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      1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "content/renderer/paint_aggregator.h"
      6 
      7 #include "base/logging.h"
      8 #include "base/metrics/histogram.h"
      9 
     10 namespace content {
     11 
     12 // ----------------------------------------------------------------------------
     13 // ALGORITHM NOTES
     14 //
     15 // We attempt to maintain a scroll rect in the presence of invalidations that
     16 // are contained within the scroll rect.  If an invalidation crosses a scroll
     17 // rect, then we just treat the scroll rect as an invalidation rect.
     18 //
     19 // For invalidations performed prior to scrolling and contained within the
     20 // scroll rect, we offset the invalidation rects to account for the fact that
     21 // the consumer will perform scrolling before painting.
     22 //
     23 // We only support scrolling along one axis at a time.  A diagonal scroll will
     24 // therefore be treated as an invalidation.
     25 // ----------------------------------------------------------------------------
     26 
     27 // If the combined area of paint rects contained within the scroll rect grows
     28 // too large, then we might as well just treat the scroll rect as a paint rect.
     29 // This constant sets the max ratio of paint rect area to scroll rect area that
     30 // we will tolerate before dograding the scroll into a repaint.
     31 static const float kMaxRedundantPaintToScrollArea = 0.8f;
     32 
     33 // The maximum number of paint rects.  If we exceed this limit, then we'll
     34 // start combining paint rects (see CombinePaintRects).  This limiting is
     35 // important since the WebKit code associated with deciding what to paint given
     36 // a paint rect can be significant.
     37 static const size_t kMaxPaintRects = 5;
     38 
     39 // If the combined area of paint rects divided by the area of the union of all
     40 // paint rects exceeds this threshold, then we will combine the paint rects.
     41 static const float kMaxPaintRectsAreaRatio = 0.7f;
     42 
     43 PaintAggregator::PendingUpdate::PendingUpdate() {}
     44 
     45 PaintAggregator::PendingUpdate::~PendingUpdate() {}
     46 
     47 gfx::Rect PaintAggregator::PendingUpdate::GetScrollDamage() const {
     48   // Should only be scrolling in one direction at a time.
     49   DCHECK(!(scroll_delta.x() && scroll_delta.y()));
     50 
     51   gfx::Rect damaged_rect;
     52 
     53   // Compute the region we will expose by scrolling, and paint that into a
     54   // shared memory section.
     55   if (scroll_delta.x()) {
     56     int dx = scroll_delta.x();
     57     damaged_rect.set_y(scroll_rect.y());
     58     damaged_rect.set_height(scroll_rect.height());
     59     if (dx > 0) {
     60       damaged_rect.set_x(scroll_rect.x());
     61       damaged_rect.set_width(dx);
     62     } else {
     63       damaged_rect.set_x(scroll_rect.right() + dx);
     64       damaged_rect.set_width(-dx);
     65     }
     66   } else {
     67     int dy = scroll_delta.y();
     68     damaged_rect.set_x(scroll_rect.x());
     69     damaged_rect.set_width(scroll_rect.width());
     70     if (dy > 0) {
     71       damaged_rect.set_y(scroll_rect.y());
     72       damaged_rect.set_height(dy);
     73     } else {
     74       damaged_rect.set_y(scroll_rect.bottom() + dy);
     75       damaged_rect.set_height(-dy);
     76     }
     77   }
     78 
     79   // In case the scroll offset exceeds the width/height of the scroll rect
     80   return gfx::IntersectRects(scroll_rect, damaged_rect);
     81 }
     82 
     83 gfx::Rect PaintAggregator::PendingUpdate::GetPaintBounds() const {
     84   gfx::Rect bounds;
     85   for (size_t i = 0; i < paint_rects.size(); ++i)
     86     bounds.Union(paint_rects[i]);
     87   return bounds;
     88 }
     89 
     90 bool PaintAggregator::HasPendingUpdate() const {
     91   return !update_.scroll_rect.IsEmpty() || !update_.paint_rects.empty();
     92 }
     93 
     94 void PaintAggregator::ClearPendingUpdate() {
     95   update_ = PendingUpdate();
     96 }
     97 
     98 void PaintAggregator::PopPendingUpdate(PendingUpdate* update) {
     99   // Combine paint rects if their combined area is not sufficiently less than
    100   // the area of the union of all paint rects.  We skip this if there is a
    101   // scroll rect since scrolling benefits from smaller paint rects.
    102   if (update_.scroll_rect.IsEmpty() && update_.paint_rects.size() > 1) {
    103     int paint_area = 0;
    104     gfx::Rect union_rect;
    105     for (size_t i = 0; i < update_.paint_rects.size(); ++i) {
    106       paint_area += update_.paint_rects[i].size().GetArea();
    107       union_rect.Union(update_.paint_rects[i]);
    108     }
    109     int union_area = union_rect.size().GetArea();
    110     if (float(paint_area) / float(union_area) > kMaxPaintRectsAreaRatio)
    111       CombinePaintRects();
    112   }
    113   *update = update_;
    114   ClearPendingUpdate();
    115 }
    116 
    117 void PaintAggregator::InvalidateRect(const gfx::Rect& rect) {
    118   // Combine overlapping paints using smallest bounding box.
    119   for (size_t i = 0; i < update_.paint_rects.size(); ++i) {
    120     const gfx::Rect& existing_rect = update_.paint_rects[i];
    121     if (existing_rect.Contains(rect))  // Optimize out redundancy.
    122       return;
    123     if (rect.Intersects(existing_rect) || rect.SharesEdgeWith(existing_rect)) {
    124       // Re-invalidate in case the union intersects other paint rects.
    125       gfx::Rect combined_rect = gfx::UnionRects(existing_rect, rect);
    126       update_.paint_rects.erase(update_.paint_rects.begin() + i);
    127       InvalidateRect(combined_rect);
    128       return;
    129     }
    130   }
    131 
    132   // Add a non-overlapping paint.
    133   update_.paint_rects.push_back(rect);
    134 
    135   // If the new paint overlaps with a scroll, then it forces an invalidation of
    136   // the scroll.  If the new paint is contained by a scroll, then trim off the
    137   // scroll damage to avoid redundant painting.
    138   if (!update_.scroll_rect.IsEmpty()) {
    139     if (ShouldInvalidateScrollRect(rect)) {
    140       InvalidateScrollRect();
    141     } else if (update_.scroll_rect.Contains(rect)) {
    142       update_.paint_rects[update_.paint_rects.size() - 1] =
    143           gfx::SubtractRects(rect, update_.GetScrollDamage());
    144       if (update_.paint_rects[update_.paint_rects.size() - 1].IsEmpty())
    145         update_.paint_rects.erase(update_.paint_rects.end() - 1);
    146     }
    147   }
    148 
    149   if (update_.paint_rects.size() > kMaxPaintRects)
    150     CombinePaintRects();
    151 
    152   // Track how large the paint_rects vector grows during an invalidation
    153   // sequence.  Note: A subsequent invalidation may end up being combined
    154   // with all existing paints, which means that tracking the size of
    155   // paint_rects at the time when PopPendingUpdate() is called may mask
    156   // certain performance problems.
    157   HISTOGRAM_COUNTS_100("MPArch.RW_IntermediatePaintRectCount",
    158                        update_.paint_rects.size());
    159 }
    160 
    161 void PaintAggregator::ScrollRect(const gfx::Vector2d& delta,
    162                                  const gfx::Rect& clip_rect) {
    163   // We only support scrolling along one axis at a time.
    164   if (delta.x() != 0 && delta.y() != 0) {
    165     InvalidateRect(clip_rect);
    166     return;
    167   }
    168 
    169   // We can only scroll one rect at a time.
    170   if (!update_.scroll_rect.IsEmpty() && update_.scroll_rect != clip_rect) {
    171     InvalidateRect(clip_rect);
    172     return;
    173   }
    174 
    175   // Again, we only support scrolling along one axis at a time.  Make sure this
    176   // update doesn't scroll on a different axis than any existing one.
    177   if ((delta.x() && update_.scroll_delta.y()) ||
    178       (delta.y() && update_.scroll_delta.x())) {
    179     InvalidateRect(clip_rect);
    180     return;
    181   }
    182 
    183   // The scroll rect is new or isn't changing (though the scroll amount may
    184   // be changing).
    185   update_.scroll_rect = clip_rect;
    186   update_.scroll_delta += delta;
    187 
    188   // We might have just wiped out a pre-existing scroll.
    189   if (update_.scroll_delta.IsZero()) {
    190     update_.scroll_rect = gfx::Rect();
    191     return;
    192   }
    193 
    194   // Adjust any contained paint rects and check for any overlapping paints.
    195   for (size_t i = 0; i < update_.paint_rects.size(); ++i) {
    196     if (update_.scroll_rect.Contains(update_.paint_rects[i])) {
    197       update_.paint_rects[i] = ScrollPaintRect(update_.paint_rects[i], delta);
    198       // The rect may have been scrolled out of view.
    199       if (update_.paint_rects[i].IsEmpty()) {
    200         update_.paint_rects.erase(update_.paint_rects.begin() + i);
    201         i--;
    202       }
    203     } else if (update_.scroll_rect.Intersects(update_.paint_rects[i])) {
    204       InvalidateScrollRect();
    205       return;
    206     }
    207   }
    208 
    209   // If the new scroll overlaps too much with contained paint rects, then force
    210   // an invalidation of the scroll.
    211   if (ShouldInvalidateScrollRect(gfx::Rect()))
    212     InvalidateScrollRect();
    213 }
    214 
    215 gfx::Rect PaintAggregator::ScrollPaintRect(const gfx::Rect& paint_rect,
    216                                            const gfx::Vector2d& delta) const {
    217   gfx::Rect result = paint_rect + delta;
    218   result.Intersect(update_.scroll_rect);
    219 
    220   // Subtract out the scroll damage rect to avoid redundant painting.
    221   result.Subtract(update_.GetScrollDamage());
    222   return result;
    223 }
    224 
    225 bool PaintAggregator::ShouldInvalidateScrollRect(const gfx::Rect& rect) const {
    226   if (!rect.IsEmpty()) {
    227     if (!update_.scroll_rect.Intersects(rect))
    228       return false;
    229 
    230     if (!update_.scroll_rect.Contains(rect))
    231       return true;
    232   }
    233 
    234   // Check if the combined area of all contained paint rects plus this new
    235   // rect comes too close to the area of the scroll_rect.  If so, then we
    236   // might as well invalidate the scroll rect.
    237 
    238   int paint_area = rect.size().GetArea();
    239   for (size_t i = 0; i < update_.paint_rects.size(); ++i) {
    240     const gfx::Rect& existing_rect = update_.paint_rects[i];
    241     if (update_.scroll_rect.Contains(existing_rect))
    242       paint_area += existing_rect.size().GetArea();
    243   }
    244   int scroll_area = update_.scroll_rect.size().GetArea();
    245   if (float(paint_area) / float(scroll_area) > kMaxRedundantPaintToScrollArea)
    246     return true;
    247 
    248   return false;
    249 }
    250 
    251 void PaintAggregator::InvalidateScrollRect() {
    252   gfx::Rect scroll_rect = update_.scroll_rect;
    253   update_.scroll_rect = gfx::Rect();
    254   update_.scroll_delta = gfx::Vector2d();
    255   InvalidateRect(scroll_rect);
    256 }
    257 
    258 void PaintAggregator::CombinePaintRects() {
    259   // Combine paint rects do to at most two rects: one inside the scroll_rect
    260   // and one outside the scroll_rect.  If there is no scroll_rect, then just
    261   // use the smallest bounding box for all paint rects.
    262   //
    263   // NOTE: This is a fairly simple algorithm.  We could get fancier by only
    264   // combining two rects to get us under the kMaxPaintRects limit, but if we
    265   // reach this method then it means we're hitting a rare case, so there's no
    266   // need to over-optimize it.
    267   //
    268   if (update_.scroll_rect.IsEmpty()) {
    269     gfx::Rect bounds = update_.GetPaintBounds();
    270     update_.paint_rects.clear();
    271     update_.paint_rects.push_back(bounds);
    272   } else {
    273     gfx::Rect inner, outer;
    274     for (size_t i = 0; i < update_.paint_rects.size(); ++i) {
    275       const gfx::Rect& existing_rect = update_.paint_rects[i];
    276       if (update_.scroll_rect.Contains(existing_rect)) {
    277         inner.Union(existing_rect);
    278       } else {
    279         outer.Union(existing_rect);
    280       }
    281     }
    282     update_.paint_rects.clear();
    283     update_.paint_rects.push_back(inner);
    284     update_.paint_rects.push_back(outer);
    285   }
    286 }
    287 
    288 }  // namespace content
    289