1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_VIEWS_COREWM_WINDOW_UTIL_H_ 6 #define UI_VIEWS_COREWM_WINDOW_UTIL_H_ 7 8 #include "base/compiler_specific.h" 9 #include "ui/views/views_export.h" 10 11 namespace aura { 12 class Window; 13 } 14 15 namespace ui { 16 class Layer; 17 } 18 19 namespace views { 20 namespace corewm { 21 22 VIEWS_EXPORT void ActivateWindow(aura::Window* window); 23 VIEWS_EXPORT void DeactivateWindow(aura::Window* window); 24 VIEWS_EXPORT bool IsActiveWindow(aura::Window* window); 25 VIEWS_EXPORT bool CanActivateWindow(aura::Window* window); 26 27 // Retrieves the activatable window for |window|. The ActivationClient makes 28 // this determination. 29 VIEWS_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); 30 31 // Retrieves the toplevel window for |window|. The ActivationClient makes this 32 // determination. 33 VIEWS_EXPORT aura::Window* GetToplevelWindow(aura::Window* window); 34 35 // Deletes |layer| and all its child layers. 36 VIEWS_EXPORT void DeepDeleteLayers(ui::Layer* layer); 37 38 // Returns the existing Layer for |window| (and all its descendants) and creates 39 // a new layer for |window| and all its descendants. This is intended for 40 // animations that want to animate between the existing visuals and a new window 41 // state. The caller owns the return value. 42 // 43 // As a result of this |window| has freshly created layers, meaning the layers 44 // are all empty (nothing has been painted to them) and are sized to 0x0. Soon 45 // after this call you need to reset the bounds of the window. Or, you can pass 46 // true as the second argument to let the function do that. 47 VIEWS_EXPORT ui::Layer* RecreateWindowLayers(aura::Window* window, 48 bool set_bounds) WARN_UNUSED_RESULT; 49 50 } // namespace corewm 51 } // namespace views 52 53 #endif // UI_VIEWS_COREWM_WINDOW_UTIL_H_ 54