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      1 /*
      2  * Copyright (C) 2010 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
     14  *     its contributors may be used to endorse or promote products derived
     15  *     from this software without specific prior written permission.
     16  *
     17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27  */
     28 
     29 #ifndef AudioDestination_h
     30 #define AudioDestination_h
     31 
     32 #include "wtf/OwnPtr.h"
     33 #include "wtf/PassOwnPtr.h"
     34 #include "wtf/text/WTFString.h"
     35 
     36 namespace WebCore {
     37 
     38 class AudioIOCallback;
     39 
     40 // AudioDestination is an abstraction for audio hardware I/O.
     41 // The audio hardware periodically calls the AudioIOCallback render() method asking it to render/output the next render quantum of audio.
     42 // It optionally will pass in local/live audio input when it calls render().
     43 
     44 class AudioDestination {
     45 public:
     46     // Pass in (numberOfInputChannels > 0) if live/local audio input is desired.
     47     // Port-specific device identification information for live/local input streams can be passed in the inputDeviceId.
     48     static PassOwnPtr<AudioDestination> create(AudioIOCallback&, const String& inputDeviceId, unsigned numberOfInputChannels, unsigned numberOfOutputChannels, float sampleRate);
     49 
     50     virtual ~AudioDestination() { }
     51 
     52     virtual void start() = 0;
     53     virtual void stop() = 0;
     54     virtual bool isPlaying() = 0;
     55 
     56     // Sample-rate conversion may happen in AudioDestination to the hardware sample-rate
     57     virtual float sampleRate() const = 0;
     58     static float hardwareSampleRate();
     59 
     60     // maxChannelCount() returns the total number of output channels of the audio hardware.
     61     // A value of 0 indicates that the number of channels cannot be configured and
     62     // that only stereo (2-channel) destinations can be created.
     63     // The numberOfOutputChannels parameter of AudioDestination::create() is allowed to
     64     // be a value: 1 <= numberOfOutputChannels <= maxChannelCount(),
     65     // or if maxChannelCount() equals 0, then numberOfOutputChannels must be 2.
     66     static unsigned long maxChannelCount();
     67 };
     68 
     69 } // namespace WebCore
     70 
     71 #endif // AudioDestination_h
     72