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      1 /*
      2  * Copyright (C) 2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "V8MessageChannel.h"
     33 
     34 #include "V8MessagePort.h"
     35 #include "bindings/v8/V8Binding.h"
     36 #include "bindings/v8/V8HiddenPropertyName.h"
     37 #include "bindings/v8/V8Utilities.h"
     38 #include "core/dom/Document.h"
     39 #include "core/dom/MessageChannel.h"
     40 #include "core/page/Frame.h"
     41 #include "core/workers/WorkerGlobalScope.h"
     42 
     43 #include "wtf/RefPtr.h"
     44 
     45 namespace WebCore {
     46 
     47 void V8MessageChannel::constructorCustom(const v8::FunctionCallbackInfo<v8::Value>& args)
     48 {
     49     ScriptExecutionContext* context = getScriptExecutionContext();
     50 
     51     RefPtr<MessageChannel> obj = MessageChannel::create(context);
     52 
     53     v8::Local<v8::Object> wrapper = args.Holder();
     54 
     55     // Create references from the MessageChannel wrapper to the two
     56     // MessagePort wrappers to make sure that the MessagePort wrappers
     57     // stay alive as long as the MessageChannel wrapper is around.
     58     V8HiddenPropertyName::setNamedHiddenReference(wrapper, "port1", toV8(obj->port1(), args.Holder(), args.GetIsolate()));
     59     V8HiddenPropertyName::setNamedHiddenReference(wrapper, "port2", toV8(obj->port2(), args.Holder(), args.GetIsolate()));
     60 
     61     V8DOMWrapper::associateObjectWithWrapper<V8MessageChannel>(obj.release(), &info, wrapper, args.GetIsolate(), WrapperConfiguration::Dependent);
     62     args.GetReturnValue().Set(wrapper);
     63 }
     64 
     65 } // namespace WebCore
     66