1 /* 2 * Copyright (C) 2009 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 typedef unsigned long GLenum; 27 typedef boolean GLboolean; 28 typedef unsigned long GLbitfield; 29 typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */ 30 typedef short GLshort; 31 typedef long GLint; 32 typedef long GLsizei; 33 typedef long long GLintptr; 34 typedef long long GLsizeiptr; 35 typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */ 36 typedef unsigned short GLushort; 37 typedef unsigned long GLuint; 38 typedef /*unrestricted*/ float GLfloat; 39 typedef /*unrestricted*/ float GLclampf; 40 41 [ 42 DoNotCheckConstants 43 ] interface WebGLRenderingContext : CanvasRenderingContext { 44 45 /* ClearBufferMask */ 46 const GLenum DEPTH_BUFFER_BIT = 0x00000100; 47 const GLenum STENCIL_BUFFER_BIT = 0x00000400; 48 const GLenum COLOR_BUFFER_BIT = 0x00004000; 49 50 /* BeginMode */ 51 const GLenum POINTS = 0x0000; 52 const GLenum LINES = 0x0001; 53 const GLenum LINE_LOOP = 0x0002; 54 const GLenum LINE_STRIP = 0x0003; 55 const GLenum TRIANGLES = 0x0004; 56 const GLenum TRIANGLE_STRIP = 0x0005; 57 const GLenum TRIANGLE_FAN = 0x0006; 58 59 /* AlphaFunction (not supported in ES20) */ 60 /* NEVER */ 61 /* LESS */ 62 /* EQUAL */ 63 /* LEQUAL */ 64 /* GREATER */ 65 /* NOTEQUAL */ 66 /* GEQUAL */ 67 /* ALWAYS */ 68 69 /* BlendingFactorDest */ 70 const GLenum ZERO = 0; 71 const GLenum ONE = 1; 72 const GLenum SRC_COLOR = 0x0300; 73 const GLenum ONE_MINUS_SRC_COLOR = 0x0301; 74 const GLenum SRC_ALPHA = 0x0302; 75 const GLenum ONE_MINUS_SRC_ALPHA = 0x0303; 76 const GLenum DST_ALPHA = 0x0304; 77 const GLenum ONE_MINUS_DST_ALPHA = 0x0305; 78 79 /* BlendingFactorSrc */ 80 /* ZERO */ 81 /* ONE */ 82 const GLenum DST_COLOR = 0x0306; 83 const GLenum ONE_MINUS_DST_COLOR = 0x0307; 84 const GLenum SRC_ALPHA_SATURATE = 0x0308; 85 /* SRC_ALPHA */ 86 /* ONE_MINUS_SRC_ALPHA */ 87 /* DST_ALPHA */ 88 /* ONE_MINUS_DST_ALPHA */ 89 90 /* BlendEquationSeparate */ 91 const GLenum FUNC_ADD = 0x8006; 92 const GLenum BLEND_EQUATION = 0x8009; 93 const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ 94 const GLenum BLEND_EQUATION_ALPHA = 0x883D; 95 96 /* BlendSubtract */ 97 const GLenum FUNC_SUBTRACT = 0x800A; 98 const GLenum FUNC_REVERSE_SUBTRACT = 0x800B; 99 100 /* Separate Blend Functions */ 101 const GLenum BLEND_DST_RGB = 0x80C8; 102 const GLenum BLEND_SRC_RGB = 0x80C9; 103 const GLenum BLEND_DST_ALPHA = 0x80CA; 104 const GLenum BLEND_SRC_ALPHA = 0x80CB; 105 const GLenum CONSTANT_COLOR = 0x8001; 106 const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002; 107 const GLenum CONSTANT_ALPHA = 0x8003; 108 const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004; 109 const GLenum BLEND_COLOR = 0x8005; 110 111 /* Buffer Objects */ 112 const GLenum ARRAY_BUFFER = 0x8892; 113 const GLenum ELEMENT_ARRAY_BUFFER = 0x8893; 114 const GLenum ARRAY_BUFFER_BINDING = 0x8894; 115 const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; 116 117 const GLenum STREAM_DRAW = 0x88E0; 118 const GLenum STATIC_DRAW = 0x88E4; 119 const GLenum DYNAMIC_DRAW = 0x88E8; 120 121 const GLenum BUFFER_SIZE = 0x8764; 122 const GLenum BUFFER_USAGE = 0x8765; 123 124 const GLenum CURRENT_VERTEX_ATTRIB = 0x8626; 125 126 /* CullFaceMode */ 127 const GLenum FRONT = 0x0404; 128 const GLenum BACK = 0x0405; 129 const GLenum FRONT_AND_BACK = 0x0408; 130 131 /* DepthFunction */ 132 /* NEVER */ 133 /* LESS */ 134 /* EQUAL */ 135 /* LEQUAL */ 136 /* GREATER */ 137 /* NOTEQUAL */ 138 /* GEQUAL */ 139 /* ALWAYS */ 140 141 /* EnableCap */ 142 const GLenum TEXTURE_2D = 0x0DE1; 143 const GLenum CULL_FACE = 0x0B44; 144 const GLenum BLEND = 0x0BE2; 145 const GLenum DITHER = 0x0BD0; 146 const GLenum STENCIL_TEST = 0x0B90; 147 const GLenum DEPTH_TEST = 0x0B71; 148 const GLenum SCISSOR_TEST = 0x0C11; 149 const GLenum POLYGON_OFFSET_FILL = 0x8037; 150 const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E; 151 const GLenum SAMPLE_COVERAGE = 0x80A0; 152 153 /* ErrorCode */ 154 const GLenum NO_ERROR = 0; 155 const GLenum INVALID_ENUM = 0x0500; 156 const GLenum INVALID_VALUE = 0x0501; 157 const GLenum INVALID_OPERATION = 0x0502; 158 const GLenum OUT_OF_MEMORY = 0x0505; 159 160 /* FrontFaceDirection */ 161 const GLenum CW = 0x0900; 162 const GLenum CCW = 0x0901; 163 164 /* GetPName */ 165 const GLenum LINE_WIDTH = 0x0B21; 166 const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D; 167 const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E; 168 const GLenum CULL_FACE_MODE = 0x0B45; 169 const GLenum FRONT_FACE = 0x0B46; 170 const GLenum DEPTH_RANGE = 0x0B70; 171 const GLenum DEPTH_WRITEMASK = 0x0B72; 172 const GLenum DEPTH_CLEAR_VALUE = 0x0B73; 173 const GLenum DEPTH_FUNC = 0x0B74; 174 const GLenum STENCIL_CLEAR_VALUE = 0x0B91; 175 const GLenum STENCIL_FUNC = 0x0B92; 176 const GLenum STENCIL_FAIL = 0x0B94; 177 const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95; 178 const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96; 179 const GLenum STENCIL_REF = 0x0B97; 180 const GLenum STENCIL_VALUE_MASK = 0x0B93; 181 const GLenum STENCIL_WRITEMASK = 0x0B98; 182 const GLenum STENCIL_BACK_FUNC = 0x8800; 183 const GLenum STENCIL_BACK_FAIL = 0x8801; 184 const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; 185 const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; 186 const GLenum STENCIL_BACK_REF = 0x8CA3; 187 const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4; 188 const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5; 189 const GLenum VIEWPORT = 0x0BA2; 190 const GLenum SCISSOR_BOX = 0x0C10; 191 /* SCISSOR_TEST */ 192 const GLenum COLOR_CLEAR_VALUE = 0x0C22; 193 const GLenum COLOR_WRITEMASK = 0x0C23; 194 const GLenum UNPACK_ALIGNMENT = 0x0CF5; 195 const GLenum PACK_ALIGNMENT = 0x0D05; 196 const GLenum MAX_TEXTURE_SIZE = 0x0D33; 197 const GLenum MAX_VIEWPORT_DIMS = 0x0D3A; 198 const GLenum SUBPIXEL_BITS = 0x0D50; 199 const GLenum RED_BITS = 0x0D52; 200 const GLenum GREEN_BITS = 0x0D53; 201 const GLenum BLUE_BITS = 0x0D54; 202 const GLenum ALPHA_BITS = 0x0D55; 203 const GLenum DEPTH_BITS = 0x0D56; 204 const GLenum STENCIL_BITS = 0x0D57; 205 const GLenum POLYGON_OFFSET_UNITS = 0x2A00; 206 /* POLYGON_OFFSET_FILL */ 207 const GLenum POLYGON_OFFSET_FACTOR = 0x8038; 208 const GLenum TEXTURE_BINDING_2D = 0x8069; 209 const GLenum SAMPLE_BUFFERS = 0x80A8; 210 const GLenum SAMPLES = 0x80A9; 211 const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA; 212 const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB; 213 214 /* GetTextureParameter */ 215 /* TEXTURE_MAG_FILTER */ 216 /* TEXTURE_MIN_FILTER */ 217 /* TEXTURE_WRAP_S */ 218 /* TEXTURE_WRAP_T */ 219 220 const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3; 221 222 /* HintMode */ 223 const GLenum DONT_CARE = 0x1100; 224 const GLenum FASTEST = 0x1101; 225 const GLenum NICEST = 0x1102; 226 227 /* HintTarget */ 228 const GLenum GENERATE_MIPMAP_HINT = 0x8192; 229 230 /* DataType */ 231 const GLenum BYTE = 0x1400; 232 const GLenum UNSIGNED_BYTE = 0x1401; 233 const GLenum SHORT = 0x1402; 234 const GLenum UNSIGNED_SHORT = 0x1403; 235 const GLenum INT = 0x1404; 236 const GLenum UNSIGNED_INT = 0x1405; 237 const GLenum FLOAT = 0x1406; 238 239 /* PixelFormat */ 240 const GLenum DEPTH_COMPONENT = 0x1902; 241 const GLenum ALPHA = 0x1906; 242 const GLenum RGB = 0x1907; 243 const GLenum RGBA = 0x1908; 244 const GLenum LUMINANCE = 0x1909; 245 const GLenum LUMINANCE_ALPHA = 0x190A; 246 247 /* PixelType */ 248 /* UNSIGNED_BYTE */ 249 const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033; 250 const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034; 251 const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363; 252 253 /* Shaders */ 254 const GLenum FRAGMENT_SHADER = 0x8B30; 255 const GLenum VERTEX_SHADER = 0x8B31; 256 const GLenum MAX_VERTEX_ATTRIBS = 0x8869; 257 const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; 258 const GLenum MAX_VARYING_VECTORS = 0x8DFC; 259 const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; 260 const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; 261 const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872; 262 const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; 263 const GLenum SHADER_TYPE = 0x8B4F; 264 const GLenum DELETE_STATUS = 0x8B80; 265 const GLenum LINK_STATUS = 0x8B82; 266 const GLenum VALIDATE_STATUS = 0x8B83; 267 const GLenum ATTACHED_SHADERS = 0x8B85; 268 const GLenum ACTIVE_UNIFORMS = 0x8B86; 269 const GLenum ACTIVE_ATTRIBUTES = 0x8B89; 270 const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C; 271 const GLenum CURRENT_PROGRAM = 0x8B8D; 272 273 /* StencilFunction */ 274 const GLenum NEVER = 0x0200; 275 const GLenum LESS = 0x0201; 276 const GLenum EQUAL = 0x0202; 277 const GLenum LEQUAL = 0x0203; 278 const GLenum GREATER = 0x0204; 279 const GLenum NOTEQUAL = 0x0205; 280 const GLenum GEQUAL = 0x0206; 281 const GLenum ALWAYS = 0x0207; 282 283 /* StencilOp */ 284 /* ZERO */ 285 const GLenum KEEP = 0x1E00; 286 const GLenum REPLACE = 0x1E01; 287 const GLenum INCR = 0x1E02; 288 const GLenum DECR = 0x1E03; 289 const GLenum INVERT = 0x150A; 290 const GLenum INCR_WRAP = 0x8507; 291 const GLenum DECR_WRAP = 0x8508; 292 293 /* StringName */ 294 const GLenum VENDOR = 0x1F00; 295 const GLenum RENDERER = 0x1F01; 296 const GLenum VERSION = 0x1F02; 297 298 /* TextureMagFilter */ 299 const GLenum NEAREST = 0x2600; 300 const GLenum LINEAR = 0x2601; 301 302 /* TextureMinFilter */ 303 /* NEAREST */ 304 /* LINEAR */ 305 const GLenum NEAREST_MIPMAP_NEAREST = 0x2700; 306 const GLenum LINEAR_MIPMAP_NEAREST = 0x2701; 307 const GLenum NEAREST_MIPMAP_LINEAR = 0x2702; 308 const GLenum LINEAR_MIPMAP_LINEAR = 0x2703; 309 310 /* TextureParameterName */ 311 const GLenum TEXTURE_MAG_FILTER = 0x2800; 312 const GLenum TEXTURE_MIN_FILTER = 0x2801; 313 const GLenum TEXTURE_WRAP_S = 0x2802; 314 const GLenum TEXTURE_WRAP_T = 0x2803; 315 316 /* TextureTarget */ 317 /* TEXTURE_2D */ 318 const GLenum TEXTURE = 0x1702; 319 320 const GLenum TEXTURE_CUBE_MAP = 0x8513; 321 const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514; 322 const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; 323 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; 324 const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; 325 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; 326 const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; 327 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; 328 const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; 329 330 /* TextureUnit */ 331 const GLenum TEXTURE0 = 0x84C0; 332 const GLenum TEXTURE1 = 0x84C1; 333 const GLenum TEXTURE2 = 0x84C2; 334 const GLenum TEXTURE3 = 0x84C3; 335 const GLenum TEXTURE4 = 0x84C4; 336 const GLenum TEXTURE5 = 0x84C5; 337 const GLenum TEXTURE6 = 0x84C6; 338 const GLenum TEXTURE7 = 0x84C7; 339 const GLenum TEXTURE8 = 0x84C8; 340 const GLenum TEXTURE9 = 0x84C9; 341 const GLenum TEXTURE10 = 0x84CA; 342 const GLenum TEXTURE11 = 0x84CB; 343 const GLenum TEXTURE12 = 0x84CC; 344 const GLenum TEXTURE13 = 0x84CD; 345 const GLenum TEXTURE14 = 0x84CE; 346 const GLenum TEXTURE15 = 0x84CF; 347 const GLenum TEXTURE16 = 0x84D0; 348 const GLenum TEXTURE17 = 0x84D1; 349 const GLenum TEXTURE18 = 0x84D2; 350 const GLenum TEXTURE19 = 0x84D3; 351 const GLenum TEXTURE20 = 0x84D4; 352 const GLenum TEXTURE21 = 0x84D5; 353 const GLenum TEXTURE22 = 0x84D6; 354 const GLenum TEXTURE23 = 0x84D7; 355 const GLenum TEXTURE24 = 0x84D8; 356 const GLenum TEXTURE25 = 0x84D9; 357 const GLenum TEXTURE26 = 0x84DA; 358 const GLenum TEXTURE27 = 0x84DB; 359 const GLenum TEXTURE28 = 0x84DC; 360 const GLenum TEXTURE29 = 0x84DD; 361 const GLenum TEXTURE30 = 0x84DE; 362 const GLenum TEXTURE31 = 0x84DF; 363 const GLenum ACTIVE_TEXTURE = 0x84E0; 364 365 /* TextureWrapMode */ 366 const GLenum REPEAT = 0x2901; 367 const GLenum CLAMP_TO_EDGE = 0x812F; 368 const GLenum MIRRORED_REPEAT = 0x8370; 369 370 /* Uniform Types */ 371 const GLenum FLOAT_VEC2 = 0x8B50; 372 const GLenum FLOAT_VEC3 = 0x8B51; 373 const GLenum FLOAT_VEC4 = 0x8B52; 374 const GLenum INT_VEC2 = 0x8B53; 375 const GLenum INT_VEC3 = 0x8B54; 376 const GLenum INT_VEC4 = 0x8B55; 377 const GLenum BOOL = 0x8B56; 378 const GLenum BOOL_VEC2 = 0x8B57; 379 const GLenum BOOL_VEC3 = 0x8B58; 380 const GLenum BOOL_VEC4 = 0x8B59; 381 const GLenum FLOAT_MAT2 = 0x8B5A; 382 const GLenum FLOAT_MAT3 = 0x8B5B; 383 const GLenum FLOAT_MAT4 = 0x8B5C; 384 const GLenum SAMPLER_2D = 0x8B5E; 385 const GLenum SAMPLER_CUBE = 0x8B60; 386 387 /* Vertex Arrays */ 388 const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; 389 const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; 390 const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; 391 const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; 392 const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; 393 const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; 394 const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; 395 396 /* Shader Source */ 397 const GLenum COMPILE_STATUS = 0x8B81; 398 399 /* Shader Precision-Specified Types */ 400 const GLenum LOW_FLOAT = 0x8DF0; 401 const GLenum MEDIUM_FLOAT = 0x8DF1; 402 const GLenum HIGH_FLOAT = 0x8DF2; 403 const GLenum LOW_INT = 0x8DF3; 404 const GLenum MEDIUM_INT = 0x8DF4; 405 const GLenum HIGH_INT = 0x8DF5; 406 407 /* Framebuffer Object. */ 408 const GLenum FRAMEBUFFER = 0x8D40; 409 const GLenum RENDERBUFFER = 0x8D41; 410 411 const GLenum RGBA4 = 0x8056; 412 const GLenum RGB5_A1 = 0x8057; 413 const GLenum RGB565 = 0x8D62; 414 const GLenum DEPTH_COMPONENT16 = 0x81A5; 415 const GLenum STENCIL_INDEX = 0x1901; 416 const GLenum STENCIL_INDEX8 = 0x8D48; 417 const GLenum DEPTH_STENCIL = 0x84F9; 418 419 const GLenum RENDERBUFFER_WIDTH = 0x8D42; 420 const GLenum RENDERBUFFER_HEIGHT = 0x8D43; 421 const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; 422 const GLenum RENDERBUFFER_RED_SIZE = 0x8D50; 423 const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51; 424 const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52; 425 const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53; 426 const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54; 427 const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55; 428 429 const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; 430 const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; 431 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; 432 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; 433 434 const GLenum COLOR_ATTACHMENT0 = 0x8CE0; 435 const GLenum DEPTH_ATTACHMENT = 0x8D00; 436 const GLenum STENCIL_ATTACHMENT = 0x8D20; 437 const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; 438 439 const GLenum NONE = 0; 440 441 const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5; 442 const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; 443 const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; 444 const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; 445 const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD; 446 447 const GLenum FRAMEBUFFER_BINDING = 0x8CA6; 448 const GLenum RENDERBUFFER_BINDING = 0x8CA7; 449 const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8; 450 451 const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506; 452 453 /* WebGL-specific enums */ 454 const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; 455 const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; 456 const GLenum CONTEXT_LOST_WEBGL = 0x9242; 457 const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; 458 const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; 459 460 readonly attribute GLsizei drawingBufferWidth; 461 readonly attribute GLsizei drawingBufferHeight; 462 463 [StrictTypeChecking] void activeTexture(GLenum texture); 464 [StrictTypeChecking] void attachShader(WebGLProgram program, WebGLShader shader); 465 [StrictTypeChecking] void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name); 466 [StrictTypeChecking] void bindBuffer(GLenum target, WebGLBuffer buffer); 467 [StrictTypeChecking] void bindFramebuffer(GLenum target, WebGLFramebuffer framebuffer); 468 [StrictTypeChecking] void bindRenderbuffer(GLenum target, WebGLRenderbuffer renderbuffer); 469 [StrictTypeChecking] void bindTexture(GLenum target, WebGLTexture texture); 470 [StrictTypeChecking] void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 471 [StrictTypeChecking] void blendEquation(GLenum mode); 472 [StrictTypeChecking] void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); 473 [StrictTypeChecking] void blendFunc(GLenum sfactor, GLenum dfactor); 474 [StrictTypeChecking] void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 475 [StrictTypeChecking] void bufferData(GLenum target, ArrayBuffer? data, GLenum usage); 476 [StrictTypeChecking] void bufferData(GLenum target, ArrayBufferView? data, GLenum usage); 477 [StrictTypeChecking] void bufferData(GLenum target, GLsizeiptr size, GLenum usage); 478 [StrictTypeChecking] void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data); 479 [StrictTypeChecking] void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView? data); 480 481 [StrictTypeChecking] GLenum checkFramebufferStatus(GLenum target); 482 [StrictTypeChecking] void clear(GLbitfield mask); 483 [StrictTypeChecking] void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 484 [StrictTypeChecking] void clearDepth(GLclampf depth); 485 [StrictTypeChecking] void clearStencil(GLint s); 486 [StrictTypeChecking] void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 487 [StrictTypeChecking] void compileShader(WebGLShader shader); 488 489 [StrictTypeChecking] void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, 490 GLsizei width, GLsizei height, GLint border, ArrayBufferView data); 491 [StrictTypeChecking] void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 492 GLsizei width, GLsizei height, GLenum format, ArrayBufferView data); 493 494 [StrictTypeChecking] void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 495 [StrictTypeChecking] void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 496 497 [StrictTypeChecking] WebGLBuffer createBuffer(); 498 [StrictTypeChecking] WebGLFramebuffer createFramebuffer(); 499 [StrictTypeChecking] WebGLProgram createProgram(); 500 [StrictTypeChecking] WebGLRenderbuffer createRenderbuffer(); 501 [StrictTypeChecking] WebGLShader createShader(GLenum type); 502 [StrictTypeChecking] WebGLTexture createTexture(); 503 504 [StrictTypeChecking] void cullFace(GLenum mode); 505 506 [StrictTypeChecking] void deleteBuffer(WebGLBuffer buffer); 507 [StrictTypeChecking] void deleteFramebuffer(WebGLFramebuffer framebuffer); 508 [StrictTypeChecking] void deleteProgram(WebGLProgram program); 509 [StrictTypeChecking] void deleteRenderbuffer(WebGLRenderbuffer renderbuffer); 510 [StrictTypeChecking] void deleteShader(WebGLShader shader); 511 [StrictTypeChecking] void deleteTexture(WebGLTexture texture); 512 513 [StrictTypeChecking] void depthFunc(GLenum func); 514 [StrictTypeChecking] void depthMask(GLboolean flag); 515 [StrictTypeChecking] void depthRange(GLclampf zNear, GLclampf zFar); 516 [StrictTypeChecking] void detachShader(WebGLProgram program, WebGLShader shader); 517 [StrictTypeChecking] void disable(GLenum cap); 518 [StrictTypeChecking] void disableVertexAttribArray(GLuint index); 519 [StrictTypeChecking] void drawArrays(GLenum mode, GLint first, GLsizei count); 520 [StrictTypeChecking] void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); 521 522 [StrictTypeChecking] void enable(GLenum cap); 523 [StrictTypeChecking] void enableVertexAttribArray(GLuint index); 524 [StrictTypeChecking] void finish(); 525 [StrictTypeChecking] void flush(); 526 [StrictTypeChecking] void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer renderbuffer); 527 [StrictTypeChecking] void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture texture, GLint level); 528 [StrictTypeChecking] void frontFace(GLenum mode); 529 [StrictTypeChecking] void generateMipmap(GLenum target); 530 531 [StrictTypeChecking] WebGLActiveInfo getActiveAttrib(WebGLProgram program, GLuint index); 532 [StrictTypeChecking] WebGLActiveInfo getActiveUniform(WebGLProgram program, GLuint index); 533 534 [StrictTypeChecking, Custom] void getAttachedShaders(WebGLProgram program); 535 536 [StrictTypeChecking] GLint getAttribLocation(WebGLProgram program, DOMString name); 537 538 [StrictTypeChecking, Custom] any getBufferParameter(GLenum target, GLenum pname); 539 540 [StrictTypeChecking] WebGLContextAttributes getContextAttributes(); 541 542 [StrictTypeChecking] GLenum getError(); 543 544 // object getExtension(DOMString name); 545 [StrictTypeChecking, Custom] any getExtension(DOMString name); 546 547 [StrictTypeChecking, Custom] any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname); 548 [StrictTypeChecking, Custom] any getParameter(GLenum pname); 549 [StrictTypeChecking, Custom] any getProgramParameter(WebGLProgram program, GLenum pname); 550 [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getProgramInfoLog(WebGLProgram program); 551 [StrictTypeChecking, Custom] any getRenderbufferParameter(GLenum target, GLenum pname); 552 [StrictTypeChecking, Custom] any getShaderParameter(WebGLShader shader, GLenum pname); 553 554 [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getShaderInfoLog(WebGLShader shader); 555 556 [StrictTypeChecking] WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype); 557 558 [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getShaderSource(WebGLShader shader); 559 560 [StrictTypeChecking, Custom] sequence<DOMString> getSupportedExtensions(); 561 562 [StrictTypeChecking, Custom] any getTexParameter(GLenum target, GLenum pname); 563 564 [StrictTypeChecking, Custom] any getUniform(WebGLProgram program, WebGLUniformLocation location); 565 566 [StrictTypeChecking] WebGLUniformLocation getUniformLocation(WebGLProgram program, DOMString name); 567 568 [StrictTypeChecking, Custom] any getVertexAttrib(GLuint index, GLenum pname); 569 570 [StrictTypeChecking] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname); 571 572 [StrictTypeChecking] void hint(GLenum target, GLenum mode); 573 [StrictTypeChecking] GLboolean isBuffer(WebGLBuffer buffer); 574 [StrictTypeChecking] GLboolean isContextLost(); 575 [StrictTypeChecking] GLboolean isEnabled(GLenum cap); 576 [StrictTypeChecking] GLboolean isFramebuffer(WebGLFramebuffer framebuffer); 577 [StrictTypeChecking] GLboolean isProgram(WebGLProgram program); 578 [StrictTypeChecking] GLboolean isRenderbuffer(WebGLRenderbuffer renderbuffer); 579 [StrictTypeChecking] GLboolean isShader(WebGLShader shader); 580 [StrictTypeChecking] GLboolean isTexture(WebGLTexture texture); 581 [StrictTypeChecking] void lineWidth(GLfloat width); 582 [StrictTypeChecking] void linkProgram(WebGLProgram program); 583 [StrictTypeChecking] void pixelStorei(GLenum pname, GLint param); 584 [StrictTypeChecking] void polygonOffset(GLfloat factor, GLfloat units); 585 586 [StrictTypeChecking] void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView pixels); 587 588 [StrictTypeChecking] void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 589 [StrictTypeChecking] void sampleCoverage(GLclampf value, GLboolean invert); 590 [StrictTypeChecking] void scissor(GLint x, GLint y, GLsizei width, GLsizei height); 591 [StrictTypeChecking] void shaderSource(WebGLShader shader, DOMString string); 592 [StrictTypeChecking] void stencilFunc(GLenum func, GLint ref, GLuint mask); 593 [StrictTypeChecking] void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); 594 [StrictTypeChecking] void stencilMask(GLuint mask); 595 [StrictTypeChecking] void stencilMaskSeparate(GLenum face, GLuint mask); 596 [StrictTypeChecking] void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); 597 [StrictTypeChecking] void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 598 599 [StrictTypeChecking] void texParameterf(GLenum target, GLenum pname, GLfloat param); 600 [StrictTypeChecking] void texParameteri(GLenum target, GLenum pname, GLint param); 601 602 // Supported forms: 603 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, 604 GLint border, GLenum format, GLenum type, ArrayBufferView? pixels); 605 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, 606 GLenum format, GLenum type, ImageData? pixels); 607 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, 608 GLenum format, GLenum type, HTMLImageElement? image); 609 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, 610 GLenum format, GLenum type, HTMLCanvasElement? canvas); 611 [StrictTypeChecking, RaisesException] void texImage2D(GLenum target, GLint level, GLenum internalformat, 612 GLenum format, GLenum type, HTMLVideoElement? video); 613 614 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 615 GLsizei width, GLsizei height, 616 GLenum format, GLenum type, ArrayBufferView? pixels); 617 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 618 GLenum format, GLenum type, ImageData? pixels); 619 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 620 GLenum format, GLenum type, HTMLImageElement? image); 621 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 622 GLenum format, GLenum type, HTMLCanvasElement? canvas); 623 [StrictTypeChecking, RaisesException] void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, 624 GLenum format, GLenum type, HTMLVideoElement? video); 625 626 [StrictTypeChecking] void uniform1f(WebGLUniformLocation location, GLfloat x); 627 [StrictTypeChecking, Custom] void uniform1fv(WebGLUniformLocation location, Float32Array v); 628 [StrictTypeChecking] void uniform1i(WebGLUniformLocation location, GLint x); 629 [StrictTypeChecking, Custom] void uniform1iv(WebGLUniformLocation location, Int32Array v); 630 [StrictTypeChecking] void uniform2f(WebGLUniformLocation location, GLfloat x, GLfloat y); 631 [StrictTypeChecking, Custom] void uniform2fv(WebGLUniformLocation location, Float32Array v); 632 [StrictTypeChecking] void uniform2i(WebGLUniformLocation location, GLint x, GLint y); 633 [StrictTypeChecking, Custom] void uniform2iv(WebGLUniformLocation location, Int32Array v); 634 [StrictTypeChecking] void uniform3f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z); 635 [StrictTypeChecking, Custom] void uniform3fv(WebGLUniformLocation location, Float32Array v); 636 [StrictTypeChecking] void uniform3i(WebGLUniformLocation location, GLint x, GLint y, GLint z); 637 [StrictTypeChecking, Custom] void uniform3iv(WebGLUniformLocation location, Int32Array v); 638 [StrictTypeChecking] void uniform4f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 639 [StrictTypeChecking, Custom] void uniform4fv(WebGLUniformLocation location, Float32Array v); 640 [StrictTypeChecking] void uniform4i(WebGLUniformLocation location, GLint x, GLint y, GLint z, GLint w); 641 [StrictTypeChecking, Custom] void uniform4iv(WebGLUniformLocation location, Int32Array v); 642 643 [StrictTypeChecking, Custom] void uniformMatrix2fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array); 644 [StrictTypeChecking, Custom] void uniformMatrix3fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array); 645 [StrictTypeChecking, Custom] void uniformMatrix4fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array); 646 647 [StrictTypeChecking] void useProgram(WebGLProgram program); 648 [StrictTypeChecking] void validateProgram(WebGLProgram program); 649 650 [StrictTypeChecking] void vertexAttrib1f(GLuint indx, GLfloat x); 651 [StrictTypeChecking, Custom] void vertexAttrib1fv(GLuint indx, Float32Array values); 652 [StrictTypeChecking] void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); 653 [StrictTypeChecking, Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); 654 [StrictTypeChecking] void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); 655 [StrictTypeChecking, Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); 656 [StrictTypeChecking] void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 657 [StrictTypeChecking, Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); 658 [StrictTypeChecking] void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, 659 GLsizei stride, GLintptr offset); 660 661 [StrictTypeChecking] void viewport(GLint x, GLint y, GLsizei width, GLsizei height); 662 }; 663