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      1 /*
      2  * Copyright 2013 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 
     18 #ifndef SF_RENDERENGINE_H_
     19 #define SF_RENDERENGINE_H_
     20 
     21 #include <stdint.h>
     22 #include <sys/types.h>
     23 
     24 #include <EGL/egl.h>
     25 #include <EGL/eglext.h>
     26 #include <ui/mat4.h>
     27 
     28 // ---------------------------------------------------------------------------
     29 namespace android {
     30 // ---------------------------------------------------------------------------
     31 
     32 class String8;
     33 class Rect;
     34 class Region;
     35 class Mesh;
     36 class Texture;
     37 
     38 class RenderEngine {
     39     enum GlesVersion {
     40         GLES_VERSION_1_0    = 0x10000,
     41         GLES_VERSION_1_1    = 0x10001,
     42         GLES_VERSION_2_0    = 0x20000,
     43         GLES_VERSION_3_0    = 0x30000,
     44     };
     45     static GlesVersion parseGlesVersion(const char* str);
     46 
     47     EGLContext mEGLContext;
     48     void setEGLContext(EGLContext ctxt);
     49 
     50     virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) = 0;
     51     virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;
     52 
     53 protected:
     54     RenderEngine();
     55     virtual ~RenderEngine() = 0;
     56 
     57 public:
     58     static RenderEngine* create(EGLDisplay display, EGLConfig config);
     59 
     60     // dump the extension strings. always call the base class.
     61     virtual void dump(String8& result);
     62 
     63     // helpers
     64     void clearWithColor(float red, float green, float blue, float alpha);
     65     void fillRegionWithColor(const Region& region, uint32_t height,
     66             float red, float green, float blue, float alpha);
     67 
     68     // common to all GL versions
     69     void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top);
     70     void disableScissor();
     71     void genTextures(size_t count, uint32_t* names);
     72     void deleteTextures(size_t count, uint32_t const* names);
     73     void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels);
     74 
     75     class BindImageAsFramebuffer {
     76         RenderEngine& mEngine;
     77         uint32_t mTexName, mFbName;
     78         uint32_t mStatus;
     79     public:
     80         BindImageAsFramebuffer(RenderEngine& engine, EGLImageKHR image);
     81         ~BindImageAsFramebuffer();
     82         int getStatus() const;
     83     };
     84 
     85     // set-up
     86     virtual void checkErrors() const;
     87     virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap) = 0;
     88     virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
     89     virtual void setupDimLayerBlending(int alpha) = 0;
     90     virtual void setupLayerTexturing(const Texture& texture) = 0;
     91     virtual void setupLayerBlackedOut() = 0;
     92     virtual void setupFillWithColor(float r, float g, float b, float a) = 0;
     93 
     94     virtual void disableTexturing() = 0;
     95     virtual void disableBlending() = 0;
     96 
     97     // drawing
     98     virtual void drawMesh(const Mesh& mesh) = 0;
     99 
    100     // grouping
    101     // creates a color-transform group, everything drawn in the group will be
    102     // transformed by the given color transform when endGroup() is called.
    103     virtual void beginGroup(const mat4& colorTransform) = 0;
    104     virtual void endGroup() = 0;
    105 
    106     // queries
    107     virtual size_t getMaxTextureSize() const = 0;
    108     virtual size_t getMaxViewportDims() const = 0;
    109 
    110     EGLContext getEGLContext() const;
    111 };
    112 
    113 // ---------------------------------------------------------------------------
    114 }; // namespace android
    115 // ---------------------------------------------------------------------------
    116 
    117 #endif /* SF_RENDERENGINE_H_ */
    118