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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "content/test/mock_keyboard_driver_win.h"
      6 
      7 #include "base/basictypes.h"
      8 #include "base/logging.h"
      9 #include "content/test/mock_keyboard.h"
     10 
     11 namespace content {
     12 
     13 MockKeyboardDriverWin::MockKeyboardDriverWin() {
     14   // Save the keyboard layout and status of the application.
     15   // This class changes the keyboard layout and status of this application.
     16   // This change may break succeeding tests. To prevent this possible break, we
     17   // should save the layout and status here to restore when this instance is
     18   // destroyed.
     19   original_keyboard_layout_ = GetKeyboardLayout(0);
     20   active_keyboard_layout_ = original_keyboard_layout_;
     21   GetKeyboardState(&original_keyboard_states_[0]);
     22 
     23   const UINT num_keyboard_layouts = GetKeyboardLayoutList(0, NULL);
     24   DCHECK(num_keyboard_layouts > 0);
     25 
     26   orig_keyboard_layouts_list_.resize(num_keyboard_layouts);
     27   GetKeyboardLayoutList(num_keyboard_layouts, &orig_keyboard_layouts_list_[0]);
     28 
     29   memset(&keyboard_states_[0], 0, sizeof(keyboard_states_));
     30 }
     31 
     32 MockKeyboardDriverWin::~MockKeyboardDriverWin() {
     33   // Unload the keyboard-layout driver, restore the keyboard state, and reset
     34   // the keyboard layout for succeeding tests.
     35   MaybeUnloadActiveLayout();
     36   SetKeyboardState(&original_keyboard_states_[0]);
     37   ActivateKeyboardLayout(original_keyboard_layout_, KLF_RESET);
     38 }
     39 
     40 void MockKeyboardDriverWin::MaybeUnloadActiveLayout() {
     41   // Workaround for http://crbug.com/12093
     42   // Only unload a keyboard layout if it was loaded by this mock driver.
     43   // Contrary to the documentation on MSDN unloading a keyboard layout
     44   // previously loaded by the system causes that layout to stop working.
     45   // We have confirmation of this behavior on XP & Vista.
     46   for (size_t i = 0; i < orig_keyboard_layouts_list_.size(); ++i) {
     47     if (orig_keyboard_layouts_list_[i] == active_keyboard_layout_)
     48       return;
     49   }
     50 
     51   // If we got here, this keyboard layout wasn't loaded by the system so it's
     52   // safe to unload it ourselve's.
     53   UnloadKeyboardLayout(active_keyboard_layout_);
     54   active_keyboard_layout_ = original_keyboard_layout_;
     55 }
     56 
     57 bool MockKeyboardDriverWin::SetLayout(int layout) {
     58   // Unload the current keyboard-layout driver and load a new keyboard-layout
     59   // driver for mapping a virtual key-code to a Unicode character.
     60   MaybeUnloadActiveLayout();
     61 
     62   // Scan the mapping table and retrieve a Language ID for the input layout.
     63   // Load the keyboard-layout driver when we find a Language ID.
     64   // This Language IDs are copied from the registry
     65   //   "HKLM\SYSTEM\CurrentControlSet\Control\Keyboard layouts".
     66   // TODO(hbono): Add more keyboard-layout drivers.
     67   static const struct {
     68     const wchar_t* language;
     69     MockKeyboard::Layout keyboard_layout;
     70   } kLanguageIDs[] = {
     71     {L"00000401", MockKeyboard::LAYOUT_ARABIC},
     72     {L"00000402", MockKeyboard::LAYOUT_BULGARIAN},
     73     {L"00000404", MockKeyboard::LAYOUT_CHINESE_TRADITIONAL},
     74     {L"00000405", MockKeyboard::LAYOUT_CZECH},
     75     {L"00000406", MockKeyboard::LAYOUT_DANISH},
     76     {L"00000407", MockKeyboard::LAYOUT_GERMAN},
     77     {L"00000408", MockKeyboard::LAYOUT_GREEK},
     78     {L"00000409", MockKeyboard::LAYOUT_UNITED_STATES},
     79     {L"0000040a", MockKeyboard::LAYOUT_SPANISH},
     80     {L"0000040b", MockKeyboard::LAYOUT_FINNISH},
     81     {L"0000040c", MockKeyboard::LAYOUT_FRENCH},
     82     {L"0000040d", MockKeyboard::LAYOUT_HEBREW},
     83     {L"0000040e", MockKeyboard::LAYOUT_HUNGARIAN},
     84     {L"00000410", MockKeyboard::LAYOUT_ITALIAN},
     85     {L"00000411", MockKeyboard::LAYOUT_JAPANESE},
     86     {L"00000412", MockKeyboard::LAYOUT_KOREAN},
     87     {L"00000415", MockKeyboard::LAYOUT_POLISH},
     88     {L"00000416", MockKeyboard::LAYOUT_PORTUGUESE_BRAZILIAN},
     89     {L"00000418", MockKeyboard::LAYOUT_ROMANIAN},
     90     {L"00000419", MockKeyboard::LAYOUT_RUSSIAN},
     91     {L"0000041a", MockKeyboard::LAYOUT_CROATIAN},
     92     {L"0000041b", MockKeyboard::LAYOUT_SLOVAK},
     93     {L"0000041e", MockKeyboard::LAYOUT_THAI},
     94     {L"0000041d", MockKeyboard::LAYOUT_SWEDISH},
     95     {L"0000041f", MockKeyboard::LAYOUT_TURKISH_Q},
     96     {L"0000042a", MockKeyboard::LAYOUT_VIETNAMESE},
     97     {L"00000439", MockKeyboard::LAYOUT_DEVANAGARI_INSCRIPT},
     98     {L"00000816", MockKeyboard::LAYOUT_PORTUGUESE},
     99     {L"00001409", MockKeyboard::LAYOUT_UNITED_STATES_DVORAK},
    100     {L"00001009", MockKeyboard::LAYOUT_CANADIAN_FRENCH},
    101   };
    102 
    103   for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kLanguageIDs); ++i) {
    104     if (layout == kLanguageIDs[i].keyboard_layout) {
    105       HKL new_keyboard_layout = LoadKeyboardLayout(kLanguageIDs[i].language,
    106                                                    KLF_ACTIVATE);
    107       // loaded_keyboard_layout_ must always have a valid keyboard handle
    108       // so we only assign upon success.
    109       if (new_keyboard_layout) {
    110         active_keyboard_layout_ = new_keyboard_layout;
    111         return true;
    112       }
    113 
    114       return false;
    115     }
    116   }
    117 
    118   // Return false if there are not any matching drivers.
    119   return false;
    120 }
    121 
    122 bool MockKeyboardDriverWin::SetModifiers(int modifiers) {
    123   // Over-write the keyboard status with our modifier-key status.
    124   // WebInputEventFactory::keyboardEvent() uses GetKeyState() to retrive
    125   // modifier-key status. So, we update the modifier-key status with this
    126   // SetKeyboardState() call before creating NativeWebKeyboardEvent
    127   // instances.
    128   memset(&keyboard_states_[0], 0, sizeof(keyboard_states_));
    129   static const struct {
    130     int key_code;
    131     int mask;
    132   } kModifierMasks[] = {
    133     {VK_SHIFT,    MockKeyboard::LEFT_SHIFT | MockKeyboard::RIGHT_SHIFT},
    134     {VK_CONTROL,  MockKeyboard::LEFT_CONTROL | MockKeyboard::RIGHT_CONTROL},
    135     {VK_MENU,     MockKeyboard::LEFT_ALT | MockKeyboard::RIGHT_ALT},
    136     {VK_LSHIFT,   MockKeyboard::LEFT_SHIFT},
    137     {VK_LCONTROL, MockKeyboard::LEFT_CONTROL},
    138     {VK_LMENU,    MockKeyboard::LEFT_ALT},
    139     {VK_RSHIFT,   MockKeyboard::RIGHT_SHIFT},
    140     {VK_RCONTROL, MockKeyboard::RIGHT_CONTROL},
    141     {VK_RMENU,    MockKeyboard::RIGHT_ALT},
    142   };
    143   for (size_t i = 0; i < ARRAYSIZE_UNSAFE(kModifierMasks); ++i) {
    144     const int kKeyDownMask = 0x80;
    145     if (modifiers & kModifierMasks[i].mask)
    146       keyboard_states_[kModifierMasks[i].key_code] = kKeyDownMask;
    147   }
    148   SetKeyboardState(&keyboard_states_[0]);
    149 
    150   return true;
    151 }
    152 
    153 int MockKeyboardDriverWin::GetCharacters(int key_code,
    154                                          std::wstring* output) {
    155   // Retrieve Unicode characters composed from the input key-code and
    156   // the mofifiers.
    157   CHECK(output);
    158   wchar_t code[16];
    159   int length = ToUnicodeEx(key_code, MapVirtualKey(key_code, 0),
    160                            &keyboard_states_[0], &code[0], arraysize(code), 0,
    161                            active_keyboard_layout_);
    162   if (length > 0)
    163     output->assign(code);
    164   return length;
    165 }
    166 
    167 }  // namespace content
    168