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      1 
      2 /*
      3  * Copyright 2006 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #include "SkDrawShader.h"
     11 #include "SkDrawBitmap.h"
     12 #include "SkDrawMatrix.h"
     13 #include "SkDrawPaint.h"
     14 #include "SkTemplates.h"
     15 
     16 #if SK_USE_CONDENSED_INFO == 0
     17 
     18 const SkMemberInfo SkDrawShader::fInfo[] = {
     19     SK_MEMBER(matrix, Matrix),
     20     SK_MEMBER(tileMode, TileMode)
     21 };
     22 
     23 #endif
     24 
     25 DEFINE_GET_MEMBER(SkDrawShader);
     26 
     27 SkDrawShader::SkDrawShader() : matrix(NULL),
     28     tileMode(SkShader::kClamp_TileMode) {
     29 }
     30 
     31 bool SkDrawShader::add() {
     32     if (fPaint->shader != (SkDrawShader*) -1)
     33         return true;
     34     fPaint->shader = this;
     35     fPaint->fOwnsShader = true;
     36     return false;
     37 }
     38 
     39 void SkDrawShader::addPostlude(SkShader* shader) {
     40     if (matrix)
     41         shader->setLocalMatrix(matrix->getMatrix());
     42 }
     43 
     44 #if SK_USE_CONDENSED_INFO == 0
     45 
     46 const SkMemberInfo SkDrawBitmapShader::fInfo[] = {
     47     SK_MEMBER_INHERITED,
     48     SK_MEMBER(filterBitmap, Boolean),
     49     SK_MEMBER(image, BaseBitmap)
     50 };
     51 
     52 #endif
     53 
     54 DEFINE_GET_MEMBER(SkDrawBitmapShader);
     55 
     56 SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(NULL) {}
     57 
     58 bool SkDrawBitmapShader::add() {
     59     if (fPaint->shader != (SkDrawShader*) -1)
     60         return true;
     61     fPaint->shader = this;
     62     fPaint->fOwnsShader = true;
     63     return false;
     64 }
     65 
     66 SkShader* SkDrawBitmapShader::getShader() {
     67     if (image == NULL)
     68         return NULL;
     69 
     70     // note: bitmap shader now supports independent tile modes for X and Y
     71     // we pass the same to both, but later we should extend this flexibility
     72     // to the xml (e.g. tileModeX="repeat" tileModeY="clmap")
     73     //
     74     // oops, bitmapshader no longer takes filterBitmap, but deduces it at
     75     // draw-time from the paint
     76     SkShader* shader  = SkShader::CreateBitmapShader(image->fBitmap,
     77                                                     (SkShader::TileMode) tileMode,
     78                                                     (SkShader::TileMode) tileMode);
     79     SkAutoTDelete<SkShader> autoDel(shader);
     80     addPostlude(shader);
     81     (void)autoDel.detach();
     82     return shader;
     83 }
     84