   1253      */
   1254     public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
   1255             int width, int height, boolean hasAlpha, Paint paint) {
   1256         // call through to the common float version
   1257         drawBitmap(colors, offset, stride, (float)x, (float)y, width, height,
   1258                    hasAlpha, paint);
   1259     }
   1260 
   1261     /**
   1262      * Draw the bitmap using the specified matrix.
   1263      *
   1264      * @param bitmap The bitmap to draw
   1265      * @param matrix The matrix used to transform the bitmap when it is drawn
   1266      * @param paint  May be null. The paint used to draw the bitmap
   1267      */
   1268     public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
   1269         nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
   1270                 paint != null ? paint.mNativePaint : 0);
   1271     }
   1272 
   1273     /**
   1274      * @hide
   1275      */
   1276     protected static void checkRange(int length, int offset, int count) {
   1277         if ((offset | count) < 0 || offset + count > length) {
   1278             throw new ArrayIndexOutOfBoundsException();
   1279         }
   1280     }
   1281 
   1282     /**
   1283      * Draw the bitmap through the mesh, where mesh vertices are evenly
   1284      * distributed across the bitmap. There are meshWidth+1 vertices across, and
   1285      * meshHeight+1 vertices down. The verts array is accessed in row-major
   1286      * order, so that the first meshWidth+1 vertices are distributed across the
   1287      * top of the bitmap from left to right. A more general version of this
   1288      * method is drawVertices().
   1289      *
   1290      * @param bitmap The bitmap to draw using the mesh
   1291      * @param meshWidth The number of columns in the mesh. Nothing is drawn if
   1292      *                  this is 0
   1293      * @param meshHeight The number of rows in the mesh. Nothing is drawn if
   1294      *                   this is 0
   1295      * @param verts Array of x,y pairs, specifying where the mesh should be
   1296      *              drawn. There must be at least
   1297      *              (meshWidth+1) * (meshHeight+1) * 2 + vertOffset values
   1298      *              in the array
   1299      * @param vertOffset Number of verts elements to skip before drawing
   1300      * @param colors May be null. Specifies a color at each vertex, which is
   1301      *               interpolated across the cell, and whose values are
   1302      *               multiplied by the corresponding bitmap colors. If not null,
   1303      *               there must be at least (meshWidth+1) * (meshHeight+1) +
   1304      *               colorOffset values in the array.
   1305      * @param colorOffset Number of color elements to skip before drawing
   1306      * @param paint  May be null. The paint used to draw the bitmap
   1307      */
   1308     public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight,
   1309             float[] verts, int vertOffset, int[] colors, int colorOffset, Paint paint) {
   1310         if ((meshWidth | meshHeight | vertOffset | colorOffset) < 0) {
   1311             throw new ArrayIndexOutOfBoundsException();
   1312         }
   1313         if (meshWidth == 0 || meshHeight == 0) {
   1314             return;
   1315         }
   1316         int count = (meshWidth + 1) * (meshHeight + 1);
   1317         // we mul by 2 since we need two floats per vertex
   1318         checkRange(verts.length, vertOffset, count * 2);
   1319         if (colors != null) {
   1320             // no mul by 2, since we need only 1 color per vertex
   1321             checkRange(colors.length, colorOffset, count);
   1322         }
   1323         nativeDrawBitmapMesh(mNativeCanvas, bitmap.ni(), meshWidth, meshHeight,
   1324                 verts, vertOffset, colors, colorOffset,
   1325                 paint != null ? paint.mNativePaint : 0);
   1326     }
   1327 
   1328     public enum VertexMode {
   1329         TRIANGLES(0),
   1330         TRIANGLE_STRIP(1),
   1331         TRIANGLE_FAN(2);
   1332 
   1333         VertexMode(int nativeInt) {
   1334             this.nativeInt = nativeInt;
   1335         }
   1336 
   1337         /**
   1338          * @hide
   1339          */
   1340         public final int nativeInt;
   1341     }
   1342 
   1343     /**
   1344      * Draw the array of vertices, interpreted as triangles (based on mode). The
   1345      * verts array is required, and specifies the x,y pairs for each vertex. If
   1346      * texs is non-null, then it is used to specify the coordinate in shader
   1347      * coordinates to use at each vertex (the paint must have a shader in this
   1348      * case). If there is no texs array, but there is a color array, then each
   1349      * color is interpolated across its corresponding triangle in a gradient. If
   1350      * both texs and colors arrays are present, then they behave as before, but
   1351      * the resulting color at each pixels is the result of multiplying the
   1352      * colors from the shader and the color-gradient together. The indices array
   1353      * is optional, but if it is present, then it is used to specify the index
   1354      * of each triangle, rather than just walking through the arrays in order.
   1355      *
   1356      * @param mode How to interpret the array of vertices
   1357      * @param vertexCount The number of values in the vertices array (and
   1358      *      corresponding texs and colors arrays if non-null). Each logical
   1359      *      vertex is two values (x, y), vertexCount must be a multiple of 2.
   1360      * @param verts Array of vertices for the mesh
   1361      * @param vertOffset Number of values in the verts to skip before drawing.
   1362      * @param texs May be null. If not null, specifies the coordinates to sample
   1363      *      into the current shader (e.g. bitmap tile or gradient)
   1364      * @param texOffset Number of values in texs to skip before drawing.
   1365      * @param colors May be null. If not null, specifies a color for each
   1366      *      vertex, to be interpolated across the triangle.
   1367      * @param colorOffset Number of values in colors to skip before drawing.
   1368      * @param indices If not null, array of indices to reference into the
   1369      *      vertex (texs, colors) array.
   1370      * @param indexCount number of entries in the indices array (if not null).
   1371      * @param paint Specifies the shader to use if the texs array is non-null.
   1372      */
   1373     public void drawVertices(VertexMode mode, int vertexCount, float[] verts, int vertOffset,
   1374             float[] texs, int texOffset, int[] colors, int colorOffset,
   1375             short[] indices, int indexOffset, int indexCount, Paint paint) {
   1376         checkRange(verts.length, vertOffset, vertexCount);
   1377         if (texs != null) {
   1378             checkRange(texs.length, texOffset, vertexCount);
   1379         }
   1380         if (colors != null) {
   1381             checkRange(colors.length, colorOffset, vertexCount / 2);
   1382         }
   1383         if (indices != null) {
   1384             checkRange(indices.length, indexOffset, indexCount);
   1385         }
   1386         nativeDrawVertices(mNativeCanvas, mode.nativeInt, vertexCount, verts,
   1387                 vertOffset, texs, texOffset, colors, colorOffset,
   1388                 indices, indexOffset, indexCount, paint.mNativePaint);
   1389     }
   1390 
   1391     /**
   1392      * Draw the text, with origin at (x,y), using the specified paint. The
   1393      * origin is interpreted based on the Align setting in the paint.
   1394      *
   1395      * @param text  The text to be drawn
   1396      * @param x     The x-coordinate of the origin of the text being drawn
   1397      * @param y     The y-coordinate of the origin of the text being drawn
   1398      * @param paint The paint used for the text (e.g. color, size, style)
   1399      */
   1400     public void drawText(char[] text, int index, int count, float x, float y, Paint paint) {
   1401         if ((index | count | (index + count) |
   1402             (text.length - index - count)) < 0) {
   1403             throw new IndexOutOfBoundsException();
   1404         }
   1405         native_drawText(mNativeCanvas, text, index, count, x, y, paint.mBidiFlags,
   1406                 paint.mNativePaint);
   1407     }
   1408 
   1409     /**
   1410      * Draw the text, with origin at (x,y), using the specified paint. The
   1411      * origin is interpreted based on the Align setting in the paint.
   1412      *
   1413      * @param text  The text to be drawn
   1414      * @param x     The x-coordinate of the origin of the text being drawn
   1415      * @param y     The y-coordinate of the origin of the text being drawn
   1416      * @param paint The paint used for the text (e.g. color, size, style)
   1417      */
   1418     public void drawText(String text, float x, float y, Paint paint) {
   1419         native_drawText(mNativeCanvas, text, 0, text.length(), x, y, paint.mBidiFlags,
   1420                 paint.mNativePaint);
   1421     }
   1422 
   1423     /**
   1424      * Draw the text, with origin at (x,y), using the specified paint.
   1425      * The origin is interpreted based on the Align setting in the paint.
   1426      *
   1427      * @param text  The text to be drawn
   1428      * @param start The index of the first character in text to draw
   1429      * @param end   (end - 1) is the index of the last character in text to draw
   1430      * @param x     The x-coordinate of the origin of the text being drawn
   1431      * @param y     The y-coordinate of the origin of the text being drawn
   1432      * @param paint The paint used for the text (e.g. color, size, style)
   1433      */
   1434     public void drawText(String text, int start, int end, float x, float y, Paint paint) {
   1435         if ((start | end | (end - start) | (text.length() - end)) < 0) {
   1436             throw new IndexOutOfBoundsException();
   1437         }
   1438         native_drawText(mNativeCanvas, text, start, end, x, y, paint.mBidiFlags,
   1439                 paint.mNativePaint);
   1440     }
   1441 
   1442     /**
   1443      * Draw the specified range of text, specified by start/end, with its
   1444      * origin at (x,y), in the specified Paint. The origin is interpreted
   1445      * based on the Align setting in the Paint.
   1446      *
   1447      * @param text     The text to be drawn
   1448      * @param start    The index of the first character in text to draw
   1449      * @param end      (end - 1) is the index of the last character in text
   1450      *                 to draw
   1451      * @param x        The x-coordinate of origin for where to draw the text
   1452      * @param y        The y-coordinate of origin for where to draw the text
   1453      * @param paint The paint used for the text (e.g. color, size, style)
   1454      */
   1455     public void drawText(CharSequence text, int start, int end, float x, float y, Paint paint) {
   1456         if (text instanceof String || text instanceof SpannedString ||
   1457             text instanceof SpannableString) {
   1458             native_drawText(mNativeCanvas, text.toString(), start, end, x, y,
   1459                     paint.mBidiFlags, paint.mNativePaint);
   1460         } else if (text instanceof GraphicsOperations) {
   1461             ((GraphicsOperations) text).drawText(this, start, end, x, y,
   1462                     paint);
   1463         } else {
   1464             char[] buf = TemporaryBuffer.obtain(end - start);
   1465             TextUtils.getChars(text, start, end, buf, 0);
   1466             native_drawText(mNativeCanvas, buf, 0, end - start, x, y,
   1467                     paint.mBidiFlags, paint.mNativePaint);
   1468             TemporaryBuffer.recycle(buf);
   1469         }
   1470     }
   1471 
   1472     /**
   1473      * Render a run of all LTR or all RTL text, with shaping. This does not run
   1474      * bidi on the provided text, but renders it as a uniform right-to-left or
   1475      * left-to-right run, as indicated by dir. Alignment of the text is as
   1476      * determined by the Paint's TextAlign value.
   1477      *
   1478      * @param text the text to render
   1479      * @param index the start of the text to render
   1480      * @param count the count of chars to render
   1481      * @param contextIndex the start of the context for shaping.  Must be
   1482      *         no greater than index.
   1483      * @param contextCount the number of characters in the context for shaping.
   1484      *         ContexIndex + contextCount must be no less than index
   1485      *         + count.
   1486      * @param x the x position at which to draw the text
   1487      * @param y the y position at which to draw the text
   1488      * @param dir the run direction, either {@link #DIRECTION_LTR} or
   1489      *         {@link #DIRECTION_RTL}.
   1490      * @param paint the paint
   1491      * @hide
   1492      */
   1493     public void drawTextRun(char[] text, int index, int count, int contextIndex, int contextCount,
   1494             float x, float y, int dir, Paint paint) {
   1495 
   1496         if (text == null) {
   1497             throw new NullPointerException("text is null");
   1498         }
   1499         if (paint == null) {
   1500             throw new NullPointerException("paint is null");
   1501         }
   1502         if ((index | count | text.length - index - count) < 0) {
   1503             throw new IndexOutOfBoundsException();
   1504         }
   1505         if (dir != DIRECTION_LTR && dir != DIRECTION_RTL) {
   1506             throw new IllegalArgumentException("unknown dir: " + dir);
   1507         }
   1508 
   1509         native_drawTextRun(mNativeCanvas, text, index, count,
   1510                 contextIndex, contextCount, x, y, dir, paint.mNativePaint);
   1511     }
   1512 
   1513     /**
   1514      * Render a run of all LTR or all RTL text, with shaping. This does not run
   1515      * bidi on the provided text, but renders it as a uniform right-to-left or
   1516      * left-to-right run, as indicated by dir. Alignment of the text is as
   1517      * determined by the Paint's TextAlign value.
   1518      *
   1519      * @param text the text to render
   1520      * @param start the start of the text to render. Data before this position
   1521      *            can be used for shaping context.
   1522      * @param end the end of the text to render. Data at or after this
   1523      *            position can be used for shaping context.
   1524      * @param x the x position at which to draw the text
   1525      * @param y the y position at which to draw the text
   1526      * @param dir the run direction, either 0 for LTR or 1 for RTL.
   1527      * @param paint the paint
   1528      * @hide
   1529      */
   1530     public void drawTextRun(CharSequence text, int start, int end, int contextStart, int contextEnd,
   1531             float x, float y, int dir, Paint paint) {
   1532 
   1533         if (text == null) {
   1534             throw new NullPointerException("text is null");
   1535         }
   1536         if (paint == null) {
   1537             throw new NullPointerException("paint is null");
   1538         }
   1539         if ((start | end | end - start | text.length() - end) < 0) {
   1540             throw new IndexOutOfBoundsException();
   1541         }
   1542 
   1543         int flags = dir == 0 ? 0 : 1;
   1544 
   1545         if (text instanceof String || text instanceof SpannedString ||
   1546                 text instanceof SpannableString) {
   1547             native_drawTextRun(mNativeCanvas, text.toString(), start, end,
   1548                     contextStart, contextEnd, x, y, flags, paint.mNativePaint);
   1549         } else if (text instanceof GraphicsOperations) {
   1550             ((GraphicsOperations) text).drawTextRun(this, start, end,
   1551                     contextStart, contextEnd, x, y, flags, paint);
   1552         } else {
   1553             int contextLen = contextEnd - contextStart;
   1554             int len = end - start;
   1555             char[] buf = TemporaryBuffer.obtain(contextLen);
   1556             TextUtils.getChars(text, contextStart, contextEnd, buf, 0);
   1557             native_drawTextRun(mNativeCanvas, buf, start - contextStart, len,
   1558                     0, contextLen, x, y, flags, paint.mNativePaint);
   1559             TemporaryBuffer.recycle(buf);
   1560         }
   1561     }
   1562 
   1563     /**
   1564      * Draw the text in the array, with each character's origin specified by
   1565      * the pos array.
   1566      *
   1567      * This method does not support glyph composition and decomposition and
   1568      * should therefore not be used to render complex scripts.
   1569      *
   1570      * @param text     The text to be drawn
   1571      * @param index    The index of the first character to draw
   1572      * @param count    The number of characters to draw, starting from index.
   1573      * @param pos      Array of [x,y] positions, used to position each
   1574      *                 character
   1575      * @param paint    The paint used for the text (e.g. color, size, style)
   1576      */
   1577     @Deprecated
   1578     public void drawPosText(char[] text, int index, int count, float[] pos, Paint paint) {
   1579         if (index < 0 || index + count > text.length || count*2 > pos.length) {
   1580             throw new IndexOutOfBoundsException();
   1581         }
   1582         native_drawPosText(mNativeCanvas, text, index, count, pos,
   1583                 paint.mNativePaint);
   1584     }
   1585 
   1586     /**
   1587      * Draw the text in the array, with each character's origin specified by
   1588      * the pos array.
   1589      *
   1590      * This method does not support glyph composition and decomposition and
   1591      * should therefore not be used to render complex scripts.
   1592      *
   1593      * @param text  The text to be drawn
   1594      * @param pos   Array of [x,y] positions, used to position each character
   1595      * @param paint The paint used for the text (e.g. color, size, style)
   1596      */
   1597     @Deprecated
   1598     public void drawPosText(String text, float[] pos, Paint paint) {
   1599         if (text.length()*2 > pos.length) {
   1600             throw new ArrayIndexOutOfBoundsException();
   1601         }
   1602         native_drawPosText(mNativeCanvas, text, pos, paint.mNativePaint);
   1603     }
   1604 
   1605     /**
   1606      * Draw the text, with origin at (x,y), using the specified paint, along
   1607      * the specified path. The paint's Align setting determins where along the
   1608      * path to start the text.
   1609      *
   1610      * @param text     The text to be drawn
   1611      * @param path     The path the text should follow for its baseline
   1612      * @param hOffset  The distance along the path to add to the text's
   1613      *                 starting position
   1614      * @param vOffset  The distance above(-) or below(+) the path to position
   1615      *                 the text
   1616      * @param paint    The paint used for the text (e.g. color, size, style)
   1617      */
   1618     public void drawTextOnPath(char[] text, int index, int count, Path path,
   1619             float hOffset, float vOffset, Paint paint) {
   1620         if (index < 0 || index + count > text.length) {
   1621             throw new ArrayIndexOutOfBoundsException();
   1622         }
   1623         native_drawTextOnPath(mNativeCanvas, text, index, count,
   1624                 path.ni(), hOffset, vOffset,
   1625                 paint.mBidiFlags, paint.mNativePaint);
   1626     }
   1627 
   1628     /**
   1629      * Draw the text, with origin at (x,y), using the specified paint, along
   1630      * the specified path. The paint's Align setting determins where along the
   1631      * path to start the text.
   1632      *
   1633      * @param text     The text to be drawn
   1634      * @param path     The path the text should follow for its baseline
   1635      * @param hOffset  The distance along the path to add to the text's
   1636      *                 starting position
   1637      * @param vOffset  The distance above(-) or below(+) the path to position
   1638      *                 the text
   1639      * @param paint    The paint used for the text (e.g. color, size, style)
   1640      */
   1641     public void drawTextOnPath(String text, Path path, float hOffset, float vOffset, Paint paint) {
   1642         if (text.length() > 0) {
   1643             native_drawTextOnPath(mNativeCanvas, text, path.ni(), hOffset, vOffset,
   1644                     paint.mBidiFlags, paint.mNativePaint);
   1645         }
   1646     }
   1647 
   1648     /**
   1649      * Save the canvas state, draw the picture, and restore the canvas state.
   1650      * This differs from picture.draw(canvas), which does not perform any
   1651      * save/restore.
   1652      *
   1653      * <p>
   1654      * <strong>Note:</strong> This forces the picture to internally call
   1655      * {@link Picture#endRecording} in order to prepare for playback.
   1656      *
   1657      * @param picture  The picture to be drawn
   1658      */
   1659     public void drawPicture(Picture picture) {
   1660         picture.endRecording();
   1661         int restoreCount = save();
   1662         picture.draw(this);
   1663         restoreToCount(restoreCount);
   1664     }
   1665 
   1666     /**
   1667      * Draw the picture, stretched to fit into the dst rectangle.
   1668      */
   1669     public void drawPicture(Picture picture, RectF dst) {
   1670         save();
   1671         translate(dst.left, dst.top);
   1672         if (picture.getWidth() > 0 && picture.getHeight() > 0) {
   1673             scale(dst.width() / picture.getWidth(), dst.height() / picture.getHeight());
   1674         }
   1675         drawPicture(picture);
   1676         restore();
   1677     }
   1678 
   1679     /**
   1680      * Draw the picture, stretched to fit into the dst rectangle.
   1681      */
   1682     public void drawPicture(Picture picture, Rect dst) {
   1683         save();
   1684         translate(dst.left, dst.top);
   1685         if (picture.getWidth() > 0 && picture.getHeight() > 0) {
   1686             scale((float) dst.width() / picture.getWidth(),
   1687                     (float) dst.height() / picture.getHeight());
   1688         }
   1689         drawPicture(picture);
   1690         restore();
   1691     }
   1692 
   1693     /**
   1694      * Releases the resources associated with this canvas.
   1695      *
   1696      * @hide
   1697      */
   1698     public void release() {
   1699         mFinalizer.dispose();
   1700     }
   1701 
   1702     /**
   1703      * Free up as much memory as possible from private caches (e.g. fonts, images)
   1704      *
   1705      * @hide
   1706      */
   1707     public static native void freeCaches();
   1708 
   1709     /**
   1710      * Free up text layout caches
   1711      *
   1712      * @hide
   1713      */
   1714     public static native void freeTextLayoutCaches();
   1715 
   1716     private static native int initRaster(int nativeBitmapOrZero);
   1717     private static native void copyNativeCanvasState(int srcCanvas, int dstCanvas);
   1718     private static native int native_saveLayer(int nativeCanvas, RectF bounds,
   1719                                                int paint, int layerFlags);
   1720     private static native int native_saveLayer(int nativeCanvas, float l,
   1721                                                float t, float r, float b,
   1722                                                int paint, int layerFlags);
   1723     private static native int native_saveLayerAlpha(int nativeCanvas,
   1724                                                     RectF bounds, int alpha,
   1725                                                     int layerFlags);
   1726     private static native int native_saveLayerAlpha(int nativeCanvas, float l,
   1727                                                     float t, float r, float b,
   1728                                                     int alpha, int layerFlags);
   1729 
   1730     private static native void native_concat(int nCanvas, int nMatrix);
   1731     private static native void native_setMatrix(int nCanvas, int nMatrix);
   1732     private static native boolean native_clipRect(int nCanvas,
   1733                                                   float left, float top,
   1734                                                   float right, float bottom,
   1735                                                   int regionOp);
   1736     private static native boolean native_clipPath(int nativeCanvas,
   1737                                                   int nativePath,
   1738                                                   int regionOp);
   1739     private static native boolean native_clipRegion(int nativeCanvas,
   1740                                                     int nativeRegion,
   1741                                                     int regionOp);
   1742     private static native void nativeSetDrawFilter(int nativeCanvas,
   1743                                                    int nativeFilter);
   1744     private static native boolean native_getClipBounds(int nativeCanvas,
   1745                                                        Rect bounds);
   1746     private static native void native_getCTM(int canvas, int matrix);
   1747     private static native boolean native_quickReject(int nativeCanvas,
   1748                                                      RectF rect);
   1749     private static native boolean native_quickReject(int nativeCanvas,
   1750                                                      int path);
   1751     private static native boolean native_quickReject(int nativeCanvas,
   1752                                                      float left, float top,
   1753                                                      float right, float bottom);
   1754     private static native void native_drawRGB(int nativeCanvas, int r, int g,
   1755                                               int b);
   1756     private static native void native_drawARGB(int nativeCanvas, int a, int r,
   1757                                                int g, int b);
   1758     private static native void native_drawColor(int nativeCanvas, int color);
   1759     private static native void native_drawColor(int nativeCanvas, int color,
   1760                                                 int mode);
   1761     private static native void native_drawPaint(int nativeCanvas, int paint);
   1762     private static native void native_drawLine(int nativeCanvas, float startX,
   1763                                                float startY, float stopX,
   1764                                                float stopY, int paint);
   1765     private static native void native_drawRect(int nativeCanvas, RectF rect,
   1766                                                int paint);
   1767     private static native void native_drawRect(int nativeCanvas, float left,
   1768                                                float top, float right,
   1769                                                float bottom, int paint);
   1770     private static native void native_drawOval(int nativeCanvas, RectF oval,
   1771                                                int paint);
   1772     private static native void native_drawCircle(int nativeCanvas, float cx,
   1773                                                  float cy, float radius,
   1774                                                  int paint);
   1775     private static native void native_drawArc(int nativeCanvas, RectF oval,
   1776                                               float startAngle, float sweep,
   1777                                               boolean useCenter, int paint);
   1778     private static native void native_drawRoundRect(int nativeCanvas,
   1779                                                     RectF rect, float rx,
   1780                                                     float ry, int paint);
   1781     private static native void native_drawPath(int nativeCanvas, int path,
   1782                                                int paint);
   1783     private native void native_drawBitmap(int nativeCanvas, int bitmap,
   1784                                                  float left, float top,
   1785                                                  int nativePaintOrZero,
   1786                                                  int canvasDensity,
   1787                                                  int screenDensity,
   1788                                                  int bitmapDensity);
   1789     private native void native_drawBitmap(int nativeCanvas, int bitmap,
   1790                                                  Rect src, RectF dst,
   1791                                                  int nativePaintOrZero,
   1792                                                  int screenDensity,
   1793                                                  int bitmapDensity);
   1794     private static native void native_drawBitmap(int nativeCanvas, int bitmap,
   1795                                                  Rect src, Rect dst,
   1796                                                  int nativePaintOrZero,
   1797                                                  int screenDensity,
   1798                                                  int bitmapDensity);
   1799     private static native void native_drawBitmap(int nativeCanvas, int[] colors,
   1800                                                 int offset, int stride, float x,
   1801                                                  float y, int width, int height,
   1802                                                  boolean hasAlpha,
   1803                                                  int nativePaintOrZero);
   1804     private static native void nativeDrawBitmapMatrix(int nCanvas, int nBitmap,
   1805                                                       int nMatrix, int nPaint);
   1806     private static native void nativeDrawBitmapMesh(int nCanvas, int nBitmap,
   1807                                                     int meshWidth, int meshHeight,
   1808                                                     float[] verts, int vertOffset,
   1809                                                     int[] colors, int colorOffset, int nPaint);
   1810     private static native void nativeDrawVertices(int nCanvas, int mode, int n,
   1811                    float[] verts, int vertOffset, float[] texs, int texOffset,
   1812                    int[] colors, int colorOffset, short[] indices,
   1813                    int indexOffset, int indexCount, int nPaint);
   1814 
   1815     private static native void native_drawText(int nativeCanvas, char[] text,
   1816                                                int index, int count, float x,
   1817                                                float y, int flags, int paint);
   1818     private static native void native_drawText(int nativeCanvas, String text,
   1819                                                int start, int end, float x,
   1820                                                float y, int flags, int paint);
   1821 
   1822     private static native void native_drawTextRun(int nativeCanvas, String text,
   1823             int start, int end, int contextStart, int contextEnd,
   1824             float x, float y, int flags, int paint);
   1825 
   1826     private static native void native_drawTextRun(int nativeCanvas, char[] text,
   1827             int start, int count, int contextStart, int contextCount,
   1828             float x, float y, int flags, int paint);
   1829 
   1830     private static native void native_drawPosText(int nativeCanvas,
   1831                                                   char[] text, int index,
   1832                                                   int count, float[] pos,
   1833                                                   int paint);
   1834     private static native void native_drawPosText(int nativeCanvas,
   1835                                                   String text, float[] pos,
   1836                                                   int paint);
   1837     private static native void native_drawTextOnPath(int nativeCanvas,
   1838                                                      char[] text, int index,
   1839                                                      int count, int path,
   1840                                                      float hOffset,
   1841                                                      float vOffset, int bidiFlags,
   1842                                                      int paint);
   1843     private static native void native_drawTextOnPath(int nativeCanvas,
   1844                                                      String text, int path,
   1845                                                      float hOffset,
   1846                                                      float vOffset,
   1847                                                      int flags, int paint);
   1848     private static native void finalizer(int nativeCanvas);
   1849 }
   1850