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  /frameworks/wilhelm/src/itf/
IVibra.c 95 static SLresult IVibra_SetIntensity(SLVibraItf self, SLpermille intensity)
102 } else if (!(0 <= intensity && intensity <= 1000)) {
107 thiz->mIntensity = intensity;
129 SLpermille intensity = thiz->mIntensity; local
131 *pIntensity = intensity;
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/ssao/
SSAOFilter.java 68 private float intensity = 1.5f; field in class:SSAOFilter
89 * @param intensity intensity of the resulting AO. default 1.2f
93 public SSAOFilter(float sampleRadius, float intensity, float scale, float bias) {
96 this.intensity = intensity;
168 ssaoMat.setFloat("Intensity", intensity);
207 * returns the ambient occlusion intensity
211 return intensity;
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorMusgrave.java 86 texres.intensity = musgraveData.outscale * musgraveFunction.execute(musgraveData, texvec[0], texvec[1], texvec[2]);
87 if(texres.intensity>1) {
88 texres.intensity = 1.0f;
89 } else if(texres.intensity < 0) {
90 texres.intensity = 0.0f;
94 int colorbandIndex = (int) (texres.intensity * 1000.0f);
106 data[index++] = (byte) (texres.intensity * 255.0f);
TextureGeneratorStucci.java 94 texres.intensity = NoiseGenerator.NoiseFunctions.noise(texvec[0], texvec[1], texvec[2] + ofs, noisesize, 0, noisebasis, isHard);
96 int colorbandIndex = (int) (texres.intensity * 1000.0f);
104 texres.intensity = 1.0f - texres.intensity;
106 if (texres.intensity < 0.0f) {
107 texres.intensity = 0.0f;
116 data[index++] = (byte) (texres.intensity * 255.0f);
TexturePixel.java 19 public float intensity, red, green, blue, alpha; field in class:TexturePixel
28 this.intensity = pixel.intensity;
142 this.intensity = pixelValue >= 0 ? pixelValue / 255.0f : 1.0f - (~pixelValue) / 255.0f;
146 this.intensity = this.blue = this.red = this.green = this.alpha = 0.0f;
222 this.intensity = this.blue = this.red = this.green = this.alpha = 0.0f;
236 this.intensity += pixel.intensity;
250 this.intensity *= value;
266 this.intensity /= value;
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TextureGeneratorClouds.java 93 texres.intensity = NoiseGenerator.NoiseFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noiseBasis, isHard);
94 texres.intensity = FastMath.clamp(texres.intensity, 0.0f, 1.0f);
96 int colorbandIndex = (int) (texres.intensity * 1000.0f);
107 texres.red = texres.intensity;
121 data[index++] = (byte) (texres.intensity * 255.0f);
TextureGeneratorVoronoi.java 101 texres.intensity = sc * FastMath.abs(voronoiWeight1 * da[0] + voronoiWeight2 * da[1] + voronoiWeight3 * da[2] + voronoiWeight4 * da[3]);
102 if(texres.intensity>1.0f) {
103 texres.intensity = 1.0f;
104 } else if(texres.intensity<0.0f) {
105 texres.intensity = 0.0f;
109 int colorbandIndex = (int) (texres.intensity * 1000.0f);
130 t1 *= texres.intensity;
152 data[index++] = (byte) (texres.intensity * 255.0f);
TextureGeneratorDistnoise.java 84 texres.intensity = this.musgraveVariableLunacrityNoise(texvec[0], texvec[1], texvec[2], distAmount, noisebasis, noisebasis2);
85 texres.intensity = FastMath.clamp(texres.intensity, 0.0f, 1.0f);
87 int colorbandIndex = (int) (texres.intensity * 1000.0f);
99 data[index++] = (byte) (texres.intensity * 255.0f);
TextureGeneratorNoise.java 83 texres.intensity = FastMath.clamp(val, 0.0f, 1.0f);
85 int colorbandIndex = (int) (texres.intensity * 1000.0f);
97 data[index++] = (byte) (texres.intensity * 255.0f);
TextureGeneratorMarble.java 82 texres.intensity = this.marbleInt(marbleData, texvec[0], texvec[1], texvec[2]);
84 int colorbandIndex = (int) (texres.intensity * 1000.0f);
96 data[index++] = (byte) (texres.intensity * 255.0f);
TextureGeneratorBlend.java 140 texres.intensity = INTENSITY_FUNCTION[stype].getIntensity(x, y, dDelta * k);
143 int colorbandIndex = (int) (texres.intensity * 1000.0f);
155 data[index++] = (byte) (texres.intensity * 255.0f);
TextureGeneratorWood.java 95 texres.intensity = this.woodIntensity(woodIntensityData, texvec[0], texvec[1], texvec[2]);
98 int colorbandIndex = (int) (texres.intensity * 1000.0f);
111 data[index++] = (byte) (texres.intensity * 255.0f);
153 * Computes basic wood intensity value at x,y,z.
158 * @return wood intensity at position [x, y, z]
185 * A class that collects the data for wood intensity calculations.
TextureGenerator.java 254 * @param d distance factor for the current intensity
302 texres.intensity = (texres.intensity - 0.5f) * contrast + brightness;
303 if (texres.intensity < 0.0f) {
304 texres.intensity = 0.0f;
305 } else if (texres.intensity > 1.0f) {
306 texres.intensity = 1.0f;
  /hardware/qcom/display/msm8960/libqdutils/
qdMetaData.h 38 int32_t intensity; member in struct:HSICData_t
  /hardware/qcom/display/msm8974/libqdutils/
qdMetaData.h 38 int32_t intensity; member in struct:HSICData_t
  /hardware/qcom/display/msm8x26/libqdutils/
qdMetaData.h 38 int32_t intensity; member in struct:HSICData_t
  /hardware/qcom/display/msm8960/liboverlay/
overlayMdp.cpp 236 if (mParams.params.pa_params.intensity != data.hsicData.intensity) {
238 "Intensity has changed from %d to %d",
239 mParams.params.pa_params.intensity,
240 data.hsicData.intensity);
256 mParams.params.pa_params.intensity = data.hsicData.intensity;
  /hardware/qcom/display/msm8x26/liboverlay/
overlayMdp.cpp 236 if (mParams.params.pa_params.intensity != data.hsicData.intensity) {
238 "Intensity has changed from %d to %d",
239 mParams.params.pa_params.intensity,
240 data.hsicData.intensity);
256 mParams.params.pa_params.intensity = data.hsicData.intensity;
  /external/chromium_org/third_party/opus/src/celt/
bands.h 86 int time_domain, int fold, int dual_stereo, int intensity, int *tf_res,
rate.h 98 int compute_allocation(const CELTMode *m, int start, int end, const int *offsets, const int *cap, int alloc_trim, int *intensity, int *dual_stero,
rate.c 250 int skip_rsv, int *intensity, int intensity_rsv, int *dual_stereo, int dual_stereo_rsv, int *bits,
387 /* Code the intensity and dual stereo parameters. */
392 *intensity = IMIN(*intensity, codedBands);
393 ec_enc_uint(ec, *intensity-start, codedBands+1-start);
396 *intensity = start+ec_dec_uint(ec, codedBands+1-start);
399 *intensity = 0;
400 if (*intensity <= start)
448 den=(C*N+ ((C==2 && N>2 && !*dual_stereo && j<*intensity) ? 1 : 0));
526 int compute_allocation(const CELTMode *m, int start, int end, const int *offsets, const int *cap, int alloc_trim, int *intensity, int *dual_stereo
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  /frameworks/native/opengl/tests/gl_yuvtex/
gl_yuvtex.cpp 108 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; local
109 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
111 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
113 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
118 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;
  /hardware/qcom/display/msm8974/liboverlay/
overlayMdp.cpp 272 if (mParams.params.pa_params.intensity != data.hsicData.intensity) {
274 "Intensity has changed from %d to %d",
275 mParams.params.pa_params.intensity,
276 data.hsicData.intensity);
292 mParams.params.pa_params.intensity = data.hsicData.intensity;
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
LightBase.java 79 mFieldData.intensity = mIntensity;
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 213 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; local
214 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
216 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
218 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = intensity;
223 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = intensity;

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