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      1 
      2 /*
      3  * Copyright 2006 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef SkComposeShader_DEFINED
     11 #define SkComposeShader_DEFINED
     12 
     13 #include "SkShader.h"
     14 
     15 class SkXfermode;
     16 
     17 ///////////////////////////////////////////////////////////////////////////////////////////
     18 
     19 /** \class SkComposeShader
     20     This subclass of shader returns the coposition of two other shaders, combined by
     21     a xfermode.
     22 */
     23 class SK_API SkComposeShader : public SkShader {
     24 public:
     25     /** Create a new compose shader, given shaders A, B, and a combining xfermode mode.
     26         When the xfermode is called, it will be given the result from shader A as its
     27         "dst", and the result of from shader B as its "src".
     28         mode->xfer32(sA_result, sB_result, ...)
     29         @param shaderA  The colors from this shader are seen as the "dst" by the xfermode
     30         @param shaderB  The colors from this shader are seen as the "src" by the xfermode
     31         @param mode     The xfermode that combines the colors from the two shaders. If mode
     32                         is null, then SRC_OVER is assumed.
     33     */
     34     SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL);
     35     virtual ~SkComposeShader();
     36 
     37     virtual bool setContext(const SkBitmap&, const SkPaint&,
     38                             const SkMatrix&) SK_OVERRIDE;
     39     virtual void endContext() SK_OVERRIDE;
     40     virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE;
     41 
     42     SK_DEVELOPER_TO_STRING()
     43     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader)
     44 
     45 protected:
     46     SkComposeShader(SkFlattenableReadBuffer& );
     47     virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
     48 
     49 private:
     50 
     51     SkShader*   fShaderA;
     52     SkShader*   fShaderB;
     53     SkXfermode* fMode;
     54 
     55     typedef SkShader INHERITED;
     56 };
     57 
     58 #endif
     59