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Searched
full:drawing
(Results
751 - 775
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1757
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/external/mesa3d/src/gallium/drivers/svga/
svga_swtnl_draw.c
145
* Create
drawing
context and plug our rendering stage into it.
/external/mesa3d/src/gallium/include/pipe/
p_screen.h
123
*
drawing
surface.
/external/mesa3d/src/gallium/state_trackers/wgl/
stw_ext_pbuffer.c
152
*
drawing
/external/mesa3d/src/glx/apple/
apple_glx_drawable.h
132
/*BEGIN These are used for the mixed mode
drawing
... */
/external/mesa3d/src/mesa/drivers/dri/common/
dri_util.h
187
* Pointer to drawable currently bound to this context for
drawing
.
/external/mesa3d/src/mesa/drivers/dri/i915/
i915_vtbl.c
641
/* We set up the
drawing
rectangle to be offset into the color
671
/* When changing
drawing
rectangle offset, an MI_FLUSH is first required. */
704
* Update the hardware state for
drawing
into a window or framebuffer object.
748
/* How many color buffers are we
drawing
into?
/external/mesa3d/src/mesa/drivers/dri/i965/
brw_misc_state.c
45
/* Constant single cliprect for framebuffer object or DRI2
drawing
*/
269
/* Amount by which
drawing
should be offset in order to draw to the
676
* If we're
drawing
to a system window we have to invert the Y axis
678
* offset must be matched to the window position. If we're
drawing
/external/mesa3d/src/mesa/drivers/dri/intel/
intel_fbo.h
74
GLuint draw_x, draw_y; /**< Offset of
drawing
within the region */
/external/mesa3d/src/mesa/drivers/x11/
xm_dd.c
323
xrb->pixmap && /*
drawing
to pixmap or window */
336
*
drawing
to the front buffer (X Window drawable).
456
xrb->pixmap && /*
drawing
to pixmap or window */
469
*
drawing
to the front buffer (X Window drawable). The image format
/external/mesa3d/src/mesa/state_tracker/
st_atom_framebuffer.c
135
strb->defined = GL_TRUE; /* we'll be
drawing
something */
/external/mesa3d/src/mesa/swrast/
s_drawpix.c
47
* Handle a common case of
drawing
GL_RGB/GL_UNSIGNED_BYTE into a
94
* Handle a common case of
drawing
GL_RGBA/GL_UNSIGNED_BYTE into a
142
* Handle a common case of
drawing
a format/type combination that
541
* This is a bit different from
drawing
GL_DEPTH_COMPONENT pixels.
/external/mesa3d/src/mesa/tnl/
t_context.c
95
/* plug in the VBO
drawing
function */
/external/qemu/distrib/sdl-1.2.15/
README.wscons
92
MAME can rotate the picture itself while
drawing
, and does so MUCH
/external/qemu/distrib/sdl-1.2.15/src/video/symbian/EKA2/
dsa_old.cpp
74
void CDsaA::Wipe(TInt aLength) //dont call in
drawing
191
void CDsaB::Wipe(TInt aLength) //dont call in
drawing
299
iNewFlags = flags; //cannot be set during
drawing
...
562
void CDsa::Wipe() //dont call in
drawing
/external/qemu/distrib/sdl-1.2.15/src/video/x11/
SDL_x11video.h
82
GC gc; /* The graphic context for
drawing
*/
/external/qemu/distrib/sdl-1.2.15/test/
testgamma.c
127
/* Do all the
drawing
work */
testjoystick.c
37
/* Initialize
drawing
rectangles */
/external/qemu/docs/
ANDROID-FRAMEBUFFER.TXT
39
- can have one producer in charge of
drawing
into the pixel buffer
/external/replicaisland/src/com/replica/replicaisland/
SpriteComponent.java
109
// pass it off to the render component for
drawing
.
/external/skia/gm/
simpleaaclip.cpp
28
// need to copy for deferred
drawing
test to work
xfermodes3.cpp
22
* This tests
drawing
device-covering rects with solid colors and bitmap shaders over a
/external/skia/include/gpu/
GrRenderTarget.h
86
* tracks this for its own
drawing
and thus this only needs to be called
SkGpuDevice.h
25
* Subclass of SkDevice, which directs all
drawing
to the GrGpu owned by the
/external/skia/src/core/
SkPicturePlayback.h
77
//
drawing
and return from draw() after the "current" op code is done
/external/skia/src/opts/
SkBitmapProcState_filter_neon.h
18
the
drawing
pipeline may rely on this (e.g. which blitrow proc to use).
Completed in 682 milliseconds
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