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    Searched refs:FRAMEBUFFER (Results 1 - 25 of 25) sorted by null

  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLDrawBuffers.cpp 116 context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, fbo);
145 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0 + i, GraphicsContext3D::TEXTURE_2D, color, 0);
146 if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
151 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depth, 0);
152 if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
156 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0);
159 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depthStencil, 0);
160 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depthStencil, 0);
161 if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) {
165 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0)
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WebGLFramebuffer.cpp 133 context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, object);
134 context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, objectOrZero(m_renderbuffer->emulatedStencilBuffer()));
136 context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, attachment, GraphicsContext3D::RENDERBUFFER, object);
143 context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, 0);
144 context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, 0);
146 context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, attachment, GraphicsContext3D::RENDERBUFFER, 0);
242 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, attachment, m_target, object, m_level);
248 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, m_target, 0, m_level);
249 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, m_target, 0, m_level);
251 context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, attachment, m_target, 0, m_level)
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WebGLRenderingContext.cpp 842 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, objectOrZero(m_framebufferBinding.get()));
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WebGLRenderingContext.idl 407 /* Framebuffer Object. */
408 const GLenum FRAMEBUFFER = 0x8D40;
467 [StrictTypeChecking] void bindFramebuffer(GLenum target, WebGLFramebuffer framebuffer);
507 [StrictTypeChecking] void deleteFramebuffer(WebGLFramebuffer framebuffer);
576 [StrictTypeChecking] GLboolean isFramebuffer(WebGLFramebuffer framebuffer);
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  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/filters/custom/
FECustomFilter.cpp 85 // Make sure to unbind any framebuffer from the context first, otherwise
87 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0);
105 // Make sure to unbind any framebuffer from the context first, otherwise
107 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, 0);
143 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, multisample ? m_multisampleFrameBuffer : m_frameBuffer);
263 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_frameBuffer);
291 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_multisampleFrameBuffer);
295 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::RENDERBUFFER, m_multisampleRenderBuffer);
299 m_context->framebufferRenderbuffer(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::RENDERBUFFER, m_multisampleDepthBuffer);
303 if (m_context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE)
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  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/gpu/
DrawingBuffer.cpp 188 // It appears safe to overwrite the context's framebuffer binding in the Discard case since there will always be a
189 // WebGLRenderingContext::clearIfComposited() call made before the next draw call which restores the framebuffer binding.
190 // If this stops being true at some point, we should track the current framebuffer binding in the DrawingBuffer and restore
192 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo);
193 m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_colorBuffer, 0);
282 m_context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, m_fbo);
284 m_context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0, GraphicsContext3D::TEXTURE_2D, m_colorBuffer, 0);
295 Platform3DObject DrawingBuffer::framebuffer() const function in class:WebCore::DrawingBuffer
330 // Since we're using the same context as WebGL, we have to restore any state we change (in this case, just the framebuffer binding).
331 // FIXME: The WebGLRenderingContext tracks the current framebuffer binding, it would be slightly more efficient to use this valu
336 Platform3DObject framebuffer = m_context->createFramebuffer(); local
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_fbo.c 32 #include "main/framebuffer.h"
100 context_dirty(ctx, FRAMEBUFFER);
239 context_dirty(ctx, FRAMEBUFFER);
248 context_dirty(ctx, FRAMEBUFFER);
291 context_dirty(ctx, FRAMEBUFFER);
nouveau_context.c 35 #include "main/framebuffer.h"
340 /* Clean up references to the old framebuffer objects. */
341 context_dirty(ctx, FRAMEBUFFER);
nouveau_state.c 125 context_dirty(ctx, FRAMEBUFFER);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_fbo.c 32 #include "main/framebuffer.h"
100 context_dirty(ctx, FRAMEBUFFER);
239 context_dirty(ctx, FRAMEBUFFER);
248 context_dirty(ctx, FRAMEBUFFER);
291 context_dirty(ctx, FRAMEBUFFER);
nouveau_context.c 35 #include "main/framebuffer.h"
340 /* Clean up references to the old framebuffer objects. */
341 context_dirty(ctx, FRAMEBUFFER);
nouveau_state.c 125 context_dirty(ctx, FRAMEBUFFER);
  /frameworks/rs/
rsFont.h 47 FRAMEBUFFER,
87 RenderMode mode = FRAMEBUFFER, Rect *bounds = NULL,
150 Font::RenderMode mode = Font::FRAMEBUFFER,
rsFont.cpp 204 case FRAMEBUFFER:
  /sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
objectNameManager.h 27 FRAMEBUFFER = 3,
  /frameworks/base/libs/hwui/font/
Font.h 103 FRAMEBUFFER,
Font.cpp 287 render(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, NULL,
  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
FramebufferData.cpp 131 // GLES does not require the framebuffer to have a color attachment.
203 // drivers (e.g. ATI's) - after the framebuffer attachments
205 // the framebuffer to sort things out.
207 ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER,ctx->shareGroup()->getGlobalName(FRAMEBUFFER,m_fbName));
objectNameManager.cpp 144 case FRAMEBUFFER:
GLEScontext.cpp 751 ObjectDataPtr fbObj = m_shareGroup->getObjectData(FRAMEBUFFER,m_framebuffer);
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp 201 GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer){
205 GLuint globalFrameBufferName = framebuffer;
206 if(framebuffer && ctx->shareGroup().Ptr()){
207 globalFrameBufferName = ctx->shareGroup()->getGlobalName(FRAMEBUFFER,framebuffer);
208 //if framebuffer wasn't generated before,generate one
210 ctx->shareGroup()->genName(FRAMEBUFFER,framebuffer);
211 ctx->shareGroup()->setObjectData(FRAMEBUFFER, framebuffer,
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  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmImp.cpp     [all...]
  /external/chromium_org/third_party/WebKit/Source/core/inspector/
InjectedScriptCanvasModuleSource.js     [all...]
  /external/chromium_org/third_party/WebKit/Source/core/platform/graphics/
GraphicsContext3D.cpp 72 *frameBufferId = drawingBuffer->framebuffer();
617 m_impl->bindFramebuffer(FRAMEBUFFER, framebufferId);
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GraphicsContext3D.h 344 FRAMEBUFFER = 0x8D40,
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