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full:drawing
(Results
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/frameworks/base/core/java/android/widget/
ExpandableListView.java
137
/** Left bound for
drawing
the indicator. */
140
/** Right bound for
drawing
the indicator. */
143
/** Start bound for
drawing
the indicator. */
146
/** End bound for
drawing
the indicator. */
150
* Left bound for
drawing
the indicator of a child. Value of
156
* Right bound for
drawing
the indicator of a child. Value of
162
* Start bound for
drawing
the indicator of a child. Value of
168
* End bound for
drawing
the indicator of a child. Value of
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all
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EdgeEffect.java
39
* false after
drawing
, the edge effect's animation is not yet complete and the widget
40
* should schedule another
drawing
pass to continue the animation.</p>
42
* <p>When
drawing
, widgets should draw their main content and child views first,
44
* method. (This will invoke onDraw and dispatch
drawing
to child views as needed.)
180
*
drawing
pass to continue the animation.
182
* @return true if animation is finished, false if
drawing
should continue on the next frame.
327
* @return true if
drawing
should continue beyond this frame to continue the
/packages/apps/Gallery2/src/com/android/gallery3d/ui/
EdgeEffect.java
46
* false after
drawing
, the edge effect's animation is not yet complete and the widget
47
* should schedule another
drawing
pass to continue the animation.</p>
49
* <p>When
drawing
, widgets should draw their main content and child views first,
51
* method. (This will invoke onDraw and dispatch
drawing
to child views as needed.)
158
*
drawing
pass to continue the animation.
160
* @return true if animation is finished, false if
drawing
should continue on the next frame.
305
* @return true if
drawing
should continue beyond this frame to continue the
/frameworks/base/libs/hwui/
OpenGLRenderer.h
139
* Indicates whether this renderer executes
drawing
commands immediately.
140
* If this method returns true, the
drawing
commands will be executed
146
* Sets the dimension of the underlying
drawing
surface. This method must
147
* be called at least once every time the
drawing
surface changes size.
157
* entire
drawing
surface is assumed to be redrawn.
260
* Returns false and sets scissor based upon bounds if
drawing
won't be clipped out
370
* with other alpha values when
drawing
primitives.
463
* Call this method after updating a layer during a
drawing
pass.
585
* This method will use the clip rect that we started
drawing
the
600
* Tells the GPU that we are done
drawing
the frame or that w
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...]
/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
context.rst
225
Drawing
258
When
drawing
indexed primitives, the primitive restart index can be
381
A
drawing
command can be skipped depending on the outcome of a query
386
rendering is disabled and
drawing
takes place normally.
389
drawing
commands will be predicated on the outcome of the query. If
390
the query result is zero subsequent
drawing
commands will be skipped.
396
completed, the
drawing
command will be executed normally. If the query
397
has completed,
drawing
will be predicated on the outcome of the query.
403
drawing
commands. This can result in better performance with some GPUs.
405
drawing
happens normally so fragments may be generated, shaded an
[
all
...]
/external/mesa3d/src/gallium/docs/source/
context.rst
225
Drawing
258
When
drawing
indexed primitives, the primitive restart index can be
381
A
drawing
command can be skipped depending on the outcome of a query
386
rendering is disabled and
drawing
takes place normally.
389
drawing
commands will be predicated on the outcome of the query. If
390
the query result is zero subsequent
drawing
commands will be skipped.
396
completed, the
drawing
command will be executed normally. If the query
397
has completed,
drawing
will be predicated on the outcome of the query.
403
drawing
commands. This can result in better performance with some GPUs.
405
drawing
happens normally so fragments may be generated, shaded an
[
all
...]
/frameworks/base/core/java/android/view/
Choreographer.java
31
* Coordinates the timing of animations, input and
drawing
.
102
// Enable/disable vsync for animations and
drawing
.
430
* and
drawing
. It should be used instead of {@link SystemClock#uptimeMillis()}
431
* or {@link System#nanoTime()} for animations and
drawing
in the UI. Using the frame
433
* the frame was scheduled to start, regardless of when the animations or
drawing
439
*
drawing
using the frame time as a stable time base. Most applications should
647
* and
drawing
. It should be used instead of {@link SystemClock#uptimeMillis()}
648
* or {@link System#nanoTime()} for animations and
drawing
in the UI. Using the frame
650
* the frame was scheduled to start, regardless of when the animations or
drawing
656
*
drawing
using the frame time as a stable time base. Most applications shoul
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all
...]
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
GcSnapshot.java
51
* This allows for
drawing
through {@link #draw(Drawable, Paint_Delegate)} and
280
// only if the new layer doesn't clip
drawing
to itself.
306
// create a graphics for it so that
drawing
can be done.
321
// if the
drawing
is not clipped to the local layer only, we save the current content
324
// This is so that we can erase the
drawing
that goes in the layers below that will
585
// draw in all the layers until the layer save flags tells us to stop (ie
drawing
596
// doesn't restrict
drawing
to the layer itself.
606
// get a Graphics2D object configured with the
drawing
parameters.
670
// didn't restrict
drawing
to the local layer and we need to make sure the
671
// layer bounds in the layer beneath didn't receive any
drawing
[
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...]
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
LabelMaker.java
37
* OpenGL labels are implemented by creating a Bitmap,
drawing
all the labels
38
* into the Bitmap, converting the Bitmap into an Alpha texture, and
drawing
259
* Call to end adding labels. Must be called before
drawing
starts.
306
* Begin
drawing
labels. Sets the OpenGL state for rapid
drawing
.
350
* Ends the
drawing
and restores the OpenGL state.
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_pt.c
349
* For
drawing
prims with primitive restart enabled.
404
* Non-instanced
drawing
.
416
* Instanced
drawing
.
445
* This is the main entrypoint into the
drawing
module. If
drawing
an indexed
503
/* one of the buffers is too small to do any valid
drawing
*/
/external/mesa3d/src/gallium/auxiliary/draw/
draw_pt.c
349
* For
drawing
prims with primitive restart enabled.
404
* Non-instanced
drawing
.
416
* Instanced
drawing
.
445
* This is the main entrypoint into the
drawing
module. If
drawing
an indexed
503
/* one of the buffers is too small to do any valid
drawing
*/
/packages/apps/MusicFX/src/com/android/musicfx/seekbar/
AbsSeekBar.java
255
// Canvas will be translated by the padding, so 0,0 is where we start
drawing
262
// Canvas will be translated by the padding, so 0,0 is where we start
drawing
286
// Canvas will be translated by the padding, so 0,0 is where we start
drawing
293
// Canvas will be translated by the padding, so 0,0 is where we start
drawing
334
// Canvas will be translated, so 0,0 is where we start
drawing
348
// Canvas will be translated, so 0,0 is where we start
drawing
/development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java
53
// Paint object for
drawing
the FPS display
56
// GLView object to manage
drawing
306
// Make sure we're not
drawing
a background
/development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube1/
CubeWallpaper1.java
133
* Store the position of the touch event so we can use it for
drawing
later
149
* by posting a delayed Runnable. You can do any
drawing
you want in
175
* Draw a wireframe cube by
drawing
12 3 dimensional lines between
/external/chromium/chrome/browser/renderer_host/
accelerated_plugin_view_mac.mm
161
// places where clearColor is *not* drawn. The trick is that
drawing
nothing
162
// lets the parent view (i.e., the web page) show through, whereas
drawing
227
// Synchronize with window server to avoid flashes or corrupt
drawing
.
/external/chromium/chrome/browser/ui/cocoa/location_bar/
autocomplete_text_field_cell_unittest.mm
84
// Test
drawing
, mostly to ensure nothing leaks or crashes.
89
// Test focused
drawing
.
98
// Load available decorations and try
drawing
. To make sure that
/external/chromium_org/chrome/browser/ui/cocoa/location_bar/
autocomplete_text_field_cell_unittest.mm
85
// Test
drawing
, mostly to ensure nothing leaks or crashes.
90
// Test focused
drawing
.
99
// Load available decorations and try
drawing
. To make sure that
/external/chromium_org/content/browser/resources/media/
cache_entry.js
50
// The canvas for
drawing
cache writes.
56
// The canvas for
drawing
cache reads.
125
// Don't bother
drawing
anything if we don't know the total size.
/external/chromium_org/third_party/mesa/src/docs/
sourcetree.html
66
<li><b>swrast</b> - Software rasterization module. For
drawing
points,
76
<li><b>vbo</b> - Vertex Buffer Object code. All
drawing
with
107
and optional stages for
drawing
wide lines, stippled lines,
viewperf.html
48
does no error checking and continues. When this happens, some
drawing
70
Subsequent
drawing
calls become no-ops and the rendering is incorrect.
145
Later, these incomplete textures are bound before
drawing
calls.
/external/chromium_org/third_party/skia/include/core/
SkMaskFilter.h
27
an alpha-channel mask before
drawing
it. A subclass of SkMaskFilter may be
55
drawing
a clipped object to know how much larger to allocate the src before
115
* in the
drawing
pipeline. This function accepts the current bounds of the
/external/mesa3d/docs/
sourcetree.html
66
<li><b>swrast</b> - Software rasterization module. For
drawing
points,
76
<li><b>vbo</b> - Vertex Buffer Object code. All
drawing
with
107
and optional stages for
drawing
wide lines, stippled lines,
viewperf.html
48
does no error checking and continues. When this happens, some
drawing
70
Subsequent
drawing
calls become no-ops and the rendering is incorrect.
145
Later, these incomplete textures are bound before
drawing
calls.
/external/skia/include/core/
SkMaskFilter.h
28
an alpha-channel mask before
drawing
it. A subclass of SkMaskFilter may be
56
drawing
a clipped object to know how much larger to allocate the src before
116
* in the
drawing
pipeline. This function accepts the current bounds of the
/frameworks/base/docs/html/training/graphics/opengl/
projection.jd
6
previous.title=
Drawing
Shapes
91
drawing
objects typically results in a very empty display. In general, you must also apply a camera
98
part of the
drawing
process. In the following example code, the camera view transformation is
Completed in 467 milliseconds
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