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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
shader.h 32 struct shader;
38 struct shader *shader_create(struct vg_context *context);
39 void shader_destroy(struct shader *shader);
41 void shader_set_color_transform(struct shader *shader, VGboolean set);
43 void shader_set_masking(struct shader *shader, VGboolean set);
44 VGboolean shader_is_masking(struct shader *shader);
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shader.c 27 #include "shader.h"
44 struct shader { struct
64 struct shader * shader_create(struct vg_context *ctx)
66 struct shader *shader = 0; local
68 shader = CALLOC_STRUCT(shader);
69 shader->context = ctx;
71 return shader;
74 void shader_destroy(struct shader *shader
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  /external/mesa3d/src/gallium/state_trackers/vega/
shader.h 32 struct shader;
38 struct shader *shader_create(struct vg_context *context);
39 void shader_destroy(struct shader *shader);
41 void shader_set_color_transform(struct shader *shader, VGboolean set);
43 void shader_set_masking(struct shader *shader, VGboolean set);
44 VGboolean shader_is_masking(struct shader *shader);
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shader.c 27 #include "shader.h"
44 struct shader { struct
64 struct shader * shader_create(struct vg_context *ctx)
66 struct shader *shader = 0; local
68 shader = CALLOC_STRUCT(shader);
69 shader->context = ctx;
71 return shader;
74 void shader_destroy(struct shader *shader
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  /frameworks/native/opengl/tools/glgen/stubs/gles11/
glGetShaderInfoLog.java 1 // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length,
5 int shader
glShaderSource.java 1 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length )
4 int shader,
glGetShaderSource.java 1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
4 int shader,
12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
15 int shader,
21 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source )
24 int shader
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
Attribute.java 33 package com.jme3.shader;
36 * An attribute is a shader variable mapping to a VertexBuffer data
  /cts/tests/tests/opengl/libopengltest/
common.cpp 24 GLuint shader = glCreateShader(shaderType); local
25 glShaderSource(shader, 1, &pSource, NULL);
26 glCompileShader(shader);
27 return shader;
  /frameworks/base/libs/hwui/
ProgramCache.cpp 417 // program for A8, unmodulated, texture w/o shader (black text/path textures) is equivalent
451 String8 shader(gVS_Header_Attributes);
453 shader.append(gVS_Header_Attributes_TexCoords);
456 shader.append(gVS_Header_Attributes_AAVertexShapeParameters);
459 shader.append(gVS_Header_Attributes_Colors);
462 shader.append(gVS_Header_Uniforms);
464 shader.append(gVS_Header_Uniforms_TextureTransform);
467 shader.append(gVS_Header_Uniforms_HasGradient);
470 shader.append(gVS_Header_Uniforms_HasBitmap);
474 shader.append(gVS_Header_Varyings_HasTexture)
528 String8 shader; local
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  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
ProgramData.cpp 50 GLuint shader = 0; local
53 shader = AttachedVertexShader;
56 shader = AttachedFragmentShader;
59 return shader;
62 bool ProgramData::attachShader(GLuint shader,GLenum type) {
64 AttachedVertexShader=shader;
68 AttachedFragmentShader=shader;
74 bool ProgramData::isAttached(GLuint shader) {
75 return (AttachedFragmentShader==shader || AttachedVertexShader==shader);
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  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLDebugShaders.idl 29 [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getTranslatedShaderSource(WebGLShader shader);
  /external/chromium_org/third_party/WebKit/Source/core/rendering/style/
StyleFetchedShader.cpp 40 StyleFetchedShader::StyleFetchedShader(ShaderResource* shader)
41 : m_shader(shader)
  /external/chromium_org/third_party/mesa/src/src/glsl/glcpp/
pp.c 75 in_directive(const char *shader, const char *ptr)
77 assert(ptr >= shader);
80 for (; ptr >= shader && *ptr != '#'; ptr--) {
84 if (ptr >= shader) {
86 for (ptr--; ptr >= shader && isblank(*ptr); ptr--);
88 if (ptr < shader || *ptr == '\n')
99 remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
104 const char *search_start = shader;
110 int n = newline - shader;
126 if (in_directive(shader, backslash))
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  /external/mesa3d/src/glsl/glcpp/
pp.c 75 in_directive(const char *shader, const char *ptr)
77 assert(ptr >= shader);
80 for (; ptr >= shader && *ptr != '#'; ptr--) {
84 if (ptr >= shader) {
86 for (ptr--; ptr >= shader && isblank(*ptr); ptr--);
88 if (ptr < shader || *ptr == '\n')
99 remove_line_continuations(glcpp_parser_t *ctx, const char *shader)
104 const char *search_start = shader;
110 int n = newline - shader;
126 if (in_directive(shader, backslash))
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  /external/chromium_org/third_party/skia/src/gpu/gl/debug/
GrProgramObj.cpp 12 void GrProgramObj::AttachShader(GrShaderObj *shader) {
13 shader->ref();
14 fShaders.push_back(shader);
  /external/skia/src/gpu/gl/debug/
GrProgramObj.cpp 12 void GrProgramObj::AttachShader(GrShaderObj *shader) {
13 shader->ref();
14 fShaders.push_back(shader);
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_gs.c 164 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
168 struct tgsi_exec_machine *machine = shader->machine;
179 shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
181 shader->emitted_vertices += num_verts_per_prim;
184 shader->info.num_outputs;
186 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
188 for (slot = 0; slot < shader->info.num_outputs; slot++) {
202 output = (float (*)[4])((char *)output + shader->vertex_size);
206 shader->emitted_primitives += num_primitives
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  /external/mesa3d/src/gallium/auxiliary/draw/
draw_gs.c 164 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
168 struct tgsi_exec_machine *machine = shader->machine;
179 shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
181 shader->emitted_vertices += num_verts_per_prim;
184 shader->info.num_outputs;
186 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
188 for (slot = 0; slot < shader->info.num_outputs; slot++) {
202 output = (float (*)[4])((char *)output + shader->vertex_size);
206 shader->emitted_primitives += num_primitives
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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_shader.cpp 36 struct brw_shader *shader; local
38 shader = rzalloc(NULL, struct brw_shader);
39 if (shader) {
40 shader->base.Type = type;
41 shader->base.Name = name;
42 _mesa_init_shader(ctx, &shader->base);
45 return &shader->base;
61 * Performs a compile of the shader stages even when we don't know
87 struct brw_shader *shader = local
95 if (!shader)
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_shader.cpp 36 struct brw_shader *shader; local
38 shader = rzalloc(NULL, struct brw_shader);
39 if (shader) {
40 shader->base.Type = type;
41 shader->base.Name = name;
42 _mesa_init_shader(ctx, &shader->base);
45 return &shader->base;
61 * Performs a compile of the shader stages even when we don't know
87 struct brw_shader *shader = local
95 if (!shader)
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  /external/chromium_org/third_party/angle_dx11/samples/gles2_book/Common/
esShader.c 38 /// \brief Load a shader, check for compile errors, print error messages to output log
39 /// \param type Type of shader (GL_VERTEX_SHADER or GL_FRAGMENT_SHADER)
40 /// \param shaderSrc Shader source string
41 /// \return A new shader object on success, 0 on failure
45 GLuint shader; local
48 // Create the shader object
49 shader = glCreateShader ( type );
51 if ( shader == 0 )
54 // Load the shader source
55 glShaderSource ( shader, 1, &shaderSrc, NULL )
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  /external/chromium_org/third_party/skia/src/animator/
SkDrawShader.cpp 32 if (fPaint->shader != (SkDrawShader*) -1)
34 fPaint->shader = this;
39 void SkDrawShader::addPostlude(SkShader* shader) {
41 shader->setLocalMatrix(matrix->getMatrix());
59 if (fPaint->shader != (SkDrawShader*) -1)
61 fPaint->shader = this;
70 // note: bitmap shader now supports independent tile modes for X and Y
76 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
79 SkAutoTDelete<SkShader> autoDel(shader);
80 addPostlude(shader);
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  /external/skia/src/animator/
SkDrawShader.cpp 32 if (fPaint->shader != (SkDrawShader*) -1)
34 fPaint->shader = this;
39 void SkDrawShader::addPostlude(SkShader* shader) {
41 shader->setLocalMatrix(matrix->getMatrix());
59 if (fPaint->shader != (SkDrawShader*) -1)
61 fPaint->shader = this;
70 // note: bitmap shader now supports independent tile modes for X and Y
76 SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
79 SkAutoTDelete<SkShader> autoDel(shader);
80 addPostlude(shader);
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  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/vl/
vl_idct.c 72 calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
88 ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
89 ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
91 ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
92 ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
96 increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2],
108 ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]);
109 ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size))
145 struct ureg_program *shader; local
194 struct ureg_program *shader; local
261 struct ureg_program *shader; local
323 struct ureg_program *shader; local
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