1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_GFX_POINT_H_ 6 #define UI_GFX_POINT_H_ 7 8 #include "ui/base/ui_export.h" 9 #include "ui/gfx/point_base.h" 10 #include "ui/gfx/point_f.h" 11 #include "ui/gfx/vector2d.h" 12 13 #if defined(OS_WIN) 14 typedef unsigned long DWORD; 15 typedef struct tagPOINT POINT; 16 #elif defined(OS_IOS) 17 #include <CoreGraphics/CoreGraphics.h> 18 #elif defined(OS_MACOSX) 19 #include <ApplicationServices/ApplicationServices.h> 20 #endif 21 22 namespace gfx { 23 24 // A point has an x and y coordinate. 25 class UI_EXPORT Point : public PointBase<Point, int, Vector2d> { 26 public: 27 Point() : PointBase<Point, int, Vector2d>(0, 0) {} 28 Point(int x, int y) : PointBase<Point, int, Vector2d>(x, y) {} 29 #if defined(OS_WIN) 30 // |point| is a DWORD value that contains a coordinate. The x-coordinate is 31 // the low-order short and the y-coordinate is the high-order short. This 32 // value is commonly acquired from GetMessagePos/GetCursorPos. 33 explicit Point(DWORD point); 34 explicit Point(const POINT& point); 35 Point& operator=(const POINT& point); 36 #elif defined(OS_MACOSX) 37 explicit Point(const CGPoint& point); 38 #endif 39 40 ~Point() {} 41 42 #if defined(OS_WIN) 43 POINT ToPOINT() const; 44 #elif defined(OS_MACOSX) 45 CGPoint ToCGPoint() const; 46 #endif 47 48 operator PointF() const { 49 return PointF(x(), y()); 50 } 51 52 // Returns a string representation of point. 53 std::string ToString() const; 54 }; 55 56 inline bool operator==(const Point& lhs, const Point& rhs) { 57 return lhs.x() == rhs.x() && lhs.y() == rhs.y(); 58 } 59 60 inline bool operator!=(const Point& lhs, const Point& rhs) { 61 return !(lhs == rhs); 62 } 63 64 inline Point operator+(const Point& lhs, const Vector2d& rhs) { 65 Point result(lhs); 66 result += rhs; 67 return result; 68 } 69 70 inline Point operator-(const Point& lhs, const Vector2d& rhs) { 71 Point result(lhs); 72 result -= rhs; 73 return result; 74 } 75 76 inline Vector2d operator-(const Point& lhs, const Point& rhs) { 77 return Vector2d(lhs.x() - rhs.x(), lhs.y() - rhs.y()); 78 } 79 80 inline Point PointAtOffsetFromOrigin(const Vector2d& offset_from_origin) { 81 return Point(offset_from_origin.x(), offset_from_origin.y()); 82 } 83 84 #if !defined(COMPILER_MSVC) 85 extern template class PointBase<Point, int, Vector2d>; 86 #endif 87 88 } // namespace gfx 89 90 #endif // UI_GFX_POINT_H_ 91