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  /external/mesa3d/src/gallium/drivers/svga/
svga_swtnl_draw.c 145 * Create drawing context and plug our rendering stage into it.
  /external/mesa3d/src/gallium/include/pipe/
p_screen.h 123 * drawing surface.
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_ext_pbuffer.c 152 * drawing
  /external/mesa3d/src/glx/apple/
apple_glx_drawable.h 132 /*BEGIN These are used for the mixed mode drawing... */
  /external/mesa3d/src/mesa/drivers/dri/common/
dri_util.h 187 * Pointer to drawable currently bound to this context for drawing.
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_vtbl.c 641 /* We set up the drawing rectangle to be offset into the color
671 /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
704 * Update the hardware state for drawing into a window or framebuffer object.
748 /* How many color buffers are we drawing into?
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_misc_state.c 45 /* Constant single cliprect for framebuffer object or DRI2 drawing */
269 /* Amount by which drawing should be offset in order to draw to the
676 * If we're drawing to a system window we have to invert the Y axis
678 * offset must be matched to the window position. If we're drawing
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_fbo.h 74 GLuint draw_x, draw_y; /**< Offset of drawing within the region */
  /external/mesa3d/src/mesa/drivers/x11/
xm_dd.c 323 xrb->pixmap && /* drawing to pixmap or window */
336 * drawing to the front buffer (X Window drawable).
456 xrb->pixmap && /* drawing to pixmap or window */
469 * drawing to the front buffer (X Window drawable). The image format
  /external/mesa3d/src/mesa/state_tracker/
st_atom_framebuffer.c 135 strb->defined = GL_TRUE; /* we'll be drawing something */
  /external/mesa3d/src/mesa/swrast/
s_drawpix.c 47 * Handle a common case of drawing GL_RGB/GL_UNSIGNED_BYTE into a
94 * Handle a common case of drawing GL_RGBA/GL_UNSIGNED_BYTE into a
142 * Handle a common case of drawing a format/type combination that
541 * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
  /external/mesa3d/src/mesa/tnl/
t_context.c 95 /* plug in the VBO drawing function */
  /external/qemu/distrib/sdl-1.2.15/
README.wscons 92 MAME can rotate the picture itself while drawing, and does so MUCH
  /external/qemu/distrib/sdl-1.2.15/src/video/symbian/EKA2/
dsa_old.cpp 74 void CDsaA::Wipe(TInt aLength) //dont call in drawing
191 void CDsaB::Wipe(TInt aLength) //dont call in drawing
299 iNewFlags = flags; //cannot be set during drawing...
562 void CDsa::Wipe() //dont call in drawing
  /external/qemu/distrib/sdl-1.2.15/src/video/x11/
SDL_x11video.h 82 GC gc; /* The graphic context for drawing */
  /external/qemu/distrib/sdl-1.2.15/test/
testgamma.c 127 /* Do all the drawing work */
testjoystick.c 37 /* Initialize drawing rectangles */
  /external/qemu/docs/
ANDROID-FRAMEBUFFER.TXT 39 - can have one producer in charge of drawing into the pixel buffer
  /external/replicaisland/src/com/replica/replicaisland/
SpriteComponent.java 109 // pass it off to the render component for drawing.
  /external/skia/gm/
simpleaaclip.cpp 28 // need to copy for deferred drawing test to work
xfermodes3.cpp 22 * This tests drawing device-covering rects with solid colors and bitmap shaders over a
  /external/skia/include/gpu/
GrRenderTarget.h 86 * tracks this for its own drawing and thus this only needs to be called
SkGpuDevice.h 25 * Subclass of SkDevice, which directs all drawing to the GrGpu owned by the
  /external/skia/src/core/
SkPicturePlayback.h 77 // drawing and return from draw() after the "current" op code is done
  /external/skia/src/opts/
SkBitmapProcState_filter_neon.h 18 the drawing pipeline may rely on this (e.g. which blitrow proc to use).

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