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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorMagic.java 32 package com.jme3.scene.plugins.blender.textures;
35 import com.jme3.scene.plugins.blender.BlenderContext;
36 import com.jme3.scene.plugins.blender.file.Structure;
TextureGeneratorMusgrave.java 32 package com.jme3.scene.plugins.blender.textures;
34 import com.jme3.scene.plugins.blender.BlenderContext;
35 import com.jme3.scene.plugins.blender.file.Structure;
36 import com.jme3.scene.plugins.blender.textures.NoiseGenerator.MusgraveFunction;
TextureGeneratorStucci.java 32 package com.jme3.scene.plugins.blender.textures;
34 import com.jme3.scene.plugins.blender.BlenderContext;
35 import com.jme3.scene.plugins.blender.file.Structure;
TexturePixel.java 1 package com.jme3.scene.plugins.blender.textures;
UVProjectionGenerator.java 1 package com.jme3.scene.plugins.blender.textures;
8 import com.jme3.scene.Mesh;
9 import com.jme3.scene.VertexBuffer;
10 import com.jme3.scene.plugins.blender.textures.UVCoordinatesGenerator.BoundingTube;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlenderAWT.java 1 package com.jme3.scene.plugins.blender.textures.blending;
8 import com.jme3.scene.plugins.blender.BlenderContext;
TextureBlenderDDS.java 1 package com.jme3.scene.plugins.blender.textures.blending;
10 import com.jme3.scene.plugins.blender.BlenderContext;
11 import com.jme3.scene.plugins.blender.textures.TexturePixel;
TextureBlenderLuminance.java 1 package com.jme3.scene.plugins.blender.textures.blending;
9 import com.jme3.scene.plugins.blender.BlenderContext;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
AssetLinkNode.java 33 package com.jme3.scene;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
CameraControl.java 32 package com.jme3.scene.control;
41 import com.jme3.scene.Spatial;
LightControl.java 32 package com.jme3.scene.control;
42 import com.jme3.scene.Spatial;
LodControl.java 33 package com.jme3.scene.control;
44 import com.jme3.scene.Geometry;
45 import com.jme3.scene.Mesh;
46 import com.jme3.scene.Spatial;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/debug/
SkeletonWire.java 33 package com.jme3.scene.debug;
38 import com.jme3.scene.Mesh;
39 import com.jme3.scene.VertexBuffer;
40 import com.jme3.scene.VertexBuffer.Format;
41 import com.jme3.scene.VertexBuffer.Type;
42 import com.jme3.scene.VertexBuffer.Usage;
WireSphere.java 32 package com.jme3.scene.debug;
36 import com.jme3.scene.Mesh;
37 import com.jme3.scene.Mesh.Mode;
38 import com.jme3.scene.VertexBuffer;
39 import com.jme3.scene.VertexBuffer.Format;
40 import com.jme3.scene.VertexBuffer.Type;
41 import com.jme3.scene.VertexBuffer.Usage;
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
AbstractBox.java 33 package com.jme3.scene.shape;
40 import com.jme3.scene.Mesh;
Curve.java 32 package com.jme3.scene.shape;
36 import com.jme3.scene.Mesh;
37 import com.jme3.scene.VertexBuffer;
  /external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/matext/
MaterialExtensionLoader.java 33 package com.jme3.scene.plugins.ogre.matext;
41 import com.jme3.scene.plugins.ogre.MaterialLoader;
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestFog.java 48 import com.jme3.scene.Node;
49 import com.jme3.scene.Spatial;
87 Spatial scene = assetManager.loadModel("main.scene"); local
93 scene.addLight(sun);
96 mainScene.attachChild(scene);
TestMultiplesFilters.java 48 import com.jme3.scene.Spatial;
84 Spatial scene = assetManager.loadModel("main.scene"); local
90 scene.addLight(sun);
112 rootNode.attachChild(scene);
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestSceneWater.java 42 import com.jme3.scene.Geometry;
43 import com.jme3.scene.Node;
44 import com.jme3.scene.Spatial;
45 import com.jme3.scene.shape.Quad;
46 import com.jme3.scene.shape.Sphere;
83 Spatial scene = assetManager.loadModel("main.scene"); local
89 scene.addLight(sun);
139 mainScene.attachChild(scene);
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_rast_priv.h 85 struct lp_scene *scene; member in struct:lp_rasterizer_task
119 /** The scene currently being rasterized by the threads */
152 const struct lp_scene *scene = task->scene; local
155 assert(x < scene->tiles_x * TILE_SIZE);
156 assert(y < scene->tiles_y * TILE_SIZE);
160 if (!scene->zsbuf.map) {
169 depth = (scene->zsbuf.map +
170 scene->zsbuf.stride * y +
171 scene->zsbuf.blocksize * x * TILE_VECTOR_HEIGHT)
185 const struct lp_scene *scene = task->scene; local
257 const struct lp_scene *scene = task->scene; local
    [all...]
lp_scene.c 50 * Create a new scene object.
56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene); local
57 if (!scene)
60 scene->pipe = pipe;
62 scene->data.head =
65 pipe_mutex_init(scene->mutex);
67 return scene;
72 * Free all data associated with the given scene, and the scene itself.
75 lp_scene_destroy(struct lp_scene *scene)
    [all...]
  /frameworks/base/core/java/android/transition/
Scene.java 26 * A scene represents the collection of values that various properties in the
27 * View hierarchy will have when the scene is applied. A Scene can be
30 * scene change.
32 public final class Scene {
41 * Returns a Scene described by the resource file associated with the given
42 * <code>layoutId</code> parameter. If such a Scene has already been created for
43 * the given <code>sceneRoot</code>, that same Scene will be returned.
48 * @param sceneRoot The root of the hierarchy in which scene changes
53 * @return The scene for the given root and layout i
62 Scene scene = scenes.get(layoutId); local
    [all...]
  /sdk/hierarchyviewer/src/com/android/hierarchyviewer/scene/
WindowsLoader.java 17 package com.android.hierarchyviewer.scene;
  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/
Bridge.java 323 * the scene.
331 RenderSessionImpl scene = new RenderSessionImpl(params); local
334 lastResult = scene.init(params.getTimeout());
336 lastResult = scene.inflate();
338 lastResult = scene.render(true /*freshRender*/);
342 scene.release();
346 return new BridgeRenderSession(scene, lastResult);
443 * will do the clean-up, and make the thread unable to do further scene actions.
454 * Cleans up thread-specific data. After this, the thread cannot be used for scene actions.
457 * call to this will prevent the thread from doing further scene action
    [all...]

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