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  /external/chromium_org/third_party/skia/src/core/
SkFilterShader.cpp 55 bool SkFilterShader::setContext(const SkBitmap& device,
58 // we need to keep the setContext/endContext calls balanced. If we return
61 if (!this->INHERITED::setContext(device, paint, matrix)) {
64 if (!fShader->setContext(device, paint, matrix)) {
SkFilterShader.h 21 virtual bool setContext(const SkBitmap&, const SkPaint&,
SkBitmapProcShader.h 22 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
SkComposeShader.cpp 70 /* We call setContext on our two worker shaders. However, we
74 We need to keep the calls to setContext/endContext balanced, since if we
77 bool SkComposeShader::setContext(const SkBitmap& device,
80 if (!this->INHERITED::setContext(device, paint, matrix)) {
93 bool setContextA = fShaderA->setContext(device, paint, tmpM);
94 bool setContextB = fShaderB->setContext(device, paint, tmpM);
  /external/skia/src/core/
SkFilterShader.cpp 55 bool SkFilterShader::setContext(const SkBitmap& device,
58 // we need to keep the setContext/endContext calls balanced. If we return
61 if (!this->INHERITED::setContext(device, paint, matrix)) {
64 if (!fShader->setContext(device, paint, matrix)) {
SkFilterShader.h 21 virtual bool setContext(const SkBitmap&, const SkPaint&,
SkBitmapProcShader.h 22 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
SkComposeShader.cpp 70 /* We call setContext on our two worker shaders. However, we
74 We need to keep the calls to setContext/endContext balanced, since if we
77 bool SkComposeShader::setContext(const SkBitmap& device,
80 if (!this->INHERITED::setContext(device, paint, matrix)) {
93 bool setContextA = fShaderA->setContext(device, paint, tmpM);
94 bool setContextB = fShaderB->setContext(device, paint, tmpM);
  /external/chromium_org/third_party/skia/include/core/
SkComposeShader.h 37 virtual bool setContext(const SkBitmap&, const SkPaint&,
SkEmptyShader.h 18 * A Shader that always draws nothing. Its setContext always returns false,
27 virtual bool setContext(const SkBitmap&, const SkPaint&,
SkColorShader.h 38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
61 SkPMColor fPMColor; // cached after setContext()
62 uint32_t fFlags; // cached after setContext()
63 uint16_t fColor16; // cached after setContext()
  /external/chromium_org/third_party/skia/include/effects/
SkTransparentShader.h 18 virtual bool setContext(const SkBitmap& device,
28 // these are a cache from the call to setContext()
  /external/skia/include/core/
SkComposeShader.h 37 virtual bool setContext(const SkBitmap&, const SkPaint&,
SkEmptyShader.h 18 * A Shader that always draws nothing. Its setContext always returns false,
27 virtual bool setContext(const SkBitmap&, const SkPaint&,
SkColorShader.h 38 virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
61 SkPMColor fPMColor; // cached after setContext()
62 uint32_t fFlags; // cached after setContext()
63 uint16_t fColor16; // cached after setContext()
  /external/skia/include/effects/
SkTransparentShader.h 18 virtual bool setContext(const SkBitmap& device,
28 // these are a cache from the call to setContext()
  /external/chromium_org/third_party/skia/src/effects/gradients/
SkLinearGradient.h 18 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
SkTwoPointRadialGradient.h 28 virtual bool setContext(const SkBitmap& device,
  /external/skia/src/effects/gradients/
SkLinearGradient.h 18 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
SkTwoPointRadialGradient.h 28 virtual bool setContext(const SkBitmap& device,
  /external/chromium_org/third_party/skia/src/effects/
SkTransparentShader.cpp 14 bool SkTransparentShader::setContext(const SkBitmap& device,
20 return this->INHERITED::setContext(device, paint, matrix);
  /external/skia/src/effects/
SkTransparentShader.cpp 14 bool SkTransparentShader::setContext(const SkBitmap& device,
20 return this->INHERITED::setContext(device, paint, matrix);
  /frameworks/base/media/mca/filterfw/java/android/filterfw/core/
FrameManager.java 64 void setContext(FilterContext context) {
  /frameworks/compile/libbcc/include/bcc/Renderscript/
RSCompilerDriver.h 71 { mRSRuntime.setContext(pContext); }
  /frameworks/compile/mclinker/lib/MC/
FileAction.cpp 38 return pBuilder.setContext(*input);

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