1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.scenegraph; 18 19 import java.lang.Math; 20 import java.util.ArrayList; 21 22 import android.renderscript.Float3; 23 import android.renderscript.Float4; 24 import android.renderscript.Matrix4f; 25 import android.renderscript.RenderScriptGL; 26 import android.util.Log; 27 28 /** 29 * @hide 30 */ 31 public abstract class LightBase extends SceneGraphBase { 32 static final int RS_LIGHT_POINT = 0; 33 static final int RS_LIGHT_DIRECTIONAL = 1; 34 35 ScriptField_Light_s mField; 36 ScriptField_Light_s.Item mFieldData; 37 Transform mTransform; 38 Float4 mColor; 39 float mIntensity; 40 public LightBase() { 41 mColor = new Float4(0.0f, 0.0f, 0.0f, 0.0f); 42 mIntensity = 1.0f; 43 } 44 45 public void setTransform(Transform t) { 46 mTransform = t; 47 updateRSData(); 48 } 49 50 public void setColor(float r, float g, float b) { 51 mColor.x = r; 52 mColor.y = g; 53 mColor.z = b; 54 updateRSData(); 55 } 56 57 public void setColor(Float3 c) { 58 setColor(c.x, c.y, c.z); 59 } 60 61 public void setIntensity(float i) { 62 mIntensity = i; 63 updateRSData(); 64 } 65 66 public void setName(String n) { 67 super.setName(n); 68 updateRSData(); 69 } 70 71 protected void updateRSData() { 72 if (mField == null) { 73 return; 74 } 75 RenderScriptGL rs = SceneManager.getRS(); 76 mFieldData.transformMatrix = mTransform.getRSData().getAllocation(); 77 mFieldData.name = getNameAlloc(rs); 78 mFieldData.color = mColor; 79 mFieldData.intensity = mIntensity; 80 81 initLocalData(); 82 83 mField.set(mFieldData, 0, true); 84 } 85 86 abstract void initLocalData(); 87 88 ScriptField_Light_s getRSData() { 89 if (mField != null) { 90 return mField; 91 } 92 93 RenderScriptGL rs = SceneManager.getRS(); 94 if (rs == null) { 95 return null; 96 } 97 if (mField == null) { 98 mField = new ScriptField_Light_s(rs, 1); 99 mFieldData = new ScriptField_Light_s.Item(); 100 } 101 102 updateRSData(); 103 104 return mField; 105 } 106 } 107 108 109 110 111 112