Home | History | Annotate | Download | only in layers
      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_LAYERS_APPEND_QUADS_DATA_H_
      6 #define CC_LAYERS_APPEND_QUADS_DATA_H_
      7 
      8 #include "base/basictypes.h"
      9 #include "cc/quads/render_pass.h"
     10 
     11 namespace cc {
     12 
     13 struct AppendQuadsData {
     14   AppendQuadsData()
     15       : had_occlusion_from_outside_target_surface(false),
     16         had_incomplete_tile(false),
     17         num_missing_tiles(0),
     18         render_pass_id(0, 0) {}
     19 
     20   explicit AppendQuadsData(RenderPass::Id render_pass_id)
     21       : had_occlusion_from_outside_target_surface(false),
     22         had_incomplete_tile(false),
     23         num_missing_tiles(0),
     24         render_pass_id(render_pass_id) {}
     25 
     26   // Set by the QuadCuller.
     27   bool had_occlusion_from_outside_target_surface;
     28   // Set by the layer appending quads.
     29   bool had_incomplete_tile;
     30   // Set by the layer appending quads.
     31   int64 num_missing_tiles;
     32   // Given to the layer appending quads.
     33   const RenderPass::Id render_pass_id;
     34 };
     35 
     36 }  // namespace cc
     37 #endif  // CC_LAYERS_APPEND_QUADS_DATA_H_
     38