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      1 page.title=Key Character Map Files
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     19 <p>Key character map files (<code>.kcm</code> files) are responsible for mapping combinations
     20 of Android key codes with modifiers to Unicode characters.</p>
     21 <p>Device-specific key layout files are <em>required</em> for all internal (built-in)
     22 input devices that have keys, if only to tell the system that the device
     23 is special purpose only (not a full keyboard).</p>
     24 <p>Device-specific key layout files are <em>optional</em> for external keyboards, and
     25 often aren't needed at all.  The system provides a generic key character map
     26 that is suitable for many external keyboards.</p>
     27 <p>If no device-specific key layout file is available, then the system will
     28 choose a default instead.</p>
     29 <h2 id="location">Location</h2>
     30 <p>Key character map files are located by USB vendor, product (and optionally version)
     31 id or by input device name.</p>
     32 <p>The following paths are consulted in order.</p>
     33 <ul>
     34 <li><code>/system/usr/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm</code></li>
     35 <li><code>/system/usr/keychars/Vendor_XXXX_Product_XXXX.kcm</code></li>
     36 <li><code>/system/usr/keychars/DEVICE_NAME.kcm</code></li>
     37 <li><code>/data/system/devices/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm</code></li>
     38 <li><code>/data/system/devices/keychars/Vendor_XXXX_Product_XXXX.kcm</code></li>
     39 <li><code>/data/system/devices/keychars/DEVICE_NAME.kcm</code></li>
     40 <li><code>/system/usr/keychars/Generic.kcm</code></li>
     41 <li><code>/data/system/devices/keychars/Generic.kcm</code></li>
     42 <li><code>/system/usr/keychars/Virtual.kcm</code></li>
     43 <li><code>/data/system/devices/keychars/Virtual.kcm</code></li>
     44 </ul>
     45 <p>When constructing a file path that contains the device name, all characters
     46 in the device name other than '0'-'9', 'a'-'z', 'A'-'Z', '-' or '<em>' are replaced by '</em>'.</p>
     47 <h2 id="generic-key-character-map-file">Generic Key Character Map File</h2>
     48 <p>The system provides a special built-in key character map file called <code>Generic.kcm</code>.
     49 This key character map is intended to support a variety of standard external
     50 keyboards.</p>
     51 <p><em>Do not modify the generic key character map!</em></p>
     52 <h2 id="virtual-key-character-map-file">Virtual Key Character Map File</h2>
     53 <p>The system provides a special built-in key character map file called <code>Virtual.kcm</code>
     54 that is used by the virtual keyboard devices.</p>
     55 <p>The virtual keyboard device is a synthetic input device whose id is -1
     56 (see <code>KeyCharacterMap.VIRTUAL_KEYBOARD</code>).  It is present on all Android devices
     57 beginning with Android Honeycomb 3.0.  The purpose of the virtual keyboard device
     58 is to provide a known built-in input device that can be used for injecting
     59 keystokes into applications by the IME or by test instrumentation, even
     60 for devices that do not have built-in keyboards.</p>
     61 <p>The virtual keyboard is assumed to have a full QWERTY layout that is the
     62 same on all devices.  This makes it possible for applications to inject
     63 keystrokes using the virtual keyboard device and always get the same results.</p>
     64 <p><em>Do not modify the virtual key character map!</em></p>
     65 <h2 id="syntax">Syntax</h2>
     66 <p>A key character map file is a plain text file consisting of a keyboard type
     67 declaration and a set of key declarations.</p>
     68 <h3 id="keyboard-type-declaration">Keyboard Type Declaration</h3>
     69 <p>A keyboard type declaration describes the overall behavior of the keyboard.
     70 A character map file must contain a keyboard type declaration.  For clarity,
     71 it is often placed at the top of the file.</p>
     72 <pre><code>type FULL
     73 </code></pre>
     74 <p>The following keyboard types are recognized:</p>
     75 <ul>
     76 <li>
     77 <p><code>NUMERIC</code>: A numeric (12-key) keyboard.</p>
     78 <p>A numeric keyboard supports text entry using a multi-tap approach.
     79 It may be necessary to tap a key multiple times to generate the desired letter or symbol.</p>
     80 <p>This type of keyboard is generally designed for thumb typing.</p>
     81 <p>Corresponds to <code>KeyCharacterMap.NUMERIC</code>.</p>
     82 </li>
     83 <li>
     84 <p><code>PREDICTIVE</code>: A keyboard with all the letters, but with more than one letter per key.</p>
     85 <p>This type of keyboard is generally designed for thumb typing.</p>
     86 <p>Corresponds to <code>KeyCharacterMap.PREDICTIVE</code>.</p>
     87 </li>
     88 <li>
     89 <p><code>ALPHA</code>: A keyboard with all the letters, and maybe some numbers.</p>
     90 <p>An alphabetic keyboard supports text entry directly but may have a condensed
     91 layout with a small form factor.  In contrast to a <code>FULL</code> keyboard, some
     92 symbols may only be accessible using special on-screen character pickers.
     93 In addition, to improve typing speed and accuracy, the framework provides
     94 special affordances for alphabetic keyboards such as auto-capitalization
     95 and toggled / locked SHIFT and ALT keys.</p>
     96 <p>This type of keyboard is generally designed for thumb typing.</p>
     97 </li>
     98 <li>
     99 <p><code>FULL</code>: A full PC-style keyboard.</p>
    100 <p>A full keyboard behaves like a PC keyboard.  All symbols are accessed directly
    101 by pressing keys on the keyboard without on-screen support or affordances such
    102 as auto-capitalization.</p>
    103 <p>This type of keyboard is generally designed for full two hand typing.</p>
    104 </li>
    105 <li>
    106 <p><code>SPECIAL_FUNCTION</code>: A keyboard that is only used to perform system control functions
    107     rather than for typing.</p>
    108 <p>A special function keyboard consists only of non-printing keys such as
    109 HOME and POWER that are not actually used for typing.</p>
    110 </li>
    111 </ul>
    112 <p>The <code>Generic.kcm</code> and <code>Virtual.kcm</code> key character maps are both <code>FULL</code> keyboards.</p>
    113 <h3 id="key-declarations">Key Declarations</h3>
    114 <p>Key declarations each consist of the keyword <code>key</code> followed by an Android key code
    115 name, an open curly brace, a set of properties and behaviors and a close curly brace.</p>
    116 <pre><code>key A {
    117     label:                              'A'
    118     base:                               'a'
    119     shift, capslock:                    'A'
    120     ctrl, alt, meta:                    none
    121 }
    122 </code></pre>
    123 <h4 id="properties">Properties</h4>
    124 <p>Each key property establishes a mapping from a key to a behavior.  To make the
    125 key character map files more compact, several properties can be mapped to the
    126 same behavior by separating them with a comma.</p>
    127 <p>In the above example, the <code>label</code> property is assigned the <code>'A'</code> behavior.
    128 Likewise, the <code>ctrl</code>, <code>alt</code> and <code>meta</code> properties are all simultaneously assigned
    129 the <code>none</code> behavior.</p>
    130 <p>The following properties are recognized:</p>
    131 <ul>
    132 <li>
    133 <p><code>label</code>: Specifies the label that is physically printed on the key, when it
    134     consists of a single character.  This is the value that is returned by
    135     the <code>KeyCharacterMap.getDisplayLabel</code> method.</p>
    136 </li>
    137 <li>
    138 <p><code>number</code>: Specifies the behavior (character that should be typed) when a numeric
    139     text view has focus, such as when the user is typing a phone number.</p>
    140 <p>Compact keyboards often combine multiple symbols into a single key, such that
    141 the same key might be used to type <code>'1'</code> and <code>'a'</code> or <code>'#'</code> and <code>'q'</code>, perhaps.
    142 For these keys, the <code>number</code> property should be set to indicate which symbol
    143 should be typed in a numeric context, if any.</p>
    144 <p>Some typical "numeric" symbols are digits <code>'0'</code> through <code>'9'</code>, <code>'#'</code>, <code>'+'</code>,
    145 <code>'('</code>, <code>')'</code>, <code>','</code>, and <code>'.'</code>.</p>
    146 </li>
    147 <li>
    148 <p><code>base</code>: Specifies the behavior (character that should be typed) when no modifiers
    149     are pressed.</p>
    150 </li>
    151 <li>
    152 <p>&lt;modifier&gt; or &lt;modifier1&gt;<code>+</code>&lt;modifier2&gt;<code>+</code>...: Specifies the
    153     behavior (character that should be typed) when the key is pressed and all of the
    154     specified modifiers are active.</p>
    155 <p>For example, the modifier property <code>shift</code> specifies a behavior that applies when
    156 the either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.</p>
    157 <p>Similarly, the modifier property <code>rshift+ralt</code> specifies a behavior that applies
    158 when the both RIGHT SHIFT and RIGHT ALT modifiers are pressed together.</p>
    159 </li>
    160 </ul>
    161 <p>The following modifiers are recognized in modifier properties:</p>
    162 <ul>
    163 <li><code>shift</code>: Applies when either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.</li>
    164 <li><code>lshift</code>: Applies when the LEFT SHIFT modifier is pressed.</li>
    165 <li><code>rshift</code>: Applies when the RIGHT SHIFT modifier is pressed.</li>
    166 <li><code>alt</code>: Applies when either the LEFT ALT or RIGHT ALT modifier is pressed.</li>
    167 <li><code>lalt</code>: Applies when the LEFT ALT modifier is pressed.</li>
    168 <li><code>ralt</code>: Applies when the RIGHT ALT modifier is pressed.</li>
    169 <li><code>ctrl</code>: Applies when either the LEFT CONTROL or RIGHT CONTROL modifier is pressed.</li>
    170 <li><code>lctrl</code>: Applies when the LEFT CONTROL modifier is pressed.</li>
    171 <li><code>rctrl</code>: Applies when the RIGHT CONTROL modifier is pressed.</li>
    172 <li><code>meta</code>: Applies when either the LEFT META or RIGHT META modifier is pressed.</li>
    173 <li><code>lmeta</code>: Applies when the LEFT META modifier is pressed.</li>
    174 <li><code>rmeta</code>: Applies when the RIGHT META modifier is pressed.</li>
    175 <li><code>sym</code>: Applies when the SYMBOL modifier is pressed.</li>
    176 <li><code>fn</code>: Applies when the FUNCTION modifier is pressed.</li>
    177 <li><code>capslock</code>: Applies when the CAPS LOCK modifier is locked.</li>
    178 <li><code>numlock</code>: Applies when the NUM LOCK modifier is locked.</li>
    179 <li><code>scrolllock</code>: Applies when the SCROLL LOCK modifier is locked.</li>
    180 </ul>
    181 <p>The order in which the properties are listed is significant.  When mapping a key to
    182 a behavior, the system scans all relevant properties in order and returns the last
    183 applicable behavior that it found.</p>
    184 <p>Consequently, properties that are specified later override properties that are
    185 specified earlier for a given key.</p>
    186 <h4 id="behaviors">Behaviors</h4>
    187 <p>Each property maps to a behavior.  The most common behavior is typing a character
    188 but there are others.</p>
    189 <p>The following behaviors are recognized:</p>
    190 <ul>
    191 <li>
    192 <p><code>none</code>: Don't type a character.</p>
    193 <p>This behavior is the default when no character is specified.  Specifying <code>none</code>
    194 is optional but it improves clarity.</p>
    195 </li>
    196 <li>
    197 <p><code>'X'</code>: Type the specified character literal.</p>
    198 <p>This behavior causes the specified character to be entered into the focused
    199 text view.  The character literal may be any ASCII character, or one of the
    200 following escape sequences:</p>
    201 <ul>
    202 <li><code>'\\'</code>: Type a backslash character.</li>
    203 <li><code>'\n'</code>: Type a new line character (use this for ENTER / RETURN).</li>
    204 <li><code>'\t'</code>: Type a TAB character.</li>
    205 <li><code>'\''</code>: Type an apostrophe character.</li>
    206 <li><code>'\"'</code>: Type a quote character.</li>
    207 <li><code>'\uXXXX'</code>: Type the Unicode character whose code point is given in hex by XXXX.</li>
    208 </ul>
    209 </li>
    210 <li>
    211 <p><code>fallback</code> &lt;Android key code name&gt;: Perform a default action if the key is not
    212     handled by the application.</p>
    213 <p>This behavior causes the system to simulate a different key press when an application
    214 does not handle the specified key natively.  It is used to support default behavior
    215 for new keys that not all applications know how to handle, such as ESCAPE or
    216 numeric keypad keys (when numlock is not pressed).</p>
    217 <p>When a fallback behavior is performed, the application will receive two key presses:
    218 one for the original key and another for the fallback key that was selected.
    219 If the application handles the original key during key up, then the fallback key
    220 event will be canceled (<code>KeyEvent.isCanceled</code> will return <code>true</code>).</p>
    221 </li>
    222 </ul>
    223 <p>The system reserves two Unicode characters to perform special functions:</p>
    224 <ul>
    225 <li>
    226 <p><code>'\uef00'</code>: When this behavior is performed, the text view consumes and removes the
    227     four characters preceding the cursor, interprets them as hex digits, and inserts the
    228     corresponding Unicode code point.</p>
    229 </li>
    230 <li>
    231 <p><code>'\uef01'</code>: When this behavior is performed, the text view displays a
    232     character picker dialog that contains miscellaneous symbols.</p>
    233 </li>
    234 </ul>
    235 <p>The system recognizes the following Unicode characters as combining diacritical dead
    236 key characters:</p>
    237 <ul>
    238 <li><code>'\u0300'</code>: Grave accent.</li>
    239 <li><code>'\u0301'</code>: Acute accent.</li>
    240 <li><code>'\u0302'</code>: Circumflex accent.</li>
    241 <li><code>'\u0303'</code>: Tilde accent.</li>
    242 <li><code>'\u0308'</code>: Umlaut accent.</li>
    243 </ul>
    244 <p>When a dead key is typed followed by another character, the dead key and the following
    245 characters are composed.  For example, when the user types a grave accent dead
    246 key followed by the letter 'a', the result is '&agrave;'.</p>
    247 <p>Refer to <code>KeyCharacterMap.getDeadChar</code> for more information about dead key handling.</p>
    248 <h3 id="comments">Comments</h3>
    249 <p>Comment lines begin with '#' and continue to the end of the line.  Like this:</p>
    250 <pre><code># A comment!
    251 </code></pre>
    252 <p>Blank lines are ignored.</p>
    253 <h3 id="how-key-combinations-are-mapped-to-behaviors">How Key Combinations are Mapped to Behaviors</h3>
    254 <p>When the user presses a key, the system looks up the behavior associated with
    255 the combination of that key press and the currently pressed modifiers.</p>
    256 <h4 id="shift-a">SHIFT + A</h4>
    257 <p>Suppose the user pressed A and SHIFT together.  The system first locates
    258 the set of properties and behaviors associated with <code>KEYCODE_A</code>.</p>
    259 <pre><code>key A {
    260     label:                              'A'
    261     base:                               'a'
    262     shift, capslock:                    'A'
    263     ctrl, alt, meta:                    none
    264 }
    265 </code></pre>
    266 <p>The system scans the properties from first to last and left to right, ignoring
    267 the <code>label</code> and <code>number</code> properties, which are special.</p>
    268 <p>The first property encountered is <code>base</code>.  The <code>base</code> property always applies to
    269 a key, no matter what modifiers are pressed.  It essentially specifies the default
    270 behavior for the key unless it is overridden by following properties.
    271 Since the <code>base</code> property applies to this key press, the system makes note
    272 of the fact that its behavior is <code>'a'</code> (type the character <code>a</code>).</p>
    273 <p>The system then continues to scan subsequent properties in case any of them
    274 are more specific than <code>base</code> and override it.  It encounters <code>shift</code> which
    275 also applies to the key press SHIFT + A.  So the system decides to ignore
    276 the <code>base</code> property's behavior and chooses the behavior associated with
    277 the <code>shift</code> property, which is <code>'A'</code> (type the character <code>A</code>).</p>
    278 <p>It then continues to scan the table, however no other properties apply to this
    279 key press (CAPS LOCK is not locked, neither CONTROL key is pressed, neither
    280 ALT key is pressed and neither META key is pressed).</p>
    281 <p>So the resulting behavior for the key combination SHIFT + A is <code>'A'</code>.</p>
    282 <h4 id="control-a">CONTROL + A</h4>
    283 <p>Now consider what would happen if the user pressed A and CONTROL together.</p>
    284 <p>As before, the system would scan the table of properties.  It would notice
    285 that the <code>base</code> property applied but would also continue scanning until
    286 it eventually reached the <code>control</code> property.  As it happens, the <code>control</code>
    287 property appears after <code>base</code> so its behavior overrides the <code>base</code> behavior.</p>
    288 <p>So the resulting behavior for the key combination CONTROL + A is <code>none</code>.</p>
    289 <h4 id="escape">ESCAPE</h4>
    290 <p>Now suppose the user pressed ESCAPE.</p>
    291 <pre><code>key ESCAPE {
    292     base:                               fallback BACK
    293     alt, meta:                          fallback HOME
    294     ctrl:                               fallback MENU
    295 }
    296 </code></pre>
    297 <p>This time the system obtains the behavior <code>fallback BACK</code>, a fallback behavior.
    298 Because no character literal appears, no character will be typed.</p>
    299 <p>When processing the key, the system will first deliver <code>KEYCODE_ESCAPE</code> to the
    300 application.  If the application does not handle it, then the system will try
    301 again but this time it will deliver <code>KEYCODE_BACK</code> to the application as
    302 requested by the fallback behavior.</p>
    303 <p>So applications that recognize and support <code>KEYCODE_ESCAPE</code> have the
    304 opportunity to handle it as is, but other applications that do not can instead
    305 perform the fallback action of treating the key as if it were <code>KEYCODE_BACK</code>.</p>
    306 <h4 id="numpad_0-with-or-without-num-lock">NUMPAD_0 with or without NUM LOCK</h4>
    307 <p>The numeric keypad keys have very different interpretations depending on whether
    308 the NUM LOCK key is locked.</p>
    309 <p>The following key declaration ensures that <code>KEYCODE_NUMPAD_0</code> types <code>0</code>
    310 when NUM LOCK is pressed.  When NUM LOCK is not pressed, the key is delivered
    311 to the application as usual, and if it is not handled, then the fallback
    312 key <code>KEYCODE_INSERT</code> is delivered instead.</p>
    313 <pre><code>key NUMPAD_0 {
    314     label, number:                      '0'
    315     base:                               fallback INSERT
    316     numlock:                            '0'
    317     ctrl, alt, meta:                    none
    318 }
    319 </code></pre>
    320 <p>As we can see, fallback key declarations greatly improve compatibility
    321 with older applications that do not recognize or directly support all of the keys
    322 that are present on a full PC style keyboard.</p>
    323 <h3 id="examples">Examples</h3>
    324 <h4 id="full-keyboard">Full Keyboard</h4>
    325 <pre><code># This is an example of part of a key character map file for a full keyboard
    326 # include a few fallback behaviors for special keys that few applications
    327 # handle themselves.
    328 
    329 type FULL
    330 
    331 key C {
    332     label:                              'C'
    333     base:                               'c'
    334     shift, capslock:                    'C'
    335     alt:                                '\u00e7'
    336     shift+alt:                          '\u00c7'
    337     ctrl, meta:                         none
    338 }
    339 
    340 key SPACE {
    341     label:                              ' '
    342     base:                               ' '
    343     ctrl:                               none
    344     alt, meta:                          fallback SEARCH
    345 }
    346 
    347 key NUMPAD_9 {
    348     label, number:                      '9'
    349     base:                               fallback PAGE_UP
    350     numlock:                            '9'
    351     ctrl, alt, meta:                    none
    352 }
    353 </code></pre>
    354 <h4 id="alphanumeric-keyboard">Alphanumeric Keyboard</h4>
    355 <pre><code># This is an example of part of a key character map file for an alphanumeric
    356 # thumb keyboard.  Some keys are combined, such as `A` and `2`.  Here we
    357 # specify `number` labels to tell the system what to do when the user is
    358 # typing a number into a dial pad.
    359 #
    360 # Also note the special character '\uef01' mapped to ALT+SPACE.
    361 # Pressing this combination of keys invokes an on-screen character picker.
    362 
    363 type ALPHA
    364 
    365 key A {
    366     label:                              'A'
    367     number:                             '2'
    368     base:                               'a'
    369     shift, capslock:                    'A'
    370     alt:                                '#'
    371     shift+alt, capslock+alt:            none
    372 }
    373 
    374 key SPACE {
    375     label:                              ' '
    376     number:                             ' '
    377     base:                               ' '
    378     shift:                              ' '
    379     alt:                                '\uef01'
    380     shift+alt:                          '\uef01'
    381 }
    382 </code></pre>
    383 <h4 id="game-pad">Game Pad</h4>
    384 <pre><code># This is an example of part of a key character map file for a game pad.
    385 # It defines fallback actions that enable the user to navigate the user interface
    386 # by pressing buttons.
    387 
    388 type SPECIAL_FUNCTION
    389 
    390 key BUTTON_A {
    391     base:                               fallback BACK
    392 }
    393 
    394 key BUTTON_X {
    395     base:                               fallback DPAD_CENTER
    396 }
    397 
    398 key BUTTON_START {
    399     base:                               fallback HOME
    400 }
    401 
    402 key BUTTON_SELECT {
    403     base:                               fallback MENU
    404 }
    405 </code></pre>
    406 <h2 id="compatibility-note">Compatibility Note</h2>
    407 <p>Prior to Android Honeycomb 3.0, the Android key character map was specified
    408 using a very different syntax and was compiled into a binary file format
    409 (<code>.kcm.bin</code>) at build time.</p>
    410 <p>Although the new format uses the same extension <code>.kcm</code>, the syntax is quite
    411 different (and much more powerful).</p>
    412 <p>As of Android Honeycomb 3.0, all Android key character map files must use
    413 the new syntax and plain text file format that is described in this document.
    414 The old syntax is not supported and the old <code>.kcm.bin</code> files are not recognized
    415 by the system.</p>
    416 <h2 id="language-note">Language Note</h2>
    417 <p>Android does not currently support multilingual keyboards.  Moreover, the
    418 built-in generic key character map assumes a US English keyboard layout.</p>
    419 <p>OEMs are encouraged to provide custom key character maps for their keyboards
    420 if they are designed for other languages.</p>
    421 <p>Future versions of Android may provide better support for multilingual keyboards
    422 or user-selectable keyboard layouts.</p>
    423 <h2 id="validation">Validation</h2>
    424 <p>Make sure to validate your key character map files using the
    425 <a href="validate-keymaps.html">Validate Keymaps</a> tool.</p>
    426