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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cocoa_spelling_engine_mac.h"
      6 
      7 #include "chrome/common/spellcheck_messages.h"
      8 #include "content/public/renderer/render_thread.h"
      9 
     10 using content::RenderThread;
     11 
     12 SpellingEngine* CreateNativeSpellingEngine() {
     13   return new CocoaSpellingEngine();
     14 }
     15 
     16 void CocoaSpellingEngine::Init(base::PlatformFile bdict_file) {
     17   DCHECK(bdict_file == base::kInvalidPlatformFileValue);
     18 }
     19 
     20 bool CocoaSpellingEngine::InitializeIfNeeded() {
     21   return false;  // We never need to initialize.
     22 }
     23 
     24 bool CocoaSpellingEngine::IsEnabled() {
     25   return true;  // OSX is always enabled.
     26 }
     27 
     28 // Synchronously query against NSSpellCheck.
     29 // TODO(groby): We might want async support here, too. Ideally,
     30 // all engines share a similar path for async requests.
     31 bool CocoaSpellingEngine::CheckSpelling(const string16& word_to_check,
     32                                         int tag) {
     33   bool word_correct = false;
     34   RenderThread::Get()->Send(new SpellCheckHostMsg_CheckSpelling(
     35       word_to_check, tag, &word_correct));
     36   return word_correct;
     37 }
     38 
     39 // Synchronously query against NSSpellCheck.
     40 // TODO(groby): We might want async support here, too. Ideally,
     41 // all engines share a similar path for async requests.
     42 void CocoaSpellingEngine::FillSuggestionList(
     43     const string16& wrong_word,
     44     std::vector<string16>* optional_suggestions) {
     45     RenderThread::Get()->Send(new SpellCheckHostMsg_FillSuggestionList(
     46         wrong_word, optional_suggestions));
     47 }
     48