1 // Copyright 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "cc/layers/delegated_renderer_layer_impl.h" 6 7 #include <algorithm> 8 #include <utility> 9 10 #include "base/bind.h" 11 #include "base/containers/hash_tables.h" 12 #include "cc/base/math_util.h" 13 #include "cc/layers/append_quads_data.h" 14 #include "cc/layers/quad_sink.h" 15 #include "cc/layers/render_pass_sink.h" 16 #include "cc/output/delegated_frame_data.h" 17 #include "cc/quads/render_pass_draw_quad.h" 18 #include "cc/quads/solid_color_draw_quad.h" 19 #include "cc/trees/layer_tree_impl.h" 20 21 namespace cc { 22 23 DelegatedRendererLayerImpl::DelegatedRendererLayerImpl( 24 LayerTreeImpl* tree_impl, int id) 25 : LayerImpl(tree_impl, id), 26 have_render_passes_to_push_(false), 27 child_id_(0), 28 own_child_id_(false) { 29 } 30 31 DelegatedRendererLayerImpl::~DelegatedRendererLayerImpl() { 32 ClearRenderPasses(); 33 ClearChildId(); 34 } 35 36 bool DelegatedRendererLayerImpl::HasDelegatedContent() const { 37 return !render_passes_in_draw_order_.empty(); 38 } 39 40 bool DelegatedRendererLayerImpl::HasContributingDelegatedRenderPasses() const { 41 // The root RenderPass for the layer is merged with its target 42 // RenderPass in each frame. So we only have extra RenderPasses 43 // to merge when we have a non-root RenderPass present. 44 return render_passes_in_draw_order_.size() > 1; 45 } 46 47 static ResourceProvider::ResourceId ResourceRemapHelper( 48 bool* invalid_frame, 49 const ResourceProvider::ResourceIdMap& child_to_parent_map, 50 ResourceProvider::ResourceIdSet *remapped_resources, 51 ResourceProvider::ResourceId id) { 52 53 ResourceProvider::ResourceIdMap::const_iterator it = 54 child_to_parent_map.find(id); 55 if (it == child_to_parent_map.end()) { 56 *invalid_frame = true; 57 return 0; 58 } 59 60 DCHECK_EQ(it->first, id); 61 ResourceProvider::ResourceId remapped_id = it->second; 62 remapped_resources->insert(remapped_id); 63 return remapped_id; 64 } 65 66 void DelegatedRendererLayerImpl::PushPropertiesTo(LayerImpl* layer) { 67 LayerImpl::PushPropertiesTo(layer); 68 69 DelegatedRendererLayerImpl* delegated_layer = 70 static_cast<DelegatedRendererLayerImpl*>(layer); 71 72 // If we have a new child_id to give to the active layer, it should 73 // have already deleted its old child_id. 74 DCHECK(delegated_layer->child_id_ == 0 || 75 delegated_layer->child_id_ == child_id_); 76 delegated_layer->child_id_ = child_id_; 77 delegated_layer->own_child_id_ = true; 78 own_child_id_ = false; 79 80 delegated_layer->SetDisplaySize(display_size_); 81 if (have_render_passes_to_push_) { 82 // This passes ownership of the render passes to the active tree. 83 delegated_layer->SetRenderPasses(&render_passes_in_draw_order_); 84 DCHECK(render_passes_in_draw_order_.empty()); 85 have_render_passes_to_push_ = false; 86 } 87 88 // This is just a copy for testing since we keep the data on the pending layer 89 // for returning resources to the child for now. 90 delegated_layer->resources_ = resources_; 91 } 92 93 void DelegatedRendererLayerImpl::SetFrameData( 94 scoped_ptr<DelegatedFrameData> frame_data, 95 gfx::RectF damage_in_frame) { 96 DCHECK(frame_data); 97 98 // A frame with an empty root render pass is invalid. 99 DCHECK(frame_data->render_pass_list.empty() || 100 !frame_data->render_pass_list.back()->output_rect.IsEmpty()); 101 102 CreateChildIdIfNeeded(); 103 DCHECK(child_id_); 104 105 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 106 const ResourceProvider::ResourceIdMap& resource_map = 107 resource_provider->GetChildToParentMap(child_id_); 108 109 resource_provider->ReceiveFromChild(child_id_, frame_data->resource_list); 110 111 bool invalid_frame = false; 112 ResourceProvider::ResourceIdSet used_resources; 113 DrawQuad::ResourceIteratorCallback remap_resources_to_parent_callback = 114 base::Bind(&ResourceRemapHelper, 115 &invalid_frame, 116 resource_map, 117 &used_resources); 118 for (size_t i = 0; i < frame_data->render_pass_list.size(); ++i) { 119 RenderPass* pass = frame_data->render_pass_list[i]; 120 for (size_t j = 0; j < pass->quad_list.size(); ++j) { 121 DrawQuad* quad = pass->quad_list[j]; 122 quad->IterateResources(remap_resources_to_parent_callback); 123 } 124 } 125 126 if (invalid_frame) 127 return; 128 129 // Display size is already set so we can compute what the damage rect 130 // will be in layer space. 131 if (!frame_data->render_pass_list.empty()) { 132 RenderPass* new_root_pass = frame_data->render_pass_list.back(); 133 gfx::RectF damage_in_layer = MathUtil::MapClippedRect( 134 DelegatedFrameToLayerSpaceTransform( 135 new_root_pass->output_rect.size()), 136 damage_in_frame); 137 set_update_rect(gfx::UnionRects(update_rect(), damage_in_layer)); 138 } 139 140 // Save the remapped quads on the layer. This steals the quads and render 141 // passes from the frame_data. 142 SetRenderPasses(&frame_data->render_pass_list); 143 resources_.swap(used_resources); 144 have_render_passes_to_push_ = true; 145 } 146 147 void DelegatedRendererLayerImpl::CollectUnusedResources( 148 TransferableResourceArray* resources_for_ack) { 149 CreateChildIdIfNeeded(); 150 DCHECK(child_id_); 151 152 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 153 const ResourceProvider::ResourceIdMap& resource_map = 154 resource_provider->GetChildToParentMap(child_id_); 155 156 ResourceProvider::ResourceIdArray unused_resources; 157 for (ResourceProvider::ResourceIdMap::const_iterator it = 158 resource_map.begin(); 159 it != resource_map.end(); 160 ++it) { 161 bool resource_is_in_current_frame = resources_.count(it->second) > 0; 162 bool resource_is_in_use = resource_provider->InUseByConsumer(it->second); 163 if (!resource_is_in_current_frame && !resource_is_in_use) 164 unused_resources.push_back(it->second); 165 } 166 resource_provider->PrepareSendToChild( 167 child_id_, unused_resources, resources_for_ack); 168 } 169 170 void DelegatedRendererLayerImpl::SetDisplaySize(gfx::Size size) { 171 if (display_size_ == size) 172 return; 173 display_size_ = size; 174 NoteLayerPropertyChanged(); 175 } 176 177 void DelegatedRendererLayerImpl::SetRenderPasses( 178 ScopedPtrVector<RenderPass>* render_passes_in_draw_order) { 179 gfx::RectF old_root_damage; 180 if (!render_passes_in_draw_order_.empty()) 181 old_root_damage = render_passes_in_draw_order_.back()->damage_rect; 182 183 ClearRenderPasses(); 184 185 for (size_t i = 0; i < render_passes_in_draw_order->size(); ++i) { 186 ScopedPtrVector<RenderPass>::iterator to_take = 187 render_passes_in_draw_order->begin() + i; 188 render_passes_index_by_id_.insert( 189 std::pair<RenderPass::Id, int>((*to_take)->id, i)); 190 scoped_ptr<RenderPass> taken_render_pass = 191 render_passes_in_draw_order->take(to_take); 192 render_passes_in_draw_order_.push_back(taken_render_pass.Pass()); 193 } 194 195 if (!render_passes_in_draw_order_.empty()) 196 render_passes_in_draw_order_.back()->damage_rect.Union(old_root_damage); 197 198 // Give back an empty array instead of nulls. 199 render_passes_in_draw_order->clear(); 200 } 201 202 void DelegatedRendererLayerImpl::ClearRenderPasses() { 203 // TODO(danakj): Release the resources back to the nested compositor. 204 render_passes_index_by_id_.clear(); 205 render_passes_in_draw_order_.clear(); 206 } 207 208 scoped_ptr<LayerImpl> DelegatedRendererLayerImpl::CreateLayerImpl( 209 LayerTreeImpl* tree_impl) { 210 return DelegatedRendererLayerImpl::Create( 211 tree_impl, id()).PassAs<LayerImpl>(); 212 } 213 214 void DelegatedRendererLayerImpl::DidLoseOutputSurface() { 215 ClearRenderPasses(); 216 ClearChildId(); 217 } 218 219 gfx::Transform DelegatedRendererLayerImpl::DelegatedFrameToLayerSpaceTransform( 220 gfx::Size frame_size) const { 221 gfx::Size display_size = display_size_.IsEmpty() ? bounds() : display_size_; 222 223 gfx::Transform delegated_frame_to_layer_space_transform; 224 delegated_frame_to_layer_space_transform.Scale( 225 static_cast<double>(display_size.width()) / frame_size.width(), 226 static_cast<double>(display_size.height()) / frame_size.height()); 227 return delegated_frame_to_layer_space_transform; 228 } 229 230 static inline int IndexToId(int index) { return index + 1; } 231 static inline int IdToIndex(int id) { return id - 1; } 232 233 RenderPass::Id DelegatedRendererLayerImpl::FirstContributingRenderPassId() 234 const { 235 return RenderPass::Id(id(), IndexToId(0)); 236 } 237 238 RenderPass::Id DelegatedRendererLayerImpl::NextContributingRenderPassId( 239 RenderPass::Id previous) const { 240 return RenderPass::Id(previous.layer_id, previous.index + 1); 241 } 242 243 RenderPass::Id DelegatedRendererLayerImpl::ConvertDelegatedRenderPassId( 244 RenderPass::Id delegated_render_pass_id) const { 245 base::hash_map<RenderPass::Id, int>::const_iterator found = 246 render_passes_index_by_id_.find(delegated_render_pass_id); 247 DCHECK(found != render_passes_index_by_id_.end()); 248 unsigned delegated_render_pass_index = found->second; 249 return RenderPass::Id(id(), IndexToId(delegated_render_pass_index)); 250 } 251 252 void DelegatedRendererLayerImpl::AppendContributingRenderPasses( 253 RenderPassSink* render_pass_sink) { 254 DCHECK(HasContributingDelegatedRenderPasses()); 255 256 for (size_t i = 0; i < render_passes_in_draw_order_.size() - 1; ++i) { 257 RenderPass::Id output_render_pass_id = 258 ConvertDelegatedRenderPassId(render_passes_in_draw_order_[i]->id); 259 260 // Don't clash with the RenderPass we generate if we own a RenderSurface. 261 DCHECK_GT(output_render_pass_id.index, 0); 262 263 render_pass_sink->AppendRenderPass( 264 render_passes_in_draw_order_[i]->Copy(output_render_pass_id)); 265 } 266 } 267 268 bool DelegatedRendererLayerImpl::WillDraw(DrawMode draw_mode, 269 ResourceProvider* resource_provider) { 270 if (draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE) 271 return false; 272 return LayerImpl::WillDraw(draw_mode, resource_provider); 273 } 274 275 void DelegatedRendererLayerImpl::AppendQuads( 276 QuadSink* quad_sink, 277 AppendQuadsData* append_quads_data) { 278 AppendRainbowDebugBorder(quad_sink, append_quads_data); 279 280 if (render_passes_in_draw_order_.empty()) 281 return; 282 283 RenderPass::Id target_render_pass_id = append_quads_data->render_pass_id; 284 285 const RenderPass* root_delegated_render_pass = 286 render_passes_in_draw_order_.back(); 287 288 DCHECK(root_delegated_render_pass->output_rect.origin().IsOrigin()); 289 gfx::Size frame_size = root_delegated_render_pass->output_rect.size(); 290 291 // If the index of the EenderPassId is 0, then it is a RenderPass generated 292 // for a layer in this compositor, not the delegated renderer. Then we want to 293 // merge our root RenderPass with the target RenderPass. Otherwise, it is some 294 // RenderPass which we added from the delegated renderer. 295 bool should_merge_root_render_pass_with_target = !target_render_pass_id.index; 296 if (should_merge_root_render_pass_with_target) { 297 // Verify that the RenderPass we are appending to is created our 298 // render_target. 299 DCHECK(target_render_pass_id.layer_id == render_target()->id()); 300 301 AppendRenderPassQuads( 302 quad_sink, append_quads_data, root_delegated_render_pass, frame_size); 303 } else { 304 // Verify that the RenderPass we are appending to was created by us. 305 DCHECK(target_render_pass_id.layer_id == id()); 306 307 int render_pass_index = IdToIndex(target_render_pass_id.index); 308 const RenderPass* delegated_render_pass = 309 render_passes_in_draw_order_[render_pass_index]; 310 AppendRenderPassQuads( 311 quad_sink, append_quads_data, delegated_render_pass, frame_size); 312 } 313 } 314 315 void DelegatedRendererLayerImpl::AppendRainbowDebugBorder( 316 QuadSink* quad_sink, 317 AppendQuadsData* append_quads_data) { 318 if (!ShowDebugBorders()) 319 return; 320 321 SharedQuadState* shared_quad_state = 322 quad_sink->UseSharedQuadState(CreateSharedQuadState()); 323 324 SkColor color; 325 float border_width; 326 GetDebugBorderProperties(&color, &border_width); 327 328 SkColor colors[] = { 329 0x80ff0000, // Red. 330 0x80ffa500, // Orange. 331 0x80ffff00, // Yellow. 332 0x80008000, // Green. 333 0x800000ff, // Blue. 334 0x80ee82ee, // Violet. 335 }; 336 const int kNumColors = arraysize(colors); 337 338 const int kStripeWidth = 300; 339 const int kStripeHeight = 300; 340 341 for (size_t i = 0; ; ++i) { 342 // For horizontal lines. 343 int x = kStripeWidth * i; 344 int width = std::min(kStripeWidth, content_bounds().width() - x - 1); 345 346 // For vertical lines. 347 int y = kStripeHeight * i; 348 int height = std::min(kStripeHeight, content_bounds().height() - y - 1); 349 350 gfx::Rect top(x, 0, width, border_width); 351 gfx::Rect bottom(x, 352 content_bounds().height() - border_width, 353 width, 354 border_width); 355 gfx::Rect left(0, y, border_width, height); 356 gfx::Rect right(content_bounds().width() - border_width, 357 y, 358 border_width, 359 height); 360 361 if (top.IsEmpty() && left.IsEmpty()) 362 break; 363 364 if (!top.IsEmpty()) { 365 scoped_ptr<SolidColorDrawQuad> top_quad = SolidColorDrawQuad::Create(); 366 top_quad->SetNew(shared_quad_state, top, colors[i % kNumColors], false); 367 quad_sink->Append(top_quad.PassAs<DrawQuad>(), append_quads_data); 368 369 scoped_ptr<SolidColorDrawQuad> bottom_quad = SolidColorDrawQuad::Create(); 370 bottom_quad->SetNew(shared_quad_state, 371 bottom, 372 colors[kNumColors - 1 - (i % kNumColors)], 373 false); 374 quad_sink->Append(bottom_quad.PassAs<DrawQuad>(), append_quads_data); 375 } 376 if (!left.IsEmpty()) { 377 scoped_ptr<SolidColorDrawQuad> left_quad = SolidColorDrawQuad::Create(); 378 left_quad->SetNew(shared_quad_state, 379 left, 380 colors[kNumColors - 1 - (i % kNumColors)], 381 false); 382 quad_sink->Append(left_quad.PassAs<DrawQuad>(), append_quads_data); 383 384 scoped_ptr<SolidColorDrawQuad> right_quad = SolidColorDrawQuad::Create(); 385 right_quad->SetNew( 386 shared_quad_state, right, colors[i % kNumColors], false); 387 quad_sink->Append(right_quad.PassAs<DrawQuad>(), append_quads_data); 388 } 389 } 390 } 391 392 void DelegatedRendererLayerImpl::AppendRenderPassQuads( 393 QuadSink* quad_sink, 394 AppendQuadsData* append_quads_data, 395 const RenderPass* delegated_render_pass, 396 gfx::Size frame_size) const { 397 398 const SharedQuadState* delegated_shared_quad_state = NULL; 399 SharedQuadState* output_shared_quad_state = NULL; 400 401 for (size_t i = 0; i < delegated_render_pass->quad_list.size(); ++i) { 402 const DrawQuad* delegated_quad = delegated_render_pass->quad_list[i]; 403 404 if (delegated_quad->shared_quad_state != delegated_shared_quad_state) { 405 delegated_shared_quad_state = delegated_quad->shared_quad_state; 406 output_shared_quad_state = quad_sink->UseSharedQuadState( 407 delegated_shared_quad_state->Copy()); 408 409 bool is_root_delegated_render_pass = 410 delegated_render_pass == render_passes_in_draw_order_.back(); 411 if (is_root_delegated_render_pass) { 412 // Don't allow areas inside the bounds that are empty. 413 DCHECK(display_size_.IsEmpty() || 414 gfx::Rect(display_size_).Contains(gfx::Rect(bounds()))); 415 gfx::Transform delegated_frame_to_target_transform = 416 draw_transform() * DelegatedFrameToLayerSpaceTransform(frame_size); 417 418 output_shared_quad_state->content_to_target_transform.ConcatTransform( 419 delegated_frame_to_target_transform); 420 421 if (render_target() == this) { 422 DCHECK(!is_clipped()); 423 DCHECK(render_surface()); 424 output_shared_quad_state->clip_rect = MathUtil::MapClippedRect( 425 delegated_frame_to_target_transform, 426 output_shared_quad_state->clip_rect); 427 } else { 428 gfx::Rect clip_rect = drawable_content_rect(); 429 if (output_shared_quad_state->is_clipped) { 430 clip_rect.Intersect(MathUtil::MapClippedRect( 431 delegated_frame_to_target_transform, 432 output_shared_quad_state->clip_rect)); 433 } 434 output_shared_quad_state->clip_rect = clip_rect; 435 output_shared_quad_state->is_clipped = true; 436 } 437 438 output_shared_quad_state->opacity *= draw_opacity(); 439 } 440 } 441 DCHECK(output_shared_quad_state); 442 443 scoped_ptr<DrawQuad> output_quad; 444 if (delegated_quad->material != DrawQuad::RENDER_PASS) { 445 output_quad = delegated_quad->Copy(output_shared_quad_state); 446 } else { 447 RenderPass::Id delegated_contributing_render_pass_id = 448 RenderPassDrawQuad::MaterialCast(delegated_quad)->render_pass_id; 449 RenderPass::Id output_contributing_render_pass_id = 450 ConvertDelegatedRenderPassId(delegated_contributing_render_pass_id); 451 DCHECK(output_contributing_render_pass_id != 452 append_quads_data->render_pass_id); 453 454 output_quad = RenderPassDrawQuad::MaterialCast(delegated_quad)->Copy( 455 output_shared_quad_state, 456 output_contributing_render_pass_id).PassAs<DrawQuad>(); 457 } 458 DCHECK(output_quad.get()); 459 460 quad_sink->Append(output_quad.Pass(), append_quads_data); 461 } 462 } 463 464 const char* DelegatedRendererLayerImpl::LayerTypeAsString() const { 465 return "cc::DelegatedRendererLayerImpl"; 466 } 467 468 void DelegatedRendererLayerImpl::CreateChildIdIfNeeded() { 469 if (child_id_) 470 return; 471 472 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); 473 child_id_ = resource_provider->CreateChild(); 474 own_child_id_ = true; 475 } 476 477 void DelegatedRendererLayerImpl::ClearChildId() { 478 if (!child_id_) 479 return; 480 481 if (own_child_id_) { 482 ResourceProvider* provider = layer_tree_impl()->resource_provider(); 483 provider->DestroyChild(child_id_); 484 } 485 486 child_id_ = 0; 487 } 488 489 } // namespace cc 490