/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
shader.h | 32 struct shader; 38 struct shader *shader_create(struct vg_context *context); 39 void shader_destroy(struct shader *shader); 41 void shader_set_color_transform(struct shader *shader, VGboolean set); 43 void shader_set_masking(struct shader *shader, VGboolean set); 44 VGboolean shader_is_masking(struct shader *shader); [all...] |
shader.c | 27 #include "shader.h" 44 struct shader { struct 64 struct shader * shader_create(struct vg_context *ctx) 66 struct shader *shader = 0; local 68 shader = CALLOC_STRUCT(shader); 69 shader->context = ctx; 71 return shader; 74 void shader_destroy(struct shader *shader [all...] |
/external/mesa3d/src/gallium/state_trackers/vega/ |
shader.h | 32 struct shader; 38 struct shader *shader_create(struct vg_context *context); 39 void shader_destroy(struct shader *shader); 41 void shader_set_color_transform(struct shader *shader, VGboolean set); 43 void shader_set_masking(struct shader *shader, VGboolean set); 44 VGboolean shader_is_masking(struct shader *shader); [all...] |
shader.c | 27 #include "shader.h" 44 struct shader { struct 64 struct shader * shader_create(struct vg_context *ctx) 66 struct shader *shader = 0; local 68 shader = CALLOC_STRUCT(shader); 69 shader->context = ctx; 71 return shader; 74 void shader_destroy(struct shader *shader [all...] |
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
glGetShaderInfoLog.java | 1 // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length, 5 int shader
|
glShaderSource.java | 1 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length ) 4 int shader,
|
glGetShaderSource.java | 1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 4 int shader, 12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 15 int shader, 21 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 24 int shader
|
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Attribute.java | 33 package com.jme3.shader; 36 * An attribute is a shader variable mapping to a VertexBuffer data
|
/cts/tests/tests/opengl/libopengltest/ |
common.cpp | 24 GLuint shader = glCreateShader(shaderType); local 25 glShaderSource(shader, 1, &pSource, NULL); 26 glCompileShader(shader); 27 return shader;
|
/frameworks/base/libs/hwui/ |
ProgramCache.cpp | 417 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent 451 String8 shader(gVS_Header_Attributes); 453 shader.append(gVS_Header_Attributes_TexCoords); 456 shader.append(gVS_Header_Attributes_AAVertexShapeParameters); 459 shader.append(gVS_Header_Attributes_Colors); 462 shader.append(gVS_Header_Uniforms); 464 shader.append(gVS_Header_Uniforms_TextureTransform); 467 shader.append(gVS_Header_Uniforms_HasGradient); 470 shader.append(gVS_Header_Uniforms_HasBitmap); 474 shader.append(gVS_Header_Varyings_HasTexture) 528 String8 shader; local [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
ProgramData.cpp | 50 GLuint shader = 0; local 53 shader = AttachedVertexShader; 56 shader = AttachedFragmentShader; 59 return shader; 62 bool ProgramData::attachShader(GLuint shader,GLenum type) { 64 AttachedVertexShader=shader; 68 AttachedFragmentShader=shader; 74 bool ProgramData::isAttached(GLuint shader) { 75 return (AttachedFragmentShader==shader || AttachedVertexShader==shader); [all...] |
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLDebugShaders.idl | 29 [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getTranslatedShaderSource(WebGLShader shader);
|
/external/chromium_org/third_party/WebKit/Source/core/rendering/style/ |
StyleFetchedShader.cpp | 40 StyleFetchedShader::StyleFetchedShader(ShaderResource* shader) 41 : m_shader(shader)
|
/external/chromium_org/third_party/mesa/src/src/glsl/glcpp/ |
pp.c | 75 in_directive(const char *shader, const char *ptr) 77 assert(ptr >= shader); 80 for (; ptr >= shader && *ptr != '#'; ptr--) { 84 if (ptr >= shader) { 86 for (ptr--; ptr >= shader && isblank(*ptr); ptr--); 88 if (ptr < shader || *ptr == '\n') 99 remove_line_continuations(glcpp_parser_t *ctx, const char *shader) 104 const char *search_start = shader; 110 int n = newline - shader; 126 if (in_directive(shader, backslash)) [all...] |
/external/mesa3d/src/glsl/glcpp/ |
pp.c | 75 in_directive(const char *shader, const char *ptr) 77 assert(ptr >= shader); 80 for (; ptr >= shader && *ptr != '#'; ptr--) { 84 if (ptr >= shader) { 86 for (ptr--; ptr >= shader && isblank(*ptr); ptr--); 88 if (ptr < shader || *ptr == '\n') 99 remove_line_continuations(glcpp_parser_t *ctx, const char *shader) 104 const char *search_start = shader; 110 int n = newline - shader; 126 if (in_directive(shader, backslash)) [all...] |
/external/chromium_org/third_party/skia/src/gpu/gl/debug/ |
GrProgramObj.cpp | 12 void GrProgramObj::AttachShader(GrShaderObj *shader) { 13 shader->ref(); 14 fShaders.push_back(shader);
|
/external/skia/src/gpu/gl/debug/ |
GrProgramObj.cpp | 12 void GrProgramObj::AttachShader(GrShaderObj *shader) { 13 shader->ref(); 14 fShaders.push_back(shader);
|
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/ |
draw_gs.c | 164 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader, 168 struct tgsi_exec_machine *machine = shader->machine; 179 shader->primitive_lengths[prim_idx + shader->emitted_primitives] = 181 shader->emitted_vertices += num_verts_per_prim; 184 shader->info.num_outputs; 186 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs); 188 for (slot = 0; slot < shader->info.num_outputs; slot++) { 202 output = (float (*)[4])((char *)output + shader->vertex_size); 206 shader->emitted_primitives += num_primitives [all...] |
/external/mesa3d/src/gallium/auxiliary/draw/ |
draw_gs.c | 164 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader, 168 struct tgsi_exec_machine *machine = shader->machine; 179 shader->primitive_lengths[prim_idx + shader->emitted_primitives] = 181 shader->emitted_vertices += num_verts_per_prim; 184 shader->info.num_outputs; 186 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs); 188 for (slot = 0; slot < shader->info.num_outputs; slot++) { 202 output = (float (*)[4])((char *)output + shader->vertex_size); 206 shader->emitted_primitives += num_primitives [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
brw_shader.cpp | 36 struct brw_shader *shader; local 38 shader = rzalloc(NULL, struct brw_shader); 39 if (shader) { 40 shader->base.Type = type; 41 shader->base.Name = name; 42 _mesa_init_shader(ctx, &shader->base); 45 return &shader->base; 61 * Performs a compile of the shader stages even when we don't know 87 struct brw_shader *shader = local 95 if (!shader) [all...] |
/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_shader.cpp | 36 struct brw_shader *shader; local 38 shader = rzalloc(NULL, struct brw_shader); 39 if (shader) { 40 shader->base.Type = type; 41 shader->base.Name = name; 42 _mesa_init_shader(ctx, &shader->base); 45 return &shader->base; 61 * Performs a compile of the shader stages even when we don't know 87 struct brw_shader *shader = local 95 if (!shader) [all...] |
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/ |
esShader.c | 38 /// \brief Load a shader, check for compile errors, print error messages to output log 39 /// \param type Type of shader (GL_VERTEX_SHADER or GL_FRAGMENT_SHADER) 40 /// \param shaderSrc Shader source string 41 /// \return A new shader object on success, 0 on failure 45 GLuint shader; local 48 // Create the shader object 49 shader = glCreateShader ( type ); 51 if ( shader == 0 ) 54 // Load the shader source 55 glShaderSource ( shader, 1, &shaderSrc, NULL ) [all...] |
/external/chromium_org/third_party/skia/src/animator/ |
SkDrawShader.cpp | 32 if (fPaint->shader != (SkDrawShader*) -1) 34 fPaint->shader = this; 39 void SkDrawShader::addPostlude(SkShader* shader) { 41 shader->setLocalMatrix(matrix->getMatrix()); 59 if (fPaint->shader != (SkDrawShader*) -1) 61 fPaint->shader = this; 70 // note: bitmap shader now supports independent tile modes for X and Y 76 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap, 79 SkAutoTDelete<SkShader> autoDel(shader); 80 addPostlude(shader); [all...] |
/external/skia/src/animator/ |
SkDrawShader.cpp | 32 if (fPaint->shader != (SkDrawShader*) -1) 34 fPaint->shader = this; 39 void SkDrawShader::addPostlude(SkShader* shader) { 41 shader->setLocalMatrix(matrix->getMatrix()); 59 if (fPaint->shader != (SkDrawShader*) -1) 61 fPaint->shader = this; 70 // note: bitmap shader now supports independent tile modes for X and Y 76 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap, 79 SkAutoTDelete<SkShader> autoDel(shader); 80 addPostlude(shader); [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/vl/ |
vl_idct.c | 72 calc_addr(struct ureg_program *shader, struct ureg_dst addr[2], 88 ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start)); 89 ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc)); 91 ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size)); 92 ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc)); 96 increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2], 108 ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]); 109 ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size)) 145 struct ureg_program *shader; local 194 struct ureg_program *shader; local 261 struct ureg_program *shader; local 323 struct ureg_program *shader; local [all...] |