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  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestSpotLight.java 38 import com.jme3.material.Material;
95 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
116 Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
TestTangentGen.java 38 import com.jme3.material.Material;
90 Material mat = assetManager.loadMaterial("Textures/BumpMapTest/Tangent.j3m");
99 Material debugMat = assetManager.loadMaterial("Common/Materials/VertexColor.j3m");
TestPssmShadow.java 39 import com.jme3.material.Material;
66 Material mat = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
67 Material matSoil = new Material(assetManager,"Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestParallax.java 32 package jme3test.material;
40 import com.jme3.material.Material;
74 Material mat;
104 Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestAnimBlendBug.java 42 import com.jme3.material.Material;
116 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TestOgreComplexAnim.java 41 import com.jme3.material.Material;
106 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestTransparentCartoonEdge.java 6 import com.jme3.material.Material;
38 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
84 Material m = g.getMaterial();
TestCartoonEdge.java 37 import com.jme3.material.Material;
78 Material m = g.getMaterial();
TestLightScattering.java 39 import com.jme3.material.Material;
70 Material mat = assetManager.loadMaterial("Textures/Terrain/Rocky/Rocky.j3m");
99 // Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TestTransparentSSAO.java 6 import com.jme3.material.Material;
36 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainFractalGridTest.java 6 import com.jme3.material.Material;
26 private Material mat_terrain;
49 // TERRAIN TEXTURE material
50 this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
52 // Parameters to material:
TerrainTestCollision.java 50 import com.jme3.material.Material;
81 Material matRock;
82 Material matWire;
111 matRock = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
126 matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
236 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTexture3D.java 10 import com.jme3.material.Material;
62 //create geometry, and apply material and our 3D texture
64 Material material = new Material(assetManager, "jme3test/texture/tex3D.j3md"); local
67 material.setTexture("Texture", texture);
71 g.setMaterial(material);
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestSceneWater.java 39 import com.jme3.material.Material;
91 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TestSimpleWater.java 39 import com.jme3.material.Material;
55 Material mat;
98 mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
TestPostWater.java 11 import com.jme3.material.Material;
12 import com.jme3.material.RenderState.BlendMode;
48 Material matRock;
179 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
205 Material mat_red = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
227 matRock = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
  /external/jmonkeyengine/engine/src/android/jme3test/android/
TestNormalMapping.java 39 import com.jme3.material.Material;
67 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
BlenderContext.java 47 import com.jme3.material.Material;
120 /** A map of material contexts. */
121 protected Map<Material, MaterialContext> materialContexts = new HashMap<Material, MaterialContext>();
593 * This method sets the material context for the given material. If the
596 * @param material
597 * the material
599 * the material's context
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  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowRenderer.java 33 import com.jme3.material.Material;
127 private Material preshadowMat;
128 private Material postshadowMat;
153 this(manager, size, nbSplits, new Material(manager, "Common/MatDefs/Shadow/PostShadowPSSM.j3md"));
163 * @param postShadowMat the material used for post shadows if you need to override it *
166 public PssmShadowRenderer(AssetManager manager, int size, int nbSplits, Material postShadowMat) {
181 preshadowMat = new Material(manager, "Common/MatDefs/Shadow/PreShadow.j3md");
281 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md")
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  /external/jmonkeyengine/engine/src/test/jme3test/batching/
TestBatchNode.java 10 import com.jme3.material.Material;
46 Material mat = assetManager.loadMaterial("Textures/Terrain/Pond/Pond.j3m");
48 // Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java 36 import com.jme3.material.Material;
37 import com.jme3.material.MaterialList;
38 import com.jme3.material.RenderState.BlendMode;
59 //protected Material material;
80 // material = null;
127 Material material; local
134 material = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md")
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  /external/jmonkeyengine/engine/src/test/jme3test/effect/
TestEverything.java 37 import com.jme3.material.Material;
125 Material mat = assetManager.loadMaterial("Textures/Terrain/BrickWall/BrickWall.j3m");
140 // Material mat = manager.loadMaterial("Textures/Terrain/Rock/Rock.j3m");
162 Material mat = assetManager.loadMaterial("Models/Oto/Oto.j3m");
173 Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m");
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderDeviceJme.java 35 import com.jme3.material.Material;
36 import com.jme3.material.RenderState;
70 private final Material niftyMat;
71 private final Material niftyQuadMat;
72 private final Material niftyQuadGradMat;
92 //Color + texture color material for text and images
93 niftyMat = new Material(display.getAssetManager(), "Common/MatDefs/Nifty/NiftyTex.j3md");
95 //Color material for uniform colored quads
96 niftyQuadMat = new Material(display.getAssetManager(), "Common/MatDefs/Nifty/NiftyQuad.j3md");
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  /external/jmonkeyengine/engine/src/core/com/jme3/scene/
BatchNode.java 35 import com.jme3.material.Material;
55 * There is one geometry per different material in the sub tree.
57 * usage is like any other node except you have to call the {@link #batch()} method once all geoms have been attached to the sub scene graph and theire material set
75 protected Map<Material, Batch> batches = new HashMap<Material, Batch>();
183 Map<Material, List<Geometry>> matMap = new HashMap<Material, List<Geometry>>();
194 for (Map.Entry<Material, List<Geometry>> entry : matMap.entrySet()) {
196 Material material = entry.getKey() local
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Geometry.java 42 import com.jme3.material.Material;
55 * information such as a {@link Material} object to define how the surface
69 protected Material material; field in class:Geometry
100 * Both the mesh and the material are null, the geometry
111 * The material of the geometry is null, it cannot
225 * Sets the material to use for this geometry.
227 * @param material the material to use for this geometr
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1 2 3 4 56 7 8 910