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     31  */
     32 
     33 package jme3test.model.anim;
     34 
     35 import com.jme3.animation.AnimChannel;
     36 import com.jme3.animation.AnimControl;
     37 import com.jme3.animation.Bone;
     38 import com.jme3.animation.LoopMode;
     39 import com.jme3.app.SimpleApplication;
     40 import com.jme3.light.DirectionalLight;
     41 import com.jme3.material.Material;
     42 import com.jme3.math.ColorRGBA;
     43 import com.jme3.math.FastMath;
     44 import com.jme3.math.Quaternion;
     45 import com.jme3.math.Vector3f;
     46 import com.jme3.scene.Node;
     47 import com.jme3.scene.debug.SkeletonDebugger;
     48 
     49 public class TestOgreComplexAnim extends SimpleApplication {
     50 
     51     private AnimControl control;
     52     private float angle = 0;
     53     private float scale = 1;
     54     private float rate = 1;
     55 
     56     public static void main(String[] args) {
     57         TestOgreComplexAnim app = new TestOgreComplexAnim();
     58         app.start();
     59     }
     60 
     61     @Override
     62     public void simpleInitApp() {
     63         flyCam.setMoveSpeed(10f);
     64         cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f));
     65         cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));
     66 
     67         DirectionalLight dl = new DirectionalLight();
     68         dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
     69         dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
     70         rootNode.addLight(dl);
     71 
     72         Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
     73 
     74         control = model.getControl(AnimControl.class);
     75 
     76         AnimChannel feet = control.createChannel();
     77         AnimChannel leftHand = control.createChannel();
     78         AnimChannel rightHand = control.createChannel();
     79 
     80         // feet will dodge
     81         feet.addFromRootBone("hip.right");
     82         feet.addFromRootBone("hip.left");
     83         feet.setAnim("Dodge");
     84         feet.setSpeed(2);
     85         feet.setLoopMode(LoopMode.Cycle);
     86 
     87         // will blend over 15 seconds to stand
     88         feet.setAnim("Walk", 15);
     89         feet.setSpeed(0.25f);
     90         feet.setLoopMode(LoopMode.Cycle);
     91 
     92         // left hand will pull
     93         leftHand.addFromRootBone("uparm.right");
     94         leftHand.setAnim("pull");
     95         leftHand.setSpeed(.5f);
     96 
     97         // will blend over 15 seconds to stand
     98         leftHand.setAnim("stand", 15);
     99 
    100         // right hand will push
    101         rightHand.addBone("spinehigh");
    102         rightHand.addFromRootBone("uparm.left");
    103         rightHand.setAnim("push");
    104 
    105         SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton());
    106         Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    107         mat.getAdditionalRenderState().setWireframe(true);
    108         mat.setColor("Color", ColorRGBA.Green);
    109         mat.getAdditionalRenderState().setDepthTest(false);
    110         skeletonDebug.setMaterial(mat);
    111 
    112         model.attachChild(skeletonDebug);
    113         rootNode.attachChild(model);
    114     }
    115 
    116     @Override
    117     public void simpleUpdate(float tpf){
    118         Bone b = control.getSkeleton().getBone("spinehigh");
    119         Bone b2 = control.getSkeleton().getBone("uparm.left");
    120 
    121         angle += tpf * rate;
    122         if (angle > FastMath.HALF_PI / 2f){
    123             angle = FastMath.HALF_PI / 2f;
    124             rate = -1;
    125         }else if (angle < -FastMath.HALF_PI / 2f){
    126             angle = -FastMath.HALF_PI / 2f;
    127             rate = 1;
    128         }
    129 
    130         Quaternion q = new Quaternion();
    131         q.fromAngles(0, angle, 0);
    132 
    133         b.setUserControl(true);
    134         b.setUserTransforms(Vector3f.ZERO, q, Vector3f.UNIT_XYZ);
    135 
    136         b2.setUserControl(true);
    137         b2.setUserTransforms(Vector3f.ZERO, Quaternion.IDENTITY, new Vector3f(1+angle,1+ angle, 1+angle));
    138 
    139 
    140     }
    141 
    142 }
    143