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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // From ppb_gamepad.idl modified Wed Apr 17 11:16:00 2013.
      6 
      7 #include <string.h>
      8 
      9 #include "ppapi/c/pp_errors.h"
     10 #include "ppapi/c/ppb_gamepad.h"
     11 #include "ppapi/shared_impl/tracked_callback.h"
     12 #include "ppapi/thunk/enter.h"
     13 #include "ppapi/thunk/ppb_gamepad_api.h"
     14 #include "ppapi/thunk/ppb_instance_api.h"
     15 #include "ppapi/thunk/resource_creation_api.h"
     16 #include "ppapi/thunk/thunk.h"
     17 
     18 namespace ppapi {
     19 namespace thunk {
     20 
     21 namespace {
     22 
     23 void Sample(PP_Instance instance, struct PP_GamepadsSampleData* data) {
     24   VLOG(4) << "PPB_Gamepad::Sample()";
     25   EnterInstanceAPI<PPB_Gamepad_API> enter(instance);
     26   if (enter.failed()) {
     27     memset(data, 0, sizeof(*data));
     28     return;
     29   }
     30   enter.functions()->Sample(instance, data);
     31 }
     32 
     33 const PPB_Gamepad_1_0 g_ppb_gamepad_thunk_1_0 = {
     34   &Sample
     35 };
     36 
     37 }  // namespace
     38 
     39 const PPB_Gamepad_1_0* GetPPB_Gamepad_1_0_Thunk() {
     40   return &g_ppb_gamepad_thunk_1_0;
     41 }
     42 
     43 }  // namespace thunk
     44 }  // namespace ppapi
     45