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  /external/chromium_org/ui/gfx/
vector2d_conversions.cc 11 Vector2d ToFlooredVector2d(const Vector2dF& vector2d) {
12 int x = ToFlooredInt(vector2d.x());
13 int y = ToFlooredInt(vector2d.y());
14 return Vector2d(x, y);
17 Vector2d ToCeiledVector2d(const Vector2dF& vector2d) {
18 int x = ToCeiledInt(vector2d.x());
19 int y = ToCeiledInt(vector2d.y());
20 return Vector2d(x, y)
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vector2d_conversions.h 8 #include "ui/gfx/vector2d.h"
13 // Returns a Vector2d with each component from the input Vector2dF floored.
14 UI_EXPORT Vector2d ToFlooredVector2d(const Vector2dF& vector2d);
16 // Returns a Vector2d with each component from the input Vector2dF ceiled.
17 UI_EXPORT Vector2d ToCeiledVector2d(const Vector2dF& vector2d);
19 // Returns a Vector2d with each component from the input Vector2dF rounded.
20 UI_EXPORT Vector2d ToRoundedVector2d(const Vector2dF& vector2d);
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vector2d.cc 5 #include "ui/gfx/vector2d.h"
13 bool Vector2d::IsZero() const {
17 void Vector2d::Add(const Vector2d& other) {
22 void Vector2d::Subtract(const Vector2d& other) {
27 int64 Vector2d::LengthSquared() const {
31 float Vector2d::Length() const {
35 std::string Vector2d::ToString() const {
vector2d.h 21 class UI_EXPORT Vector2d {
23 Vector2d() : x_(0), y_(0) {}
24 Vector2d(int x, int y) : x_(x), y_(y) {}
36 void Add(const Vector2d& other);
38 void Subtract(const Vector2d& other);
40 void operator+=(const Vector2d& other) { Add(other); }
41 void operator-=(const Vector2d& other) { Subtract(other); }
43 void SetToMin(const Vector2d& other) {
48 void SetToMax(const Vector2d& other) {
69 inline bool operator==(const Vector2d& lhs, const Vector2d& rhs)
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vector2d_unittest.cc 10 #include "ui/gfx/vector2d.h"
16 Vector2d i(3, 4);
22 Vector2d int_zero(0, 0);
23 Vector2d int_nonzero(2, -2);
34 Vector2d i1(3, 5);
35 Vector2d i2(4, -1);
38 Vector2d expected;
39 Vector2d actual;
41 { Vector2d(3, 5), i1 + Vector2d() },
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point.h 11 #include "ui/gfx/vector2d.h"
25 class UI_EXPORT Point : public PointBase<Point, int, Vector2d> {
27 Point() : PointBase<Point, int, Vector2d>(0, 0) {}
28 Point(int x, int y) : PointBase<Point, int, Vector2d>(x, y) {}
64 inline Point operator+(const Point& lhs, const Vector2d& rhs) {
70 inline Point operator-(const Point& lhs, const Vector2d& rhs) {
76 inline Vector2d operator-(const Point& lhs, const Point& rhs) {
77 return Vector2d(lhs.x() - rhs.x(), lhs.y() - rhs.y());
80 inline Point PointAtOffsetFromOrigin(const Vector2d& offset_from_origin) {
85 extern template class PointBase<Point, int, Vector2d>;
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point.cc 15 template class PointBase<Point, int, Vector2d>;
18 Point::Point(DWORD point) : PointBase<Point, int, Vector2d>(0, 0){
25 : PointBase<Point, int, Vector2d>(point.x, point.y) {
42 : PointBase<Point, int, Vector2d>(point.x, point.y) {
rect.h 22 #include "ui/gfx/vector2d.h"
39 : public RectBase<Rect, Point, Size, Insets, Vector2d, int> {
41 Rect() : RectBase<Rect, Point, Size, Insets, Vector2d, int>(Point()) {}
44 : RectBase<Rect, Point, Size, Insets, Vector2d, int>
48 : RectBase<Rect, Point, Size, Insets, Vector2d, int>
60 : RectBase<Rect, Point, Size, Insets, Vector2d, int>(size) {}
63 : RectBase<Rect, Point, Size, Insets, Vector2d, int>(origin, size) {}
92 UI_EXPORT Rect operator+(const Rect& lhs, const Vector2d& rhs);
93 UI_EXPORT Rect operator-(const Rect& lhs, const Vector2d& rhs);
95 inline Rect operator+(const Vector2d& lhs, const Rect& rhs)
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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Vector2D.cpp 14 #include "Vector2D.h"
18 Vector2D::Vector2D() :
22 Vector2D::Vector2D(float x, float y) :
26 Vector2D Vector2D::copy() {
27 Vector2D v(mX, mY);
31 void Vector2D::add(const Vector2D& v)
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Vector2D.h 17 class Vector2D {
19 Vector2D();
20 Vector2D(float x, float y);
21 Vector2D copy();
23 void add(const Vector2D& v);
24 void sub(const Vector2D& v);
29 float distance(const Vector2D& v);
  /external/eigen/unsupported/doc/examples/
BVH_Example.cpp 10 Box2d bounding_box(const Vector2d &v) { return Box2d(v, v); } //compute the bounding box of a single point
20 double minimumOnVolumeObject(const Box2d &r, const Vector2d &v) { ++calls; return r.squaredExteriorDistance(v); }
21 double minimumOnObjectVolume(const Vector2d &v, const Box2d &r) { ++calls; return r.squaredExteriorDistance(v); }
22 double minimumOnObjectObject(const Vector2d &v1, const Vector2d &v2) { ++calls; return (v1 - v2).squaredNorm(); }
29 typedef std::vector<Vector2d, aligned_allocator<Vector2d> > StdVectorOfVector2d;
32 redPoints.push_back(Vector2d::Random());
33 bluePoints.push_back(Vector2d::Random());
47 KdBVH<double, 2, Vector2d> redTree(redPoints.begin(), redPoints.end()), blueTree(bluePoints.begin(), bluePoints.end()); //co (…)
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  /external/chromium_org/cc/resources/
resource_update.h 12 #include "ui/gfx/vector2d.h"
26 gfx::Vector2d dest_offset);
31 gfx::Vector2d dest_offset);
41 gfx::Vector2d dest_offset;
image_layer_updater.cc 19 gfx::Vector2d dest_offset,
39 gfx::Vector2d dest_offset,
47 gfx::Vector2d clipped_dest_offset =
49 gfx::Vector2d(clipped_source_rect.origin() - source_rect.origin());
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
Boid.h 18 #include <graphics/Vector2D.h>
35 Vector2D mPosition;
36 Vector2D mVelocity;
37 Vector2D mAcceleration;
Boid.cpp 24 Vector2D separation;
26 Vector2D alignment;
28 Vector2D cohesion;
37 Vector2D tmp = mPosition.copy();
70 Vector2D desired = cohesion.copy();
  /external/chromium_org/cc/trees/
layer_tree_host_unittest_scroll.cc 36 ->SetMaxScrollOffset(gfx::Vector2d(100, 100));
55 EXPECT_VECTOR_EQ(gfx::Vector2d(), root->ScrollDelta());
58 root->SetMaxScrollOffset(gfx::Vector2d(100, 100));
75 virtual void ApplyScrollAndScale(gfx::Vector2d scroll_delta,
83 gfx::Vector2d initial_scroll_;
84 gfx::Vector2d second_scroll_;
85 gfx::Vector2d scroll_amount_;
102 ->SetMaxScrollOffset(gfx::Vector2d(100, 100));
127 EXPECT_VECTOR_EQ(root->ScrollDelta(), gfx::Vector2d());
145 EXPECT_VECTOR_EQ(root->ScrollDelta(), gfx::Vector2d());
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  /external/chromium_org/cc/test/
pixel_test_output_surface.h 26 void set_viewport_offset(gfx::Vector2d viewport_offset) {
32 gfx::Vector2d viewport_offset_;
  /external/chromium_org/ui/base/dragdrop/
drag_utils_aura.cc 12 #include "ui/gfx/vector2d.h"
18 const gfx::Vector2d& cursor_offset,
drag_utils.h 19 class Vector2d;
42 const gfx::Vector2d& cursor_offset,
50 const gfx::Vector2d& cursor_offset,
  /external/chromium_org/content/browser/renderer_host/
render_widget_host_view_mac_dictionary_helper.h 9 #include "ui/gfx/vector2d.h"
32 void set_offset(const gfx::Vector2d& offset) { offset_ = offset; }
45 gfx::Vector2d offset_;
  /external/chromium_org/ui/base/gtk/
gtk_screen_util.cc 29 gfx::Vector2d GetWidgetScreenOffset(GtkWidget* widget) {
34 return gfx::Vector2d(0, 0);
47 return gfx::Vector2d(x, y);
  /external/eigen/doc/
D07_PassingByValue.dox 12 void my_function(Eigen::Vector2d v);
18 void my_function(const Eigen::Vector2d& v);
26 Eigen::Vector2d v;
  /external/chromium_org/cc/layers/
layer_impl_unittest.cc 96 gfx::Vector2d arbitrary_vector2d = gfx::Vector2d(111, 222);
132 EXECUTE_AND_VERIFY_SUBTREE_CHANGED(root->SetScrollDelta(gfx::Vector2d()));
183 root->SetScrollDelta(gfx::Vector2d()));
209 gfx::Vector2d arbitrary_vector2d = gfx::Vector2d(111, 222);
210 gfx::Vector2d large_vector2d = gfx::Vector2d(1000, 1000);
234 VERIFY_NO_NEEDS_UPDATE_DRAW_PROPERTIES(root->ScrollBy(gfx::Vector2d()));
235 root->SetScrollDelta(gfx::Vector2d(0, 0))
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  /external/chromium_org/content/renderer/
paint_aggregator_unittest.cc 80 gfx::Vector2d delta(1, 0);
104 gfx::Vector2d delta1(1, 0);
105 gfx::Vector2d delta2(1, 0);
118 gfx::Vector2d expected_delta = delta1 + delta2;
133 gfx::Vector2d delta1(1, 0);
134 gfx::Vector2d delta2(-1, 0);
148 gfx::Vector2d delta(1, 1);
165 greg.ScrollRect(gfx::Vector2d(2, 0), scroll_rect);
189 greg.ScrollRect(gfx::Vector2d(2, 0), scroll_rect);
212 greg.ScrollRect(gfx::Vector2d(2, 0), scroll_rect)
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  /external/chromium_org/cc/scheduler/
texture_uploader.h 21 class Vector2d;
48 gfx::Vector2d dest_offset,
99 gfx::Vector2d dest_offset,
104 gfx::Vector2d dest_offset,

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