Home | History | Annotate | Download | only in i915
      1 /**************************************************************************
      2  *
      3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 
     30 #include "main/glheader.h"
     31 #include "main/mtypes.h"
     32 #include "main/imports.h"
     33 #include "main/macros.h"
     34 #include "main/colormac.h"
     35 #include "main/renderbuffer.h"
     36 #include "main/framebuffer.h"
     37 
     38 #include "tnl/tnl.h"
     39 #include "tnl/t_context.h"
     40 #include "tnl/t_vertex.h"
     41 #include "swrast_setup/swrast_setup.h"
     42 
     43 #include "intel_batchbuffer.h"
     44 #include "intel_mipmap_tree.h"
     45 #include "intel_regions.h"
     46 #include "intel_tris.h"
     47 #include "intel_fbo.h"
     48 #include "intel_buffers.h"
     49 
     50 #include "i915_reg.h"
     51 #include "i915_context.h"
     52 
     53 static void
     54 i915_render_prevalidate(struct intel_context *intel)
     55 {
     56    struct i915_context *i915 = i915_context(&intel->ctx);
     57 
     58    i915ValidateFragmentProgram(i915);
     59 }
     60 
     61 static void
     62 i915_render_start(struct intel_context *intel)
     63 {
     64    intel_prepare_render(intel);
     65 }
     66 
     67 
     68 static void
     69 i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
     70 {
     71    struct i915_context *i915 = i915_context(&intel->ctx);
     72    GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
     73 
     74    st1 &= ~ST1_ENABLE;
     75 
     76    switch (rprim) {
     77    case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
     78    case GL_TRIANGLES:
     79       if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
     80          st1 |= ST1_ENABLE;
     81       break;
     82    case GL_LINES:
     83    case GL_POINTS:
     84    default:
     85       break;
     86    }
     87 
     88    i915->intel.reduced_primitive = rprim;
     89 
     90    if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
     91       INTEL_FIREVERTICES(intel);
     92 
     93       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
     94       i915->state.Stipple[I915_STPREG_ST1] = st1;
     95    }
     96 }
     97 
     98 
     99 /* Pull apart the vertex format registers and figure out how large a
    100  * vertex is supposed to be.
    101  */
    102 static bool
    103 i915_check_vertex_size(struct intel_context *intel, GLuint expected)
    104 {
    105    struct i915_context *i915 = i915_context(&intel->ctx);
    106    int lis2 = i915->state.Ctx[I915_CTXREG_LIS2];
    107    int lis4 = i915->state.Ctx[I915_CTXREG_LIS4];
    108    int i, sz = 0;
    109 
    110    switch (lis4 & S4_VFMT_XYZW_MASK) {
    111    case S4_VFMT_XY:
    112       sz = 2;
    113       break;
    114    case S4_VFMT_XYZ:
    115       sz = 3;
    116       break;
    117    case S4_VFMT_XYW:
    118       sz = 3;
    119       break;
    120    case S4_VFMT_XYZW:
    121       sz = 4;
    122       break;
    123    default:
    124       fprintf(stderr, "no xyzw specified\n");
    125       return 0;
    126    }
    127 
    128    if (lis4 & S4_VFMT_SPEC_FOG)
    129       sz++;
    130    if (lis4 & S4_VFMT_COLOR)
    131       sz++;
    132    if (lis4 & S4_VFMT_DEPTH_OFFSET)
    133       sz++;
    134    if (lis4 & S4_VFMT_POINT_WIDTH)
    135       sz++;
    136    if (lis4 & S4_VFMT_FOG_PARAM)
    137       sz++;
    138 
    139    for (i = 0; i < 8; i++) {
    140       switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
    141       case TEXCOORDFMT_2D:
    142          sz += 2;
    143          break;
    144       case TEXCOORDFMT_3D:
    145          sz += 3;
    146          break;
    147       case TEXCOORDFMT_4D:
    148          sz += 4;
    149          break;
    150       case TEXCOORDFMT_1D:
    151          sz += 1;
    152          break;
    153       case TEXCOORDFMT_2D_16:
    154          sz += 1;
    155          break;
    156       case TEXCOORDFMT_4D_16:
    157          sz += 2;
    158          break;
    159       case TEXCOORDFMT_NOT_PRESENT:
    160          break;
    161       default:
    162          fprintf(stderr, "bad texcoord fmt %d\n", i);
    163          return false;
    164       }
    165       lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
    166    }
    167 
    168    if (sz != expected)
    169       fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
    170 
    171    return sz == expected;
    172 }
    173 
    174 
    175 static void
    176 i915_emit_invarient_state(struct intel_context *intel)
    177 {
    178    BATCH_LOCALS;
    179 
    180    BEGIN_BATCH(17);
    181 
    182    OUT_BATCH(_3DSTATE_AA_CMD |
    183              AA_LINE_ECAAR_WIDTH_ENABLE |
    184              AA_LINE_ECAAR_WIDTH_1_0 |
    185              AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
    186 
    187    OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
    188    OUT_BATCH(0);
    189 
    190    OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
    191    OUT_BATCH(0);
    192 
    193    OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
    194    OUT_BATCH(0);
    195 
    196    /* Don't support texture crossbar yet */
    197    OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
    198              CSB_TCB(0, 0) |
    199              CSB_TCB(1, 1) |
    200              CSB_TCB(2, 2) |
    201              CSB_TCB(3, 3) |
    202              CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
    203 
    204    /* Need to initialize this to zero.
    205     */
    206    OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
    207    OUT_BATCH(0);
    208 
    209    /* XXX: Use this */
    210    OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
    211 
    212    OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
    213    OUT_BATCH(0);
    214    OUT_BATCH(0);
    215 
    216    OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
    217 
    218    OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
    219    OUT_BATCH(0);
    220 
    221    ADVANCE_BATCH();
    222 }
    223 
    224 
    225 #define emit(intel, state, size )		     \
    226    intel_batchbuffer_data(intel, state, size, false)
    227 
    228 static GLuint
    229 get_dirty(struct i915_hw_state *state)
    230 {
    231    GLuint dirty;
    232 
    233    /* Workaround the multitex hang - if one texture unit state is
    234     * modified, emit all texture units.
    235     */
    236    dirty = state->active & ~state->emitted;
    237    if (dirty & I915_UPLOAD_TEX_ALL)
    238       state->emitted &= ~I915_UPLOAD_TEX_ALL;
    239    dirty = state->active & ~state->emitted;
    240    return dirty;
    241 }
    242 
    243 
    244 static GLuint
    245 get_state_size(struct i915_hw_state *state)
    246 {
    247    GLuint dirty = get_dirty(state);
    248    GLuint i;
    249    GLuint sz = 0;
    250 
    251    if (dirty & I915_UPLOAD_INVARIENT)
    252       sz += 30 * 4;
    253 
    254    if (dirty & I915_UPLOAD_RASTER_RULES)
    255       sz += sizeof(state->RasterRules);
    256 
    257    if (dirty & I915_UPLOAD_CTX)
    258       sz += sizeof(state->Ctx);
    259 
    260    if (dirty & I915_UPLOAD_BLEND)
    261       sz += sizeof(state->Blend);
    262 
    263    if (dirty & I915_UPLOAD_BUFFERS)
    264       sz += sizeof(state->Buffer);
    265 
    266    if (dirty & I915_UPLOAD_STIPPLE)
    267       sz += sizeof(state->Stipple);
    268 
    269    if (dirty & I915_UPLOAD_TEX_ALL) {
    270       int nr = 0;
    271       for (i = 0; i < I915_TEX_UNITS; i++)
    272          if (dirty & I915_UPLOAD_TEX(i))
    273             nr++;
    274 
    275       sz += (2 + nr * 3) * sizeof(GLuint) * 2;
    276    }
    277 
    278    if (dirty & I915_UPLOAD_CONSTANTS)
    279       sz += state->ConstantSize * sizeof(GLuint);
    280 
    281    if (dirty & I915_UPLOAD_PROGRAM)
    282       sz += state->ProgramSize * sizeof(GLuint);
    283 
    284    return sz;
    285 }
    286 
    287 /* Push the state into the sarea and/or texture memory.
    288  */
    289 static void
    290 i915_emit_state(struct intel_context *intel)
    291 {
    292    struct i915_context *i915 = i915_context(&intel->ctx);
    293    struct i915_hw_state *state = &i915->state;
    294    int i, count, aper_count;
    295    GLuint dirty;
    296    drm_intel_bo *aper_array[3 + I915_TEX_UNITS];
    297    GET_CURRENT_CONTEXT(ctx);
    298    BATCH_LOCALS;
    299 
    300    /* We don't hold the lock at this point, so want to make sure that
    301     * there won't be a buffer wrap between the state emits and the primitive
    302     * emit header.
    303     *
    304     * It might be better to talk about explicit places where
    305     * scheduling is allowed, rather than assume that it is whenever a
    306     * batchbuffer fills up.
    307     */
    308    intel_batchbuffer_require_space(intel,
    309 				   get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
    310 				   false);
    311    count = 0;
    312  again:
    313    if (intel->batch.bo == NULL) {
    314       _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
    315       assert(0);
    316    }
    317    aper_count = 0;
    318    dirty = get_dirty(state);
    319 
    320    aper_array[aper_count++] = intel->batch.bo;
    321    if (dirty & I915_UPLOAD_BUFFERS) {
    322       if (state->draw_region)
    323 	 aper_array[aper_count++] = state->draw_region->bo;
    324       if (state->depth_region)
    325 	 aper_array[aper_count++] = state->depth_region->bo;
    326    }
    327 
    328    if (dirty & I915_UPLOAD_TEX_ALL) {
    329       for (i = 0; i < I915_TEX_UNITS; i++) {
    330 	 if (dirty & I915_UPLOAD_TEX(i)) {
    331 	    if (state->tex_buffer[i]) {
    332 	       aper_array[aper_count++] = state->tex_buffer[i];
    333 	    }
    334 	 }
    335       }
    336    }
    337 
    338    if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
    339        if (count == 0) {
    340 	   count++;
    341 	   intel_batchbuffer_flush(intel);
    342 	   goto again;
    343        } else {
    344 	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
    345 	   assert(0);
    346        }
    347    }
    348 
    349    /* work out list of buffers to emit */
    350 
    351    /* Do this here as we may have flushed the batchbuffer above,
    352     * causing more state to be dirty!
    353     */
    354    dirty = get_dirty(state);
    355    state->emitted |= dirty;
    356    assert(get_dirty(state) == 0);
    357 
    358    if (INTEL_DEBUG & DEBUG_STATE)
    359       fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
    360 
    361    if (dirty & I915_UPLOAD_INVARIENT) {
    362       if (INTEL_DEBUG & DEBUG_STATE)
    363          fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
    364       i915_emit_invarient_state(intel);
    365    }
    366 
    367    if (dirty & I915_UPLOAD_RASTER_RULES) {
    368       if (INTEL_DEBUG & DEBUG_STATE)
    369          fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
    370       emit(intel, state->RasterRules, sizeof(state->RasterRules));
    371    }
    372 
    373    if (dirty & I915_UPLOAD_CTX) {
    374       if (INTEL_DEBUG & DEBUG_STATE)
    375          fprintf(stderr, "I915_UPLOAD_CTX:\n");
    376 
    377       emit(intel, state->Ctx, sizeof(state->Ctx));
    378    }
    379 
    380    if (dirty & I915_UPLOAD_BLEND) {
    381       if (INTEL_DEBUG & DEBUG_STATE)
    382          fprintf(stderr, "I915_UPLOAD_BLEND:\n");
    383 
    384       emit(intel, state->Blend, sizeof(state->Blend));
    385    }
    386 
    387    if (dirty & I915_UPLOAD_BUFFERS) {
    388       GLuint count;
    389 
    390       if (INTEL_DEBUG & DEBUG_STATE)
    391          fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
    392 
    393       count = 17;
    394       if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
    395          count++;
    396 
    397       BEGIN_BATCH(count);
    398       OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
    399       OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
    400       if (state->draw_region) {
    401 	 OUT_RELOC(state->draw_region->bo,
    402 		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
    403       } else {
    404 	 OUT_BATCH(0);
    405       }
    406 
    407       OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
    408       OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
    409       if (state->depth_region) {
    410          OUT_RELOC(state->depth_region->bo,
    411 		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
    412       } else {
    413 	 OUT_BATCH(0);
    414       }
    415 
    416       OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
    417       OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
    418       OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
    419       OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
    420       OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
    421       OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
    422 
    423       if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
    424          OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
    425       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
    426       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
    427       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
    428       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
    429       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
    430 
    431       ADVANCE_BATCH();
    432    }
    433 
    434    if (dirty & I915_UPLOAD_STIPPLE) {
    435       if (INTEL_DEBUG & DEBUG_STATE)
    436          fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
    437       emit(intel, state->Stipple, sizeof(state->Stipple));
    438    }
    439 
    440    /* Combine all the dirty texture state into a single command to
    441     * avoid lockups on I915 hardware.
    442     */
    443    if (dirty & I915_UPLOAD_TEX_ALL) {
    444       int nr = 0;
    445       GLuint unwind;
    446 
    447       for (i = 0; i < I915_TEX_UNITS; i++)
    448          if (dirty & I915_UPLOAD_TEX(i))
    449             nr++;
    450 
    451       BEGIN_BATCH(2 + nr * 3);
    452       OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
    453       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
    454       for (i = 0; i < I915_TEX_UNITS; i++)
    455          if (dirty & I915_UPLOAD_TEX(i)) {
    456 	    OUT_RELOC(state->tex_buffer[i],
    457 		      I915_GEM_DOMAIN_SAMPLER, 0,
    458 		      state->tex_offset[i]);
    459 
    460             OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
    461             OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
    462          }
    463       ADVANCE_BATCH();
    464 
    465       unwind = intel->batch.used;
    466       BEGIN_BATCH(2 + nr * 3);
    467       OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
    468       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
    469       for (i = 0; i < I915_TEX_UNITS; i++)
    470          if (dirty & I915_UPLOAD_TEX(i)) {
    471             OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
    472             OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
    473             OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
    474          }
    475       ADVANCE_BATCH();
    476       if (i915->last_sampler &&
    477 	  memcmp(intel->batch.map + i915->last_sampler,
    478 		 intel->batch.map + unwind,
    479 		 (2 + nr*3)*sizeof(int)) == 0)
    480 	  intel->batch.used = unwind;
    481       else
    482 	  i915->last_sampler = unwind;
    483    }
    484 
    485    if (dirty & I915_UPLOAD_CONSTANTS) {
    486       if (INTEL_DEBUG & DEBUG_STATE)
    487          fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
    488       emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
    489    }
    490 
    491    if (dirty & I915_UPLOAD_PROGRAM) {
    492       if (state->ProgramSize) {
    493          if (INTEL_DEBUG & DEBUG_STATE)
    494             fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
    495 
    496          assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
    497 
    498          emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
    499          if (INTEL_DEBUG & DEBUG_STATE)
    500             i915_disassemble_program(state->Program, state->ProgramSize);
    501       }
    502    }
    503 
    504    assert(get_dirty(state) == 0);
    505 }
    506 
    507 static void
    508 i915_destroy_context(struct intel_context *intel)
    509 {
    510    GLuint i;
    511    struct i915_context *i915 = i915_context(&intel->ctx);
    512 
    513    intel_region_release(&i915->state.draw_region);
    514    intel_region_release(&i915->state.depth_region);
    515 
    516    for (i = 0; i < I915_TEX_UNITS; i++) {
    517       if (i915->state.tex_buffer[i] != NULL) {
    518 	 drm_intel_bo_unreference(i915->state.tex_buffer[i]);
    519 	 i915->state.tex_buffer[i] = NULL;
    520       }
    521    }
    522 
    523    _tnl_free_vertices(&intel->ctx);
    524 }
    525 
    526 void
    527 i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
    528 			     uint32_t buffer_id)
    529 {
    530    state[0] = _3DSTATE_BUF_INFO_CMD;
    531    state[1] = buffer_id;
    532 
    533    if (region != NULL) {
    534       state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
    535 
    536       if (region->tiling != I915_TILING_NONE) {
    537 	 state[1] |= BUF_3D_TILED_SURFACE;
    538 	 if (region->tiling == I915_TILING_Y)
    539 	    state[1] |= BUF_3D_TILE_WALK_Y;
    540       }
    541    } else {
    542       /* Fill in a default pitch, since 0 is invalid.  We'll be
    543        * setting the buffer offset to 0 and not referencing the
    544        * buffer, so the pitch could really be any valid value.
    545        */
    546       state[1] |= BUF_3D_PITCH(4096);
    547    }
    548 }
    549 
    550 static uint32_t i915_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
    551 {
    552    [MESA_FORMAT_ARGB8888] = DV_PF_8888,
    553    [MESA_FORMAT_XRGB8888] = DV_PF_8888,
    554    [MESA_FORMAT_RGB565] = DV_PF_565 | DITHER_FULL_ALWAYS,
    555    [MESA_FORMAT_ARGB1555] = DV_PF_1555 | DITHER_FULL_ALWAYS,
    556    [MESA_FORMAT_ARGB4444] = DV_PF_4444 | DITHER_FULL_ALWAYS,
    557 };
    558 
    559 static bool
    560 i915_render_target_supported(struct intel_context *intel,
    561 			     struct gl_renderbuffer *rb)
    562 {
    563    gl_format format = rb->Format;
    564 
    565    if (format == MESA_FORMAT_S8_Z24 ||
    566        format == MESA_FORMAT_X8_Z24 ||
    567        format == MESA_FORMAT_Z16) {
    568       return true;
    569    }
    570 
    571    return i915_render_target_format_for_mesa_format[format] != 0;
    572 }
    573 
    574 static void
    575 i915_set_draw_region(struct intel_context *intel,
    576                      struct intel_region *color_regions[],
    577                      struct intel_region *depth_region,
    578 		     GLuint num_regions)
    579 {
    580    struct i915_context *i915 = i915_context(&intel->ctx);
    581    struct gl_context *ctx = &intel->ctx;
    582    struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
    583    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
    584    struct gl_renderbuffer *drb;
    585    struct intel_renderbuffer *idrb = NULL;
    586    GLuint value;
    587    struct i915_hw_state *state = &i915->state;
    588    uint32_t draw_x, draw_y, draw_offset;
    589 
    590    if (state->draw_region != color_regions[0]) {
    591       intel_region_reference(&state->draw_region, color_regions[0]);
    592    }
    593    if (state->depth_region != depth_region) {
    594       intel_region_reference(&state->depth_region, depth_region);
    595    }
    596 
    597    /*
    598     * Set stride/cpp values
    599     */
    600    i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
    601 				color_regions[0], BUF_3D_ID_COLOR_BACK);
    602 
    603    i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
    604 				depth_region, BUF_3D_ID_DEPTH);
    605 
    606    /*
    607     * Compute/set I915_DESTREG_DV1 value
    608     */
    609    value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
    610             DSTORG_VERT_BIAS(0x8) |     /* .5 */
    611             LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
    612    if (irb != NULL) {
    613       value |= i915_render_target_format_for_mesa_format[intel_rb_format(irb)];
    614    } else {
    615       value |= DV_PF_8888;
    616    }
    617 
    618    /* This isn't quite safe, thus being hidden behind an option.  When changing
    619     * the value of this bit, the pipeline needs to be MI_FLUSHed.  And it
    620     * can only be set when a depth buffer is already defined.
    621     */
    622    if (intel->is_945 && intel->use_early_z &&
    623        depth_region->tiling != I915_TILING_NONE)
    624       value |= CLASSIC_EARLY_DEPTH;
    625 
    626    if (depth_region && depth_region->cpp == 4) {
    627       value |= DEPTH_FRMT_24_FIXED_8_OTHER;
    628    }
    629    else {
    630       value |= DEPTH_FRMT_16_FIXED;
    631    }
    632    state->Buffer[I915_DESTREG_DV1] = value;
    633 
    634    drb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
    635    if (!drb)
    636       drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
    637 
    638    if (drb)
    639       idrb = intel_renderbuffer(drb);
    640 
    641    /* We set up the drawing rectangle to be offset into the color
    642     * region's location in the miptree.  If it doesn't match with
    643     * depth's offsets, we can't render to it.
    644     *
    645     * (Well, not actually true -- the hw grew a bit to let depth's
    646     * offset get forced to 0,0.  We may want to use that if people are
    647     * hitting that case.  Also, some configurations may be supportable
    648     * by tweaking the start offset of the buffers around, which we
    649     * can't do in general due to tiling)
    650     */
    651    FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
    652 	    idrb && irb && (idrb->draw_x != irb->draw_x ||
    653 			    idrb->draw_y != irb->draw_y));
    654 
    655    if (irb) {
    656       draw_x = irb->draw_x;
    657       draw_y = irb->draw_y;
    658    } else if (idrb) {
    659       draw_x = idrb->draw_x;
    660       draw_y = idrb->draw_y;
    661    } else {
    662       draw_x = 0;
    663       draw_y = 0;
    664    }
    665 
    666    draw_offset = (draw_y << 16) | draw_x;
    667 
    668    FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
    669             (ctx->DrawBuffer->Width + draw_x > 2048) ||
    670             (ctx->DrawBuffer->Height + draw_y > 2048));
    671    /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
    672    if (draw_offset != i915->last_draw_offset) {
    673       state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE;
    674       i915->last_draw_offset = draw_offset;
    675    } else
    676       state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP;
    677 
    678    state->Buffer[I915_DESTREG_DRAWRECT1] = _3DSTATE_DRAWRECT_INFO;
    679    state->Buffer[I915_DESTREG_DRAWRECT2] = 0;
    680    state->Buffer[I915_DESTREG_DRAWRECT3] = draw_offset;
    681    state->Buffer[I915_DESTREG_DRAWRECT4] =
    682       ((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) |
    683       ((ctx->DrawBuffer->Height + draw_y - 1) << 16);
    684    state->Buffer[I915_DESTREG_DRAWRECT5] = draw_offset;
    685 
    686    I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
    687 }
    688 
    689 static void
    690 i915_update_color_write_enable(struct i915_context *i915, bool enable)
    691 {
    692    uint32_t dw = i915->state.Ctx[I915_CTXREG_LIS6];
    693    if (enable)
    694       dw |= S6_COLOR_WRITE_ENABLE;
    695    else
    696       dw &= ~S6_COLOR_WRITE_ENABLE;
    697    if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
    698       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
    699       i915->state.Ctx[I915_CTXREG_LIS6] = dw;
    700    }
    701 }
    702 
    703 /**
    704  * Update the hardware state for drawing into a window or framebuffer object.
    705  *
    706  * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
    707  * places within the driver.
    708  *
    709  * Basically, this needs to be called any time the current framebuffer
    710  * changes, the renderbuffers change, or we need to draw into different
    711  * color buffers.
    712  */
    713 static void
    714 i915_update_draw_buffer(struct intel_context *intel)
    715 {
    716    struct i915_context *i915 = (struct i915_context *)intel;
    717    struct gl_context *ctx = &intel->ctx;
    718    struct gl_framebuffer *fb = ctx->DrawBuffer;
    719    struct intel_region *colorRegion = NULL, *depthRegion = NULL;
    720    struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
    721 
    722    if (!fb) {
    723       /* this can happen during the initial context initialization */
    724       return;
    725    }
    726 
    727    irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
    728    irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
    729 
    730    /* Do this here, not core Mesa, since this function is called from
    731     * many places within the driver.
    732     */
    733    if (ctx->NewState & _NEW_BUFFERS) {
    734       /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
    735       _mesa_update_framebuffer(ctx);
    736       /* this updates the DrawBuffer's Width/Height if it's a FBO */
    737       _mesa_update_draw_buffer_bounds(ctx);
    738    }
    739 
    740    if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
    741       /* this may occur when we're called by glBindFrameBuffer() during
    742        * the process of someone setting up renderbuffers, etc.
    743        */
    744       /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
    745       return;
    746    }
    747 
    748    /* How many color buffers are we drawing into?
    749     *
    750     * If there is more than one drawbuffer (GL_FRONT_AND_BACK), or the
    751     * drawbuffers are too big, we have to fallback to software.
    752     */
    753    if ((fb->Width > ctx->Const.MaxRenderbufferSize)
    754        || (fb->Height > ctx->Const.MaxRenderbufferSize)) {
    755       FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
    756    } else if (fb->_NumColorDrawBuffers > 1) {
    757       FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
    758    } else {
    759       struct intel_renderbuffer *irb;
    760       irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
    761       colorRegion = (irb && irb->mt) ? irb->mt->region : NULL;
    762       FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
    763    }
    764 
    765    /* Check for depth fallback. */
    766    if (irbDepth && irbDepth->mt) {
    767       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
    768       depthRegion = irbDepth->mt->region;
    769    } else if (irbDepth && !irbDepth->mt) {
    770       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
    771       depthRegion = NULL;
    772    } else { /* !irbDepth */
    773       /* No fallback is needed because there is no depth buffer. */
    774       FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
    775       depthRegion = NULL;
    776    }
    777 
    778    /* Check for stencil fallback. */
    779    if (irbStencil && irbStencil->mt) {
    780       assert(intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24);
    781       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
    782    } else if (irbStencil && !irbStencil->mt) {
    783       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true);
    784    } else { /* !irbStencil */
    785       /* No fallback is needed because there is no stencil buffer. */
    786       FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
    787    }
    788 
    789    /* If we have a (packed) stencil buffer attached but no depth buffer,
    790     * we still need to set up the shared depth/stencil state so we can use it.
    791     */
    792    if (depthRegion == NULL && irbStencil && irbStencil->mt
    793        && intel_rb_format(irbStencil) == MESA_FORMAT_S8_Z24) {
    794       depthRegion = irbStencil->mt->region;
    795    }
    796 
    797    /*
    798     * Update depth and stencil test state
    799     */
    800    ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
    801    ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
    802 
    803    i915_update_color_write_enable(i915, colorRegion != NULL);
    804 
    805    intel->vtbl.set_draw_region(intel, &colorRegion, depthRegion,
    806                                fb->_NumColorDrawBuffers);
    807    intel->NewGLState |= _NEW_BUFFERS;
    808 
    809    /* update viewport since it depends on window size */
    810    intelCalcViewport(ctx);
    811 
    812    /* Set state we know depends on drawable parameters:
    813     */
    814    ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
    815 		       ctx->Scissor.Width, ctx->Scissor.Height);
    816    ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far);
    817 
    818    /* Update culling direction which changes depending on the
    819     * orientation of the buffer:
    820     */
    821    ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
    822 }
    823 
    824 static void
    825 i915_new_batch(struct intel_context *intel)
    826 {
    827    struct i915_context *i915 = i915_context(&intel->ctx);
    828 
    829    /* Mark all state as needing to be emitted when starting a new batchbuffer.
    830     * Using hardware contexts would be an alternative, but they have some
    831     * difficulties associated with them (physical address requirements).
    832     */
    833    i915->state.emitted = 0;
    834    i915->last_draw_offset = 0;
    835    i915->last_sampler = 0;
    836 
    837    i915->current_vb_bo = NULL;
    838    i915->current_vertex_size = 0;
    839 }
    840 
    841 static void
    842 i915_assert_not_dirty( struct intel_context *intel )
    843 {
    844    struct i915_context *i915 = i915_context(&intel->ctx);
    845    GLuint dirty = get_dirty(&i915->state);
    846    assert(!dirty);
    847    (void) dirty;
    848 }
    849 
    850 /** Return false; i915 does not support HiZ. */
    851 static bool
    852 i915_is_hiz_depth_format(struct intel_context *intel,
    853                          gl_format format)
    854 {
    855    return false;
    856 }
    857 
    858 static void
    859 i915_invalidate_state(struct intel_context *intel, GLuint new_state)
    860 {
    861    struct gl_context *ctx = &intel->ctx;
    862 
    863    _swsetup_InvalidateState(ctx, new_state);
    864    _tnl_InvalidateState(ctx, new_state);
    865    _tnl_invalidate_vertex_state(ctx, new_state);
    866 }
    867 
    868 void
    869 i915InitVtbl(struct i915_context *i915)
    870 {
    871    i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
    872    i915->intel.vtbl.destroy = i915_destroy_context;
    873    i915->intel.vtbl.emit_state = i915_emit_state;
    874    i915->intel.vtbl.new_batch = i915_new_batch;
    875    i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
    876    i915->intel.vtbl.render_start = i915_render_start;
    877    i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
    878    i915->intel.vtbl.set_draw_region = i915_set_draw_region;
    879    i915->intel.vtbl.update_draw_buffer = i915_update_draw_buffer;
    880    i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
    881    i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
    882    i915->intel.vtbl.finish_batch = intel_finish_vb;
    883    i915->intel.vtbl.invalidate_state = i915_invalidate_state;
    884    i915->intel.vtbl.render_target_supported = i915_render_target_supported;
    885    i915->intel.vtbl.is_hiz_depth_format = i915_is_hiz_depth_format;
    886 }
    887