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      1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2  * Use of this source code is governed by a BSD-style license that can be
      3  * found in the LICENSE file.
      4  */
      5 
      6 /* This file contains the <code>PPB_Graphics2D_Dev</code> interface. */
      7 
      8 [generate_thunk]
      9 
     10 label Chrome {
     11   M22 = 0.1
     12 };
     13 
     14 /* PPB_Graphics2D_Dev interface */
     15 interface PPB_Graphics2D_Dev {
     16   /**
     17    * SetScale() sets the scale factor that will be applied when painting the
     18    * graphics context onto the output device. Typically, if rendering at device
     19    * resolution is desired, the context would be created with the width and
     20    * height scaled up by the view's GetDeviceScale and SetScale called with a
     21    * scale of 1.0 / GetDeviceScale(). For example, if the view resource passed
     22    * to DidChangeView has a rectangle of (w=200, h=100) and a device scale of
     23    * 2.0, one would call Create with a size of (w=400, h=200) and then call
     24    * SetScale with 0.5. One would then treat each pixel in the context as a
     25    * single device pixel.
     26    *
     27    * @param[in] resource A <code>Graphics2D</code> context resource.
     28    * @param[in] scale The scale to apply when painting.
     29    *
     30    * @return Returns <code>PP_TRUE</code> on success or <code>PP_FALSE</code> if
     31    * the resource is invalid or the scale factor is 0 or less.
     32    */
     33   PP_Bool SetScale(
     34       [in] PP_Resource resource,
     35       [in] float_t scale);
     36 
     37   /***
     38    * GetScale() gets the scale factor that will be applied when painting the
     39    * graphics context onto the output device.
     40    *
     41    * @param[in] resource A <code>Graphics2D</code> context resource.
     42    *
     43    * @return Returns the scale factor for the graphics context. If the resource
     44    * is not a valid <code>Graphics2D</code> context, this will return 0.0.
     45    */
     46   float_t GetScale(
     47       [in] PP_Resource resource);
     48 };
     49 
     50