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Searched
defs:scene
(Results
101 - 125
of
207
) sorted by null
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorMagic.java
32
package com.jme3.
scene
.plugins.blender.textures;
35
import com.jme3.
scene
.plugins.blender.BlenderContext;
36
import com.jme3.
scene
.plugins.blender.file.Structure;
TextureGeneratorMusgrave.java
32
package com.jme3.
scene
.plugins.blender.textures;
34
import com.jme3.
scene
.plugins.blender.BlenderContext;
35
import com.jme3.
scene
.plugins.blender.file.Structure;
36
import com.jme3.
scene
.plugins.blender.textures.NoiseGenerator.MusgraveFunction;
TextureGeneratorStucci.java
32
package com.jme3.
scene
.plugins.blender.textures;
34
import com.jme3.
scene
.plugins.blender.BlenderContext;
35
import com.jme3.
scene
.plugins.blender.file.Structure;
TexturePixel.java
1
package com.jme3.
scene
.plugins.blender.textures;
UVProjectionGenerator.java
1
package com.jme3.
scene
.plugins.blender.textures;
8
import com.jme3.
scene
.Mesh;
9
import com.jme3.
scene
.VertexBuffer;
10
import com.jme3.
scene
.plugins.blender.textures.UVCoordinatesGenerator.BoundingTube;
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlenderAWT.java
1
package com.jme3.
scene
.plugins.blender.textures.blending;
8
import com.jme3.
scene
.plugins.blender.BlenderContext;
TextureBlenderDDS.java
1
package com.jme3.
scene
.plugins.blender.textures.blending;
10
import com.jme3.
scene
.plugins.blender.BlenderContext;
11
import com.jme3.
scene
.plugins.blender.textures.TexturePixel;
TextureBlenderLuminance.java
1
package com.jme3.
scene
.plugins.blender.textures.blending;
9
import com.jme3.
scene
.plugins.blender.BlenderContext;
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
AssetLinkNode.java
33
package com.jme3.
scene
;
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
CameraControl.java
32
package com.jme3.
scene
.control;
41
import com.jme3.
scene
.Spatial;
LightControl.java
32
package com.jme3.
scene
.control;
42
import com.jme3.
scene
.Spatial;
LodControl.java
33
package com.jme3.
scene
.control;
44
import com.jme3.
scene
.Geometry;
45
import com.jme3.
scene
.Mesh;
46
import com.jme3.
scene
.Spatial;
/external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
SkeletonWire.java
33
package com.jme3.
scene
.debug;
38
import com.jme3.
scene
.Mesh;
39
import com.jme3.
scene
.VertexBuffer;
40
import com.jme3.
scene
.VertexBuffer.Format;
41
import com.jme3.
scene
.VertexBuffer.Type;
42
import com.jme3.
scene
.VertexBuffer.Usage;
WireSphere.java
32
package com.jme3.
scene
.debug;
36
import com.jme3.
scene
.Mesh;
37
import com.jme3.
scene
.Mesh.Mode;
38
import com.jme3.
scene
.VertexBuffer;
39
import com.jme3.
scene
.VertexBuffer.Format;
40
import com.jme3.
scene
.VertexBuffer.Type;
41
import com.jme3.
scene
.VertexBuffer.Usage;
/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
AbstractBox.java
33
package com.jme3.
scene
.shape;
40
import com.jme3.
scene
.Mesh;
Curve.java
32
package com.jme3.
scene
.shape;
36
import com.jme3.
scene
.Mesh;
37
import com.jme3.
scene
.VertexBuffer;
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/
MaterialExtensionLoader.java
33
package com.jme3.
scene
.plugins.ogre.matext;
41
import com.jme3.
scene
.plugins.ogre.MaterialLoader;
/external/jmonkeyengine/engine/src/test/jme3test/post/
TestFog.java
48
import com.jme3.
scene
.Node;
49
import com.jme3.
scene
.Spatial;
87
Spatial
scene
= assetManager.loadModel("main.
scene
");
local
93
scene
.addLight(sun);
96
mainScene.attachChild(
scene
);
TestMultiplesFilters.java
48
import com.jme3.
scene
.Spatial;
84
Spatial
scene
= assetManager.loadModel("main.
scene
");
local
90
scene
.addLight(sun);
112
rootNode.attachChild(
scene
);
/external/jmonkeyengine/engine/src/test/jme3test/water/
TestSceneWater.java
42
import com.jme3.
scene
.Geometry;
43
import com.jme3.
scene
.Node;
44
import com.jme3.
scene
.Spatial;
45
import com.jme3.
scene
.shape.Quad;
46
import com.jme3.
scene
.shape.Sphere;
83
Spatial
scene
= assetManager.loadModel("main.
scene
");
local
89
scene
.addLight(sun);
139
mainScene.attachChild(
scene
);
/external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast_priv.h
85
struct lp_scene *
scene
;
member in struct:lp_rasterizer_task
119
/** The
scene
currently being rasterized by the threads */
152
const struct lp_scene *
scene
= task->
scene
;
local
155
assert(x <
scene
->tiles_x * TILE_SIZE);
156
assert(y <
scene
->tiles_y * TILE_SIZE);
160
if (!
scene
->zsbuf.map) {
169
depth = (
scene
->zsbuf.map +
170
scene
->zsbuf.stride * y +
171
scene
->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT)
185
const struct lp_
scene
*
scene
= task->
scene
;
local
257
const struct lp_
scene
*
scene
= task->
scene
;
local
[
all
...]
lp_scene.c
50
* Create a new
scene
object.
56
struct lp_scene *
scene
= CALLOC_STRUCT(lp_scene);
local
57
if (!
scene
)
60
scene
->pipe = pipe;
62
scene
->data.head =
65
pipe_mutex_init(
scene
->mutex);
67
return
scene
;
72
* Free all data associated with the given
scene
, and the
scene
itself.
75
lp_scene_destroy(struct lp_scene *
scene
)
[
all
...]
/frameworks/base/core/java/android/transition/
Scene.java
26
* A
scene
represents the collection of values that various properties in the
27
* View hierarchy will have when the
scene
is applied. A
Scene
can be
30
*
scene
change.
32
public final class
Scene
{
41
* Returns a
Scene
described by the resource file associated with the given
42
* <code>layoutId</code> parameter. If such a
Scene
has already been created for
43
* the given <code>sceneRoot</code>, that same
Scene
will be returned.
48
* @param sceneRoot The root of the hierarchy in which
scene
changes
53
* @return The
scene
for the given root and layout i
62
Scene
scene
=
scene
s.get(layoutId);
local
[
all
...]
/sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/
WindowsLoader.java
17
package com.android.hierarchyviewer.
scene
;
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
Bridge.java
323
* the
scene
.
331
RenderSessionImpl
scene
= new RenderSessionImpl(params);
local
334
lastResult =
scene
.init(params.getTimeout());
336
lastResult =
scene
.inflate();
338
lastResult =
scene
.render(true /*freshRender*/);
342
scene
.release();
346
return new BridgeRenderSession(
scene
, lastResult);
443
* will do the clean-up, and make the thread unable to do further
scene
actions.
454
* Cleans up thread-specific data. After this, the thread cannot be used for
scene
actions.
457
* call to this will prevent the thread from doing further
scene
action
[
all
...]
Completed in 867 milliseconds
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