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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "media/audio/pulse/pulse_input.h"
      6 
      7 #include <pulse/pulseaudio.h>
      8 
      9 #include "base/logging.h"
     10 #include "media/audio/pulse/audio_manager_pulse.h"
     11 #include "media/audio/pulse/pulse_util.h"
     12 #include "media/base/seekable_buffer.h"
     13 
     14 namespace media {
     15 
     16 using pulse::AutoPulseLock;
     17 using pulse::WaitForOperationCompletion;
     18 
     19 PulseAudioInputStream::PulseAudioInputStream(AudioManagerPulse* audio_manager,
     20                                              const std::string& device_name,
     21                                              const AudioParameters& params,
     22                                              pa_threaded_mainloop* mainloop,
     23                                              pa_context* context)
     24     : audio_manager_(audio_manager),
     25       callback_(NULL),
     26       device_name_(device_name),
     27       params_(params),
     28       channels_(0),
     29       volume_(0.0),
     30       stream_started_(false),
     31       pa_mainloop_(mainloop),
     32       pa_context_(context),
     33       handle_(NULL),
     34       context_state_changed_(false) {
     35   DCHECK(mainloop);
     36   DCHECK(context);
     37 }
     38 
     39 PulseAudioInputStream::~PulseAudioInputStream() {
     40   // All internal structures should already have been freed in Close(),
     41   // which calls AudioManagerPulse::Release which deletes this object.
     42   DCHECK(!handle_);
     43 }
     44 
     45 bool PulseAudioInputStream::Open() {
     46   DCHECK(thread_checker_.CalledOnValidThread());
     47   AutoPulseLock auto_lock(pa_mainloop_);
     48   if (!pulse::CreateInputStream(pa_mainloop_, pa_context_, &handle_, params_,
     49                                 device_name_, &StreamNotifyCallback, this)) {
     50     return false;
     51   }
     52 
     53   DCHECK(handle_);
     54 
     55   buffer_.reset(new media::SeekableBuffer(0, 2 * params_.GetBytesPerBuffer()));
     56   audio_data_buffer_.reset(new uint8[params_.GetBytesPerBuffer()]);
     57   return true;
     58 }
     59 
     60 void PulseAudioInputStream::Start(AudioInputCallback* callback) {
     61   DCHECK(thread_checker_.CalledOnValidThread());
     62   DCHECK(callback);
     63   DCHECK(handle_);
     64 
     65   // AGC needs to be started out of the lock.
     66   StartAgc();
     67 
     68   AutoPulseLock auto_lock(pa_mainloop_);
     69 
     70   if (stream_started_)
     71     return;
     72 
     73   // Clean up the old buffer.
     74   pa_stream_drop(handle_);
     75   buffer_->Clear();
     76 
     77   // Start the streaming.
     78   callback_ = callback;
     79   pa_stream_set_read_callback(handle_, &ReadCallback, this);
     80   pa_stream_readable_size(handle_);
     81   stream_started_ = true;
     82 
     83   pa_operation* operation = pa_stream_cork(handle_, 0, NULL, NULL);
     84   WaitForOperationCompletion(pa_mainloop_, operation);
     85 }
     86 
     87 void PulseAudioInputStream::Stop() {
     88   DCHECK(thread_checker_.CalledOnValidThread());
     89   AutoPulseLock auto_lock(pa_mainloop_);
     90   if (!stream_started_)
     91     return;
     92 
     93   StopAgc();
     94 
     95   // Set the flag to false to stop filling new data to soundcard.
     96   stream_started_ = false;
     97 
     98   pa_operation* operation = pa_stream_flush(handle_,
     99                                             &pulse::StreamSuccessCallback,
    100                                             pa_mainloop_);
    101   WaitForOperationCompletion(pa_mainloop_, operation);
    102 
    103   // Stop the stream.
    104   pa_stream_set_read_callback(handle_, NULL, NULL);
    105   operation = pa_stream_cork(handle_, 1, &pulse::StreamSuccessCallback,
    106                              pa_mainloop_);
    107   WaitForOperationCompletion(pa_mainloop_, operation);
    108 }
    109 
    110 void PulseAudioInputStream::Close() {
    111   DCHECK(thread_checker_.CalledOnValidThread());
    112   {
    113     AutoPulseLock auto_lock(pa_mainloop_);
    114     if (handle_) {
    115       // Disable all the callbacks before disconnecting.
    116       pa_stream_set_state_callback(handle_, NULL, NULL);
    117       pa_stream_flush(handle_, NULL, NULL);
    118 
    119       if (pa_stream_get_state(handle_) != PA_STREAM_UNCONNECTED)
    120         pa_stream_disconnect(handle_);
    121 
    122       // Release PulseAudio structures.
    123       pa_stream_unref(handle_);
    124       handle_ = NULL;
    125     }
    126   }
    127 
    128   if (callback_)
    129     callback_->OnClose(this);
    130 
    131   // Signal to the manager that we're closed and can be removed.
    132   // This should be the last call in the function as it deletes "this".
    133   audio_manager_->ReleaseInputStream(this);
    134 }
    135 
    136 double PulseAudioInputStream::GetMaxVolume() {
    137   return static_cast<double>(PA_VOLUME_NORM);
    138 }
    139 
    140 void PulseAudioInputStream::SetVolume(double volume) {
    141   AutoPulseLock auto_lock(pa_mainloop_);
    142   if (!handle_)
    143     return;
    144 
    145   size_t index = pa_stream_get_device_index(handle_);
    146   pa_operation* operation = NULL;
    147   if (!channels_) {
    148     // Get the number of channels for the source only when the |channels_| is 0.
    149     // We are assuming the stream source is not changed on the fly here.
    150     operation = pa_context_get_source_info_by_index(
    151         pa_context_, index, &VolumeCallback, this);
    152     WaitForOperationCompletion(pa_mainloop_, operation);
    153     if (!channels_) {
    154       DLOG(WARNING) << "Failed to get the number of channels for the source";
    155       return;
    156     }
    157   }
    158 
    159   pa_cvolume pa_volume;
    160   pa_cvolume_set(&pa_volume, channels_, volume);
    161   operation = pa_context_set_source_volume_by_index(
    162       pa_context_, index, &pa_volume, NULL, NULL);
    163 
    164   // Don't need to wait for this task to complete.
    165   pa_operation_unref(operation);
    166 }
    167 
    168 double PulseAudioInputStream::GetVolume() {
    169   if (pa_threaded_mainloop_in_thread(pa_mainloop_)) {
    170     // When being called by the pulse thread, GetVolume() is asynchronous and
    171     // called under AutoPulseLock.
    172     if (!handle_)
    173       return 0.0;
    174 
    175     size_t index = pa_stream_get_device_index(handle_);
    176     pa_operation* operation = pa_context_get_source_info_by_index(
    177         pa_context_, index, &VolumeCallback, this);
    178     // Do not wait for the operation since we can't block the pulse thread.
    179     pa_operation_unref(operation);
    180 
    181     // Return zero and the callback will asynchronously update the |volume_|.
    182     return 0.0;
    183   } else {
    184     // Called by other thread, put an AutoPulseLock and wait for the operation.
    185     AutoPulseLock auto_lock(pa_mainloop_);
    186     if (!handle_)
    187       return 0.0;
    188 
    189     size_t index = pa_stream_get_device_index(handle_);
    190     pa_operation* operation = pa_context_get_source_info_by_index(
    191         pa_context_, index, &VolumeCallback, this);
    192     WaitForOperationCompletion(pa_mainloop_, operation);
    193 
    194     return volume_;
    195   }
    196 }
    197 
    198 // static, used by pa_stream_set_read_callback.
    199 void PulseAudioInputStream::ReadCallback(pa_stream* handle,
    200                                          size_t length,
    201                                          void* user_data) {
    202   PulseAudioInputStream* stream =
    203       reinterpret_cast<PulseAudioInputStream*>(user_data);
    204 
    205   stream->ReadData();
    206 }
    207 
    208 // static, used by pa_context_get_source_info_by_index.
    209 void PulseAudioInputStream::VolumeCallback(pa_context* context,
    210                                            const pa_source_info* info,
    211                                            int error, void* user_data) {
    212   PulseAudioInputStream* stream =
    213       reinterpret_cast<PulseAudioInputStream*>(user_data);
    214 
    215   if (error) {
    216     pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
    217     return;
    218   }
    219 
    220   if (stream->channels_ != info->channel_map.channels)
    221     stream->channels_ = info->channel_map.channels;
    222 
    223   pa_volume_t volume = PA_VOLUME_MUTED;  // Minimum possible value.
    224   // Use the max volume of any channel as the volume.
    225   for (int i = 0; i < stream->channels_; ++i) {
    226     if (volume < info->volume.values[i])
    227       volume = info->volume.values[i];
    228   }
    229 
    230   // It is safe to access |volume_| here since VolumeCallback() is running
    231   // under PulseLock.
    232   stream->volume_ = static_cast<double>(volume);
    233 }
    234 
    235 // static, used by pa_stream_set_state_callback.
    236 void PulseAudioInputStream::StreamNotifyCallback(pa_stream* s,
    237                                                  void* user_data) {
    238   PulseAudioInputStream* stream =
    239       reinterpret_cast<PulseAudioInputStream*>(user_data);
    240   if (s && stream->callback_ &&
    241       pa_stream_get_state(s) == PA_STREAM_FAILED) {
    242     stream->callback_->OnError(stream);
    243   }
    244 
    245   pa_threaded_mainloop_signal(stream->pa_mainloop_, 0);
    246 }
    247 
    248 void PulseAudioInputStream::ReadData() {
    249   uint32 hardware_delay = pulse::GetHardwareLatencyInBytes(
    250       handle_, params_.sample_rate(), params_.GetBytesPerFrame());
    251 
    252   // Update the AGC volume level once every second. Note that,
    253   // |volume| is also updated each time SetVolume() is called
    254   // through IPC by the render-side AGC.
    255   // We disregard the |normalized_volume| from GetAgcVolume()
    256   // and use the value calculated by |volume_|.
    257   double normalized_volume = 0.0;
    258   GetAgcVolume(&normalized_volume);
    259   normalized_volume = volume_ / GetMaxVolume();
    260 
    261   do {
    262     size_t length = 0;
    263     const void* data = NULL;
    264     pa_stream_peek(handle_, &data, &length);
    265     if (!data || length == 0)
    266       break;
    267 
    268     buffer_->Append(reinterpret_cast<const uint8*>(data), length);
    269 
    270     // Checks if we still have data.
    271     pa_stream_drop(handle_);
    272   } while (pa_stream_readable_size(handle_) > 0);
    273 
    274   int packet_size = params_.GetBytesPerBuffer();
    275   while (buffer_->forward_bytes() >= packet_size) {
    276     buffer_->Read(audio_data_buffer_.get(), packet_size);
    277     callback_->OnData(this, audio_data_buffer_.get(), packet_size,
    278                       hardware_delay, normalized_volume);
    279 
    280     if (buffer_->forward_bytes() < packet_size)
    281       break;
    282 
    283     // TODO(xians): Remove once PPAPI is using circular buffers.
    284     DVLOG(1) << "OnData is being called consecutively, sleep 5ms to "
    285              << "wait until render consumes the data";
    286     base::PlatformThread::Sleep(base::TimeDelta::FromMilliseconds(5));
    287   }
    288 
    289   pa_threaded_mainloop_signal(pa_mainloop_, 0);
    290 }
    291 
    292 }  // namespace media
    293