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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef GPU_CONFIG_GPU_INFO_H_
      6 #define GPU_CONFIG_GPU_INFO_H_
      7 
      8 // Provides access to the GPU information for the system
      9 // on which chrome is currently running.
     10 
     11 #include <string>
     12 #include <vector>
     13 
     14 #include "base/basictypes.h"
     15 #include "base/time/time.h"
     16 #include "base/version.h"
     17 #include "build/build_config.h"
     18 #include "gpu/config/dx_diag_node.h"
     19 #include "gpu/config/gpu_performance_stats.h"
     20 #include "gpu/gpu_export.h"
     21 
     22 namespace gpu {
     23 
     24 struct GPU_EXPORT GPUInfo {
     25   struct GPU_EXPORT GPUDevice {
     26     GPUDevice();
     27     ~GPUDevice();
     28 
     29     // The DWORD (uint32) representing the graphics card vendor id.
     30     uint32 vendor_id;
     31 
     32     // The DWORD (uint32) representing the graphics card device id.
     33     // Device ids are unique to vendor, not to one another.
     34     uint32 device_id;
     35 
     36     // The strings that describe the GPU.
     37     // In Linux these strings are obtained through libpci.
     38     // In Win/MacOSX, these two strings are not filled at the moment.
     39     std::string vendor_string;
     40     std::string device_string;
     41   };
     42 
     43   GPUInfo();
     44   ~GPUInfo();
     45 
     46   // Whether more GPUInfo fields might be collected in the future.
     47   bool finalized;
     48 
     49   // The amount of time taken to get from the process starting to the message
     50   // loop being pumped.
     51   base::TimeDelta initialization_time;
     52 
     53   // Computer has NVIDIA Optimus
     54   bool optimus;
     55 
     56   // Computer has AMD Dynamic Switchable Graphics
     57   bool amd_switchable;
     58 
     59   // Lenovo dCute is installed. http://crbug.com/181665.
     60   bool lenovo_dcute;
     61 
     62   // Version of DisplayLink driver installed. Zero if not installed.
     63   // http://crbug.com/177611.
     64   Version display_link_version;
     65 
     66   // Primary GPU, for exmaple, the discrete GPU in a dual GPU machine.
     67   GPUDevice gpu;
     68 
     69   // Secondary GPUs, for example, the integrated GPU in a dual GPU machine.
     70   std::vector<GPUDevice> secondary_gpus;
     71 
     72   // On Windows, the unique identifier of the adapter the GPU process uses.
     73   // The default is zero, which makes the browser process create its D3D device
     74   // on the primary adapter. Note that the primary adapter can change at any
     75   // time so it is better to specify a particular LUID. Note that valid LUIDs
     76   // are always non-zero.
     77   uint64 adapter_luid;
     78 
     79   // The vendor of the graphics driver currently installed.
     80   std::string driver_vendor;
     81 
     82   // The version of the graphics driver currently installed.
     83   std::string driver_version;
     84 
     85   // The date of the graphics driver currently installed.
     86   std::string driver_date;
     87 
     88   // The version of the pixel/fragment shader used by the gpu.
     89   std::string pixel_shader_version;
     90 
     91   // The version of the vertex shader used by the gpu.
     92   std::string vertex_shader_version;
     93 
     94   // The machine model identifier with format "name major.minor".
     95   // Name should not contain any whitespaces.
     96   std::string machine_model;
     97 
     98   // The version of OpenGL we are using.
     99   // TODO(zmo): should be able to tell if it's GL or GLES.
    100   std::string gl_version;
    101 
    102   // The GL_VERSION string.  "" if we are not using OpenGL.
    103   std::string gl_version_string;
    104 
    105   // The GL_VENDOR string.  "" if we are not using OpenGL.
    106   std::string gl_vendor;
    107 
    108   // The GL_RENDERER string.  "" if we are not using OpenGL.
    109   std::string gl_renderer;
    110 
    111   // The GL_EXTENSIONS string.  "" if we are not using OpenGL.
    112   std::string gl_extensions;
    113 
    114   // GL window system binding vendor.  "" if not available.
    115   std::string gl_ws_vendor;
    116 
    117   // GL window system binding version.  "" if not available.
    118   std::string gl_ws_version;
    119 
    120   // GL window system binding extensions.  "" if not available.
    121   std::string gl_ws_extensions;
    122 
    123   // GL reset notification strategy as defined by GL_ARB_robustness. 0 if GPU
    124   // reset detection or notification not available.
    125   uint32 gl_reset_notification_strategy;
    126 
    127   // The device semantics, i.e. whether the Vista and Windows 7 specific
    128   // semantics are available.
    129   bool can_lose_context;
    130 
    131   // By default all values are 0.
    132   GpuPerformanceStats performance_stats;
    133 
    134   bool software_rendering;
    135 
    136   // Whether the gpu process is running in a sandbox.
    137   bool sandboxed;
    138 
    139 #if defined(OS_WIN)
    140   // The information returned by the DirectX Diagnostics Tool.
    141   DxDiagNode dx_diagnostics;
    142 #endif
    143 };
    144 
    145 }  // namespace gpu
    146 
    147 #endif  // GPU_CONFIG_GPU_INFO_H_
    148