HomeSort by relevance Sort by last modified time
    Searched refs:Float3 (Results 1 - 25 of 29) sorted by null

1 2

  /frameworks/base/graphics/java/android/renderscript/
Float3.java 27 public class Float3 {
28 public Float3() {
30 public Float3(float initX, float initY, float initZ) {
FieldPacker.java 245 public void addF32(Float3 v) {
408 public Float3 subFloat3() {
409 Float3 v = new Float3();
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
Float3.java 27 public class Float3 {
28 public Float3() {
30 public Float3(float initX, float initY, float initZ) {
FieldPacker.java 234 public void addF32(Float3 v) {
236 mN.addF32(new android.renderscript.Float3(v.x, v.y, v.z));
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
TouchHandler.java 20 import android.renderscript.Float3;
33 Float3 mDistValue;
34 Float3 mPosValue;
47 mDistValue = new Float3(0, 0, 45);
48 mPosValue = new Float3(0, 4, 0);
55 mRotateY = mCameraRig.addRotate("RotateY", new Float3(0, 1, 0), mRotateYValue);
56 mRotateX = mCameraRig.addRotate("RotateX", new Float3(1, 0, 0), mRotateXValue);
SimpleAppRS.java 105 // This tells the scenegraph to assign the following float3 to that input
124 t.addTranslate("position", new Float3(2, 2, 0));
163 t.addTranslate("position", new Float3(-1, 2, 3));
164 t.addScale("scale", new Float3(1.4f, 1.4f, 1.4f));
176 t.addTranslate("position", new Float3(-2, -2.1f, 0));
177 t.addRotate("rotateX", new Float3(1, 0, 0), 30);
178 t.addRotate("rotateY", new Float3(0, 1, 0), 30);
179 t.addScale("scale", new Float3(2, 2, 2));
191 cameraTransform.addTranslate("camera", new Float3(0, 0, 10));
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
CompoundTransform.java 25 import android.renderscript.Float3;
75 public TranslateComponent(String name, Float3 translate) {
79 public Float3 getValue() {
80 return new Float3(mData.value.x, mData.value.y, mData.value.z);
82 public void setValue(Float3 val) {
91 public RotateComponent(String name, Float3 axis, float angle) {
96 public Float3 getAxis() {
97 return new Float3(mData.value.x, mData.value.y, mData.value.z);
102 public void setAxis(Float3 val) {
115 public ScaleComponent(String name, Float3 scale)
    [all...]
LightBase.java 22 import android.renderscript.Float3;
57 public void setColor(Float3 c) {
ColladaParser.java 56 String toString(Float3 v) {
250 Float3 value = getFloat3(field);
256 Float3 axis = new Float3(value.x, value.y, value.z);
259 Float3 value = getFloat3(field);
442 Float3 color = getFloat3(light, "color");
527 private Float3 parseFloat3(String valueString) {
532 return new Float3(x, y, z);
544 private Float3 getFloat3(Element elem, String name) {
554 private Float3 getFloat3(Element elem) {
    [all...]
  /packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/
HoloSpiralRS.java 30 import android.renderscript.Float3;
193 Float3 topLeft = new Float3(-1.0f, 1.0f, 0.0f);
194 Float3 bottomLeft = new Float3(-1.0f, -1.0f, 0.0f);
195 Float3 topRight = new Float3(1.0f, 1.0f, 0.0f);
196 Float3 bottomRight = new Float3(1.0f, -1.0f, 0.0f);
232 Float3 position = new Float3(radius * (float) Math.cos(radians)
    [all...]
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
RsPackColorTo8888Test.java 22 import android.renderscript.Float3;
84 Float3 inValues = new Float3(inArray[offset], inArray[offset + 1], inArray[offset + 2]);
123 private byte[] rs_PackColorTo8888(Float3 color) {
FieldPackerTest.java 27 import android.renderscript.Float3;
49 fp.addF32(new Float3());
ComputeTest.java 32 import android.renderscript.Float3;
112 Float3 f3 = new Float3();
116 f3 = new Float3(1.0f, 2.0f, 3.0f);
409 Float3 F3 = s.get_f3();
ImageProcessingTest.java 32 import android.renderscript.Float3;
ForEachTest.java 32 import android.renderscript.Float3;
KernelTest.java 32 import android.renderscript.Float3;
  /packages/wallpapers/NoiseField/src/com/android/noisefield/
NoiseFieldRS.java 7 import android.renderscript.Float3;
151 mVertexColors.set_position(i, new Float3(xPos, yPos, 0.0f), false);
  /packages/wallpapers/PhaseBeam/src/com/android/phasebeam/
PhaseBeamRS.java 23 import android.renderscript.Float3;
166 mVertexColors.set_position(i, new Float3(xPos, yPos, 0.0f), false);
  /frameworks/rs/java/tests/RSTest_CompatLib/src/com/android/rs/test/
UT_vector.java 40 Float3 F3 = s.get_f3();
UT_math_agree.java 41 private Float3 pack_f3(float[] val) {
43 return new Float3(val[0], val[1], val[2]);
  /frameworks/rs/java/tests/RsTest/src/com/android/rs/test/
UT_vector.java 40 Float3 F3 = s.get_f3();
UT_math_agree.java 41 private Float3 pack_f3(float[] val) {
43 return new Float3(val[0], val[1], val[2]);
  /frameworks/rs/java/tests/RsTest_14/src/com/android/rs/test/
UT_vector.java 40 Float3 F3 = s.get_f3();
  /frameworks/rs/cpp/
rsCppStructs.h 796 * Utility function for returning an Element containing a float3.
    [all...]
  /prebuilts/sdk/renderscript/lib/
javalib.jar 

Completed in 3937 milliseconds

1 2