1 page.title=Key Character Map Files 2 @jd:body 3 4 <!-- 5 Copyright 2010 The Android Open Source Project 6 7 Licensed under the Apache License, Version 2.0 (the "License"); 8 you may not use this file except in compliance with the License. 9 You may obtain a copy of the License at 10 11 http://www.apache.org/licenses/LICENSE-2.0 12 13 Unless required by applicable law or agreed to in writing, software 14 distributed under the License is distributed on an "AS IS" BASIS, 15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 See the License for the specific language governing permissions and 17 limitations under the License. 18 --> 19 <p>Key character map files (<code>.kcm</code> files) are responsible for mapping combinations 20 of Android key codes with modifiers to Unicode characters.</p> 21 <p>Device-specific key layout files are <em>required</em> for all internal (built-in) 22 input devices that have keys, if only to tell the system that the device 23 is special purpose only (not a full keyboard).</p> 24 <p>Device-specific key layout files are <em>optional</em> for external keyboards, and 25 often aren't needed at all. The system provides a generic key character map 26 that is suitable for many external keyboards.</p> 27 <p>If no device-specific key layout file is available, then the system will 28 choose a default instead.</p> 29 <h2 id="location">Location</h2> 30 <p>Key character map files are located by USB vendor, product (and optionally version) 31 id or by input device name.</p> 32 <p>The following paths are consulted in order.</p> 33 <ul> 34 <li><code>/system/usr/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm</code></li> 35 <li><code>/system/usr/keychars/Vendor_XXXX_Product_XXXX.kcm</code></li> 36 <li><code>/system/usr/keychars/DEVICE_NAME.kcm</code></li> 37 <li><code>/data/system/devices/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm</code></li> 38 <li><code>/data/system/devices/keychars/Vendor_XXXX_Product_XXXX.kcm</code></li> 39 <li><code>/data/system/devices/keychars/DEVICE_NAME.kcm</code></li> 40 <li><code>/system/usr/keychars/Generic.kcm</code></li> 41 <li><code>/data/system/devices/keychars/Generic.kcm</code></li> 42 <li><code>/system/usr/keychars/Virtual.kcm</code></li> 43 <li><code>/data/system/devices/keychars/Virtual.kcm</code></li> 44 </ul> 45 <p>When constructing a file path that contains the device name, all characters 46 in the device name other than '0'-'9', 'a'-'z', 'A'-'Z', '-' or '<em>' are replaced by '</em>'.</p> 47 <h2 id="generic-key-character-map-file">Generic Key Character Map File</h2> 48 <p>The system provides a special built-in key character map file called <code>Generic.kcm</code>. 49 This key character map is intended to support a variety of standard external 50 keyboards.</p> 51 <p><em>Do not modify the generic key character map!</em></p> 52 <h2 id="virtual-key-character-map-file">Virtual Key Character Map File</h2> 53 <p>The system provides a special built-in key character map file called <code>Virtual.kcm</code> 54 that is used by the virtual keyboard devices.</p> 55 <p>The virtual keyboard device is a synthetic input device whose id is -1 56 (see <code>KeyCharacterMap.VIRTUAL_KEYBOARD</code>). It is present on all Android devices 57 beginning with Android Honeycomb 3.0. The purpose of the virtual keyboard device 58 is to provide a known built-in input device that can be used for injecting 59 keystokes into applications by the IME or by test instrumentation, even 60 for devices that do not have built-in keyboards.</p> 61 <p>The virtual keyboard is assumed to have a full QWERTY layout that is the 62 same on all devices. This makes it possible for applications to inject 63 keystrokes using the virtual keyboard device and always get the same results.</p> 64 <p><em>Do not modify the virtual key character map!</em></p> 65 <h2 id="syntax">Syntax</h2> 66 <p>A key character map file is a plain text file consisting of a keyboard type 67 declaration and a set of key declarations.</p> 68 <h3 id="keyboard-type-declaration">Keyboard Type Declaration</h3> 69 <p>A keyboard type declaration describes the overall behavior of the keyboard. 70 A character map file must contain a keyboard type declaration. For clarity, 71 it is often placed at the top of the file.</p> 72 <pre><code>type FULL 73 </code></pre> 74 <p>The following keyboard types are recognized:</p> 75 <ul> 76 <li> 77 <p><code>NUMERIC</code>: A numeric (12-key) keyboard.</p> 78 <p>A numeric keyboard supports text entry using a multi-tap approach. 79 It may be necessary to tap a key multiple times to generate the desired letter or symbol.</p> 80 <p>This type of keyboard is generally designed for thumb typing.</p> 81 <p>Corresponds to <code>KeyCharacterMap.NUMERIC</code>.</p> 82 </li> 83 <li> 84 <p><code>PREDICTIVE</code>: A keyboard with all the letters, but with more than one letter per key.</p> 85 <p>This type of keyboard is generally designed for thumb typing.</p> 86 <p>Corresponds to <code>KeyCharacterMap.PREDICTIVE</code>.</p> 87 </li> 88 <li> 89 <p><code>ALPHA</code>: A keyboard with all the letters, and maybe some numbers.</p> 90 <p>An alphabetic keyboard supports text entry directly but may have a condensed 91 layout with a small form factor. In contrast to a <code>FULL</code> keyboard, some 92 symbols may only be accessible using special on-screen character pickers. 93 In addition, to improve typing speed and accuracy, the framework provides 94 special affordances for alphabetic keyboards such as auto-capitalization 95 and toggled / locked SHIFT and ALT keys.</p> 96 <p>This type of keyboard is generally designed for thumb typing.</p> 97 </li> 98 <li> 99 <p><code>FULL</code>: A full PC-style keyboard.</p> 100 <p>A full keyboard behaves like a PC keyboard. All symbols are accessed directly 101 by pressing keys on the keyboard without on-screen support or affordances such 102 as auto-capitalization.</p> 103 <p>This type of keyboard is generally designed for full two hand typing.</p> 104 </li> 105 <li> 106 <p><code>SPECIAL_FUNCTION</code>: A keyboard that is only used to perform system control functions 107 rather than for typing.</p> 108 <p>A special function keyboard consists only of non-printing keys such as 109 HOME and POWER that are not actually used for typing.</p> 110 </li> 111 </ul> 112 <p>The <code>Generic.kcm</code> and <code>Virtual.kcm</code> key character maps are both <code>FULL</code> keyboards.</p> 113 <h3 id="key-declarations">Key Declarations</h3> 114 <p>Key declarations each consist of the keyword <code>key</code> followed by an Android key code 115 name, an open curly brace, a set of properties and behaviors and a close curly brace.</p> 116 <pre><code>key A { 117 label: 'A' 118 base: 'a' 119 shift, capslock: 'A' 120 ctrl, alt, meta: none 121 } 122 </code></pre> 123 <h4 id="properties">Properties</h4> 124 <p>Each key property establishes a mapping from a key to a behavior. To make the 125 key character map files more compact, several properties can be mapped to the 126 same behavior by separating them with a comma.</p> 127 <p>In the above example, the <code>label</code> property is assigned the <code>'A'</code> behavior. 128 Likewise, the <code>ctrl</code>, <code>alt</code> and <code>meta</code> properties are all simultaneously assigned 129 the <code>none</code> behavior.</p> 130 <p>The following properties are recognized:</p> 131 <ul> 132 <li> 133 <p><code>label</code>: Specifies the label that is physically printed on the key, when it 134 consists of a single character. This is the value that is returned by 135 the <code>KeyCharacterMap.getDisplayLabel</code> method.</p> 136 </li> 137 <li> 138 <p><code>number</code>: Specifies the behavior (character that should be typed) when a numeric 139 text view has focus, such as when the user is typing a phone number.</p> 140 <p>Compact keyboards often combine multiple symbols into a single key, such that 141 the same key might be used to type <code>'1'</code> and <code>'a'</code> or <code>'#'</code> and <code>'q'</code>, perhaps. 142 For these keys, the <code>number</code> property should be set to indicate which symbol 143 should be typed in a numeric context, if any.</p> 144 <p>Some typical "numeric" symbols are digits <code>'0'</code> through <code>'9'</code>, <code>'#'</code>, <code>'+'</code>, 145 <code>'('</code>, <code>')'</code>, <code>','</code>, and <code>'.'</code>.</p> 146 </li> 147 <li> 148 <p><code>base</code>: Specifies the behavior (character that should be typed) when no modifiers 149 are pressed.</p> 150 </li> 151 <li> 152 <p><modifier> or <modifier1><code>+</code><modifier2><code>+</code>...: Specifies the 153 behavior (character that should be typed) when the key is pressed and all of the 154 specified modifiers are active.</p> 155 <p>For example, the modifier property <code>shift</code> specifies a behavior that applies when 156 the either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.</p> 157 <p>Similarly, the modifier property <code>rshift+ralt</code> specifies a behavior that applies 158 when the both RIGHT SHIFT and RIGHT ALT modifiers are pressed together.</p> 159 </li> 160 </ul> 161 <p>The following modifiers are recognized in modifier properties:</p> 162 <ul> 163 <li><code>shift</code>: Applies when either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.</li> 164 <li><code>lshift</code>: Applies when the LEFT SHIFT modifier is pressed.</li> 165 <li><code>rshift</code>: Applies when the RIGHT SHIFT modifier is pressed.</li> 166 <li><code>alt</code>: Applies when either the LEFT ALT or RIGHT ALT modifier is pressed.</li> 167 <li><code>lalt</code>: Applies when the LEFT ALT modifier is pressed.</li> 168 <li><code>ralt</code>: Applies when the RIGHT ALT modifier is pressed.</li> 169 <li><code>ctrl</code>: Applies when either the LEFT CONTROL or RIGHT CONTROL modifier is pressed.</li> 170 <li><code>lctrl</code>: Applies when the LEFT CONTROL modifier is pressed.</li> 171 <li><code>rctrl</code>: Applies when the RIGHT CONTROL modifier is pressed.</li> 172 <li><code>meta</code>: Applies when either the LEFT META or RIGHT META modifier is pressed.</li> 173 <li><code>lmeta</code>: Applies when the LEFT META modifier is pressed.</li> 174 <li><code>rmeta</code>: Applies when the RIGHT META modifier is pressed.</li> 175 <li><code>sym</code>: Applies when the SYMBOL modifier is pressed.</li> 176 <li><code>fn</code>: Applies when the FUNCTION modifier is pressed.</li> 177 <li><code>capslock</code>: Applies when the CAPS LOCK modifier is locked.</li> 178 <li><code>numlock</code>: Applies when the NUM LOCK modifier is locked.</li> 179 <li><code>scrolllock</code>: Applies when the SCROLL LOCK modifier is locked.</li> 180 </ul> 181 <p>The order in which the properties are listed is significant. When mapping a key to 182 a behavior, the system scans all relevant properties in order and returns the last 183 applicable behavior that it found.</p> 184 <p>Consequently, properties that are specified later override properties that are 185 specified earlier for a given key.</p> 186 <h4 id="behaviors">Behaviors</h4> 187 <p>Each property maps to a behavior. The most common behavior is typing a character 188 but there are others.</p> 189 <p>The following behaviors are recognized:</p> 190 <ul> 191 <li> 192 <p><code>none</code>: Don't type a character.</p> 193 <p>This behavior is the default when no character is specified. Specifying <code>none</code> 194 is optional but it improves clarity.</p> 195 </li> 196 <li> 197 <p><code>'X'</code>: Type the specified character literal.</p> 198 <p>This behavior causes the specified character to be entered into the focused 199 text view. The character literal may be any ASCII character, or one of the 200 following escape sequences:</p> 201 <ul> 202 <li><code>'\\'</code>: Type a backslash character.</li> 203 <li><code>'\n'</code>: Type a new line character (use this for ENTER / RETURN).</li> 204 <li><code>'\t'</code>: Type a TAB character.</li> 205 <li><code>'\''</code>: Type an apostrophe character.</li> 206 <li><code>'\"'</code>: Type a quote character.</li> 207 <li><code>'\uXXXX'</code>: Type the Unicode character whose code point is given in hex by XXXX.</li> 208 </ul> 209 </li> 210 <li> 211 <p><code>fallback</code> <Android key code name>: Perform a default action if the key is not 212 handled by the application.</p> 213 <p>This behavior causes the system to simulate a different key press when an application 214 does not handle the specified key natively. It is used to support default behavior 215 for new keys that not all applications know how to handle, such as ESCAPE or 216 numeric keypad keys (when numlock is not pressed).</p> 217 <p>When a fallback behavior is performed, the application will receive two key presses: 218 one for the original key and another for the fallback key that was selected. 219 If the application handles the original key during key up, then the fallback key 220 event will be canceled (<code>KeyEvent.isCanceled</code> will return <code>true</code>).</p> 221 </li> 222 </ul> 223 <p>The system reserves two Unicode characters to perform special functions:</p> 224 <ul> 225 <li> 226 <p><code>'\uef00'</code>: When this behavior is performed, the text view consumes and removes the 227 four characters preceding the cursor, interprets them as hex digits, and inserts the 228 corresponding Unicode code point.</p> 229 </li> 230 <li> 231 <p><code>'\uef01'</code>: When this behavior is performed, the text view displays a 232 character picker dialog that contains miscellaneous symbols.</p> 233 </li> 234 </ul> 235 <p>The system recognizes the following Unicode characters as combining diacritical dead 236 key characters:</p> 237 <ul> 238 <li><code>'\u0300'</code>: Grave accent.</li> 239 <li><code>'\u0301'</code>: Acute accent.</li> 240 <li><code>'\u0302'</code>: Circumflex accent.</li> 241 <li><code>'\u0303'</code>: Tilde accent.</li> 242 <li><code>'\u0308'</code>: Umlaut accent.</li> 243 </ul> 244 <p>When a dead key is typed followed by another character, the dead key and the following 245 characters are composed. For example, when the user types a grave accent dead 246 key followed by the letter 'a', the result is 'à'.</p> 247 <p>Refer to <code>KeyCharacterMap.getDeadChar</code> for more information about dead key handling.</p> 248 <h3 id="comments">Comments</h3> 249 <p>Comment lines begin with '#' and continue to the end of the line. Like this:</p> 250 <pre><code># A comment! 251 </code></pre> 252 <p>Blank lines are ignored.</p> 253 <h3 id="how-key-combinations-are-mapped-to-behaviors">How Key Combinations are Mapped to Behaviors</h3> 254 <p>When the user presses a key, the system looks up the behavior associated with 255 the combination of that key press and the currently pressed modifiers.</p> 256 <h4 id="shift-a">SHIFT + A</h4> 257 <p>Suppose the user pressed A and SHIFT together. The system first locates 258 the set of properties and behaviors associated with <code>KEYCODE_A</code>.</p> 259 <pre><code>key A { 260 label: 'A' 261 base: 'a' 262 shift, capslock: 'A' 263 ctrl, alt, meta: none 264 } 265 </code></pre> 266 <p>The system scans the properties from first to last and left to right, ignoring 267 the <code>label</code> and <code>number</code> properties, which are special.</p> 268 <p>The first property encountered is <code>base</code>. The <code>base</code> property always applies to 269 a key, no matter what modifiers are pressed. It essentially specifies the default 270 behavior for the key unless it is overridden by following properties. 271 Since the <code>base</code> property applies to this key press, the system makes note 272 of the fact that its behavior is <code>'a'</code> (type the character <code>a</code>).</p> 273 <p>The system then continues to scan subsequent properties in case any of them 274 are more specific than <code>base</code> and override it. It encounters <code>shift</code> which 275 also applies to the key press SHIFT + A. So the system decides to ignore 276 the <code>base</code> property's behavior and chooses the behavior associated with 277 the <code>shift</code> property, which is <code>'A'</code> (type the character <code>A</code>).</p> 278 <p>It then continues to scan the table, however no other properties apply to this 279 key press (CAPS LOCK is not locked, neither CONTROL key is pressed, neither 280 ALT key is pressed and neither META key is pressed).</p> 281 <p>So the resulting behavior for the key combination SHIFT + A is <code>'A'</code>.</p> 282 <h4 id="control-a">CONTROL + A</h4> 283 <p>Now consider what would happen if the user pressed A and CONTROL together.</p> 284 <p>As before, the system would scan the table of properties. It would notice 285 that the <code>base</code> property applied but would also continue scanning until 286 it eventually reached the <code>control</code> property. As it happens, the <code>control</code> 287 property appears after <code>base</code> so its behavior overrides the <code>base</code> behavior.</p> 288 <p>So the resulting behavior for the key combination CONTROL + A is <code>none</code>.</p> 289 <h4 id="escape">ESCAPE</h4> 290 <p>Now suppose the user pressed ESCAPE.</p> 291 <pre><code>key ESCAPE { 292 base: fallback BACK 293 alt, meta: fallback HOME 294 ctrl: fallback MENU 295 } 296 </code></pre> 297 <p>This time the system obtains the behavior <code>fallback BACK</code>, a fallback behavior. 298 Because no character literal appears, no character will be typed.</p> 299 <p>When processing the key, the system will first deliver <code>KEYCODE_ESCAPE</code> to the 300 application. If the application does not handle it, then the system will try 301 again but this time it will deliver <code>KEYCODE_BACK</code> to the application as 302 requested by the fallback behavior.</p> 303 <p>So applications that recognize and support <code>KEYCODE_ESCAPE</code> have the 304 opportunity to handle it as is, but other applications that do not can instead 305 perform the fallback action of treating the key as if it were <code>KEYCODE_BACK</code>.</p> 306 <h4 id="numpad_0-with-or-without-num-lock">NUMPAD_0 with or without NUM LOCK</h4> 307 <p>The numeric keypad keys have very different interpretations depending on whether 308 the NUM LOCK key is locked.</p> 309 <p>The following key declaration ensures that <code>KEYCODE_NUMPAD_0</code> types <code>0</code> 310 when NUM LOCK is pressed. When NUM LOCK is not pressed, the key is delivered 311 to the application as usual, and if it is not handled, then the fallback 312 key <code>KEYCODE_INSERT</code> is delivered instead.</p> 313 <pre><code>key NUMPAD_0 { 314 label, number: '0' 315 base: fallback INSERT 316 numlock: '0' 317 ctrl, alt, meta: none 318 } 319 </code></pre> 320 <p>As we can see, fallback key declarations greatly improve compatibility 321 with older applications that do not recognize or directly support all of the keys 322 that are present on a full PC style keyboard.</p> 323 <h3 id="examples">Examples</h3> 324 <h4 id="full-keyboard">Full Keyboard</h4> 325 <pre><code># This is an example of part of a key character map file for a full keyboard 326 # include a few fallback behaviors for special keys that few applications 327 # handle themselves. 328 329 type FULL 330 331 key C { 332 label: 'C' 333 base: 'c' 334 shift, capslock: 'C' 335 alt: '\u00e7' 336 shift+alt: '\u00c7' 337 ctrl, meta: none 338 } 339 340 key SPACE { 341 label: ' ' 342 base: ' ' 343 ctrl: none 344 alt, meta: fallback SEARCH 345 } 346 347 key NUMPAD_9 { 348 label, number: '9' 349 base: fallback PAGE_UP 350 numlock: '9' 351 ctrl, alt, meta: none 352 } 353 </code></pre> 354 <h4 id="alphanumeric-keyboard">Alphanumeric Keyboard</h4> 355 <pre><code># This is an example of part of a key character map file for an alphanumeric 356 # thumb keyboard. Some keys are combined, such as `A` and `2`. Here we 357 # specify `number` labels to tell the system what to do when the user is 358 # typing a number into a dial pad. 359 # 360 # Also note the special character '\uef01' mapped to ALT+SPACE. 361 # Pressing this combination of keys invokes an on-screen character picker. 362 363 type ALPHA 364 365 key A { 366 label: 'A' 367 number: '2' 368 base: 'a' 369 shift, capslock: 'A' 370 alt: '#' 371 shift+alt, capslock+alt: none 372 } 373 374 key SPACE { 375 label: ' ' 376 number: ' ' 377 base: ' ' 378 shift: ' ' 379 alt: '\uef01' 380 shift+alt: '\uef01' 381 } 382 </code></pre> 383 <h4 id="game-pad">Game Pad</h4> 384 <pre><code># This is an example of part of a key character map file for a game pad. 385 # It defines fallback actions that enable the user to navigate the user interface 386 # by pressing buttons. 387 388 type SPECIAL_FUNCTION 389 390 key BUTTON_A { 391 base: fallback BACK 392 } 393 394 key BUTTON_X { 395 base: fallback DPAD_CENTER 396 } 397 398 key BUTTON_START { 399 base: fallback HOME 400 } 401 402 key BUTTON_SELECT { 403 base: fallback MENU 404 } 405 </code></pre> 406 <h2 id="compatibility-note">Compatibility Note</h2> 407 <p>Prior to Android Honeycomb 3.0, the Android key character map was specified 408 using a very different syntax and was compiled into a binary file format 409 (<code>.kcm.bin</code>) at build time.</p> 410 <p>Although the new format uses the same extension <code>.kcm</code>, the syntax is quite 411 different (and much more powerful).</p> 412 <p>As of Android Honeycomb 3.0, all Android key character map files must use 413 the new syntax and plain text file format that is described in this document. 414 The old syntax is not supported and the old <code>.kcm.bin</code> files are not recognized 415 by the system.</p> 416 <h2 id="language-note">Language Note</h2> 417 <p>Android does not currently support multilingual keyboards. Moreover, the 418 built-in generic key character map assumes a US English keyboard layout.</p> 419 <p>OEMs are encouraged to provide custom key character maps for their keyboards 420 if they are designed for other languages.</p> 421 <p>Future versions of Android may provide better support for multilingual keyboards 422 or user-selectable keyboard layouts.</p> 423 <h2 id="validation">Validation</h2> 424 <p>Make sure to validate your key character map files using the 425 <a href="validate-keymaps.html">Validate Keymaps</a> tool.</p> 426