1 /* 2 * Copyright (C) 2010, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 */ 24 25 #include "config.h" 26 27 #if ENABLE(WEB_AUDIO) 28 29 #include "V8AudioContext.h" 30 31 #include "V8AudioBuffer.h" 32 #include "V8OfflineAudioContext.h" 33 #include "bindings/v8/V8Binding.h" 34 #include "bindings/v8/custom/V8ArrayBufferCustom.h" 35 #include "core/dom/Document.h" 36 #include "core/page/Frame.h" 37 #include "modules/webaudio/AudioBuffer.h" 38 #include "modules/webaudio/AudioContext.h" 39 #include "modules/webaudio/OfflineAudioContext.h" 40 #include "wtf/ArrayBuffer.h" 41 42 namespace WebCore { 43 44 void V8AudioContext::constructorCustom(const v8::FunctionCallbackInfo<v8::Value>& args) 45 { 46 Document* document = currentDocument(); 47 48 RefPtr<AudioContext> audioContext; 49 50 if (!args.Length()) { 51 // Constructor for default AudioContext which talks to audio hardware. 52 audioContext = AudioContext::create(document); 53 if (!audioContext.get()) { 54 throwError(v8SyntaxError, "audio resources unavailable for AudioContext construction", args.GetIsolate()); 55 return; 56 } 57 } else { 58 // Constructor for offline (render-target) AudioContext which renders into an AudioBuffer. 59 // new AudioContext(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate); 60 document->addConsoleMessage(JSMessageSource, WarningMessageLevel, 61 "Deprecated AudioContext constructor: use OfflineAudioContext instead"); 62 63 V8OfflineAudioContext::constructorCallback(args); 64 return; 65 } 66 67 if (!audioContext.get()) { 68 throwError(v8SyntaxError, "Error creating AudioContext", args.GetIsolate()); 69 return; 70 } 71 72 // Transform the holder into a wrapper object for the audio context. 73 v8::Handle<v8::Object> wrapper = args.Holder(); 74 V8DOMWrapper::associateObjectWithWrapper<V8AudioContext>(audioContext.release(), &info, wrapper, args.GetIsolate(), WrapperConfiguration::Dependent); 75 args.GetReturnValue().Set(wrapper); 76 } 77 78 } // namespace WebCore 79 80 #endif // ENABLE(WEB_AUDIO) 81