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      1 /*
      2  * Copyright (C) 2009 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #ifndef WebGLBuffer_h
     27 #define WebGLBuffer_h
     28 
     29 #include "bindings/v8/ScriptWrappable.h"
     30 #include "core/html/canvas/WebGLSharedObject.h"
     31 #include "wtf/Forward.h"
     32 #include "wtf/PassRefPtr.h"
     33 
     34 namespace WebCore {
     35 
     36 class WebGLBuffer : public WebGLSharedObject, public ScriptWrappable {
     37 public:
     38     virtual ~WebGLBuffer();
     39 
     40     static PassRefPtr<WebGLBuffer> create(WebGLRenderingContext*);
     41 
     42     GC3Denum getTarget() const { return m_target; }
     43     void setTarget(GC3Denum);
     44 
     45     bool hasEverBeenBound() const { return object() && m_target; }
     46 
     47 protected:
     48     WebGLBuffer(WebGLRenderingContext*);
     49 
     50     virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject);
     51 
     52 private:
     53     virtual bool isBuffer() const { return true; }
     54 
     55     GC3Denum m_target;
     56 };
     57 
     58 } // namespace WebCore
     59 
     60 #endif // WebGLBuffer_h
     61