Home | History | Annotate | Download | only in animation
      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include <algorithm>
      6 #include <cmath>
      7 
      8 #include "base/logging.h"
      9 #include "cc/animation/timing_function.h"
     10 
     11 namespace cc {
     12 
     13 namespace {
     14 
     15 static const double BEZIER_EPSILON = 1e-7;
     16 static const int MAX_STEPS = 30;
     17 
     18 static double eval_bezier(double x1, double x2, double t) {
     19   const double x1_times_3 = 3.0 * x1;
     20   const double x2_times_3 = 3.0 * x2;
     21   const double h3 = x1_times_3;
     22   const double h1 = x1_times_3 - x2_times_3 + 1.0;
     23   const double h2 = x2_times_3 - 6.0 * x1;
     24   return t * (t * (t * h1 + h2) + h3);
     25 }
     26 
     27 static double bezier_interp(double x1,
     28                             double y1,
     29                             double x2,
     30                             double y2,
     31                             double x) {
     32   DCHECK_GE(1.0, x1);
     33   DCHECK_LE(0.0, x1);
     34   DCHECK_GE(1.0, x2);
     35   DCHECK_LE(0.0, x2);
     36 
     37   x1 = std::min(std::max(x1, 0.0), 1.0);
     38   x2 = std::min(std::max(x2, 0.0), 1.0);
     39   x = std::min(std::max(x, 0.0), 1.0);
     40 
     41   // Step 1. Find the t corresponding to the given x. I.e., we want t such that
     42   // eval_bezier(x1, x2, t) = x. There is a unique solution if x1 and x2 lie
     43   // within (0, 1).
     44   //
     45   // We're just going to do bisection for now (for simplicity), but we could
     46   // easily do some newton steps if this turns out to be a bottleneck.
     47   double t = 0.0;
     48   double step = 1.0;
     49   for (int i = 0; i < MAX_STEPS; ++i, step *= 0.5) {
     50     const double error = eval_bezier(x1, x2, t) - x;
     51     if (std::abs(error) < BEZIER_EPSILON)
     52       break;
     53     t += error > 0.0 ? -step : step;
     54   }
     55 
     56   // We should have terminated the above loop because we got close to x, not
     57   // because we exceeded MAX_STEPS. Do a DCHECK here to confirm.
     58   DCHECK_GT(BEZIER_EPSILON, std::abs(eval_bezier(x1, x2, t) - x));
     59 
     60   // Step 2. Return the interpolated y values at the t we computed above.
     61   return eval_bezier(y1, y2, t);
     62 }
     63 
     64 }  // namespace
     65 
     66 TimingFunction::TimingFunction() {}
     67 
     68 TimingFunction::~TimingFunction() {}
     69 
     70 double TimingFunction::Duration() const {
     71   return 1.0;
     72 }
     73 
     74 scoped_ptr<CubicBezierTimingFunction> CubicBezierTimingFunction::Create(
     75     double x1, double y1, double x2, double y2) {
     76   return make_scoped_ptr(new CubicBezierTimingFunction(x1, y1, x2, y2));
     77 }
     78 
     79 CubicBezierTimingFunction::CubicBezierTimingFunction(double x1,
     80                                                      double y1,
     81                                                      double x2,
     82                                                      double y2)
     83     : x1_(x1), y1_(y1), x2_(x2), y2_(y2) {}
     84 
     85 CubicBezierTimingFunction::~CubicBezierTimingFunction() {}
     86 
     87 float CubicBezierTimingFunction::GetValue(double x) const {
     88   return static_cast<float>(bezier_interp(x1_, y1_, x2_, y2_, x));
     89 }
     90 
     91 scoped_ptr<AnimationCurve> CubicBezierTimingFunction::Clone() const {
     92   return make_scoped_ptr(
     93       new CubicBezierTimingFunction(*this)).PassAs<AnimationCurve>();
     94 }
     95 
     96 // These numbers come from
     97 // http://www.w3.org/TR/css3-transitions/#transition-timing-function_tag.
     98 scoped_ptr<TimingFunction> EaseTimingFunction::Create() {
     99   return CubicBezierTimingFunction::Create(
    100       0.25, 0.1, 0.25, 1.0).PassAs<TimingFunction>();
    101 }
    102 
    103 scoped_ptr<TimingFunction> EaseInTimingFunction::Create() {
    104   return CubicBezierTimingFunction::Create(
    105       0.42, 0.0, 1.0, 1.0).PassAs<TimingFunction>();
    106 }
    107 
    108 scoped_ptr<TimingFunction> EaseOutTimingFunction::Create() {
    109   return CubicBezierTimingFunction::Create(
    110       0.0, 0.0, 0.58, 1.0).PassAs<TimingFunction>();
    111 }
    112 
    113 scoped_ptr<TimingFunction> EaseInOutTimingFunction::Create() {
    114   return CubicBezierTimingFunction::Create(
    115       0.42, 0.0, 0.58, 1).PassAs<TimingFunction>();
    116 }
    117 
    118 }  // namespace cc
    119