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  /external/skia/src/pipe/
SkGPipePriv.h 79 // these are signals to playback, not drawing verbs
  /external/skia/src/utils/
SkLayer.cpp 192 // SkDebugf("---- abort drawing %p opacity %g\n", this, opacity);
  /external/skia/src/utils/debugger/
SkDebugCanvas.h 266 drawing anything else into the canvas.
  /external/skia/tests/
GradientTest.cpp 131 // Ensure that repeated color gradients behave like drawing a single color
PathCoverageTest.cpp 27 // drawing a quadratic, we want to err on the high side.
  /frameworks/base/core/java/android/print/pdf/
PrintedPdfDocument.java 114 * After you are done drawing the content you should finish the page by calling
  /frameworks/base/core/java/android/util/
StateSet.java 35 * performance since these methods are called during view drawing.
  /frameworks/base/core/java/android/view/
InputEventReceiver.java 164 * Should be called just before animating or drawing a new frame in the UI.
TextureView.java 467 * <p>Some transforms might prevent the content from drawing
520 * <p><strong>Do not</strong> invoke this method from a drawing method
544 * <p><strong>Do not</strong> invoke this method from a drawing method
573 * <p><strong>Do not</strong> invoke this method from a drawing method
  /frameworks/base/docs/html/google/play-services/
maps.jd 38 vector-based tiles for efficient caching and drawing; animated transitions; and much more.
  /frameworks/base/docs/html/training/efficient-downloads/
regular_updates.jd 39 <p>Every time your app polls your server to check if an update is required, you activate the wireless radio, drawing power unnecessarily, for up to 20 seconds on a typical 3G connection.</p>
  /frameworks/base/docs/html/training/graphics/opengl/
touch.jd 99 // Render the view only when there is a change in the drawing data
  /frameworks/base/docs/html/training/improving-layouts/
smooth-scrolling.jd 41 on drawing the UI. In many cases, using {@link android.os.AsyncTask} provides a simple way to
  /frameworks/base/docs/html/training/printing/
custom-docs.jd 23 <li><a href="#draw-content">Drawing PDF Page Content</a></li>
29 <p>For some applications, such as drawing apps, page layout apps and other apps that focus on
318 <h2 id="draw-content">Drawing PDF Page Content</h2>
326 object to draw elements on an PDF page, similar to drawing on an activity layout. You can draw
  /frameworks/base/graphics/java/android/graphics/
Paint.java 91 * Paint flag that enables antialiasing when drawing.
105 * when drawing bitmaps, unless performance-bound (rendering to software
145 * simulated bold effect when drawing a {@link Typeface} that is not
187 * Paint flag that enables the use of bitmap fonts when drawing text.
914 * result in dst. The result is that drawing src with this paint will be
915 * the same as drawing dst with a default paint (at least from the
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  /frameworks/base/libs/hwui/
DeferredDisplayList.h 169 // Points to the first index that may contain a pure drawing batch
Properties.h 95 * "highlight", drawing commands clipped by the stencil will
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 328 // If you are doing your own drawing you should call this before beginning
331 // not doing your own GL drawing!
459 // Performs (simple) GL drawing.
462 // Performs tiled GL drawing.
  /frameworks/base/packages/Keyguard/src/com/android/keyguard/
KeyguardCircleFramedDrawable.java 92 // prepare paint for frame drawing
KeyguardSecurityModel.java 33 Pattern, // Unlock by drawing a pattern.
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
render.rs 55 rsDebug("**** Drawing object with transform", obj);
  /frameworks/base/tools/layoutlib/bridge/src/android/animation/
AnimationThread.java 89 * that schedules animation and drawing frames. The animation handler is
  /frameworks/compile/libbcc/lib/Renderscript/
RSExecutable.cpp 31 "root", // Graphics drawing function or compute kernel.
  /frameworks/native/services/surfaceflinger/RenderEngine/
RenderEngine.h 97 // drawing
  /frameworks/opt/datetimepicker/src/com/android/datetimepicker/date/
SimpleMonthAdapter.java 164 // We store the drawing parameters in the view so it can be recycled

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