1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "remoting/codec/audio_decoder_speex.h" 6 7 #include <string> 8 9 #include "base/basictypes.h" 10 #include "base/memory/scoped_ptr.h" 11 #include "base/logging.h" 12 #include "base/stl_util.h" 13 #include "remoting/proto/audio.pb.h" 14 #include "third_party/speex/include/speex/speex_callbacks.h" 15 #include "third_party/speex/include/speex/speex_stereo.h" 16 17 namespace remoting { 18 19 namespace { 20 21 // Hosts will never generate more than 100 frames in a single packet. 22 const int kMaxFramesPerPacket = 100; 23 24 } // namespace 25 26 AudioDecoderSpeex::AudioDecoderSpeex() { 27 // Create and initialize the Speex structures. 28 speex_bits_.reset(new SpeexBits()); 29 speex_bits_init(speex_bits_.get()); 30 speex_state_ = speex_decoder_init(&speex_wb_mode); 31 32 // Create and initialize the Speex stereo state. 33 speex_stereo_state_ = speex_stereo_state_init(); 34 35 // Create and initialize the stereo callback. 36 speex_callback_.reset(new SpeexCallback()); 37 speex_callback_->callback_id = SPEEX_INBAND_STEREO; 38 speex_callback_->func = speex_std_stereo_request_handler; 39 speex_callback_->data = speex_stereo_state_; 40 41 int result; 42 43 // Turn on perceptual enhancer, which will make the audio sound better, 44 // at the price of further distorting the decoded samples. 45 int enhancer = 1; 46 result = speex_decoder_ctl(speex_state_, SPEEX_SET_ENH, &enhancer); 47 CHECK_EQ(result, 0); 48 49 // Get the frame size, so that we know the size of output when we decode 50 // frame by frame. 51 result = speex_decoder_ctl(speex_state_, 52 SPEEX_GET_FRAME_SIZE, 53 &speex_frame_size_); 54 CHECK_EQ(result, 0); 55 56 // Set the stereo callback, so that the Speex decoder can get the intensity 57 // stereo information. 58 result = speex_decoder_ctl(speex_state_, 59 SPEEX_SET_HANDLER, 60 speex_callback_.get()); 61 CHECK_EQ(result, 0); 62 } 63 64 AudioDecoderSpeex::~AudioDecoderSpeex() { 65 speex_stereo_state_destroy(speex_stereo_state_); 66 speex_decoder_destroy(speex_state_); 67 speex_bits_destroy(speex_bits_.get()); 68 } 69 70 scoped_ptr<AudioPacket> AudioDecoderSpeex::Decode( 71 scoped_ptr<AudioPacket> packet) { 72 if ((packet->encoding() != AudioPacket::ENCODING_SPEEX) || 73 (packet->bytes_per_sample() != AudioPacket::BYTES_PER_SAMPLE_2) || 74 (packet->sampling_rate() == AudioPacket::SAMPLING_RATE_INVALID) || 75 (packet->channels() != AudioPacket::CHANNELS_STEREO)) { 76 LOG(WARNING) << "Received an unsupported packet."; 77 return scoped_ptr<AudioPacket>(); 78 } 79 if (packet->data_size() > kMaxFramesPerPacket) { 80 LOG(WARNING) << "Received an packet with too many frames."; 81 return scoped_ptr<AudioPacket>(); 82 } 83 84 // Create a new packet of decoded data. 85 scoped_ptr<AudioPacket> decoded_packet(new AudioPacket()); 86 decoded_packet->set_encoding(AudioPacket::ENCODING_RAW); 87 decoded_packet->set_sampling_rate(packet->sampling_rate()); 88 decoded_packet->set_bytes_per_sample(packet->bytes_per_sample()); 89 decoded_packet->set_channels(packet->channels()); 90 91 std::string* decoded_data = decoded_packet->add_data(); 92 decoded_data->resize(packet->data_size() * 93 speex_frame_size_ * 94 packet->bytes_per_sample() * 95 packet->channels()); 96 int16* samples = reinterpret_cast<int16*>(string_as_array(decoded_data)); 97 98 for (int i = 0; i < packet->data_size(); ++i) { 99 // Read the bytes into the bits structure. 100 speex_bits_read_from(speex_bits_.get(), 101 string_as_array(packet->mutable_data(i)), 102 packet->data(i).size()); 103 104 // Decode the frame and store it in the buffer. 105 int status = speex_decode_int(speex_state_, speex_bits_.get(), samples); 106 if (status < 0) { 107 LOG(ERROR) << "Error in decoding Speex data."; 108 return scoped_ptr<AudioPacket>(); 109 } 110 // Transform mono to stereo. 111 speex_decode_stereo_int(samples, speex_frame_size_, speex_stereo_state_); 112 113 samples += (speex_frame_size_ * packet->channels()); 114 } 115 116 return decoded_packet.Pass(); 117 } 118 119 } // namespace remoting 120