/cts/tests/tests/opengl/libopengltest/ |
common.cpp | 24 GLuint shader = glCreateShader(shaderType); local 25 glShaderSource(shader, 1, &pSource, NULL); 26 glCompileShader(shader); 27 return shader;
|
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Attribute.java | 33 package com.jme3.shader; 36 * An attribute is a shader variable mapping to a VertexBuffer data
|
ShaderUtils.java | 33 package com.jme3.shader;
|
/external/chromium_org/third_party/mesa/src/src/glsl/ |
standalone_scaffolding.cpp | 53 struct gl_shader *shader; local 58 shader = rzalloc(NULL, struct gl_shader); 59 if (shader) { 60 shader->Type = type; 61 shader->Name = name; 62 shader->RefCount = 1; 64 return shader;
|
/external/mesa3d/src/glsl/ |
standalone_scaffolding.cpp | 53 struct gl_shader *shader; local 58 shader = rzalloc(NULL, struct gl_shader); 59 if (shader) { 60 shader->Type = type; 61 shader->Name = name; 62 shader->RefCount = 1; 64 return shader;
|
/cts/tests/tests/graphics/src/android/graphics/cts/ |
ShaderTest.java | 22 import android.graphics.Shader; 27 new Shader(); 36 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local 39 shader.setLocalMatrix(m); 40 assertFalse(shader.getLocalMatrix(m)); 42 shader.setLocalMatrix(null); 43 assertFalse(shader.getLocalMatrix(m)) [all...] |
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/ |
esShader.c | 38 /// \brief Load a shader, check for compile errors, print error messages to output log 39 /// \param type Type of shader (GL_VERTEX_SHADER or GL_FRAGMENT_SHADER) 40 /// \param shaderSrc Shader source string 41 /// \return A new shader object on success, 0 on failure 45 GLuint shader; local 48 // Create the shader object 49 shader = glCreateShader ( type ); 51 if ( shader == 0 ) 54 // Load the shader source 55 glShaderSource ( shader, 1, &shaderSrc, NULL ) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_vs_llvm.c | 42 vs_llvm_prepare(struct draw_vertex_shader *shader, 45 /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/ 49 vs_llvm_run_linear( struct draw_vertex_shader *shader, 67 struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs); local 70 li = first_elem(&shader->variants); 71 while(!at_end(&shader->variants, li)) { 77 assert(shader->variants_cached == 0);
|
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_wm_state.c | 157 * Override for NULL depthbuffer case, required by the Pixel Shader Computed 169 * If using the fragment shader backend, the program is always 172 if (ctx->Shader._CurrentFragmentProgram) { 173 struct brw_shader *shader = (struct brw_shader *) local 174 ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]; 176 if (shader != NULL && shader->ir != NULL) {
|
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_vs_llvm.c | 42 vs_llvm_prepare(struct draw_vertex_shader *shader, 45 /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/ 49 vs_llvm_run_linear( struct draw_vertex_shader *shader, 67 struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs); local 70 li = first_elem(&shader->variants); 71 while(!at_end(&shader->variants, li)) { 77 assert(shader->variants_cached == 0);
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_wm_state.c | 157 * Override for NULL depthbuffer case, required by the Pixel Shader Computed 169 * If using the fragment shader backend, the program is always 172 if (ctx->Shader._CurrentFragmentProgram) { 173 struct brw_shader *shader = (struct brw_shader *) local 174 ctx->Shader._CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT]; 176 if (shader != NULL && shader->ir != NULL) {
|
/external/skia/bench/ |
PerlinNoiseBench.cpp | 44 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? local 50 paint.setShader(shader)->unref();
|
/external/skia/tests/ |
PipeTest.cpp | 37 SkShader* shader = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode, local 40 paint.setShader(shader)->unref();
|
FlatDataTest.cpp | 61 SkShader* shader = SkGradientShader::CreateLinear(points, colors, NULL, local 63 SkAutoUnref aur(shader); 64 testCreate(reporter, shader, flattenFlattenableProc); 73 paint.setShader(shader);
|
/external/chromium_org/cc/output/ |
program_binding.cc | 38 LOG(ERROR) << "Failed to create vertex shader"; 48 LOG(ERROR) << "Failed to create fragment shader"; 67 LOG(ERROR) << "Failed to link shader program"; 88 unsigned shader = context->createShader(type); local 89 if (!shader) 91 GLC(context, context->shaderSource(shader, shader_source.data())); 92 GLC(context, context->compileShader(shader)); 95 GLC(context, context->getShaderiv(shader, GL_COMPILE_STATUS, &compiled)); 97 GLC(context, context->deleteShader(shader)); 101 return shader; [all...] |
/external/chromium_org/content/browser/web_contents/aura/ |
shadow_layer_delegate.cc | 43 skia::RefPtr<SkShader> shader = skia::AdoptRef( local 50 paint.setShader(shader.get());
|
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/ |
Pattern.cpp | 54 SkShader* Pattern::shader() function in class:WebCore::Pattern 60 // If we don't have a bitmap, return a transparent shader.
|
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/ |
CustomFilterCompiledProgram.cpp | 81 Platform3DObject shader = m_context->createShader(shaderType); local 82 m_context->shaderSource(shader, shaderString); 83 m_context->compileShader(shader); 86 m_context->getShaderiv(shader, GraphicsContext3D::COMPILE_STATUS, &compiled); 88 // FIXME: This is an invalid shader. Throw some errors. 90 m_context->deleteShader(shader); 94 return shader; 107 // FIXME: Invalid vertex/fragment shader combination. Throw some errors here. 130 // symbol css_u_texture to the shader code, which references the texture of the element.
|
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/svga/ |
svga_context.c | 57 unsigned shader; local 76 for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader) 77 pipe_resource_reference( &svga->curr.cb[shader], NULL );
|
/external/chromium_org/third_party/mesa/src/src/glsl/glcpp/ |
glcpp.c | 103 const char *shader; local 110 shader = load_text_file (ctx, filename); 111 if (shader == NULL) 114 ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL); 116 printf("%s", shader);
|
/external/chromium_org/third_party/skia/src/views/ |
SkParsePaint.cpp | 16 if ((node = dom.getFirstChild(node, "shader")) == NULL) 106 SkShader* shader = inflate_shader(dom, node); local 107 if (shader) 108 paint->setShader(shader)->unref();
|
/external/mesa3d/src/gallium/drivers/svga/ |
svga_context.c | 57 unsigned shader; local 76 for(shader = 0; shader < PIPE_SHADER_TYPES; ++shader) 77 pipe_resource_reference( &svga->curr.cb[shader], NULL );
|
/external/mesa3d/src/glsl/glcpp/ |
glcpp.c | 103 const char *shader; local 110 shader = load_text_file (ctx, filename); 111 if (shader == NULL) 114 ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL); 116 printf("%s", shader);
|
/external/skia/gm/ |
perlinnoise.cpp | 43 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? local 49 paint.setShader(shader)->unref();
|
/external/skia/src/views/ |
SkParsePaint.cpp | 16 if ((node = dom.getFirstChild(node, "shader")) == NULL) 106 SkShader* shader = inflate_shader(dom, node); local 107 if (shader) 108 paint->setShader(shader)->unref();
|