Home | History | Annotate | Download | only in graphics
      1 /*
      2  * Copyright (C) 2003, 2006 Apple Computer, Inc.  All rights reserved.
      3  * Copyright (C) 2005 Nokia.  All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 #include "core/platform/graphics/FloatSize.h"
     29 
     30 #include <math.h>
     31 #include <limits>
     32 #include "core/platform/FloatConversion.h"
     33 #include "core/platform/graphics/IntSize.h"
     34 #include "core/platform/graphics/LayoutSize.h"
     35 
     36 using namespace std;
     37 
     38 namespace WebCore {
     39 
     40 FloatSize::FloatSize(const IntSize& size) : m_width(size.width()), m_height(size.height())
     41 {
     42 }
     43 
     44 FloatSize::FloatSize(const LayoutSize& size) : m_width(size.width()), m_height(size.height())
     45 {
     46 }
     47 
     48 float FloatSize::diagonalLength() const
     49 {
     50     return sqrtf(diagonalLengthSquared());
     51 }
     52 
     53 bool FloatSize::isZero() const
     54 {
     55     return fabs(m_width) < numeric_limits<float>::epsilon() && fabs(m_height) < numeric_limits<float>::epsilon();
     56 }
     57 
     58 bool FloatSize::isExpressibleAsIntSize() const
     59 {
     60     return isWithinIntRange(m_width) && isWithinIntRange(m_height);
     61 }
     62 
     63 FloatSize FloatSize::narrowPrecision(double width, double height)
     64 {
     65     return FloatSize(narrowPrecisionToFloat(width), narrowPrecisionToFloat(height));
     66 }
     67 
     68 }
     69