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    Searched refs:getUniform (Results 1 - 17 of 17) sorted by null

  /frameworks/base/libs/hwui/
SkiaColorFilter.cpp 60 glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]);
61 glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector);
87 glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f);
88 glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f);
113 glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA);
Program.cpp 134 int Program::getUniform(const char* name) {
189 mColorUniform = getUniform("color");
198 glUniform1i(getUniform("baseSampler"), 0);
SkiaShader.cpp 164 glUniform1i(program->getUniform("bitmapSampler"), textureSlot);
165 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
167 glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height);
240 glUniform1i(program->getUniform("gradientSampler"), textureSlot);
242 bindUniformColor(program->getUniform("startColor"), mColors[0]);
243 bindUniformColor(program->getUniform("endColor"), mColors[1]);
250 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]);
360 glUniform1i(program->getUniform("gradientSampler"), textureSlot);
362 bindUniformColor(program->getUniform("startColor"), mColors[0]);
363 bindUniformColor(program->getUniform("endColor"), mColors[1])
    [all...]
Dither.cpp 97 glUniform1i(program->getUniform("ditherSampler"), textureSlot);
GammaFontRenderer.cpp 128 glUniform1f(program->getUniform("gamma"), description.gamma);
Program.h 338 int getUniform(const char* name);
OpenGLRenderer.cpp     [all...]
  /frameworks/native/services/surfaceflinger/RenderEngine/
Program.h 52 GLint getUniform(const char* name) const;
Program.cpp 92 GLint Program::getUniform(const char* name) const {
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Technique.java 141 Uniform u = shader.getUniform(paramName);
231 Uniform uniform = shader.getUniform("g_" + binding.name());
Material.java 649 Uniform lightColor = shader.getUniform("g_LightColor");
650 Uniform lightPos = shader.getUniform("g_LightPosition");
651 Uniform lightDir = shader.getUniform("g_LightDirection");
656 Uniform ambientColor = shader.getUniform("g_AmbientLightColor");
719 Uniform lightDir = shader.getUniform("g_LightDirection");
720 Uniform lightColor = shader.getUniform("g_LightColor");
721 Uniform lightPos = shader.getUniform("g_LightPosition");
722 Uniform ambientColor = shader.getUniform("g_AmbientLightColor");
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java 321 public Uniform getUniform(String name){
  /external/chromium_org/third_party/WebKit/Source/bindings/v8/custom/
V8WebGLRenderingContextCustom.cpp 461 WebGLGetInfo info = context->getUniform(program, location);
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLRenderingContext.h 190 WebGLGetInfo getUniform(WebGLProgram*, const WebGLUniformLocation*);
    [all...]
WebGLRenderingContext.idl 564 [StrictTypeChecking, Custom] any getUniform(WebGLProgram program, WebGLUniformLocation location);
    [all...]
WebGLRenderingContext.cpp     [all...]
  /external/chromium_org/third_party/WebKit/Source/core/inspector/
InjectedScriptCanvasModuleSource.js     [all...]

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