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      1 /*
      2  * Copyright (C) 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.transition;
     18 
     19 import android.content.Context;
     20 import android.util.SparseArray;
     21 import android.view.LayoutInflater;
     22 import android.view.View;
     23 import android.view.ViewGroup;
     24 
     25 /**
     26  * A scene represents the collection of values that various properties in the
     27  * View hierarchy will have when the scene is applied. A Scene can be
     28  * configured to automatically run a Transition when it is applied, which will
     29  * animate the various property changes that take place during the
     30  * scene change.
     31  */
     32 public final class Scene {
     33 
     34     private Context mContext;
     35     private int mLayoutId = -1;
     36     private ViewGroup mSceneRoot;
     37     private ViewGroup mLayout; // alternative to layoutId
     38     Runnable mEnterAction, mExitAction;
     39 
     40     /**
     41      * Returns a Scene described by the resource file associated with the given
     42      * <code>layoutId</code> parameter. If such a Scene has already been created for
     43      * the given <code>sceneRoot</code>, that same Scene will be returned.
     44      * This caching of layoutId-based scenes enables sharing of common scenes
     45      * between those created in code and those referenced by {@link TransitionManager}
     46      * XML resource files.
     47      *
     48      * @param sceneRoot The root of the hierarchy in which scene changes
     49      * and transitions will take place.
     50      * @param layoutId The id of a standard layout resource file.
     51      * @param context The context used in the process of inflating
     52      * the layout resource.
     53      * @return The scene for the given root and layout id
     54      */
     55     public static Scene getSceneForLayout(ViewGroup sceneRoot, int layoutId, Context context) {
     56         SparseArray<Scene> scenes = (SparseArray<Scene>) sceneRoot.getTag(
     57                 com.android.internal.R.id.scene_layoutid_cache);
     58         if (scenes == null) {
     59             scenes = new SparseArray<Scene>();
     60             sceneRoot.setTagInternal(com.android.internal.R.id.scene_layoutid_cache, scenes);
     61         }
     62         Scene scene = scenes.get(layoutId);
     63         if (scene != null) {
     64             return scene;
     65         } else {
     66             scene = new Scene(sceneRoot, layoutId, context);
     67             scenes.put(layoutId, scene);
     68             return scene;
     69         }
     70     }
     71 
     72     /**
     73      * Constructs a Scene with no information about how values will change
     74      * when this scene is applied. This constructor might be used when
     75      * a Scene is created with the intention of being dynamically configured,
     76      * through setting {@link #setEnterAction(Runnable)} and possibly
     77      * {@link #setExitAction(Runnable)}.
     78      *
     79      * @param sceneRoot The root of the hierarchy in which scene changes
     80      * and transitions will take place.
     81      */
     82     public Scene(ViewGroup sceneRoot) {
     83         mSceneRoot = sceneRoot;
     84     }
     85 
     86     /**
     87      * Constructs a Scene which, when entered, will remove any
     88      * children from the sceneRoot container and will inflate and add
     89      * the hierarchy specified by the layoutId resource file.
     90      *
     91      * <p>This method is hidden because layoutId-based scenes should be
     92      * created by the caching factory method {@link Scene#getCurrentScene(View)}.</p>
     93      *
     94      * @param sceneRoot The root of the hierarchy in which scene changes
     95      * and transitions will take place.
     96      * @param layoutId The id of a resource file that defines the view
     97      * hierarchy of this scene.
     98      * @param context The context used in the process of inflating
     99      * the layout resource.
    100      */
    101     private Scene(ViewGroup sceneRoot, int layoutId, Context context) {
    102         mContext = context;
    103         mSceneRoot = sceneRoot;
    104         mLayoutId = layoutId;
    105     }
    106 
    107     /**
    108      * Constructs a Scene which, when entered, will remove any
    109      * children from the sceneRoot container and add the layout
    110      * object as a new child of that container.
    111      *
    112      * @param sceneRoot The root of the hierarchy in which scene changes
    113      * and transitions will take place.
    114      * @param layout The view hierarchy of this scene, added as a child
    115      * of sceneRoot when this scene is entered.
    116      */
    117     public Scene(ViewGroup sceneRoot, ViewGroup layout) {
    118         mSceneRoot = sceneRoot;
    119         mLayout = layout;
    120     }
    121 
    122     /**
    123      * Gets the root of the scene, which is the root of the view hierarchy
    124      * affected by changes due to this scene, and which will be animated
    125      * when this scene is entered.
    126      *
    127      * @return The root of the view hierarchy affected by this scene.
    128      */
    129     public ViewGroup getSceneRoot() {
    130         return mSceneRoot;
    131     }
    132 
    133     /**
    134      * Exits this scene, if it is the current scene
    135      * on the scene's {@link #getSceneRoot() scene root}. The current scene is
    136      * set when {@link #enter() entering} a scene.
    137      * Exiting a scene runs the {@link #setExitAction(Runnable) exit action}
    138      * if there is one.
    139      */
    140     public void exit() {
    141         if (getCurrentScene(mSceneRoot) == this) {
    142             if (mExitAction != null) {
    143                 mExitAction.run();
    144             }
    145         }
    146     }
    147 
    148     /**
    149      * Enters this scene, which entails changing all values that
    150      * are specified by this scene. These may be values associated
    151      * with a layout view group or layout resource file which will
    152      * now be added to the scene root, or it may be values changed by
    153      * an {@link #setEnterAction(Runnable)} enter action}, or a
    154      * combination of the these. No transition will be run when the
    155      * scene is entered. To get transition behavior in scene changes,
    156      * use one of the methods in {@link TransitionManager} instead.
    157      */
    158     public void enter() {
    159 
    160         // Apply layout change, if any
    161         if (mLayoutId > 0 || mLayout != null) {
    162             // empty out parent container before adding to it
    163             getSceneRoot().removeAllViews();
    164 
    165             if (mLayoutId > 0) {
    166                 LayoutInflater.from(mContext).inflate(mLayoutId, mSceneRoot);
    167             } else {
    168                 mSceneRoot.addView(mLayout);
    169             }
    170         }
    171 
    172         // Notify next scene that it is entering. Subclasses may override to configure scene.
    173         if (mEnterAction != null) {
    174             mEnterAction.run();
    175         }
    176 
    177         setCurrentScene(mSceneRoot, this);
    178     }
    179 
    180     /**
    181      * Set the scene that the given view is in. The current scene is set only
    182      * on the root view of a scene, not for every view in that hierarchy. This
    183      * information is used by Scene to determine whether there is a previous
    184      * scene which should be exited before the new scene is entered.
    185      *
    186      * @param view The view on which the current scene is being set
    187      */
    188     static void setCurrentScene(View view, Scene scene) {
    189         view.setTagInternal(com.android.internal.R.id.current_scene, scene);
    190     }
    191 
    192     /**
    193      * Gets the current {@link Scene} set on the given view. A scene is set on a view
    194      * only if that view is the scene root.
    195      *
    196      * @return The current Scene set on this view. A value of null indicates that
    197      * no Scene is currently set.
    198      */
    199     static Scene getCurrentScene(View view) {
    200         return (Scene) view.getTag(com.android.internal.R.id.current_scene);
    201     }
    202 
    203     /**
    204      * Scenes that are not defined with layout resources or
    205      * hierarchies, or which need to perform additional steps
    206      * after those hierarchies are changed to, should set an enter
    207      * action, and possibly an exit action as well. An enter action
    208      * will cause Scene to call back into application code to do
    209      * anything else the application needs after transitions have
    210      * captured pre-change values and after any other scene changes
    211      * have been applied, such as the layout (if any) being added to
    212      * the view hierarchy. After this method is called, Transitions will
    213      * be played.
    214      *
    215      * @param action The runnable whose {@link Runnable#run() run()} method will
    216      * be called when this scene is entered
    217      * @see #setExitAction(Runnable)
    218      * @see Scene#Scene(ViewGroup, int, Context)
    219      * @see Scene#Scene(ViewGroup, ViewGroup)
    220      */
    221     public void setEnterAction(Runnable action) {
    222         mEnterAction = action;
    223     }
    224 
    225     /**
    226      * Scenes that are not defined with layout resources or
    227      * hierarchies, or which need to perform additional steps
    228      * after those hierarchies are changed to, should set an enter
    229      * action, and possibly an exit action as well. An exit action
    230      * will cause Scene to call back into application code to do
    231      * anything the application needs to do after applicable transitions have
    232      * captured pre-change values, but before any other scene changes
    233      * have been applied, such as the new layout (if any) being added to
    234      * the view hierarchy. After this method is called, the next scene
    235      * will be entered, including a call to {@link #setEnterAction(Runnable)}
    236      * if an enter action is set.
    237      *
    238      * @see #setEnterAction(Runnable)
    239      * @see Scene#Scene(ViewGroup, int, Context)
    240      * @see Scene#Scene(ViewGroup, ViewGroup)
    241      */
    242     public void setExitAction(Runnable action) {
    243         mExitAction = action;
    244     }
    245 
    246 
    247     /**
    248      * Returns whether this Scene was created by a layout resource file, determined
    249      * by the layoutId passed into
    250      * {@link #getSceneForLayout(android.view.ViewGroup, int, android.content.Context)}.
    251      * This is called by TransitionManager to determine whether it is safe for views from
    252      * this scene to be removed from their parents when the scene is exited, which is
    253      * used by {@link Fade} to fade these views out (the views must be removed from
    254      * their parent in order to add them to the overlay for fading purposes). If a
    255      * Scene is not based on a resource file, then the impact of removing views
    256      * arbitrarily is unknown and should be avoided.
    257      */
    258     boolean isCreatedFromLayoutResource() {
    259         return (mLayoutId > 0);
    260     }
    261 }