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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
      6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
      7 
      8 #include "base/base_export.h"
      9 #include "base/basictypes.h"
     10 
     11 #if defined(OS_WIN)
     12 #include <windows.h>
     13 #endif
     14 
     15 #if defined(OS_POSIX)
     16 #include <list>
     17 #include <utility>
     18 #include "base/memory/ref_counted.h"
     19 #include "base/synchronization/lock.h"
     20 #endif
     21 
     22 namespace base {
     23 
     24 // This replaces INFINITE from Win32
     25 static const int kNoTimeout = -1;
     26 
     27 class TimeDelta;
     28 
     29 // A WaitableEvent can be a useful thread synchronization tool when you want to
     30 // allow one thread to wait for another thread to finish some work. For
     31 // non-Windows systems, this can only be used from within a single address
     32 // space.
     33 //
     34 // Use a WaitableEvent when you would otherwise use a Lock+ConditionVariable to
     35 // protect a simple boolean value.  However, if you find yourself using a
     36 // WaitableEvent in conjunction with a Lock to wait for a more complex state
     37 // change (e.g., for an item to be added to a queue), then you should probably
     38 // be using a ConditionVariable instead of a WaitableEvent.
     39 //
     40 // NOTE: On Windows, this class provides a subset of the functionality afforded
     41 // by a Windows event object.  This is intentional.  If you are writing Windows
     42 // specific code and you need other features of a Windows event, then you might
     43 // be better off just using an Windows event directly.
     44 class BASE_EXPORT WaitableEvent {
     45  public:
     46   // If manual_reset is true, then to set the event state to non-signaled, a
     47   // consumer must call the Reset method.  If this parameter is false, then the
     48   // system automatically resets the event state to non-signaled after a single
     49   // waiting thread has been released.
     50   WaitableEvent(bool manual_reset, bool initially_signaled);
     51 
     52 #if defined(OS_WIN)
     53   // Create a WaitableEvent from an Event HANDLE which has already been
     54   // created. This objects takes ownership of the HANDLE and will close it when
     55   // deleted.
     56   explicit WaitableEvent(HANDLE event_handle);
     57 
     58   // Releases ownership of the handle from this object.
     59   HANDLE Release();
     60 #endif
     61 
     62   ~WaitableEvent();
     63 
     64   // Put the event in the un-signaled state.
     65   void Reset();
     66 
     67   // Put the event in the signaled state.  Causing any thread blocked on Wait
     68   // to be woken up.
     69   void Signal();
     70 
     71   // Returns true if the event is in the signaled state, else false.  If this
     72   // is not a manual reset event, then this test will cause a reset.
     73   bool IsSignaled();
     74 
     75   // Wait indefinitely for the event to be signaled.
     76   void Wait();
     77 
     78   // Wait up until max_time has passed for the event to be signaled.  Returns
     79   // true if the event was signaled.  If this method returns false, then it
     80   // does not necessarily mean that max_time was exceeded.
     81   bool TimedWait(const TimeDelta& max_time);
     82 
     83 #if defined(OS_WIN)
     84   HANDLE handle() const { return handle_; }
     85 #endif
     86 
     87   // Wait, synchronously, on multiple events.
     88   //   waitables: an array of WaitableEvent pointers
     89   //   count: the number of elements in @waitables
     90   //
     91   // returns: the index of a WaitableEvent which has been signaled.
     92   //
     93   // You MUST NOT delete any of the WaitableEvent objects while this wait is
     94   // happening.
     95   static size_t WaitMany(WaitableEvent** waitables, size_t count);
     96 
     97   // For asynchronous waiting, see WaitableEventWatcher
     98 
     99   // This is a private helper class. It's here because it's used by friends of
    100   // this class (such as WaitableEventWatcher) to be able to enqueue elements
    101   // of the wait-list
    102   class Waiter {
    103    public:
    104     // Signal the waiter to wake up.
    105     //
    106     // Consider the case of a Waiter which is in multiple WaitableEvent's
    107     // wait-lists. Each WaitableEvent is automatic-reset and two of them are
    108     // signaled at the same time. Now, each will wake only the first waiter in
    109     // the wake-list before resetting. However, if those two waiters happen to
    110     // be the same object (as can happen if another thread didn't have a chance
    111     // to dequeue the waiter from the other wait-list in time), two auto-resets
    112     // will have happened, but only one waiter has been signaled!
    113     //
    114     // Because of this, a Waiter may "reject" a wake by returning false. In
    115     // this case, the auto-reset WaitableEvent shouldn't act as if anything has
    116     // been notified.
    117     virtual bool Fire(WaitableEvent* signaling_event) = 0;
    118 
    119     // Waiters may implement this in order to provide an extra condition for
    120     // two Waiters to be considered equal. In WaitableEvent::Dequeue, if the
    121     // pointers match then this function is called as a final check. See the
    122     // comments in ~Handle for why.
    123     virtual bool Compare(void* tag) = 0;
    124 
    125    protected:
    126     virtual ~Waiter() {}
    127   };
    128 
    129  private:
    130   friend class WaitableEventWatcher;
    131 
    132 #if defined(OS_WIN)
    133   HANDLE handle_;
    134 #else
    135   // On Windows, one can close a HANDLE which is currently being waited on. The
    136   // MSDN documentation says that the resulting behaviour is 'undefined', but
    137   // it doesn't crash. However, if we were to include the following members
    138   // directly then, on POSIX, one couldn't use WaitableEventWatcher to watch an
    139   // event which gets deleted. This mismatch has bitten us several times now,
    140   // so we have a kernel of the WaitableEvent, which is reference counted.
    141   // WaitableEventWatchers may then take a reference and thus match the Windows
    142   // behaviour.
    143   struct WaitableEventKernel :
    144       public RefCountedThreadSafe<WaitableEventKernel> {
    145    public:
    146     WaitableEventKernel(bool manual_reset, bool initially_signaled);
    147 
    148     bool Dequeue(Waiter* waiter, void* tag);
    149 
    150     base::Lock lock_;
    151     const bool manual_reset_;
    152     bool signaled_;
    153     std::list<Waiter*> waiters_;
    154 
    155    private:
    156     friend class RefCountedThreadSafe<WaitableEventKernel>;
    157     ~WaitableEventKernel();
    158   };
    159 
    160   typedef std::pair<WaitableEvent*, size_t> WaiterAndIndex;
    161 
    162   // When dealing with arrays of WaitableEvent*, we want to sort by the address
    163   // of the WaitableEvent in order to have a globally consistent locking order.
    164   // In that case we keep them, in sorted order, in an array of pairs where the
    165   // second element is the index of the WaitableEvent in the original,
    166   // unsorted, array.
    167   static size_t EnqueueMany(WaiterAndIndex* waitables,
    168                             size_t count, Waiter* waiter);
    169 
    170   bool SignalAll();
    171   bool SignalOne();
    172   void Enqueue(Waiter* waiter);
    173 
    174   scoped_refptr<WaitableEventKernel> kernel_;
    175 #endif
    176 
    177   DISALLOW_COPY_AND_ASSIGN(WaitableEvent);
    178 };
    179 
    180 }  // namespace base
    181 
    182 #endif  // BASE_SYNCHRONIZATION_WAITABLE_EVENT_H_
    183