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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "media/audio/virtual_audio_input_stream.h"
      6 
      7 #include <algorithm>
      8 #include <utility>
      9 
     10 #include "base/bind.h"
     11 #include "base/message_loop/message_loop.h"
     12 #include "base/message_loop/message_loop_proxy.h"
     13 #include "media/audio/virtual_audio_output_stream.h"
     14 
     15 namespace media {
     16 
     17 // LoopbackAudioConverter works similar to AudioConverter and converts input
     18 // streams to different audio parameters. Then, the LoopbackAudioConverter can
     19 // be used as an input to another AudioConverter. This allows us to
     20 // use converted audio from AudioOutputStreams as input to an AudioConverter.
     21 // For example, this allows converting multiple streams into a common format and
     22 // using the converted audio as input to another AudioConverter (i.e. a mixer).
     23 class LoopbackAudioConverter : public AudioConverter::InputCallback {
     24  public:
     25   LoopbackAudioConverter(const AudioParameters& input_params,
     26                          const AudioParameters& output_params)
     27       : audio_converter_(input_params, output_params, false) {}
     28 
     29   virtual ~LoopbackAudioConverter() {}
     30 
     31   void AddInput(AudioConverter::InputCallback* input) {
     32     audio_converter_.AddInput(input);
     33   }
     34 
     35   void RemoveInput(AudioConverter::InputCallback* input) {
     36     audio_converter_.RemoveInput(input);
     37   }
     38 
     39  private:
     40   virtual double ProvideInput(AudioBus* audio_bus,
     41                               base::TimeDelta buffer_delay) OVERRIDE {
     42     audio_converter_.Convert(audio_bus);
     43     return 1.0;
     44   }
     45 
     46   AudioConverter audio_converter_;
     47 
     48   DISALLOW_COPY_AND_ASSIGN(LoopbackAudioConverter);
     49 };
     50 
     51 VirtualAudioInputStream::VirtualAudioInputStream(
     52     const AudioParameters& params,
     53     const scoped_refptr<base::MessageLoopProxy>& worker_loop,
     54     const AfterCloseCallback& after_close_cb)
     55     : worker_loop_(worker_loop),
     56       after_close_cb_(after_close_cb),
     57       callback_(NULL),
     58       buffer_(new uint8[params.GetBytesPerBuffer()]),
     59       params_(params),
     60       mixer_(params_, params_, false),
     61       num_attached_output_streams_(0),
     62       fake_consumer_(worker_loop_, params_) {
     63   DCHECK(params_.IsValid());
     64   DCHECK(worker_loop_.get());
     65 
     66   // VAIS can be constructed on any thread, but will DCHECK that all
     67   // AudioInputStream methods are called from the same thread.
     68   thread_checker_.DetachFromThread();
     69 }
     70 
     71 VirtualAudioInputStream::~VirtualAudioInputStream() {
     72   DCHECK(!callback_);
     73 
     74   // Sanity-check: Contract for Add/RemoveOutputStream() requires that all
     75   // output streams be removed before VirtualAudioInputStream is destroyed.
     76   DCHECK_EQ(0, num_attached_output_streams_);
     77 
     78   for (AudioConvertersMap::iterator it = converters_.begin();
     79        it != converters_.end(); ++it) {
     80     delete it->second;
     81   }
     82 }
     83 
     84 bool VirtualAudioInputStream::Open() {
     85   DCHECK(thread_checker_.CalledOnValidThread());
     86   memset(buffer_.get(), 0, params_.GetBytesPerBuffer());
     87   return true;
     88 }
     89 
     90 void VirtualAudioInputStream::Start(AudioInputCallback* callback) {
     91   DCHECK(thread_checker_.CalledOnValidThread());
     92   callback_ = callback;
     93   fake_consumer_.Start(base::Bind(
     94       &VirtualAudioInputStream::PumpAudio, base::Unretained(this)));
     95 }
     96 
     97 void VirtualAudioInputStream::Stop() {
     98   DCHECK(thread_checker_.CalledOnValidThread());
     99   fake_consumer_.Stop();
    100 }
    101 
    102 void VirtualAudioInputStream::AddOutputStream(
    103     VirtualAudioOutputStream* stream, const AudioParameters& output_params) {
    104   DCHECK(thread_checker_.CalledOnValidThread());
    105 
    106   base::AutoLock scoped_lock(converter_network_lock_);
    107 
    108   AudioConvertersMap::iterator converter = converters_.find(output_params);
    109   if (converter == converters_.end()) {
    110     std::pair<AudioConvertersMap::iterator, bool> result = converters_.insert(
    111         std::make_pair(output_params,
    112                        new LoopbackAudioConverter(output_params, params_)));
    113     converter = result.first;
    114 
    115     // Add to main mixer if we just added a new AudioTransform.
    116     mixer_.AddInput(converter->second);
    117   }
    118   converter->second->AddInput(stream);
    119   ++num_attached_output_streams_;
    120 }
    121 
    122 void VirtualAudioInputStream::RemoveOutputStream(
    123     VirtualAudioOutputStream* stream, const AudioParameters& output_params) {
    124   DCHECK(thread_checker_.CalledOnValidThread());
    125 
    126   base::AutoLock scoped_lock(converter_network_lock_);
    127 
    128   DCHECK(converters_.find(output_params) != converters_.end());
    129   converters_[output_params]->RemoveInput(stream);
    130 
    131   --num_attached_output_streams_;
    132   DCHECK_LE(0, num_attached_output_streams_);
    133 }
    134 
    135 void VirtualAudioInputStream::PumpAudio(AudioBus* audio_bus) {
    136   DCHECK(worker_loop_->BelongsToCurrentThread());
    137   DCHECK(callback_);
    138 
    139   {
    140     base::AutoLock scoped_lock(converter_network_lock_);
    141     mixer_.Convert(audio_bus);
    142   }
    143   audio_bus->ToInterleaved(params_.frames_per_buffer(),
    144                            params_.bits_per_sample() / 8,
    145                            buffer_.get());
    146   callback_->OnData(this,
    147                     buffer_.get(),
    148                     params_.GetBytesPerBuffer(),
    149                     params_.GetBytesPerBuffer(),
    150                     1.0);
    151 }
    152 
    153 void VirtualAudioInputStream::Close() {
    154   DCHECK(thread_checker_.CalledOnValidThread());
    155 
    156   Stop();  // Make sure callback_ is no longer being used.
    157   if (callback_) {
    158     callback_->OnClose(this);
    159     callback_ = NULL;
    160   }
    161 
    162   // If a non-null AfterCloseCallback was provided to the constructor, invoke it
    163   // here.  The callback is moved to a stack-local first since |this| could be
    164   // destroyed during Run().
    165   if (!after_close_cb_.is_null()) {
    166     const AfterCloseCallback cb = after_close_cb_;
    167     after_close_cb_.Reset();
    168     cb.Run(this);
    169   }
    170 }
    171 
    172 double VirtualAudioInputStream::GetMaxVolume() {
    173   return 1.0;
    174 }
    175 
    176 void VirtualAudioInputStream::SetVolume(double volume) {}
    177 
    178 double VirtualAudioInputStream::GetVolume() {
    179   return 1.0;
    180 }
    181 
    182 void VirtualAudioInputStream::SetAutomaticGainControl(bool enabled) {}
    183 
    184 bool VirtualAudioInputStream::GetAutomaticGainControl() {
    185   return false;
    186 }
    187 
    188 }  // namespace media
    189