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  /external/mesa3d/src/gallium/auxiliary/vl/
vl_idct.c 72 calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
88 ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
89 ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
91 ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
92 ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
96 increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2],
108 ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]);
109 ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size))
145 struct ureg_program *shader; local
194 struct ureg_program *shader; local
261 struct ureg_program *shader; local
323 struct ureg_program *shader; local
    [all...]
vl_mc.c 53 calc_position(struct vl_mc *r, struct ureg_program *shader, struct ureg_src block_scale)
59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
62 t_vpos = ureg_DECL_temporary(shader);
64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
74 ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale);
75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f))
104 struct ureg_program *shader; local
162 struct ureg_program *shader; local
227 struct ureg_program *shader; local
313 struct ureg_program *shader; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/draw/
draw_fs.c 43 const struct pipe_shader_state *shader)
49 dfs->base = *shader;
50 tgsi_scan_shader(shader->tokens, &dfs->info);
draw_gs.h 40 * Private version of the compiled geometry shader
71 * The vertex shader can emit any number of vertices as long as it's
72 * smaller than the GS_MAX_OUTPUT_VERTICES shader property.
74 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
82 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
85 void draw_geometry_shader_delete(struct draw_geometry_shader *shader);
87 int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_fs.c 43 const struct pipe_shader_state *shader)
49 dfs->base = *shader;
50 tgsi_scan_shader(shader->tokens, &dfs->info);
draw_gs.h 40 * Private version of the compiled geometry shader
71 * The vertex shader can emit any number of vertices as long as it's
72 * smaller than the GS_MAX_OUTPUT_VERTICES shader property.
74 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
82 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
85 void draw_geometry_shader_delete(struct draw_geometry_shader *shader);
87 int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
  /frameworks/native/opengl/tools/glgen/stubs/gles11/
glGetProgramInfoLog.cpp 3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) {
6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
glGetShaderInfoLog.cpp 3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */
4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) {
6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
glShaderSource.cpp 2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */
6 (JNIEnv *_env, jobject _this, jint shader, jstring string) {
15 glShaderSource(shader, 1, strings, 0);
  /external/chromium_org/third_party/mesa/src/src/glsl/
main.cpp 141 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
144 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
146 const char *source = shader->Source;
164 shader->ir = new(shader) exec_list;
166 _mesa_ast_to_hir(shader->ir, state);
170 validate_ir_tree(shader->ir);
171 _mesa_print_ir(shader->ir, state)
240 struct gl_shader *shader = rzalloc(whole_program, gl_shader); local
    [all...]
  /external/mesa3d/src/glsl/
main.cpp 141 compile_shader(struct gl_context *ctx, struct gl_shader *shader)
144 new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
146 const char *source = shader->Source;
164 shader->ir = new(shader) exec_list;
166 _mesa_ast_to_hir(shader->ir, state);
170 validate_ir_tree(shader->ir);
171 _mesa_print_ir(shader->ir, state)
240 struct gl_shader *shader = rzalloc(whole_program, gl_shader); local
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/rendering/style/
StyleFetchedShader.h 43 static PassRefPtr<StyleFetchedShader> create(ShaderResource* shader) { return adoptRef(new StyleFetchedShader(shader)); }
  /cts/tests/tests/graphics/src/android/graphics/cts/
ShaderTest.java 22 import android.graphics.Shader;
27 new Shader();
36 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local
39 shader.setLocalMatrix(m);
40 assertFalse(shader.getLocalMatrix(m));
42 shader.setLocalMatrix(null);
43 assertFalse(shader.getLocalMatrix(m))
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/vl/
vl_mc.c 53 calc_position(struct vl_mc *r, struct ureg_program *shader, struct ureg_src block_scale)
59 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
60 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
62 t_vpos = ureg_DECL_temporary(shader);
64 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
73 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
74 ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), block_scale);
75 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
76 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f))
104 struct ureg_program *shader; local
162 struct ureg_program *shader; local
227 struct ureg_program *shader; local
313 struct ureg_program *shader; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_state_sampler.c 70 * Bind a range [start, start+num-1] of samplers for a shader stage.
74 unsigned shader,
82 assert(shader < PIPE_SHADER_TYPES);
83 assert(start + num <= Elements(softpipe->samplers[shader]));
86 if (start + num <= softpipe->num_samplers[shader] &&
87 !memcmp(softpipe->samplers[shader] + start, samplers,
96 softpipe->samplers[shader][start + i] = samplers[i];
101 unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
102 while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
104 softpipe->num_samplers[shader] = j
    [all...]
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state_sampler.c 70 * Bind a range [start, start+num-1] of samplers for a shader stage.
74 unsigned shader,
82 assert(shader < PIPE_SHADER_TYPES);
83 assert(start + num <= Elements(softpipe->samplers[shader]));
86 if (start + num <= softpipe->num_samplers[shader] &&
87 !memcmp(softpipe->samplers[shader] + start, samplers,
96 softpipe->samplers[shader][start + i] = samplers[i];
101 unsigned j = MAX2(softpipe->num_samplers[shader], start + num);
102 while (j > 0 && softpipe->samplers[shader][j - 1] == NULL)
104 softpipe->num_samplers[shader] = j
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_state_sampler.c 69 unsigned shader,
77 assert(shader < PIPE_SHADER_TYPES);
78 assert(start + num <= Elements(llvmpipe->samplers[shader]));
81 if (start + num <= llvmpipe->num_samplers[shader] &&
82 !memcmp(llvmpipe->samplers[shader] + start, samplers,
91 llvmpipe->samplers[shader][start + i] = samplers[i];
96 unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num);
97 while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL)
99 llvmpipe->num_samplers[shader] = j;
102 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY)
    [all...]
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_sampler.c 69 unsigned shader,
77 assert(shader < PIPE_SHADER_TYPES);
78 assert(start + num <= Elements(llvmpipe->samplers[shader]));
81 if (start + num <= llvmpipe->num_samplers[shader] &&
82 !memcmp(llvmpipe->samplers[shader] + start, samplers,
91 llvmpipe->samplers[shader][start + i] = samplers[i];
96 unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num);
97 while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL)
99 llvmpipe->num_samplers[shader] = j;
102 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY)
    [all...]
  /development/samples/HelloEffects/src/com/example/android/mediafx/
GLToolbox.java 24 int shader = GLES20.glCreateShader(shaderType); local
25 if (shader != 0) {
26 GLES20.glShaderSource(shader, source);
27 GLES20.glCompileShader(shader);
29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0);
31 String info = GLES20.glGetShaderInfoLog(shader);
32 GLES20.glDeleteShader(shader);
33 shader = 0;
34 throw new RuntimeException("Could not compile shader " +
38 return shader;
    [all...]
  /external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
ShaderCache.h 7 // ShaderCache: Defines rx::ShaderCache, a cache of Direct3D shader objects
46 ShaderObject *shader; local
47 HRESULT result = createShader(function, &shader);
60 shader->AddRef();
61 mMap[key] = shader;
63 return shader;
81 HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader)
83 return mDevice->CreateVertexShader(function, shader);
86 HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader)
88 return mDevice->CreatePixelShader(function, shader);
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLDebugShaders.cpp 56 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader)
60 if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader))
62 return m_context->graphicsContext3D()->getExtensions()->getTranslatedShaderSourceANGLE(shader->object());
WebGLProgram.cpp 121 bool WebGLProgram::attachShader(WebGLShader* shader)
123 if (!shader || !shader->object())
125 switch (shader->getType()) {
129 m_vertexShader = shader;
134 m_fragmentShader = shader;
141 bool WebGLProgram::detachShader(WebGLShader* shader)
143 if (!shader || !shader->object())
145 switch (shader->getType())
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeonsi/
radeonsi_shader.h 53 /* 1 when the shader contains
74 struct si_shader shader; member in struct:si_pipe_shader
86 int si_pipe_shader_create(struct pipe_context *ctx, struct si_pipe_shader *shader);
87 void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *shader);
  /external/mesa3d/src/gallium/drivers/radeonsi/
radeonsi_shader.h 53 /* 1 when the shader contains
74 struct si_shader shader; member in struct:si_pipe_shader
86 int si_pipe_shader_create(struct pipe_context *ctx, struct si_pipe_shader *shader);
87 void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *shader);
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
ProgramData.h 28 bool attachShader(GLuint shader,GLenum type);
29 bool isAttached(GLuint shader);
30 bool detachShader(GLuint shader);

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