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      1 /*
      2  * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1. Redistributions of source code must retain the above
      9  *    copyright notice, this list of conditions and the following
     10  *    disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above
     12  *    copyright notice, this list of conditions and the following
     13  *    disclaimer in the documentation and/or other materials
     14  *    provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AS IS AND ANY
     17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     19  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
     20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
     21  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
     25  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
     26  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     27  * SUCH DAMAGE.
     28  */
     29 
     30 #ifndef StyleFetchedShader_h
     31 #define StyleFetchedShader_h
     32 
     33 #include "core/loader/cache/ResourcePtr.h"
     34 #include "core/rendering/style/StyleShader.h"
     35 
     36 namespace WebCore {
     37 
     38 class ShaderResource;
     39 
     40 class StyleFetchedShader : public StyleShader {
     41 public:
     42     // FIXME: Keep a reference to the actual ShaderResource in this class.
     43     static PassRefPtr<StyleFetchedShader> create(ShaderResource* shader) { return adoptRef(new StyleFetchedShader(shader)); }
     44 
     45     virtual PassRefPtr<CSSValue> cssValue() const;
     46 
     47     virtual ShaderResource* resource() const { return m_shader.get(); }
     48 
     49 private:
     50     StyleFetchedShader(ShaderResource*);
     51 
     52     ResourcePtr<ShaderResource> m_shader;
     53 };
     54 
     55 }
     56 
     57 #endif // StyleFetchedShader_h
     58