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  /frameworks/base/core/java/android/widget/
ExpandableListView.java 137 /** Left bound for drawing the indicator. */
140 /** Right bound for drawing the indicator. */
143 /** Start bound for drawing the indicator. */
146 /** End bound for drawing the indicator. */
150 * Left bound for drawing the indicator of a child. Value of
156 * Right bound for drawing the indicator of a child. Value of
162 * Start bound for drawing the indicator of a child. Value of
168 * End bound for drawing the indicator of a child. Value of
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EdgeEffect.java 39 * false after drawing, the edge effect's animation is not yet complete and the widget
40 * should schedule another drawing pass to continue the animation.</p>
42 * <p>When drawing, widgets should draw their main content and child views first,
44 * method. (This will invoke onDraw and dispatch drawing to child views as needed.)
180 * drawing pass to continue the animation.
182 * @return true if animation is finished, false if drawing should continue on the next frame.
327 * @return true if drawing should continue beyond this frame to continue the
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
EdgeEffect.java 46 * false after drawing, the edge effect's animation is not yet complete and the widget
47 * should schedule another drawing pass to continue the animation.</p>
49 * <p>When drawing, widgets should draw their main content and child views first,
51 * method. (This will invoke onDraw and dispatch drawing to child views as needed.)
158 * drawing pass to continue the animation.
160 * @return true if animation is finished, false if drawing should continue on the next frame.
305 * @return true if drawing should continue beyond this frame to continue the
  /frameworks/base/libs/hwui/
OpenGLRenderer.h 139 * Indicates whether this renderer executes drawing commands immediately.
140 * If this method returns true, the drawing commands will be executed
146 * Sets the dimension of the underlying drawing surface. This method must
147 * be called at least once every time the drawing surface changes size.
157 * entire drawing surface is assumed to be redrawn.
260 * Returns false and sets scissor based upon bounds if drawing won't be clipped out
370 * with other alpha values when drawing primitives.
463 * Call this method after updating a layer during a drawing pass.
585 * This method will use the clip rect that we started drawing the
600 * Tells the GPU that we are done drawing the frame or that w
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  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
context.rst 225 Drawing
258 When drawing indexed primitives, the primitive restart index can be
381 A drawing command can be skipped depending on the outcome of a query
386 rendering is disabled and drawing takes place normally.
389 drawing commands will be predicated on the outcome of the query. If
390 the query result is zero subsequent drawing commands will be skipped.
396 completed, the drawing command will be executed normally. If the query
397 has completed, drawing will be predicated on the outcome of the query.
403 drawing commands. This can result in better performance with some GPUs.
405 drawing happens normally so fragments may be generated, shaded an
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  /external/mesa3d/src/gallium/docs/source/
context.rst 225 Drawing
258 When drawing indexed primitives, the primitive restart index can be
381 A drawing command can be skipped depending on the outcome of a query
386 rendering is disabled and drawing takes place normally.
389 drawing commands will be predicated on the outcome of the query. If
390 the query result is zero subsequent drawing commands will be skipped.
396 completed, the drawing command will be executed normally. If the query
397 has completed, drawing will be predicated on the outcome of the query.
403 drawing commands. This can result in better performance with some GPUs.
405 drawing happens normally so fragments may be generated, shaded an
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  /frameworks/base/core/java/android/view/
Choreographer.java 31 * Coordinates the timing of animations, input and drawing.
102 // Enable/disable vsync for animations and drawing.
430 * and drawing. It should be used instead of {@link SystemClock#uptimeMillis()}
431 * or {@link System#nanoTime()} for animations and drawing in the UI. Using the frame
433 * the frame was scheduled to start, regardless of when the animations or drawing
439 * drawing using the frame time as a stable time base. Most applications should
647 * and drawing. It should be used instead of {@link SystemClock#uptimeMillis()}
648 * or {@link System#nanoTime()} for animations and drawing in the UI. Using the frame
650 * the frame was scheduled to start, regardless of when the animations or drawing
656 * drawing using the frame time as a stable time base. Most applications shoul
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  /frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
GcSnapshot.java 51 * This allows for drawing through {@link #draw(Drawable, Paint_Delegate)} and
280 // only if the new layer doesn't clip drawing to itself.
306 // create a graphics for it so that drawing can be done.
321 // if the drawing is not clipped to the local layer only, we save the current content
324 // This is so that we can erase the drawing that goes in the layers below that will
585 // draw in all the layers until the layer save flags tells us to stop (ie drawing
596 // doesn't restrict drawing to the layer itself.
606 // get a Graphics2D object configured with the drawing parameters.
670 // didn't restrict drawing to the local layer and we need to make sure the
671 // layer bounds in the layer beneath didn't receive any drawing
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
LabelMaker.java 37 * OpenGL labels are implemented by creating a Bitmap, drawing all the labels
38 * into the Bitmap, converting the Bitmap into an Alpha texture, and drawing
259 * Call to end adding labels. Must be called before drawing starts.
306 * Begin drawing labels. Sets the OpenGL state for rapid drawing.
350 * Ends the drawing and restores the OpenGL state.
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_pt.c 349 * For drawing prims with primitive restart enabled.
404 * Non-instanced drawing.
416 * Instanced drawing.
445 * This is the main entrypoint into the drawing module. If drawing an indexed
503 /* one of the buffers is too small to do any valid drawing */
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pt.c 349 * For drawing prims with primitive restart enabled.
404 * Non-instanced drawing.
416 * Instanced drawing.
445 * This is the main entrypoint into the drawing module. If drawing an indexed
503 /* one of the buffers is too small to do any valid drawing */
  /packages/apps/MusicFX/src/com/android/musicfx/seekbar/
AbsSeekBar.java 255 // Canvas will be translated by the padding, so 0,0 is where we start drawing
262 // Canvas will be translated by the padding, so 0,0 is where we start drawing
286 // Canvas will be translated by the padding, so 0,0 is where we start drawing
293 // Canvas will be translated by the padding, so 0,0 is where we start drawing
334 // Canvas will be translated, so 0,0 is where we start drawing
348 // Canvas will be translated, so 0,0 is where we start drawing
  /development/apps/OBJViewer/com/android/objviewer/
OBJViewer.java 53 // Paint object for drawing the FPS display
56 // GLView object to manage drawing
306 // Make sure we're not drawing a background
  /development/samples/CubeLiveWallpaper/src/com/example/android/livecubes/cube1/
CubeWallpaper1.java 133 * Store the position of the touch event so we can use it for drawing later
149 * by posting a delayed Runnable. You can do any drawing you want in
175 * Draw a wireframe cube by drawing 12 3 dimensional lines between
  /external/chromium/chrome/browser/renderer_host/
accelerated_plugin_view_mac.mm 161 // places where clearColor is *not* drawn. The trick is that drawing nothing
162 // lets the parent view (i.e., the web page) show through, whereas drawing
227 // Synchronize with window server to avoid flashes or corrupt drawing.
  /external/chromium/chrome/browser/ui/cocoa/location_bar/
autocomplete_text_field_cell_unittest.mm 84 // Test drawing, mostly to ensure nothing leaks or crashes.
89 // Test focused drawing.
98 // Load available decorations and try drawing. To make sure that
  /external/chromium_org/chrome/browser/ui/cocoa/location_bar/
autocomplete_text_field_cell_unittest.mm 85 // Test drawing, mostly to ensure nothing leaks or crashes.
90 // Test focused drawing.
99 // Load available decorations and try drawing. To make sure that
  /external/chromium_org/content/browser/resources/media/
cache_entry.js 50 // The canvas for drawing cache writes.
56 // The canvas for drawing cache reads.
125 // Don't bother drawing anything if we don't know the total size.
  /external/chromium_org/third_party/mesa/src/docs/
sourcetree.html 66 <li><b>swrast</b> - Software rasterization module. For drawing points,
76 <li><b>vbo</b> - Vertex Buffer Object code. All drawing with
107 and optional stages for drawing wide lines, stippled lines,
viewperf.html 48 does no error checking and continues. When this happens, some drawing
70 Subsequent drawing calls become no-ops and the rendering is incorrect.
145 Later, these incomplete textures are bound before drawing calls.
  /external/chromium_org/third_party/skia/include/core/
SkMaskFilter.h 27 an alpha-channel mask before drawing it. A subclass of SkMaskFilter may be
55 drawing a clipped object to know how much larger to allocate the src before
115 * in the drawing pipeline. This function accepts the current bounds of the
  /external/mesa3d/docs/
sourcetree.html 66 <li><b>swrast</b> - Software rasterization module. For drawing points,
76 <li><b>vbo</b> - Vertex Buffer Object code. All drawing with
107 and optional stages for drawing wide lines, stippled lines,
viewperf.html 48 does no error checking and continues. When this happens, some drawing
70 Subsequent drawing calls become no-ops and the rendering is incorrect.
145 Later, these incomplete textures are bound before drawing calls.
  /external/skia/include/core/
SkMaskFilter.h 28 an alpha-channel mask before drawing it. A subclass of SkMaskFilter may be
56 drawing a clipped object to know how much larger to allocate the src before
116 * in the drawing pipeline. This function accepts the current bounds of the
  /frameworks/base/docs/html/training/graphics/opengl/
projection.jd 6 previous.title=Drawing Shapes
91 drawing objects typically results in a very empty display. In general, you must also apply a camera
98 part of the drawing process. In the following example code, the camera view transformation is

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